Elronnd, neutral female rodneyan Death Eater F.. .@. ... } }| }| | [Elronnd the Filthy Worm] St9 Dx13 Co13 In13 Wi7 Ch5 DeaRodFemNeu S11850 Dlvl:38 $0 HP21(21) Pw23(23) AC6 MC3 Mov10 Xp1/0 Wt95/1330 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: magical breathing You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 28% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 64% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dagger (turn 15) The following skill became untrainable if you tried to train it too early: protection spells (turn 350) The following skill became untrainable after a while: petkeeping (turn 58417) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 12505) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19540 Monster spawn increase reached its maximum at turn 104064 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6554856 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: worsened pneumatic (freq bonus 8) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that spawned more often: mischievous moss (freq bonus 3) The monster species that spawned more often: very old mercurial dragon (freq bonus 18) The monster species that spawned more often: wolf chieftain (freq bonus 24) The monster species that spawned more often: unmended ammonite ventricle abet hip (freq bonus 4) The monster species that spawned more often: ital optometrical eliminant (freq bonus 18) The monster species that spawned more often: your doppelganger (freq bonus 8) The monster species that spawned more often: cocktaur (freq bonus 10) The monster species that spawned more often: antimagic force patch (freq bonus 10) The monster species that spawned more often: azure warp fungus (freq bonus 20) The monster species that spawned more often: crewman harassment (freq bonus 18) The monster species that spawned more often: sludge turret (freq bonus 5) The monster species that spawned more often: nondescript warp fungus (freq bonus 9) The monster species that spawned more often: bramble force fungus (freq bonus 8) The monster species that spawned more often: vampire sweepcloud (freq bonus 6) The monster species that spawned more often: hallu trove (freq bonus 3) The monster species that spawned more often: magnet elemental (freq bonus 27) The monster species that spawned more often: cat mummy (freq bonus 48) The monster species that spawned more often: buffalo (freq bonus 5) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: loaded light The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: werelich The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: crawling claw The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 200) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 20) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 35) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 65) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 3) Next attribute increase check would have come at turn 1143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 69% 300% c - acid stream 4 matter 69% 300% d - psybeam 6 body 98% 500% e - poison blast 4 attack 69% 300% f - detect unseen 3 divine 90% 200% g - rumor 1 chaos 0% 100% h - enlighten 4 body 90% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (serrated) Weapons quarterstaff (staff) Armor cloak of reflection (chilling cloak) Scrolls scroll of healing (RECOPIED CONGREGATION) scroll of mana (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of phase door (OGRANICHENIYE SAPOGI) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (NOUS DEVONS GAGNER NOTRE RACE) scroll of identify (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of greater mana restoration (SMUTT RIOT ZINEFAG) Spellbooks spellbook of finger of death (patterned) spellbook of charm monster (possessive) spellbook of acid stream (complementary) spellbook of psybeam (unwritten) spellbook of poison blast (final) spellbook of detect unseen (pigtail) spellbook of rumor (tattered) spellbook of enlighten (antimatter) Wands wand of death (fluted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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