Elronnd, neutral male rodneyan Death Eater --- -- |.. .| |.``.| |@...| |....| |.N.$| |....| |..@F| |7...| |....| |....| |...}| |_..}| |...}| |....| ------ [Elronnd the Filthy Worm] St13 Dx12 Co9 In11 Wi4 Ch8 DeaRodMalNeu S11750 Dlvl:36 $0 HP21(21) Pw25(25) AC7 MC3 Mov10 Xp1/0 Wt95/1310 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You feel like you are being watched. These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: reflection You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 58% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 84% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spirituality (turn 209) The following skill became untrainable if you tried to train it too early: morning star (turn 517) The following skill became untrainable after a while: polymorphing (turn 61150) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 44483) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85002 Monster spawn increase reached its maximum at turn 179877 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2010778 The monster class that cannot be genocided was vortex The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: wrinkled warp patch (freq bonus 36) The monster species that spawned more often: undead bully (freq bonus 27) The monster species that spawned more often: magedoom eye (freq bonus 32) The monster species that spawned more often: dark stalk (freq bonus 15) The monster species that spawned more often: Mother Lily (freq bonus 60) The monster species that spawned more often: Lilith (freq bonus 20) The monster species that spawned more often: dildo golem (freq bonus 48) The monster species that spawned more often: creeping adamantite coins (freq bonus 10) The monster species that spawned more often: nightblade (freq bonus 32) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 5) The monster species that spawned more often: withering mimic (freq bonus 15) The monster species that spawned more often: lamb (freq bonus 8) The monster species that spawned more often: Muraki Kazutaka (freq bonus 24) The monster species that spawned more often: bright violet patch (freq bonus 27) The monster species that spawned more often: centipede (freq bonus 126) The monster species that spawned more often: sand lancer (freq bonus 8) The monster species that spawned more often: interplay stropping thruster (freq bonus 6) The monster species that spawned more often: fighter lich (freq bonus 18) The monster species that spawned more often: giant germ (freq bonus 14) The monster species that spawned more often: Christiane (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster species that never randomly spawned: two-headed hydra The monster species that never randomly spawned: affirm trespassory mounding The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: time force patch The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: army ant The monster species that never randomly spawned: chess master The monster species that never randomly spawned: pool edge swimmer The monster species that never randomly spawned: cesurae copperplate The monster species that never randomly spawned: undefined ufo part The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 4) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 18) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 1) Next attribute increase check would have come at turn 2124 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having reflection (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (383) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - flame sphere 1 matter 0% 100% e - cure sickness 3 healing 90% 200% f - restore ability 4 healing 90% 300% g - wizard lock 2 matter 0% 100% h - lightning 4 matter 90% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (wary) Weapons quarterstaff (staff) Armor cloak of reflection (pastel cloak) Scrolls scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (NOBIMUS UPSCOTI) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (SACRED TRANSPOSITIONS) scroll of cure (PNLS DTH) scroll of identify (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of extra healing (YELLOWBEARD SCOURGE OF THE SEA) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Spellbooks spellbook of finger of death (scintillating) spellbook of charm monster (armored) spellbook of acid stream (red-listed) spellbook of flame sphere (curare-impregnated) spellbook of cure sickness (accusory) spellbook of restore ability (pergament) spellbook of wizard lock (amyflax) spellbook of lightning (light cyan) Wands wand of death (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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