Elronnd, lawful male rodneyan Death Eater }}}}}}}}}}} }}}}}} }}S}} F.}}}..... }}}}}} }}}}} - - ..}}}}....#.}}}}} |}}}}} |}}} |} `}}}}}}}....$.}} ...}}} |}}}}}}}} |}}}}}}}}}}}.}}}}}}} ----.}}}}} |}}}}}}}}}..... .....}}}}}}}}}}}}}..}} }}...}}}} }}.A.`}}}`...} -----}}.....}}}}}}}..[... }}.}}}}} }}}}}}}}}}}}}}}}}}}`...}}}}}}}}....#.}}}}}}} }...}}}}}}}}}}}}}}}}}}}}}}..`.}}..}} ...}}}}}}}}}}}}}}S}}.....}}} -}}}}}}}}}}}}}}}}}}}}}}}} |}}}}}}}}}.}}}}}}}}}}}}}} |}}}S}}}..[.+.}}}}.@F}}}} |}}}}}....}}}}}}..N.}}}}} }}}}}...}}}}}}...}}}}}}..}}}}}} |.`....`}}}}}}}}}}}}}}..}../}.}}}}....}}}}} |.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}} -.}}}}}}}}..}}}}}}. #.[.}}}..}}}}}}}}}} }...}}}}}}}....}}}} .}}}..}}}...}}}}}}}} }}}}}}}}}.}}}}}}.F..}} }}}}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St11 Dx15 Co8 In17 Wi6 Ch9 DeaRodMalLaw S11750 Dlvl:36 $0 HP21(21) Pw23(23) AC5 MC3 Mov10 Xp1/0 Wt95/1220 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 159 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 73% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 1) The following skill became untrainable if you tried to train it too early: dart (turn 4860) The following skill became untrainable after a while: healing spells (turn 48848) The following skill couldn't be trained before a certain turn number is reached: axe (turn 33263) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57293 Monster spawn increase reached its maximum at turn 109828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2020952 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: crystal stalk (freq bonus 10) The monster species that spawned more often: normal hobbit (freq bonus 40) The monster species that spawned more often: ember colossus (freq bonus 84) The monster species that spawned more often: visible stalker (freq bonus 72) The monster species that spawned more often: hell master (freq bonus 28) The monster species that spawned more often: portbeamtrice (freq bonus 36) The monster species that spawned more often: falling colony (freq bonus 10) The monster species that spawned more often: secreting remain (freq bonus 6) The monster species that spawned more often: petty kobold thief (freq bonus 12) The monster species that spawned more often: uber oread (freq bonus 5) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 12) The monster species that spawned more often: quagga (freq bonus 10) The monster species that spawned more often: generated flying fish (freq bonus 6) The monster species that spawned more often: small door mimic (freq bonus 42) The monster species that spawned more often: petty kop kaptain (freq bonus 12) The monster species that spawned more often: alien princess (freq bonus 21) The monster species that spawned more often: seel (freq bonus 27) The monster species that spawned more often: appearance (freq bonus 36) The monster species that spawned more often: tentacruel (freq bonus 12) The monster species that spawned more often: novice warrior (freq bonus 14) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 8) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: Inky The monster species that never randomly spawned: impalpable bedim pinioning The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: hair beard The monster species that never randomly spawned: pimping prostitute The monster species that never randomly spawned: novice mage The monster species that never randomly spawned: freeze wolf The monster species that never randomly spawned: gazer identohorror The monster species that never randomly spawned: currie telephonically The monster species that never randomly spawned: opaque jelly The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 21) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 31) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 18) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 16) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 5) Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from using the force like a real jedi (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (406) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 10% 300% c - acid stream 4 matter 10% 300% d - confuse monster 2 enchant 0% 100% e - character recursion 4 body 90% 300% f - horrify 4 occult 10% 300% g - force bolt 1 attack 0% 100% h - stun monster 1 enchant 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (evilpatch) Weapons quarterstaff (staff) Armor cloak of reflection (jarring cloak) Scrolls scroll of healing (ROCKWORM LOCKWORM SOCKWORM) scroll of mana (TUOE DISNI) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (YOU AINT GETTING OUT OF HERE ALIVE) scroll of cure (SLAPHEELEDSANDALBOOT) scroll of identify (NACSTAC) * scroll of extra healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) * scroll of greater mana restoration (YOU HAVE BEEN VIOLATED) Spellbooks spellbook of finger of death (everlasting) spellbook of charm monster (impregnated) spellbook of acid stream (bronze) spellbook of confuse monster (velvet) spellbook of character recursion (nightly) spellbook of horrify (uninscribed) spellbook of force bolt (calligraphed) spellbook of stun monster (crashy) Wands wand of death (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.