Elronnd, chaotic male rodneyan Death Eater ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} #.}}}}}}}}}}}}}}}}}}}}@F}}}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}} #.}}}}}}}}}}}..}}}}..# }}}}}}...# # # ##` #.BB.}}}}}}}}} #..}}}}} }}}}.....# # . #.}}} ......}}}} }}.}}}.}B. }}B ..}}}#.}}}}. }}}.# }}}}}}}} ..}}} }}}}}}}} }}.` }}}}}}}?B. ...}}} }}}}}}}}} }}}}} }}}.# }..}}} }}}.}}}}}}} }}}}}} .}} #}}}}}} }}....}}}}}} # }...}}} ..}}}}} }}}}.#...}}n}}} # ...}}}} }}}.... }}}}. }}?}}}}}} # .}}}}} }}}}}}..# }}}}}} }}}}}}}..}} # }}}.... }}}}}}}B# .`}}}} }}}}}..#.}} }}.}}}}} }.BB}.`} #`}}}}} .}}}}}}} .B.} }}}}}..# ..}}}.... }}}}}} ..}}}}}} }}}} .B..# }}}..}}}.# }}}}}} #.B}}}}} }}}} ... }}}}}}}}} }}}}}}} B}}}}}} }}}} }}} #}}}}}}}} }}}}}}} }}}}}}}}} }}}}} }}}} [Elronnd the Filthy Worm] St5 Dx18 Co9 In18 Wi6 Ch8 DeaRodMalCha S11850 Dlvl:38 $0 HP21(21) Pw24(24) AC3 MC3 Mov10 Xp1/0 Wt95/980 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 81 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 46% chance Amulet drop chance was reduced to 77% Implant drop chance was reduced to 94% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 23% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body spells (turn 155) The following skill became untrainable if you tried to train it too early: short sword (turn 170) The following skill became untrainable after a while: protection spells (turn 47205) The following skill couldn't be trained before a certain turn number is reached: axe (turn 33110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44592 Monster spawn increase reached its maximum at turn 85188 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 533945 The monster class that cannot be genocided was wraith The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: gray sniper (freq bonus 24) The monster species that spawned more often: novel spore (freq bonus 18) The monster species that spawned more often: weird force patch (freq bonus 24) The monster species that spawned more often: wooden mushroom (freq bonus 4) The monster species that spawned more often: Minator Kop (freq bonus 6) The monster species that spawned more often: arch-lichen (freq bonus 8) The monster species that spawned more often: low centaur (freq bonus 20) The monster species that spawned more often: sloppy force fungus (freq bonus 16) The monster species that spawned more often: stygian doll (freq bonus 15) The monster species that spawned more often: sludge colony (freq bonus 42) The monster species that spawned more often: The Smith (freq bonus 6) The monster species that spawned more often: siena warp fungus (freq bonus 16) The monster species that spawned more often: epoch boardinghouse (freq bonus 3) The monster species that spawned more often: wood wight (freq bonus 16) The monster species that spawned more often: venom colony lichen (freq bonus 8) The monster species that spawned more often: red laser (freq bonus 4) The monster species that spawned more often: beaumont weensier (freq bonus 36) The monster species that spawned more often: excusing wearer turpitude (freq bonus 8) The monster species that spawned more often: tap mimic (freq bonus 24) The monster species that spawned more often: gray growth (freq bonus 5) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 9) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: polka-dot dress prostitute The monster species that never randomly spawned: undead goff The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: escalate clarence gonorrheal proximity The monster species that never randomly spawned: adult amphitere The monster species that never randomly spawned: amnesia warp patch The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 22) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 44) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 5) Next attribute increase check would have come at turn 929 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having contamination resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - time 7 attack 99% 600% e - inertia control 6 occult 98% 500% f - insulate 2 protect 20% 100% g - force bolt 1 attack 0% 100% h - resist random element 4 chaos 43% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (sunburst) Weapons quarterstaff (staff) Armor cloak of reflection (demonic cloak) Scrolls scroll of healing (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of mana (DRAW WAT STUNT) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of cure (SHELL PROTECT KEY) scroll of identify (GRAB EM BY THE PUSSY) * scroll of extra healing (KUS VOLA ZABIJEM TA) * scroll of greater mana restoration (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) Spellbooks spellbook of finger of death (heavy) spellbook of charm monster (convicted) spellbook of acid stream (colorful) spellbook of time (pristine) spellbook of inertia control (trembling) spellbook of insulate (crumpled) spellbook of force bolt (historic) spellbook of resist random element (right-handed) Wands wand of death (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.