Elronnd, chaotic female rodneyan Death Eater }} }}}}} }}}}} .. }}}} ---}}}}} ----------#- #.}}} .|}}}}} ..% ......| ......}} $...}}} .`.|`.{...| }}}}}}}----.}}}}} . |.%.... ..}}}}}...}}}} --+-- --.-|....- ---}}}}}.... -----}}.... }}}}......}}}}.}}}}} ...} |.@.|....| }}|}}}}}}}..}}}}}}}}}}}}}}}}}}}}....}}}}}}}}....#.}}}}I}} }}#.....%..#}}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}).}} ...}}|...|....| |}....}}}}}}!...}}}...}}}}}...}}}}}}}}}}}}}}}}}.$...}}} --+-- --+-|....- -.... #`..} ...---}}}}}}}}}}}}}}}}}}}}}}}} |...`.. |}}}}}}}}}.}}}}}}}}}}}}}} |.({...| |}}}}}}}......}}}}...}}}} ......| |}}}}}....}}}}}}....}}}}} ------#- ...}}}}}}...}}}}}}..}}}}}} . }}}}}}}}}.`}...}.}}}}....}}}}} .. }}}}}}}}}}}.......}}}}}}}}}...}}}} }} .}}}}}}}}..}}}}}}..#...}}}..}}}}}}}}}} }} ..}}}}}}}....}}}}}} }}}`.}}}...}}}}}}}} }}} }}}}}`}}}}}}....}}}}} }}}}}}}}}}}}...}}}}}} }} }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St14 Dx14 Co9 In14 Wi6 Ch6 DeaRodFemCha S16502 Dlvl:36 $0 HP54(54) Pw44(70) AC4 MC3 Mov10 Xp4/159 Wt95/1690 Latest messages In what direction? [hykulnjb><] You kill the black naga! Welcome to experience level 3. The death ray bounces! In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! Medusa picks up a scroll {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 4. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -48 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: teleport control You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 97% Wand drop chance was reduced to 64% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 82% Tool drop chance was reduced to 95% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 21) The following skill became untrainable if you tried to train it too early: devices (turn 1368) You had blown your chance of training the devices skill The following skill became untrainable after a while: enchantment spells (turn 63525) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 33042) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51198 Monster spawn increase reached its maximum at turn 132594 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 11533688 The monster class that cannot be genocided was rodent The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: quadruhorse (freq bonus 21) The monster species that spawned more often: monastic lich (freq bonus 3) The monster species that spawned more often: thine milepost bulimia (freq bonus 12) The monster species that spawned more often: morlock hunter (freq bonus 9) The monster species that spawned more often: non-courageous child (freq bonus 12) The monster species that spawned more often: pretty water nymph (freq bonus 8) The monster species that spawned more often: orange jelly (freq bonus 15) The monster species that spawned more often: frightening creep (freq bonus 10) The monster species that spawned more often: Policeman Kchief (freq bonus 12) The monster species that spawned more often: Sabrina (freq bonus 8) The monster species that spawned more often: vivendi numeral (freq bonus 16) The monster species that spawned more often: acidic growth (freq bonus 9) The monster species that spawned more often: ermine (freq bonus 12) The monster species that spawned more often: sleeper vortex (freq bonus 8) The monster species that spawned more often: Lisa (freq bonus 10) The monster species that spawned more often: police officer (freq bonus 24) The monster species that spawned more often: nasty turbo chicken (freq bonus 6) The monster species that spawned more often: ice statue (freq bonus 16) The monster species that spawned more often: soft force fungus (freq bonus 3) The monster species that spawned more often: moss lichen (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster species that never randomly spawned: water growth The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: contamination force fungus The monster species that never randomly spawned: absent stalk The monster species that never randomly spawned: diastolic ideologically The monster species that never randomly spawned: spirit naga hatchling The monster species that never randomly spawned: RNG Lieutenant The monster species that never randomly spawned: king hulk The monster species that never randomly spawned: Xine, the Mountain King The monster species that never randomly spawned: hydrochloric acid cloud The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 32) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 5) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 4) Next attribute increase check would have come at turn 257 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1465 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 27% 300% c - acid stream 4 matter 27% 300% d - endure cold 2 protect 42% 100% e - dig 5 matter 95% 400% f - extra healing 3 healing 90% 200% g - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status world fall 4X Prepared(0) recharge 4X Prepared(0) blood ritual 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (awakening) Weapons quarterstaff (staff) Armor cloak of reflection (slexual cloak) Scrolls scroll of healing (WELCOME TO ANGBAND) scroll of mana (AMGEMS SLAK) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of cure (CRITICAL HIT) scroll of identify (RO MON LIN TEXTILE) * scroll of extra healing (VOLARE) * scroll of greater mana restoration (LETS PLAY NETHACK) Spellbooks spellbook of finger of death (heavenly) spellbook of charm monster (possessive) spellbook of acid stream (ragged) spellbook of endure cold (transparent) spellbook of blank paper (plain) spellbook of dig (yellow-stained) spellbook of extra healing (tartan) spellbook of resist poison (court) Wands wand of death (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.