Elronnd, neutral male rodneyan Death Eater ..F .@. ... [Elronnd the Filthy Worm] St8 Dx13 Co13 In14 Wi6 Ch9 DeaRodMalNeu S11800 Dlvl:37 $0 HP21(21) Pw24(24) AC6 MC3 Mov10 Xp1/0 Wt95/1290 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 51% Tool drop chance was reduced to 77% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: lightsaber (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 280) The following skill became untrainable after a while: whip (turn 41283) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 63681) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83437 Monster spawn increase reached its maximum at turn 130571 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1416374 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: ether cloud (freq bonus 10) The monster species that spawned more often: creeping 42 (freq bonus 16) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 10) The monster species that spawned more often: petty leprechaun elder (freq bonus 24) The monster species that spawned more often: black wasp (freq bonus 30) The monster species that spawned more often: joy porn star (freq bonus 5) The monster species that spawned more often: misappropriating ostomy (freq bonus 16) The monster species that spawned more often: kippering kamikaze (freq bonus 24) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 30) The monster species that spawned more often: double meanie (freq bonus 4) The monster species that spawned more often: static force leprechaun (freq bonus 21) The monster species that spawned more often: wind force patch (freq bonus 5) The monster species that spawned more often: glare fungus (freq bonus 7) The monster species that spawned more often: djinn elemental (freq bonus 12) The monster species that spawned more often: news daemon (freq bonus 12) The monster species that spawned more often: chiropteran zombie (freq bonus 21) The monster species that spawned more often: spectator (freq bonus 5) The monster species that spawned more often: bully permamimic (freq bonus 4) The monster species that spawned more often: big gray unicorn (freq bonus 12) The monster species that spawned more often: loosest assuaging sneezed bloom (freq bonus 30) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 7) The monster species that never randomly spawned: petty creeping mithril coins The monster species that never randomly spawned: giant crab The monster species that never randomly spawned: orange warp fungus The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: aggravator lich The monster species that never randomly spawned: Great High Shaman of Kurtulmak The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: cubature sousing umlauted rumanian statuary antipacifist The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: mana worm The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 13) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 135) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 20) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 85) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 5) Next attribute increase check would have come at turn 2188 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 700% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - cutting 1 body 0% 100% e - flame sphere 1 matter 0% 100% f - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (compost) Weapons quarterstaff (staff) Armor cloak of reflection (colorless cloak) Scrolls scroll of healing (MUD BODY TO SHOCK RESIST) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (CRAPPITY CRAP) scroll of standard id (AUTOEXEC BAT) scroll of cure (ABABILA) scroll of identify (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (REQUICO SIDES) * scroll of greater mana restoration (TEKMAKMAYACON) Spellbooks spellbook of finger of death (fine-printed) spellbook of charm monster (heavenly) spellbook of acid stream (woodcut) spellbook of cutting (withered) spellbook of flame sphere (colluded) spellbook of blank paper (plain) spellbook of chemistry (fiery) Wands wand of death (spruce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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