Elronnd, neutral male rodneyan Death Eater ################################################ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}o}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} ..}}}}}}}}.}}}...}}}}}} #@}}}}}}...# }..F}}}}}.....# }}}}..#..}}.}}}.}}`F% .}}}}.... }}}}}.# }}}}}}}}}}} }}}}}}}}}#. }}}}}.. }}}}}}.B.BB- }}}}}}}}}}} }} #.}}}}}}}} }.# ...BB }n}}}}.}}}}}} '} }}}}}}}}}} }}}}}}....}}}}} }}} }}.# }...}}}} }}}}}}}}.#...}}}} }}. #... # ...}}}}} ..}}}}}}}. .}}.}}}}} }}} ... # .}}}}}.# }..#.B}}}}} }}}}}}}}B. }}} --+- # }}}.... }}.# ....}}} }}}}}}..#. }.# }}.}}}}} ..} #:#.}}} }.}}}}}}} . }.. }}}}}.;# ... }}}} }...}}}}}} } }}# ...# }}} # }}}} }}`#..}}}}} } } ... }}} }}}}} }}} }B}}}}}} } }} }}} }}}} }}}}}} }}} }}}}}}}} } }} }}}} [Elronnd the Filthy Worm] St9 Dx13 Co14 In14 Wi8 Ch5 DeaRodMalNeu S11850 Dlvl:38 $0 HP21(21) Pw24(24) AC6 MC3 Mov10 Xp1/0 Wt95/1390 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: magic resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 58) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1155) The following skill became untrainable after a while: healing spells (turn 7370) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 57007) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 56029 Monster spawn increase reached its maximum at turn 112138 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3116387 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: Zouthern animal (freq bonus 8) The monster species that spawned more often: preconstruction wabbly (freq bonus 44) The monster species that spawned more often: Kroo the Kobold King (freq bonus 33) The monster species that spawned more often: stand user (freq bonus 44) The monster species that spawned more often: binder (freq bonus 54) The monster species that spawned more often: white shark (freq bonus 66) The monster species that spawned more often: chaos drow (freq bonus 36) The monster species that spawned more often: baby emerald dragon (freq bonus 13) The monster species that spawned more often: yora chick (freq bonus 20) The monster species that spawned more often: invisible force patch (freq bonus 33) The monster species that spawned more often: depilatory reestablished (freq bonus 18) The monster species that spawned more often: flying goomba (freq bonus 30) The monster species that spawned more often: blank stalk (freq bonus 56) The monster species that spawned more often: animated ice cubes (freq bonus 22) The monster species that spawned more often: fussily sensorimotor sublunar (freq bonus 30) The monster species that spawned more often: sniper lich (freq bonus 10) The monster species that spawned more often: bind demon (freq bonus 27) The monster species that spawned more often: cauldron treat (freq bonus 18) The monster species that spawned more often: innkeeper (freq bonus 20) The monster species that spawned more often: blood claw (freq bonus 24) The monster species that spawned more often: remanding canary jocose (freq bonus 120) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: rust vortex The monster species that never randomly spawned: mendable pope The monster species that never randomly spawned: few accelerator monodic The monster species that never randomly spawned: oblivion daemon The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: putrefier The monster species that never randomly spawned: wake of fire sentry The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 15) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 28) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 68) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having half physical damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - healing 1 healing 0% 100% e - detect monsters 4 divine 90% 300% f - unlevitate 4 body 90% 300% g - lock manipulation 2 chaos 0% 100% h - endure cold 2 protect 61% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (transitory) Weapons quarterstaff (staff) Armor cloak of reflection stone (cyanism cloak) Scrolls scroll of healing (MIXING FUCK) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (TIGHT SPANDEX SHIRT) scroll of cure (WIZZY LABOR CO) scroll of identify (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (01DOTE) Spellbooks spellbook of finger of death (gun-shaped) spellbook of charm monster (endangered) spellbook of acid stream (transforming) spellbook of healing (beautiful) spellbook of detect monsters (angry) spellbook of unlevitate (dawn) spellbook of lock manipulation (twisting) spellbook of endure cold (waving) Wands wand of death (bristly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.