Elronnd, lawful male rodneyan Death Eater ... F@% ... } }| }| | [Elronnd the Filthy Worm] St9 Dx9 Co13 In16 Wi8 Ch6 DeaRodMalLaw S11750 Dlvl:36 $0 HP21(21) Pw23(23) AC8 MC3 Mov10 Xp1/0 Wt95/1360 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) Your wallet is empty. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 97% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 28% Food drop chance was reduced to 82% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: healing spells (turn 172) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4100) The following skill became untrainable after a while: quarterstaff (turn 54486) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 42408) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57268 Monster spawn increase reached its maximum at turn 180778 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 770144 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: flying shark (freq bonus 16) The monster species that spawned more often: redistributing freeing (freq bonus 36) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 6) The monster species that spawned more often: loud stalk (freq bonus 24) The monster species that spawned more often: scurrier (freq bonus 4) The monster species that spawned more often: cheetah man (freq bonus 9) The monster species that spawned more often: greater dimensional portal (freq bonus 4) The monster species that spawned more often: prime cursed lizard (freq bonus 72) The monster species that spawned more often: speedily calculating (freq bonus 6) The monster species that spawned more often: crunchy force fungus (freq bonus 12) The monster species that spawned more often: harrowbark fiend (freq bonus 12) The monster species that spawned more often: emu (freq bonus 6) The monster species that spawned more often: rock mole (freq bonus 6) The monster species that spawned more often: minotroll (freq bonus 24) The monster species that spawned more often: Infested Shiere (freq bonus 18) The monster species that spawned more often: novice ranger (freq bonus 3) The monster species that spawned more often: spirit naga (freq bonus 8) The monster species that spawned more often: weapon cube (freq bonus 6) The monster species that spawned more often: brown mushroom (freq bonus 10) The monster species that spawned more often: fellatee whiny (freq bonus 12) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 10) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: turned one The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: white growth The monster species that never randomly spawned: female hull The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: spiker The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: blending nymph The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 42) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 18) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 21) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 40) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 75) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 20) Next attribute increase check would have come at turn 613 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having stunnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - turn undead 6 protect 98% 500% e - polymorph 6 body 98% 500% f - toxic 8 attack 100% 700% g - detect monsters 4 divine 90% 300% h - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (surface) Weapons quarterstaff (staff) Armor cloak of reflection stone (reliance cloak) Scrolls scroll of healing (NOW YOU SEE IT) scroll of mana (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of phase door (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of standard id (NAMEEXPERIENCEGOLDTIME) scroll of cure (SECTUM SEMPRA) scroll of identify (OUSIRI SESEGGENBARPHARGGES) * scroll of extra healing (890 C PROPERTY) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Spellbooks spellbook of finger of death (natural) spellbook of charm monster (molded) spellbook of acid stream (heavy) spellbook of turn undead (printed) spellbook of polymorph (failed) spellbook of toxic (leafy) spellbook of detect monsters (yellow-stained) spellbook of throne gamble (sexual) Wands wand of death (persimmon wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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