Elronnd, lawful female rodneyan Death Eater --- -- |:$ r| |F¯FF| |FaDX| |qFFF| |FaoF| |@@rF| |ys@N| |SFFtF |BNn'| |Bt'F| |$FF}| |@bF}| |$n$}| |:Fb$| ------ [Elronnd the Filthy Worm] St13 Dx12 Co10 In12 Wi9 Ch7 DeaRodFemLaw S11850 Dlvl:38 $0 HP21(21) Pw23(23) AC7 MC3 Mov10 Xp1/0 Wt95/1370 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Welcome to David's treasure zoo! You receive a faint telepathic message from Bellatrix Lestrange: Your help is urgently needed at Malfoy Manor! Look for a ...ic transporter. You couldn't quite make out that last message. There is a staircase up here. You see here 182 gold pieces {0}. These are the halls of Mandos... err, Medusa. Good luck making your way back up! There is a staircase up here. You see here 182 gold pieces {0}. You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 375 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 85% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 66% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: devices (turn 260) The following skill became untrainable if you tried to train it too early: protection spells (turn 770) The following skill became untrainable after a while: matter spells (turn 39966) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 22374) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53381 Monster spawn increase reached its maximum at turn 107068 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3112824 The monster class that cannot be genocided was major demon The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: brown thunderlord (freq bonus 7) The monster species that spawned more often: group hobbit (freq bonus 12) The monster species that spawned more often: nightly fungus (freq bonus 14) The monster species that spawned more often: troll mummy (freq bonus 8) The monster species that spawned more often: anteater (freq bonus 6) The monster species that spawned more often: reconciliator longship (freq bonus 48) The monster species that spawned more often: basilisk (freq bonus 64) The monster species that spawned more often: white harpy (freq bonus 8) The monster species that spawned more often: Wilhelm (freq bonus 12) The monster species that spawned more often: indigo mushroom (freq bonus 8) The monster species that spawned more often: gray sentai (freq bonus 8) The monster species that spawned more often: akkadian (freq bonus 10) The monster species that spawned more often: Miyamoto Musashi (freq bonus 9) The monster species that spawned more often: hellrat (freq bonus 4) The monster species that spawned more often: novel warp patch (freq bonus 12) The monster species that spawned more often: agate spore (freq bonus 5) The monster species that spawned more often: jumping shock eel (freq bonus 16) The monster species that spawned more often: very strong turret (freq bonus 16) The monster species that spawned more often: tin man (freq bonus 36) The monster species that spawned more often: sand tide (freq bonus 20) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 9) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 8) The monster species that never randomly spawned: squad water elemental The monster species that never randomly spawned: fourteen-headed hydra The monster species that never randomly spawned: Lea The monster species that never randomly spawned: interspersed biddable The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: stilting rehired The monster species that never randomly spawned: magic-colored patch The monster species that never randomly spawned: traitor skip leukocyte The monster species that never randomly spawned: scholastically mart The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 79) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 20) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 2) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1197) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 85% 300% c - acid stream 4 matter 85% 300% d - magic missile 3 attack 0% 200% e - cure sickness 3 healing 90% 200% f - confuse monster 2 enchant 0% 100% g - detect monsters 4 divine 90% 300% h - cure blindness 2 healing 88% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (convex) Weapons quarterstaff (staff) Armor cloak of reflection (starwars cloak) Scrolls scroll of healing (APOCALYPSE) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (FPMAM) scroll of identify (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of finger of death (black) spellbook of charm monster (gloaming) spellbook of acid stream (big) spellbook of magic missile (wasteful) spellbook of cure sickness (vaporized) spellbook of confuse monster (hugging) spellbook of detect monsters (perishable) spellbook of cure blindness (clueless) Wands wand of death (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.