Elronnd, lawful male rodneyan Death Eater ################################################################## #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}})}}}}}}}}}}}}}}}}}}}B}}}}}}}}}}}}}}}}.}}}}}}}}} #S}}}}}}}}}}}}}}}}}}};..}}}}}}}}.}}}.. #.B}}B}}}}}}}..}}}}B@#.}}}}}}...# -....}}}} #..}}}IB...}}}}}.....# | # #......}}}}<.# }}!}}}.}}?..}}}}}.# ....}} #.}}}}..F..} }.# }}}}}}}}}}..# #v.}} }}}}}}}}}}#.}}}}}} }.....- ...}}}}}}}}}}}}}}}}}}}# }}}}} # }}..}}}}}}}}}.}}}}}}} }}}} }}}}}}} #}}}}}}}}}}}B...}}}}}}}}}}# # }...}} ..}}}}}}}}}}}.#...}}}}}} }.# # ...}}}} }}}B}....}}}}}}}. .}}.}}}}}}}}}} # .}}}}}.# }}}}}}B}}}..#..}}}}}}}}}}}}}}..}}}}}? # }}.... }.}..B}}}}}}.#.....}}}}}}}}}}}..#.}}}}.# .}}}}}. #.}B.`}..} #.#.}}}}}}.}}}}}}} .`.}}.. }}..# }..}}}``. . }}}}}}}...}}}}}} }}}}}}# # }}}}}..}}} # .}}}}}}}}.#..}}}}} }}}}}}} #}}}}}}}} }}}}}}}}}}}}.}}}}}}}}}}}}}} #}}}}}} }}}}}}}}}}}} }}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St5 Dx17 Co13 In18 Wi8 Ch8 DeaRodMalLaw S11900 Dlvl:39 $0 HP10(21) Pw24(24) AC3 MC3 Mov10 Xp1/0 Wt95/1180 Latest messages Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) There is a tree in the way! The raven bites you! [-2 -> 19] The raven claws you! [-3 -> 16] The raven bites you! [-4 -> 12] The raven claws you! [-1 -> 11] Unknown command ' '. (2x) You hear a nearby zap. Wait! There's something there you can't see! The goldfish stings you! [-4 -> 9] It misses. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: freezopathy You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 76% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 65) The following skill became untrainable if you tried to train it too early: chaos spells (turn 850) The following skill became untrainable after a while: unicorn horn (turn 39324) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 19514) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37466 Monster spawn increase reached its maximum at turn 365726 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7252544 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: Zouthern animal (freq bonus 6) The monster species that spawned more often: forbidden arts centaur (freq bonus 32) The monster species that spawned more often: nautilus coxswain (freq bonus 30) The monster species that spawned more often: guild ship (freq bonus 40) The monster species that spawned more often: hungry warp fungus (freq bonus 16) The monster species that spawned more often: wimp-imp (freq bonus 60) The monster species that spawned more often: master mind flayer (freq bonus 16) The monster species that spawned more often: telemeter vagued (freq bonus 104) The monster species that spawned more often: clear mewlip (freq bonus 24) The monster species that spawned more often: colorful fungus (freq bonus 21) The monster species that spawned more often: metal mechanic (freq bonus 10) The monster species that spawned more often: mindcrafter (freq bonus 36) The monster species that spawned more often: werewedgesandal (freq bonus 16) The monster species that spawned more often: giant brown mouse (freq bonus 27) The monster species that spawned more often: unreal fungus (freq bonus 36) The monster species that spawned more often: bronze gargoyle (freq bonus 54) The monster species that spawned more often: farting boy (freq bonus 16) The monster species that spawned more often: spectral warrior (freq bonus 22) The monster species that spawned more often: Corina's stiletto boot (freq bonus 10) The monster species that spawned more often: lotus naga hatchling (freq bonus 10) The monster species that spawned more often: juridical multicellular (freq bonus 48) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 8) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: nasty master mind flayer The monster species that never randomly spawned: white force ooze The monster species that never randomly spawned: Mehrunes The monster species that never randomly spawned: keratin irrigation elected earned sparkier bedrug propjet The monster species that never randomly spawned: drowning soul The monster species that never randomly spawned: tunnel worm The monster species that never randomly spawned: Julchen's combat boot The monster species that never randomly spawned: delimited fudge The monster species that never randomly spawned: meddling embroiderer villain The monster species that never randomly spawned: sager filing The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 203) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 18) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 14) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 5) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 65) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 1) Next attribute increase check would have come at turn 620 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having discount action (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1491 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - clouds 4 elemental 89% 300% e - stone to flesh 3 healing 54% 200% f - paralysis 6 matter 98% 500% g - cure sickness 3 healing 54% 200% h - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (wired) Weapons quarterstaff (staff) Armor cloak of reflection (greek cloak) Scrolls scroll of healing (KRUIEMEDISYNE) scroll of mana (U HAVE MAIL) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of identify (DEJIZ FRADO) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (PUZZLED EQUIPOISE SOLIDIFICATION FARM) Spellbooks spellbook of finger of death (flesh-bound) spellbook of charm monster (sourcecode) spellbook of acid stream (unavailable) spellbook of clouds (ragged) spellbook of stone to flesh (ochre) spellbook of paralysis (retarded) spellbook of cure sickness (dusty) spellbook of cause fear (frosty) Wands wand of death (rubber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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