Elronnd, neutral male rodneyan Death Eater --- -- |.. .| |..`.| |@...| |....| |....| |....| |..@.| |`.F.| |....| |....| |...}| |`..}| |...}| |...&| ------ [Elronnd the Filthy Worm] St4 Dx8 Co7 In7 Wi6 Ch4 DeaRodMalNeu S11850 Dlvl:38 $0 HP21(21) Pw24(24) AC8 MC3 Mov10 Xp1/0 Wt95/720 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You have an eerie feeling... These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: double attacks You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 14% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: martial arts (turn 16) The following skill became untrainable if you tried to train it too early: broadsword (turn 504) The following skill became untrainable after a while: techniques (turn 21519) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 65128) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59698 Monster spawn increase reached its maximum at turn 129527 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 536500 The monster class that cannot be genocided was lizard The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: wallpapering cooky (freq bonus 9) The monster species that spawned more often: ash clannfear (freq bonus 12) The monster species that spawned more often: energy witch (freq bonus 28) The monster species that spawned more often: sparkling mushroom (freq bonus 6) The monster species that spawned more often: funny girl (freq bonus 9) The monster species that spawned more often: nazi SS agent (freq bonus 4) The monster species that spawned more often: secluded force fungus (freq bonus 12) The monster species that spawned more often: metal babau (freq bonus 15) The monster species that spawned more often: fried chicken (freq bonus 4) The monster species that spawned more often: kappa wizard (freq bonus 14) The monster species that spawned more often: kingler (freq bonus 12) The monster species that spawned more often: eight-headed hydra (freq bonus 6) The monster species that spawned more often: petty rabid rabbit (freq bonus 10) The monster species that spawned more often: Policeman Sergeant (freq bonus 48) The monster species that spawned more often: contamination fungus (freq bonus 8) The monster species that spawned more often: soul hole (freq bonus 14) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 16) The monster species that spawned more often: resent mineralization (freq bonus 3) The monster species that spawned more often: creepy crawler (freq bonus 12) The monster species that spawned more often: undead nobleman (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster species that never randomly spawned: idem weeny The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: secluded growth The monster species that never randomly spawned: grim lich The monster species that never randomly spawned: avoidable inconsumably The monster species that never randomly spawned: stegocentipede The monster species that never randomly spawned: chaos wizard The monster species that never randomly spawned: purple crystal golem The monster species that never randomly spawned: adult gray dragon The monster species that never randomly spawned: shadow drake The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 20) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 13) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 36) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 38) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 24) Next attribute increase check would have come at turn 2125 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having full nutrients (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - fumbling 1 body 0% 100% e - fireball 4 matter 90% 300% f - stone to flesh 3 healing 90% 200% g - detect foot 7 divine 99% 600% h - create monster 4 attack 90% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (evilpatch) Weapons quarterstaff (staff) Armor cloak of reflection (glaring cloak) Scrolls scroll of healing (OIL YOU ASSHOLE) scroll of mana (XOR ME HSALS) scroll of phase door (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of standard id (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of cure (NOTARY SOJAC) scroll of identify (DRAW WAT STUNT) * scroll of extra healing (SLASH UPOROTYH TO FUCK) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of finger of death (unhealthy) spellbook of charm monster (turquoise) spellbook of acid stream (continued) spellbook of fumbling (tartan) spellbook of fireball (fiery) spellbook of stone to flesh (moldy) spellbook of detect foot (complete) spellbook of create monster (old) Wands wand of death (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.