Elronnd, lawful female rodneyan Death Eater ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}B}}}}}}}}}}}}}}}}}}}}}}}}}} #..#.}}}}}}}}}}}}}I}}}}}}..}B}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}} ......#.}}}}}}}}}}}..}}}}..#.}}}}}}...# ..# # ----- --.--..@.}}}}}}}}}}F#..}}}}}.`.}}}}}.....# }}}}......# |...|...#.}}}}}}}.#......I}}}..#..}}.}}}.}}...}}}}}.# |.{.u.}}.}}}}}B....}}}#.}}}}.....}}}}}}.# }}}}..# | # |u..|.}}}}}}..#..}}}}}}}}}}}}}#<}}}}}}}}..}}}}}}}}}}}.....- #}}}} --%--?.}}}}}}...}}}}}}}}}}}}}}}}}}}# }}}}}}}}}}}}}}}}.# #}}}}}..`)...}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.# # #.` #...}}}}#}}}}}}}}}}}....}}}}}}}}}}#}}}} # }...}}}}}}}}}}}}}}..`}}}} }. #}}B}}B}.`}}}}}}}}}}}.#...}}}}}}}}.# .# # ...}}}}}}}}}}}}}.}}}}}} }}}}}}}}}}....}}}}}}}...}}.}}}}}}}}}}. . # .}}}}}.# }}}}}}}}}} }}}}}}}}}}}}}}}..#..}}}}}}}}}}}}}}..}}}}}..----- # }}%...} }}}}} #}}}}.}..}}}}}}}.#.....}}}}}}}}}}}..#.}}}}.#.|`.I| .}}}}}.. } #}}}.#.}...}..}}}}#.#.}}}}}}.}}}}}}}.!..}}.. |)`.+ }..# #}}}}..}}}.....}}.. }}}}}}}...}}}}}}}}}}}}}# |...| # #}}}}}..}}}.#..}}}.}}}}}}}}.#..}}}}}}}}}}}}}}----- #}}}}}}}}}}} .}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St6 Dx17 Co11 In9 Wi5 Ch5 DeaRodFemLaw S19946 Dlvl:38 $0 HP71(73) Pw2(55) AC5 MC0 Mov10 Xp5/319 Wt0/1240 Latest messages [-3 -> 6] Warning: HP low! You are hit by the 4th bullet! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Goodbye level 7. Goodbye level 6. You reappear in good health! [-23 -> 73] It kicks you! You're pushed back! [-2 -> 71] You survived that attempt on your life. Unknown command ' '. (3x) # Really quit [yes/no]? Not carrying anything. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: acid resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 214 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 35% Amulet drop chance was reduced to 89% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 78% Tool drop chance was reduced to 92% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 14) The following skill became untrainable if you tried to train it too early: missile weapons (turn 31) The following skill became untrainable after a while: saber (turn 45626) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 50897) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45399 Monster spawn increase reached its maximum at turn 94601 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 810820 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: lich The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: completing theoretician (freq bonus 24) The monster species that spawned more often: clay force fungus (freq bonus 2) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: Jenni (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 2) The monster species that spawned more often: obsidian turret (freq bonus 3) The monster species that spawned more often: teal fungus (freq bonus 3) The monster species that spawned more often: bogged besting (freq bonus 16) The monster species that spawned more often: malkuth sephirah (freq bonus 8) The monster species that spawned more often: grah sephirah (freq bonus 9) The monster species that spawned more often: really dangerous colony (freq bonus 9) The monster species that spawned more often: ice wall (freq bonus 30) The monster species that spawned more often: gray mold (freq bonus 2) The monster species that spawned more often: acidic force fungus (freq bonus 9) The monster species that spawned more often: Solar Boss (freq bonus 12) The monster species that spawned more often: croaky gentility (freq bonus 4) The monster species that spawned more often: traced dentine (freq bonus 24) The monster species that spawned more often: Birgit (freq bonus 2) The monster species that spawned more often: cave speeder (freq bonus 16) The monster species that spawned more often: void wasp (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: nondescript stalk The monster species that never randomly spawned: tenthly disservice The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: Klara's sexy nurse pump The monster species that never randomly spawned: aggravator cat The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: high dwarven lord The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 24) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 25) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 5) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 13) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 5) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 1) Next attribute increase check would have come at turn 183 Strength training was -6 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having manaleech (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1456 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (154) You survived after being killed twice You didn't know any spells. Techniques known in the end Name Level Status world fall 5X Prepared(0) recharge 5X Prepared(0) blood ritual 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of life saving (wired) Weapons quarterstaff (staff) Armor cloak of reflection (polyform cloak) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (TEENAGE MUTANT UGLY THINGS) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of identify (PHD IN HIGH HEELING) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) Spellbooks spellbook of finger of death (gold) spellbook of charm monster (smeared) spellbook of acid stream (appearing) spellbook of slow monster (miracle) spellbook of polyform (court) spellbook of dig (red-listed) spellbook of extra healing (spotted) spellbook of jumping (metal-colored) Wands wand of death (carved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.