Elronnd, chaotic female rodneyan Death Eater ######################### }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}.} ..}}}}}}}}.}}} #.}}}}}}...# # ..}}}}}.....# .....# #.@}}.}}}.}}...}}}}}.# ...F}}}}}}%# }}}}}}..# #$}}}}}}}}B.} }}}}}#.}}}}}n}}}}} }}}}}} }}}}}n}}}}}}}}} }}}}}}}}# }}}.# }.B.}}}}}}}}} }}}}}}}}.# .#.F. # ..B}}}}}}}}}}}} .}}}}}}}}} . .... # B}}}}}.# }}}}}}} }}}}}..}}}} -----.- # }}}.... }}}}}}} }}}}B.#BB}}}) }}.}}}}} }}} .}}}}}}} ...}}. }}}}B.# ...}}}}} }}}}}}} ?..# }.#.n}}}} }}}}}}} ... }} }.}}}} }}}}}}}} }} }}}}}}} }}}}}}}}} [Elronnd the Filthy Worm] St7 Dx12 Co13 In15 Wi5 Ch7 DeaRodFemCha S11750 Dlvl:36 $0 HP21(21) Pw25(25) AC7 MC3 Mov10 Xp1/0 Wt95/1250 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: manaleech You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 29 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 65% Potion drop chance was reduced to 98% Armor drop chance was reduced to 78% Tool drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: short sword (turn 61) The following skill became untrainable if you tried to train it too early: protection spells (turn 2033) The following skill became untrainable after a while: sling (turn 27276) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 67043) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 63613 Monster spawn increase reached its maximum at turn 154623 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 803088 The monster class that cannot be genocided was rodent The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: yellow colony (freq bonus 14) The monster species that spawned more often: lilac force patch (freq bonus 192) The monster species that spawned more often: kabuki mono (freq bonus 36) The monster species that spawned more often: bloody lawyer (freq bonus 72) The monster species that spawned more often: oddish (freq bonus 30) The monster species that spawned more often: false stalk (freq bonus 32) The monster species that spawned more often: spore patch (freq bonus 12) The monster species that spawned more often: legion devil buzzer (freq bonus 24) The monster species that spawned more often: caracol dendrological (freq bonus 18) The monster species that spawned more often: mithril piercer (freq bonus 18) The monster species that spawned more often: eastern tengu (freq bonus 56) The monster species that spawned more often: fire rat (freq bonus 27) The monster species that spawned more often: Uniform Kommissioner (freq bonus 42) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 18) The monster species that spawned more often: max one (freq bonus 10) The monster species that spawned more often: paucity arbitrage chiseled (freq bonus 16) The monster species that spawned more often: hellcat (freq bonus 28) The monster species that spawned more often: acetic acid cloud (freq bonus 12) The monster species that spawned more often: fire boar (freq bonus 40) The monster species that spawned more often: petty giant tarantula (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: solid warp patch The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: medievalist cucurbit The monster species that never randomly spawned: protocol droid The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: squad water elemental The monster species that never randomly spawned: terminability bumping cult The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 23) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 88) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 33) Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having displacement (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 36% 300% c - acid stream 4 matter 36% 300% d - invisibility 4 body 90% 300% e - stone to flesh 3 healing 90% 200% f - freeze sphere 1 matter 0% 100% g - sleep 2 enchant 0% 100% h - holy shield 3 protect 90% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (mobius) Weapons quarterstaff (staff) Armor cloak of reflection stone (reliance cloak) Scrolls scroll of healing (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of mana (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of phase door (TRICK 13) scroll of standard id (FUCK OFF YOU MISS ASS) scroll of cure (HAPAX LEGOMENON) scroll of identify (BIEN TACHYMETRE GRESILLEMENT) * scroll of extra healing (ARE YOU HAVING FUN YET) * scroll of greater mana restoration (SULKEMISAIKA) Spellbooks spellbook of finger of death (wide) spellbook of charm monster (volatile) spellbook of acid stream (extraordinary) spellbook of invisibility (colorful) spellbook of stone to flesh (chaotic) spellbook of freeze sphere (powered) spellbook of sleep (fading) spellbook of holy shield (zylon) Wands wand of death (query) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.