Elronnd, neutral male rodneyan Death Eater ).. .<. ... .}} }}. }}} }@} }}} [Elronnd the Filthy Worm] St6 Dx16 Co10 In13 Wi12 Ch10 DeaRodMalNeu S12318 Dlvl:39 $2 HP29(33) Pw7(35) AC4 MC3 Mov10 Xp2/39 Wt95/1080 Blind Latest messages In what direction? [hykulnjb><] You kill the gremlin! Welcome to experience level 2. The orange mewlip touches you! [-1 -> 32] [-6 -> 26] Unknown command ' '. (3x) To what position do you want to be teleported? (For instructions type a ?) Sorry... You hear an exhaling sound. The blast of acid hits you! But it reflects from your cloak! You hear an exhaling sound. The blast of lightning hits you! But it reflects from your cloak! You are blinded by the flash! Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -47 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 98% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: riding (turn 15) The following skill became untrainable if you tried to train it too early: general combat (turn 80) The following skill became untrainable after a while: chaos spells (turn 77822) The following skill couldn't be trained before a certain turn number is reached: axe (turn 40234) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56442 Monster spawn increase reached its maximum at turn 108871 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2602749 The monster class that cannot be genocided was snake The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: dark eye (freq bonus 36) The monster species that spawned more often: umbra stalk (freq bonus 13) The monster species that spawned more often: honed radian (freq bonus 7) The monster species that spawned more often: sprigling (freq bonus 27) The monster species that spawned more often: scary monster (freq bonus 72) The monster species that spawned more often: chiropteran mummy (freq bonus 24) The monster species that spawned more often: beedrill (freq bonus 36) The monster species that spawned more often: crimson spore (freq bonus 54) The monster species that spawned more often: crowd orc (freq bonus 48) The monster species that spawned more often: monocellular rhythmical tammy nabbed (freq bonus 24) The monster species that spawned more often: algolian suntiger (freq bonus 24) The monster species that spawned more often: semiformal stooling (freq bonus 30) The monster species that spawned more often: moldy force patch (freq bonus 12) The monster species that spawned more often: master medium wall (freq bonus 14) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 7) The monster species that spawned more often: Yasaman's leather boot (freq bonus 54) The monster species that spawned more often: sue growth (freq bonus 14) The monster species that spawned more often: really dangerous force patch (freq bonus 18) The monster species that spawned more often: ojyama puyo (freq bonus 14) The monster species that spawned more often: strumpet swarmer (freq bonus 18) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 5) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: petty tunnel wight The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: metabolic engram but The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: ball of radiance The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: drollest sixth The monster species that never randomly spawned: lavender force fungus The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 45) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 184) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 4) Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were blinded (8) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having contamination resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1473 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (378) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 70% 300% c - acid stream 4 matter 70% 300% d - healing 1 healing 0% 100% e - forgotten spell 1 occult 0% 100% f - endure heat 2 protect 76% 100% g - dig 5 matter 95% 400% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (everlasting) Weapons quarterstaff (staff) Armor cloak of reflection (blinking cloak) Scrolls scroll of healing (GINOH DIVAD) scroll of mana (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of phase door (DEJIZ FRADO) scroll of standard id (WERMUT MOSERMOSER) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of identify (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) * scroll of extra healing (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of greater mana restoration (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) Spellbooks spellbook of finger of death (wrinkled) spellbook of charm monster (forgotten) spellbook of acid stream (wasteful) spellbook of blank paper (plain) spellbook of healing (gloaming) spellbook of forgotten spell (visible) spellbook of endure heat (mossy) spellbook of dig (fuzzy) Wands wand of death (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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