Elronnd, lawful male rodneyan Death Eater }}}} }}}}} }}} }}}}} ` }}} `}}}}} `}}. }} .`.}}} ` `}}}}}}} }}````.}}}}} `.......}}}}}}}} }}}}...}}}} `}}}}}....} `````}}.....}}}}}}}. }}}.}}}}} ` ` ` N `}}}}}}}..}}}}}}}}}}}}}}}}}}}}F...}}}}}}}}.. #.}}}}}}} `...}}#.`...`..#}}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}..F@}}..}} ` ` ` ` `}....}}}}}}..$.}}}`..}}}}}$..}}}}}}}}}}}}}}}}}.....}}} `....} #...}} ```}}}}}}}}}}}}}}}}}}}}}}}} `}}}}}}}}}.}}}}}}}}}}}}}} `}}}}}}}.....`}}}}%?.}}}} `}}}}}....}}}}}}....}}}}} ...}}}}}}..?}}}}}}..}}}}}} }}}}}}}}..}.;.}.}}}}.(..}}}}} }}}}}}}}}}.......}}}}}}}}}...}}}} }}}}}}}..}}}}}}..#...}}}..}}}}}}}}}} .}}}}}}}.N..}}}}}} }}}..}}}...}}}}}}}} }}S}.}}}}}}....}}}}}} }}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St9 Dx14 Co10 In15 Wi9 Ch4 DeaRodMalLaw S14484 Dlvl:36 $10 HP44(44) Pw43(48) AC4 MC3 Mov10 Xp3/79 Wt95/1450 Latest messages Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? What do you want to zap? [g or ?*] That is a silly thing to zap. Unknown command ' '. What do you want to zap? [g or ?*] In what direction? [hykulnjb><] You kill the green naga hatchling! Welcome to experience level 2. A book appeared at your feet! Medusa picks up a scroll {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 3. A book appeared at your feet! Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half spell damage You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 59% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: morning star (turn 52) The following skill became untrainable if you tried to train it too early: devices (turn 18) You had blown your chance of training the devices skill The following skill became untrainable after a while: two-handed sword (turn 36805) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52594) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47978 Monster spawn increase reached its maximum at turn 287858 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5471304 The monster class that cannot be genocided was apelike creature Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: giant humanoid (freq bonus 9) The monster color that was spawned more often: green (freq bonus 5) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 22) The monster species that spawned more often: pile of discolored coins (freq bonus 33) The monster species that spawned more often: old golden dragon (freq bonus 12) The monster species that spawned more often: satan bug (freq bonus 48) The monster species that spawned more often: untypically twangled (freq bonus 60) The monster species that spawned more often: hidden cockatrice (freq bonus 90) The monster species that spawned more often: eternity engine (freq bonus 26) The monster species that spawned more often: lava lord (freq bonus 11) The monster species that spawned more often: sucker warp fungus (freq bonus 24) The monster species that spawned more often: spoiled princess (freq bonus 24) The monster species that spawned more often: poison colony lichen (freq bonus 24) The monster species that spawned more often: festering appendages (freq bonus 26) The monster species that spawned more often: brain mole (freq bonus 30) The monster species that spawned more often: ice paraelemental (freq bonus 96) The monster species that spawned more often: sustainment faultlessly (freq bonus 28) The monster species that spawned more often: hard to kill eel (freq bonus 15) The monster species that spawned more often: chaos polymorpher (freq bonus 26) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 56) The monster species that spawned more often: inferred reticule (freq bonus 20) The monster species that spawned more often: Haughtiness (freq bonus 48) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 7) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster species that never randomly spawned: orthogonality mucky shove The monster species that never randomly spawned: sky dragon The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: whomping willow The monster species that never randomly spawned: showcased hereinto The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: Jauffre The monster species that never randomly spawned: iceblock wall The monster species that never randomly spawned: pope The monster species that never randomly spawned: doping warrior The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 30) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 34) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 20) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 12) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 15) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 5) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having technicality (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 12% 300% c - acid stream 4 matter 12% 300% d - insulate 2 protect 30% 100% e - teleport away 6 body 98% 500% f - chemistry 1 divine 0% 100% g - spellbinder 3 occult 0% 200% h - jumping 1 body 0% 100% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (rare) Weapons quarterstaff (staff) Armor cloak of reflection (etheric cloak) Scrolls scroll of healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of mana (THE GIAGGOSTUONO) scroll of phase door (TUFFA YUF) scroll of standard id (JE VEUX ETRE JETE DANS LES NOIX) scroll of cure (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of identify (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (MOMMYXOMUHU) * scroll of greater mana restoration (CAN SEE WHAT ITEM) Spellbooks spellbook of finger of death (polished) spellbook of charm monster (thorny) spellbook of acid stream (pocket) spellbook of insulate (defiled) spellbook of teleport away (dawn) spellbook of chemistry (plaid) spellbook of spellbinder (wet) spellbook of jumping (unidentified) Wands wand of death (octogonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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