Elronnd, chaotic female rodneyan Death Eater ################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}};}}}}}`.}}}}}......}}}}}}}}}}}}}}}}}}}} #}...}}.....}}}}}....}}}}}}}}}}}}}}}}}} #}....}}}}}}}}}}$...}}}..}}}}}}}}}}} #}....}}}}}}}}.....}}}}..}}}}}}.. #}....}}}}}}}}}}}}.}}}}`}}}}}}.- #}....}}}}}}}}}}}}}}}}}}.}}}...| #}...`.}.}}....}}}}}}}}}.}}F..Y----- #}.....)}}}}..}}}}}}}}}}}}}.YY..Y..| #}.....}}}}}}}}}}}}}}}}}}}}........ #}.....}}}}}}}}}}}}}}}}}}}}Y...- #}......}}}}}}}}}}}}}}}}}}}}.YY| #}.......;}}}}}}dd}}}}}}}}}}}}.----------------- #}....<.@!}}.}}.ddd}}}}}}}}}}}}..Y..............}}}}}..}}}}}}}}}.......}}}}}# #}...F...}}}}}}}d..$..}}}}}}}}}}}}}}.%.....}}}}}}}}}.....}}}}}}..+}}..}}}}}}# #}.....}}}}}}}}}}}.`...}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}# #}}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# [Elronnd the Filthy Worm] St5 Dx9 Co9 In16 Wi9 Ch8 DeaRodFemCha S14852 Dlvl:37 $0 HP30(32) Pw38(38) AC8 MC3 Mov10 Xp2/39 Wt95/1010 Latest messages Suddenly, you notice a pesky undead devilfish. The blast of missiles hits you! But it reflects from your cloak! The blast of missiles hits it! Unknown command ' '. What do you want to zap? [h or ?*] In what direction? [hykulnjb><] You kill it! Welcome to experience level 2. The death ray hits the pesky undead devilfish. But it reflects from the pesky undead devilfish's reflexive surface! The giant piranha bites you! [-2 -> 30] The giant piranha bites you! [-1 -> 29] Unknown command ' '. (2x) You lack the strength to teleport. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 110 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 75% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 18) The following skill became untrainable if you tried to train it too early: pick-axe (turn 4104) The following skill became untrainable after a while: shield (turn 47404) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 27394) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33958 Monster spawn increase reached its maximum at turn 109231 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 705204 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: wild dog (freq bonus 48) The monster species that spawned more often: fell beast (freq bonus 7) The monster species that spawned more often: golden naga hatchling (freq bonus 8) The monster species that spawned more often: invisible badguy (freq bonus 9) The monster species that spawned more often: caveman (freq bonus 6) The monster species that spawned more often: nondescript force patch (freq bonus 18) The monster species that spawned more often: porter yellow light (freq bonus 12) The monster species that spawned more often: Gerion (freq bonus 42) The monster species that spawned more often: yellow warp patch (freq bonus 42) The monster species that spawned more often: bramble force patch (freq bonus 7) The monster species that spawned more often: transplantation weatherizing (freq bonus 4) The monster species that spawned more often: carrion fang (freq bonus 18) The monster species that spawned more often: annoying troll (freq bonus 5) The monster species that spawned more often: parrot (freq bonus 10) The monster species that spawned more often: centaur (freq bonus 12) The monster species that spawned more often: Pete (freq bonus 10) The monster species that spawned more often: shavuot sephirah (freq bonus 8) The monster species that spawned more often: jumping jellyfish (freq bonus 8) The monster species that spawned more often: ghostly sentai (freq bonus 16) The monster species that spawned more often: world's best soccer player (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: unthinkable universalization The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: rankest buxom The monster species that never randomly spawned: smokable effectuation The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: glass smasher The monster species that never randomly spawned: harmonize taping The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 10) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 4) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having confusion resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (63) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - cure blindness 2 healing 35% 100% e - induce vomiting 2 body 35% 100% f - teleport away 6 body 98% 500% g - flame sphere 1 matter 0% 100% h - restore ability 4 healing 90% 300% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (spiked) Weapons quarterstaff (staff) Armor cloak of reflection (absorbing cloak) Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of phase door (TO DO CANCENUS) scroll of standard id (ENO OWT EERHT) scroll of cure (CRAPPITY CRAP) scroll of identify (HI GUYS IM ON MY TABLETTEN) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Spellbooks spellbook of finger of death (zone-specific) spellbook of charm monster (sourcecode) spellbook of acid stream (failed) spellbook of cure blindness (charming) spellbook of induce vomiting (zylon) spellbook of teleport away (velvet) spellbook of flame sphere (momentary) spellbook of restore ability (amazing) Wands wand of death (erroneous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.