Elronnd, neutral female rodneyan Death Eater ####################################################### #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}.}}}}}..}}}}}...?..}}}}}}}}}}}}}}}}}}}}}}}} #}...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}} #}....}}}}}}}}}}...B}}}..}}}}}}}}}}}.. #}....}}}}}}}}.....}}}}..}}}}}}... #}....}}}}}}}}}}}}.}}}}.}}}}}}.- #}....}}}}}}}}}}}}}}}}}}.}}}...| #}....`}.}}....}}}}}}}}}.}}....----- #}.F....}}}}..}}}}}}}}}}}}}`....%..| #}..%.?}}}}}}}}}}}}}}}}}}}}........| #}..:..}}}}}}}}}}}}}}}}}}}}....- #}...@.)W}}}}}}}}}}}}}}}}}}}...| #}..+)...}}}}}}}..}}}}}}}}}}}}.----------------- #}....<...}}.}}....}}}}}}}}}}}}.................}}}}}.`}}}}}}}}}.......}}}}}# #}...`...}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}# #}.>...}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}k.}}}}}}}}}}....}}}}}}}# #}}..}}}}}}}}}}}}}../.}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}.F}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# [Elronnd the Creeping Maggot] St4 Dx10 Co9 In12 Wi6 Ch13 DeaRodFemNeu S12718 Dlvl:36 $0 HP59(59) Pw60(60) AC8 MC3 Mov10 Xp4/80 Wt95/1020 Latest messages The wraith zaps a blasted wand! The wand hits it! The wand hits you! [-39 -> 11] Warning: HP low! The basilisk bites you! [-5 -> 7] Warning: HP low! The wraith zaps a wand of striking! The wand hits you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-20 -> 59] You survived that attempt on your life. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -50 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: peacevision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Potion drop chance was reduced to 88% Armor drop chance was reduced to 87% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: divination spells (turn 18) The following skill became untrainable if you tried to train it too early: trident (turn 4620) The following skill became untrainable after a while: elemental spells (turn 32550) The following skill couldn't be trained before a certain turn number is reached: riding (turn 43088) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17395 Monster spawn increase reached its maximum at turn 188275 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4386266 The monster class that cannot be genocided was ogre The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: wildcard circuiteer (freq bonus 12) The monster species that spawned more often: buckyball (freq bonus 5) The monster species that spawned more often: Challenge Pooka (freq bonus 7) The monster species that spawned more often: chased rubicund (freq bonus 16) The monster species that spawned more often: amnesia spore (freq bonus 16) The monster species that spawned more often: midhulk (freq bonus 10) The monster species that spawned more often: reagent disadvantaged (freq bonus 3) The monster species that spawned more often: papier-mache tiger (freq bonus 14) The monster species that spawned more often: small flying mimic (freq bonus 5) The monster species that spawned more often: costively confuter (freq bonus 8) The monster species that spawned more often: mountain springy (freq bonus 3) The monster species that spawned more often: scruffy looking hobbit (freq bonus 12) The monster species that spawned more often: neolithic turret (freq bonus 28) The monster species that spawned more often: A'salom (freq bonus 12) The monster species that spawned more often: bird (freq bonus 8) The monster species that spawned more often: nastiness trapper (freq bonus 10) The monster species that spawned more often: bondage brutal (freq bonus 16) The monster species that spawned more often: umbra fungus (freq bonus 12) The monster species that spawned more often: zombified sentai (freq bonus 3) The monster species that spawned more often: cure slime (freq bonus 10) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 12) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster species that never randomly spawned: network worded The monster species that never randomly spawned: windrow tucket The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: drow matron-mother The monster species that never randomly spawned: nih sephirah The monster species that never randomly spawned: surlier battler ahorse The monster species that never randomly spawned: amiable soul The monster species that never randomly spawned: )*HW6YL G##SX!KHvT;( The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 40) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 5) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 28) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 2) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 3) Next attribute increase check would have come at turn 416 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having teleport control (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1486 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (221) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 60% 300% c - acid stream 4 matter 60% 600% d - rumor 1 chaos 0% 100% e - forgotten spell 1 occult 0% 100% f - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 4X Prepared(0) recharge 4X Prepared(0) blood ritual 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (notched) Weapons quarterstaff (staff) Armor cloak of reflection (fleecy-colored cloak) Scrolls scroll of healing (MENTAL TRICK THE FORC AND DEFEN) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (READ ME) scroll of cure (SUOMI MAINITTU TORILLA TAVATAAN) scroll of identify (YOU DONT STAND A CHANCE) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (PFAZER) Spellbooks spellbook of finger of death (candy) spellbook of charm monster (irritating) spellbook of acid stream (khaki) spellbook of blank paper (plain) spellbook of rumor (generous) spellbook of forgotten spell (fleecy) spellbook of slow monster (red-listed) Wands wand of death (beaded) wand of striking (blasted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.