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Elif's sneaker hits you! [-7 -> 88] You feel less confused now. You survived that attempt on your life. Unknown command ' '. Your hands are no longer slippery. Unknown command ' '. It misses. (2x) It drops a crossbow {20}. Unknown command ' '. You hear some noises in the distance. The hata-hata bites you! [-1 -> 94] The hata-hata bites you! [-2 -> 93] You lack the energy to teleport. You need at least 30. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 51% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 57% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: martial arts (turn 16) The following skill became untrainable if you tried to train it too early: scimitar (turn 288) The following skill became untrainable after a while: trident (turn 34111) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 42214) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46240 Monster spawn increase reached its maximum at turn 212794 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5839032 The monster class that cannot be genocided was wraith The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: giant blue dragonfly (freq bonus 10) The monster species that spawned more often: irish wolfhound (freq bonus 24) The monster species that spawned more often: giant marksman ant (freq bonus 8) The monster species that spawned more often: dimensional disgracefully (freq bonus 15) The monster species that spawned more often: blubbering idiot (freq bonus 26) The monster species that spawned more often: color-changing light (freq bonus 21) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 15) The monster species that spawned more often: copolymerization boldfaced (freq bonus 10) The monster species that spawned more often: crite (freq bonus 36) The monster species that spawned more often: pig soccer fan (freq bonus 15) The monster species that spawned more often: arrogance (freq bonus 32) The monster species that spawned more often: Great Cthulhu (freq bonus 3) The monster species that spawned more often: gore mushroom (freq bonus 32) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 12) The monster species that spawned more often: flamer of Tzeentch (freq bonus 12) The monster species that spawned more often: Intermediate Kop (freq bonus 8) The monster species that spawned more often: sand mite (freq bonus 12) The monster species that spawned more often: nightworm (freq bonus 18) The monster species that spawned more often: Agone (freq bonus 12) The monster species that spawned more often: Spread Archon (freq bonus 8) The monster trait that was more common: unknown (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 12) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: rainbow force fungus The monster species that never randomly spawned: hidden morph vortex The monster species that never randomly spawned: King Gorge, Lord of the Gluttons The monster species that never randomly spawned: robber monster The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: Anja's erotic boot The monster species that never randomly spawned: poison giant The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: gengar The monster species that never randomly spawned: Merle The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 91) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 91) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 5) Next attribute increase check would have come at turn 267 Strength training was -3 Dexterity training was -1 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1429 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (882) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - turn undead 6 protect 98% 500% e - cure hallucination 3 healing 25% 200% f - chemistry 1 divine 0% 100% g - sleep 2 enchant 0% 100% h - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status world fall 7X Prepared(0) recharge 7X Prepared(0) blood ritual 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of life saving (secretion) Weapons quarterstaff (staff) Armor cloak of reflection (yellow cloak) Scrolls scroll of healing (IPSAE IAOAI) scroll of mana (SEX OCYMISOX) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (PROJECTION LEAD) scroll of cure (HIT THE KEY BY VACUUM LEAF) scroll of identify (42) * scroll of extra healing (STATUS DISAPER WHEN RAIN) * scroll of greater mana restoration (DEATH TO CLEANERS) Spellbooks spellbook of finger of death (transforming) spellbook of charm monster (vellum) spellbook of acid stream (impregnated) spellbook of turn undead (distant) spellbook of cure hallucination (crumbling) spellbook of chemistry (nightly) spellbook of sleep (sexual) spellbook of force bolt (indigo) Potions potion of invisibility (sticky) potion of sleeping (incandescent) potion of speed (dark) Wands wand of death (bulging) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.