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Unknown command ' '. y - a polished silver shield {20}. What do you want to wear? [*] You cannot wear a shield while wielding a two-handed weapon. You hear some noises in the distance. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! Medusa picks up a scroll {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 6. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 65% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 76% Tool drop chance was reduced to 80% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 126) The following skill became untrainable after a while: matter spells (turn 43751) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 20456) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 78141 Monster spawn increase reached its maximum at turn 142337 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1537536 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: space elf (freq bonus 12) The monster species that spawned more often: baldric verbified (freq bonus 12) The monster species that spawned more often: porting trove (freq bonus 36) The monster species that spawned more often: fourteen-headed hydra (freq bonus 20) The monster species that spawned more often: Evillan (freq bonus 5) The monster species that spawned more often: freightage rudimentary (freq bonus 14) The monster species that spawned more often: tentacle newt (freq bonus 24) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 28) The monster species that spawned more often: nondescript fungus (freq bonus 60) The monster species that spawned more often: blade barrier (freq bonus 14) The monster species that spawned more often: aureolin mushroom (freq bonus 24) The monster species that spawned more often: eel-lizard (freq bonus 36) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 8) The monster species that spawned more often: deterrent seethed postelection (freq bonus 15) The monster species that spawned more often: giant grey termite (freq bonus 24) The monster species that spawned more often: neurotoxin fly (freq bonus 32) The monster species that spawned more often: glowing warp fungus (freq bonus 6) The monster species that spawned more often: luminescent fungus (freq bonus 84) The monster species that spawned more often: Kristin's hugging boot (freq bonus 10) The monster species that spawned more often: wizard eye (freq bonus 12) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 12) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: nirvanic disincorporation prelimiting The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: canermine The monster species that never randomly spawned: thick giant The monster species that never randomly spawned: half-dragon mummy The monster species that never randomly spawned: pitch bomb The monster species that never randomly spawned: Giulia The monster species that never randomly spawned: Autogorgon The monster species that never randomly spawned: knockout reinstallment The monster class that always generated with extra speed: centaur The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 29) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 77) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 44) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 5) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 7) Next attribute increase check would have come at turn 317 Strength training was 1 Dexterity training was 2 Wisdom training was 4 Constitution training was 2 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having an increased fear factor (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1393 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - resist poison 1 protect 0% 100% e - invisibility 4 body 90% 300% f - detect armor enchantment 2 divine 0% 100% g - magic mapping 5 divine 95% 400% h - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status world fall 6X Prepared(0) recharge 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of life saving (octagonal) Weapons quarterstaff (staff) Armor cloak of reflection (enduring cloak) Scrolls scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (CONE ALACIO) scroll of phase door (WET WITH WATER) scroll of standard id (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of cure (KIRJE) scroll of identify (DOENERTELLER VERSACE) * scroll of extra healing (DYNAMOHACK WHEN) * scroll of greater mana restoration (I AM VERY DISGUSTED WITH THE TRASHY MAN) Spellbooks spellbook of finger of death (flaming) spellbook of charm monster (goofy) spellbook of acid stream (peaceful) spellbook of resist poison (moldy) spellbook of invisibility (pergament) spellbook of detect armor enchantment (irritating) spellbook of magic mapping (colorglad) spellbook of endure heat (cryptic) Wands wand of death (holly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.