Elronnd, chaotic female rodneyan Death Eater ----- |...| |x|.|.| |@B.|+. ------- [Elronnd the Creeping Maggot] St9 Dx11 Co11 In18 Wi8 Ch7 DeaRodFemCha S15496 Dlvl:37 $0 HP-8(73) Pw74(87) AC6 MC3 Mov10 Xp5/167 Wt95/1630 Latest messages The sand bug misses. The sand bug stings you! [-13 -> 20] The sand bug stings you! [-5 -> 16] The sand bug stings you! [-6 -> 11] Warning: HP low! The sand bug stings you! [-11 -> 1] Warning: HP low! The blink misses. The blink brushes against your leg. The sand bug misses. The blink misses. The blink brushes against your leg. The sand bug stings you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: wallwalking You could not have this property intrinsically: magical breathing Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 72% Ring drop chance was reduced to 97% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 60% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: attack spells (turn 180) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 156) The following skill became untrainable after a while: attack spells (turn 53249) The following skill couldn't be trained before a certain turn number is reached: searching (turn 77686) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 17870 Monster spawn increase reached its maximum at turn 130840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 969327 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: Julchen's combat boot (freq bonus 3) The monster species that spawned more often: winged nightmare (freq bonus 12) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 4) The monster species that spawned more often: mimic mummy (freq bonus 6) The monster species that spawned more often: azure growth (freq bonus 6) The monster species that spawned more often: black penetrator (freq bonus 8) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 5) The monster species that spawned more often: Ozan (freq bonus 96) The monster species that spawned more often: withering permamimic (freq bonus 8) The monster species that spawned more often: amazonas crocodile (freq bonus 40) The monster species that spawned more often: wereblacklight (freq bonus 5) The monster species that spawned more often: shadow sword (freq bonus 6) The monster species that spawned more often: Leutkak (freq bonus 8) The monster species that spawned more often: amiable soul (freq bonus 4) The monster species that spawned more often: lsd trove (freq bonus 9) The monster species that spawned more often: zapdos (freq bonus 8) The monster species that spawned more often: zombie bee (freq bonus 8) The monster species that spawned more often: Officer Jenny (freq bonus 9) The monster species that spawned more often: real ethereal hound (freq bonus 4) The monster species that spawned more often: baby stone dragon (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 18) The monster species that never randomly spawned: ice ape The monster species that never randomly spawned: hydra centaur The monster species that never randomly spawned: acetic acid cloud The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: dust vortex The monster species that never randomly spawned: feeder The monster species that never randomly spawned: lethe ettin The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: clicking spore The monster species that never randomly spawned: differently robbed The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 25) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 78) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 107) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 4) Next attribute increase check would have come at turn 2093 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having phasing (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1431 points of nutrition remaining You could teleport You had teleport control You could breathe water You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (148) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - poison blast 4 attack 0% 300% e - cure confusion 3 healing 39% 200% f - poison brand 3 elemental 39% 200% g - clairvoyance 3 divine 39% 200% h - phase door 4 occult 0% 300% Techniques known in the end Name Level Status world fall 5X Prepared(0) recharge 5X Prepared(0) blood ritual 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of life saving (pyramidal) Weapons quarterstaff (staff) Armor cloak of reflection (yellow cloak) Scrolls scroll of healing (RIBBET) scroll of mana (F R U E R) scroll of phase door (THARR) scroll of standard id (HIWEDALE OOO) scroll of cure (FROTZ) scroll of identify (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of greater mana restoration (FASCICULUS PROPRIUS) Spellbooks spellbook of finger of death (green eyed) spellbook of charm monster (rolled) spellbook of acid stream (sparking) spellbook of poison blast (conspiratory) spellbook of cure confusion (possessive) spellbook of poison brand (rank) spellbook of clairvoyance (switching) spellbook of phase door (smeared) Wands wand of death (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...