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The death ray bounces! The death ray hits you! This hurts a lot! [-9 -> 13] The raven bites you! [-6 -> 9] The raven misses. To what position do you want to be teleported? (For instructions type a ?) Medusa picks up a scroll labeled THE SAVEGAME ERROR IS AMYS QUEST NEMESIS {0}. Medusa zaps an iron wand! The bolt of lightning hits you! [-4 -> 7] The bolt of lightning bounces! The bolt of lightning hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: reflection You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6) You had blown your chance of training the quarterstaff skill The following skill became untrainable if you tried to train it too early: divination spells (turn 364) The following skill became untrainable after a while: dart (turn 40267) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 34323) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16079 Monster spawn increase reached its maximum at turn 127439 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1825024 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: zombie (freq bonus 12) The monster species that spawned more often: reuse grail (freq bonus 48) The monster species that spawned more often: vape turret (freq bonus 90) The monster species that spawned more often: titanium golem (freq bonus 26) The monster species that spawned more often: invagination blockhead (freq bonus 60) The monster species that spawned more often: snake elite sniper (freq bonus 32) The monster species that spawned more often: cuttenclip soldier (freq bonus 64) The monster species that spawned more often: dark growth (freq bonus 84) The monster species that spawned more often: cockatoo chick (freq bonus 64) The monster species that spawned more often: appalachia eve cove (freq bonus 66) The monster species that spawned more often: greater ice elemental (freq bonus 78) The monster species that spawned more often: reziarfg (freq bonus 28) The monster species that spawned more often: chaos spawn (freq bonus 84) The monster species that spawned more often: spoopy ghost (freq bonus 60) The monster species that spawned more often: raw mana vortex (freq bonus 84) The monster species that spawned more often: rambling gambler (freq bonus 96) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 56) The monster species that spawned more often: stygian doll (freq bonus 42) The monster species that spawned more often: dark jedi (freq bonus 39) The monster species that spawned more often: white unicorn foal (freq bonus 42) The monster species that spawned more often: porter yellow light (freq bonus 26) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: laughingstock gravel The monster species that never randomly spawned: yukionna The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: huge wraith The monster species that never randomly spawned: drydrip colony The monster species that never randomly spawned: Egas The monster species that never randomly spawned: police The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: suicide dwarf The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 14) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 16) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 5) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 64) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 18) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Next attribute increase check would have come at turn 190 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1475 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (201) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 85% 300% c - acid stream 4 matter 85% 300% d - energy bolt 6 attack 98% 500% e - healing 1 healing 0% 100% f - spellbinder 3 occult 0% 200% g - acidshield 6 protect 98% 500% h - teleport away 6 body 98% 500% Techniques known in the end Name Level Status world fall 2X LIMIT(0) recharge 2X LIMIT(0) blood ritual 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Amulets amulet of life saving (cartouche) Weapons quarterstaff (staff) Armor cloak of reflection (living cloak) Scrolls scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (GEEEEE) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (THEN CALL IT POPO MAIL) scroll of identify (BUGNOSE) * scroll of extra healing (SOME THING YOU CHOOSE) * scroll of greater mana restoration (MOVE RISED SLOW) Spellbooks spellbook of finger of death (acidic) spellbook of charm monster (trembling) spellbook of acid stream (hot-cold) spellbook of energy bolt (clueless) spellbook of healing (junethack) spellbook of spellbinder (raw) spellbook of acidshield (colorful) spellbook of teleport away (listening) Wands wand of death (bauxite) wand of cold (veggy) wand of lightning (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...