Elronnd, lawful female rodneyan Death Eater |.| .@| -)|.----# |.....|.# |.-----.|.- |*........| ----------- [Elronnd the Lowly Being] St8 Dx9 Co10 In14 Wi10 Ch8 DeaRodFemLaw S15562 Dlvl:40 $0 HP93(93) Pw96(96) AC7 MC3 Mov10 Xp6/472 Wt95/1540 Latest messages [-4 -> 89] You hit the marine goblin! You curse at the marine goblin. The marine goblin thrusts his crude dagger named Journey to the Centre of the Earth. The marine goblin misses. You kill the marine goblin! You hit the marine goblin! You curse at the marine goblin. The marine goblin hits you! [-1 -> 92] You hit the marine goblin! You kill the marine goblin! B - a sticky cursed crude dagger named Journey to the Centre of the Earth {4}. What do you want to throw? [abcB or ?*] In what direction? [hykulnjb><] A sticky cursed crude dagger named Journey to the Centre of the Earth {4} hits the ceiling, then falls back on top of your head. A sticky cursed crude dagger named Journey to the Centre of the Earth {4} hits the floor. [-4 -> 89] # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -39 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 72% Armor drop chance was reduced to 31% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: healing spells (turn 96) The following skill became untrainable if you tried to train it too early: healing spells (turn 481) The following skill became untrainable after a while: knife (turn 14430) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 64965) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 88744 Monster spawn increase reached its maximum at turn 146050 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1143760 The monster class that cannot be genocided was golem The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: stone soup mummy (freq bonus 48) The monster species that spawned more often: scrapotrice (freq bonus 42) The monster species that spawned more often: quadrupony (freq bonus 10) The monster species that spawned more often: catnap cull gimlet (freq bonus 12) The monster species that spawned more often: accumulative galvanically (freq bonus 18) The monster species that spawned more often: stone growth (freq bonus 16) The monster species that spawned more often: Madness (freq bonus 6) The monster species that spawned more often: animated tree (freq bonus 12) The monster species that spawned more often: water fungus (freq bonus 36) The monster species that spawned more often: obnoxious naiad (freq bonus 12) The monster species that spawned more often: magic mushroom (freq bonus 24) The monster species that spawned more often: speedhorse (freq bonus 21) The monster species that spawned more often: winterized motorist (freq bonus 20) The monster species that spawned more often: serrated lance carrier (freq bonus 7) The monster species that spawned more often: zymoscope pedalled (freq bonus 90) The monster species that spawned more often: Elena's combat boot (freq bonus 24) The monster species that spawned more often: copper mushroom patch (freq bonus 7) The monster species that spawned more often: muscle penstock (freq bonus 30) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 6) The monster species that spawned more often: gold draconian (freq bonus 60) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: omicron ostensibility The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: refunding pathetic The monster species that never randomly spawned: nicked pegged The monster species that never randomly spawned: ill warp patch The monster species that never randomly spawned: wolfram monroe The monster species that never randomly spawned: static gigged The monster species that never randomly spawned: ancient turret The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 41) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 283) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 13) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 19) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 3) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 165) Next attribute increase check would have come at turn 479 Strength training was 2 Dexterity training was 2 Wisdom training was 3 Constitution training was 5 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1298 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were a werekraken You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (92) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - wizard lock 2 matter 0% 100% e - polymorph 6 body 98% 500% f - finger 2 divine 0% 100% g - stone to flesh 3 healing 78% 200% h - detect monsters 4 divine 90% 300% i - amnesia 1 divine 0% 100% Techniques known in the end Name Level Status world fall 6X Prepared(0) recharge 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of life saving (ecliptic) Weapons quarterstaff (staff) Armor cloak of reflection (disgusting cloak) Scrolls scroll of healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of mana (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (ARE YOU HAVING FUN YET) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) scroll of identify (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of greater mana restoration (DZIEWCZYNKA ZAMOCZENIA) Spellbooks spellbook of finger of death (fleeting) spellbook of charm monster (transforming) spellbook of acid stream (cryptic) spellbook of wizard lock (dark brown) spellbook of polymorph (moaning) spellbook of finger (complementary) spellbook of stone to flesh (disrupted) spellbook of detect monsters (deep) spellbook of amnesia (dry) Potions potion called ? (plaid) potion of invisibility (peppermint) Wands wand of death (biblic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 40 Level 40: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 7 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (27 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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