Elronnd, lawful female rodneyan Death Eater ######################### }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}.} ..}}}}}}}}.}}} #.}}}}}}...# .. ..# }.B- #. $/}II}}.....# }}}}}....h.# #......}}} #%+;}.}}}.}}..B}}}}}.# #.}}}}....F}@}}}}.# }}}}}}..# #..}}}}}}}}} #.}}}}}}}}..}}}}} }}}}}.F.}} B}}}}}#.}}}}}}}}}}}}}}}}.# }.B.....}}}} }}}}}}}}} }}}}}}}}}}}}}}}}}.}}}. # # .}}}}}}}}}}# }}B}.# }...}}}}}}}}}}}}}}...}} #...}}}}}}}}.# .#... # ...}}}}}}}}}}B}}.}}}}}} ..}}.}}}}}}}}} . .... # .}}}}}.# }}}}}}}}}}} }}}}}}}}}}..}}}} -----|- # }}}.... }}}}}}} }}}}}}}}}}`.#.}}}}. }}.}}}}}. }}} }}}}B}.}}}}}}}....}}. }}}}..# }}}}}}}...}}}}} }}}}}}} ...# }.}}}}}}}}.#..}}}}}}}}}}}} ... }}}}}}}}}}}} }.}}}} }}}}}}}} }}}}}}}}}}}}} }}}B}}}}}}}}}}}}} [Elronnd the Filthy Worm] St5 Dx13 Co11 In16 Wi8 Ch10 DeaRodFemLaw S12488 Dlvl:37 $0 HP33(34) Pw34(34) AC6 MC3 Mov10 Xp2/39 Wt95/1110 Latest messages The medallion crumbles to dust! [-31 -> 34] It misses. You hear an exhaling sound. Some water evaporates. The blast of fire misses it. The blast of fire hits you! You don't feel hot! Some water evaporates. (3x) You survived that attempt on your life. Unknown command ' '. (2x) Your cloak of reflection blocks the vortex drone's attack. The vortex drone misses. The vortex drone claws you! [-2 -> 32] The vortex drone misses. Unknown command ' '. (2x) You lack the strength to teleport. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 81% Food drop chance was reduced to 60% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: mace (turn 4) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 156) The following skill became untrainable after a while: elemental spells (turn 59248) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 61985) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56865 Monster spawn increase reached its maximum at turn 111695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 578500 The monster class that cannot be genocided was gnome The monster class that was spawned more often: human or elf (freq bonus 12) The monster species that spawned more often: smokable effectuation (freq bonus 72) The monster species that spawned more often: beige warp patch (freq bonus 64) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 26) The monster species that spawned more often: frozen obsid (freq bonus 14) The monster species that spawned more often: Gridin (freq bonus 156) The monster species that spawned more often: Zappa the Possessed (freq bonus 168) The monster species that spawned more often: charcoal spore (freq bonus 68) The monster species that spawned more often: concrete unicorn (freq bonus 60) The monster species that spawned more often: vampire blender (freq bonus 28) The monster species that spawned more often: skullduggery dipt (freq bonus 30) The monster species that spawned more often: dungeon collapse (freq bonus 32) The monster species that spawned more often: rec pronunciation (freq bonus 78) The monster species that spawned more often: glowing eye (freq bonus 72) The monster species that spawned more often: discharger eye (freq bonus 42) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 14) The monster species that spawned more often: tree mewlip (freq bonus 60) The monster species that spawned more often: leprelich (freq bonus 84) The monster species that spawned more often: jobless warden (freq bonus 42) The monster species that spawned more often: poetic jelly (freq bonus 204) The monster species that spawned more often: russian IRC client (freq bonus 13) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster species that never randomly spawned: bigoted math teacher The monster species that never randomly spawned: cave fisher The monster species that never randomly spawned: monastical prawned The monster species that never randomly spawned: ropily roebuck The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: dark elven sorcerer The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 16) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 24) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 5) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 94) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 4) Next attribute increase check would have come at turn 3547 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having stun resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1492 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (213) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - summon undead 5 attack 85% 400% e - create monster 4 attack 18% 300% f - stone to flesh 3 healing 80% 200% g - detect unseen 3 divine 80% 200% h - endure heat 2 protect 35% 100% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (pebble) Weapons quarterstaff (staff) Armor cloak of reflection (fertile cloak) Scrolls scroll of healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of mana (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of phase door (FATAL ADVENTURE TO ADULT LECHERY) scroll of standard id (ABABILA) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) scroll of identify (YOU REALLY BECOME STRONGER) * scroll of extra healing (IGNORANT WEATHER) * scroll of greater mana restoration (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) Spellbooks spellbook of finger of death (tame) spellbook of charm monster (violet) spellbook of acid stream (velvet) spellbook of summon undead (octarine) spellbook of create monster (multicolored) spellbook of stone to flesh (indecisive) spellbook of detect unseen (cute) spellbook of endure heat (junethack) Wands wand of death (null) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.