Elronnd, lawful female rodneyan Death Eater /-\ |@| \-/ [Elronnd the Filthy Worm] St5 Dx9 Co13 In14 Wi9 Ch5 DeaRodFemLaw S12715 Dlvl:38 $1 HP5(35) Pw36(36) AC8 MC3 Mov10 Xp2/39 Wt79/1190 Latest messages The bind demon breathes on you! [-17 -> 18] The troll wields a single-edged polearm {32}! The single-edged polearm welds itself to the troll's claw! The bind daemon lashes you! [-11 -> 7] The sliding troll drinks a gooey potion {0}! The sliding troll is suddenly moving faster. You hear a mumbled incantation. The sliding troll picks up an amulet {0}. The sliding troll puts on an amulet {0}. The speedbump vortex engulfs you! You slow down. You feel very lethargic... [-3 -> 4] Warning: HP low! Unknown command ' '. You lack the strength to teleport. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 46% Implant drop chance was reduced to 89% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 53% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: trident (turn 1) The following skill became untrainable if you tried to train it too early: spear (turn 1602) The following skill became untrainable after a while: whip (turn 6215) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 21618) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 151320 Monster spawn increase reached its maximum at turn 280140 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 18344320 The monster class that cannot be genocided was zombie The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: color-changing light (freq bonus 18) The monster species that spawned more often: meddling embroiderer villain (freq bonus 9) The monster species that spawned more often: blunderbore (freq bonus 4) The monster species that spawned more often: Lucia (freq bonus 16) The monster species that spawned more often: telephone dragon (freq bonus 6) The monster species that spawned more often: druid (freq bonus 12) The monster species that spawned more often: stupid fury (freq bonus 12) The monster species that spawned more often: amnesia mold (freq bonus 18) The monster species that spawned more often: hobbit (freq bonus 6) The monster species that spawned more often: chromatic hound (freq bonus 10) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 9) The monster species that spawned more often: naiad elemental (freq bonus 54) The monster species that spawned more often: barbed devil (freq bonus 4) The monster species that spawned more often: dirty light (freq bonus 15) The monster species that spawned more often: Rooster Cogs (freq bonus 18) The monster species that spawned more often: big ring trove (freq bonus 36) The monster species that spawned more often: heavily cursed turret (freq bonus 16) The monster species that spawned more often: festering appendages (freq bonus 30) The monster species that spawned more often: megademon (freq bonus 8) The monster species that spawned more often: dzoo-noo-qua (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 12) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 4) The monster species that never randomly spawned: locating semiprivate funned welched vibrancy The monster species that never randomly spawned: very old black dragon The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: flightless shantak The monster species that never randomly spawned: infect iambi khalif The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: seclude expensively decking The monster species that never randomly spawned: backbitten insoul underlayer The monster species that never randomly spawned: mining petrification elemental The monster species that never randomly spawned: decayed warp patch The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 17) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 64) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 5) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having speed (79) You were prevented from having keen memory (0) You saw invisible You were able to sense monsters possessing coveted objects You were slowed by inertia (7) You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were swallowed by a speedbump vortex You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - backfire 1 occult 0% 100% e - resist petrification 7 protect 99% 600% f - message 1 chaos 0% 100% g - restore ability 4 healing 90% 300% h - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (evilpatch) Weapons quarterstaff (staff) Armor cloak of reflection (disgusting cloak) Scrolls scroll of healing (WH40K) scroll of mana (AAIO) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (WA DO SHITAI NODESU KA) scroll of cure (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of identify (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (NOUS DEVONS GAGNER NOTRE RACE) Spellbooks spellbook of finger of death (spiral-bound) spellbook of charm monster (appearing) spellbook of acid stream (hellish) spellbook of backfire (credited) spellbook of resist petrification (gun-shaped) spellbook of message (glowing) spellbook of restore ability (light brown) spellbook of chemistry (illgotten) Potions potion of speed (gooey) Wands wand of death (inertron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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