Elronnd, chaotic female rodneyan Death Eater ################################################ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}B}}}}}}}}}}}}}}}}}}}}}}}}}}}} ..}}}}}}}}.}}}...}}}}}} #@}}}}}}...# }.`F}}}}}.....# }}}}.B#.$}}.}}}.}}... .}}}}.... }}}}}.# }}}}}}}}}}} }}}}}}}}}#? }}}}}.. }}}}}}.....- }}}}}}}}}}} }} #.}}B}}}}} }.# ..... }}}}}}B}}}}}} }} }}}}}}}}B} }}}}}}....}}}}} }}} }}.# }B..}}}} }}}}}}}}.#..B}}}} }}. #... # ..B}}}}} ..}}}}}}}( .}}.}}}}} }}} .B. # L}}}}}.# }`.#..}}}}} }}}}}}}}.. }}} --+- # }}}.... }}.# ....}}} }}}}}}.B#B }.# }}.}}}}} .B} #.#.}}} }.}}}}}}} . }.. }}}}}..# ... }}}} }...}}}}}} } }}# ..B# }}} # }}}} }}.#BB}}}}} } } ... }}} }}}}} }}} }.}}}}}} } }} }}} }}}} }}}}}} }}} }}}}}}}} } }} }}}} [Elronnd the Filthy Worm] St9 Dx10 Co8 In7 Wi5 Ch7 DeaRodFemCha S11750 Dlvl:36 $0 HP21(21) Pw23(23) AC8 MC3 Mov10 Xp1/0 Wt95/1020 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 178 Monsters only dropped their equipment with 76% chance Book drop chance was reduced to 78% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 99% Armor drop chance was reduced to 51% Tool drop chance was reduced to 82% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: dart (turn 3) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 390) The following skill became untrainable after a while: unicorn horn (turn 59158) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 25339) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37118 Monster spawn increase reached its maximum at turn 103668 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3033600 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: reprobing thruway (freq bonus 30) The monster species that spawned more often: gauth (freq bonus 8) The monster species that spawned more often: pooka (freq bonus 18) The monster species that spawned more often: Succubus Katcher (freq bonus 10) The monster species that spawned more often: purple monster (freq bonus 15) The monster species that spawned more often: thank pompeii medicative (freq bonus 30) The monster species that spawned more often: water snake (freq bonus 12) The monster species that spawned more often: undead mummy (freq bonus 15) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 24) The monster species that spawned more often: homocentric relaxing (freq bonus 12) The monster species that spawned more often: gravity fungus (freq bonus 10) The monster species that spawned more often: wifebeater asshole (freq bonus 10) The monster species that spawned more often: evil priest (freq bonus 24) The monster species that spawned more often: Intermediate Kop (freq bonus 8) The monster species that spawned more often: malicious leprechaun (freq bonus 20) The monster species that spawned more often: hidden lizard (freq bonus 40) The monster species that spawned more often: inverter turbulent (freq bonus 12) The monster species that spawned more often: tear light (freq bonus 30) The monster species that spawned more often: b-type (freq bonus 18) The monster species that spawned more often: clockwork soldier (freq bonus 20) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: wandkeeper The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: scouter bootie bereaver The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: supererogation squinted The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 11) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 16) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 23) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 4) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 26) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 90) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 13) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 12) Next attribute increase check would have come at turn 2953 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having sickopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - detect monsters 4 divine 90% 300% e - sleep 2 enchant 0% 100% f - botox resist 6 protect 98% 500% g - energy bolt 6 attack 98% 500% h - insulate 2 protect 90% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (glaring) Weapons quarterstaff (staff) Armor cloak of reflection (piece of cloth) Scrolls scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (KEJU HIRWI) scroll of phase door (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of standard id (KESALAN PATHARAN) scroll of cure (ZARRO BOOGS) scroll of identify (MODD ARCHWILIO) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (ESPECIALLY WITH HIGH HEELS) Spellbooks spellbook of finger of death (curare-impregnated) spellbook of charm monster (rainbow) spellbook of acid stream (fearsome) spellbook of detect monsters (nether) spellbook of sleep (chartreuse) spellbook of botox resist (convicted) spellbook of energy bolt (fiery) spellbook of insulate (magnificent) Wands wand of death (aqua) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.