Elronnd, neutral female rodneyan Death Eater -----+------- ---- |.`.`````..`| ...| |`..j..$F`@.| ......| |.`....`$```| ..........| +`.``...``F.-....... |`F```d``.``| |`````*..`..| |`.`` 37] The spring wolf breathes on you! You're pushed back! [-23 -> 14] You hear a door open. You survived that attempt on your life. The spring wolf bites you! [-12 -> 11] The spring wolf breathes on you! You're pushed back! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You have transgressed Your alignment was -34 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: curse resistance You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 112 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 98% Armor drop chance was reduced to 95% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 586) The following skill became untrainable if you tried to train it too early: martial arts (turn 529) The following skill became untrainable after a while: scimitar (turn 52307) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 47484) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 80640 Monster spawn increase reached its maximum at turn 249872 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 17132328 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 18) The monster species that spawned more often: uneatable brolly (freq bonus 10) The monster species that spawned more often: giant louse (freq bonus 28) The monster species that spawned more often: pack rat (freq bonus 12) The monster species that spawned more often: spikefist (freq bonus 5) The monster species that spawned more often: vindscreen viper (freq bonus 72) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 8) The monster species that spawned more often: lurker (freq bonus 30) The monster species that spawned more often: rng horror (freq bonus 16) The monster species that spawned more often: crimson mold (freq bonus 9) The monster species that spawned more often: analgesic stalk (freq bonus 48) The monster species that spawned more often: red jelly (freq bonus 20) The monster species that spawned more often: conscious warp patch (freq bonus 8) The monster species that spawned more often: glowing colony (freq bonus 144) The monster species that spawned more often: Orcus (freq bonus 96) The monster species that spawned more often: oxidizer (freq bonus 12) The monster species that spawned more often: superruby (freq bonus 30) The monster species that spawned more often: desert kobold shaman (freq bonus 8) The monster species that spawned more often: killer bee (freq bonus 20) The monster species that spawned more often: spring chicken (freq bonus 30) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster species that never randomly spawned: Officer Kaptain The monster species that never randomly spawned: anthrazite warp patch The monster species that never randomly spawned: swearing whiny assumptive The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: small mimic The monster species that never randomly spawned: exploding rubber The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: black ones The monster species that never randomly spawned: airlessly kalium mucking The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 7) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 102) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 4) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 6) Next attribute increase check would have come at turn 1078 Strength training was 5 Dexterity training was 2 Wisdom training was 1 Constitution training was 6 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having curse resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1375 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (99) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 700% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - light 1 divine 0% 100% e - clairvoyance 3 divine 90% 400% f - reflection 6 matter 98% 500% Techniques known in the end Name Level Status world fall 3X LIMIT(0) recharge 3X LIMIT(0) blood ritual 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of life saving (heart) Weapons quarterstaff (staff) Armor cloak of reflection (disgusting cloak) Scrolls scroll of healing (KICKINTHENUTS) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (WOPAK) scroll of identify (IYI) * scroll of extra healing (TIGHT SPANDEX SHIRT) * scroll of greater mana restoration (ASHPD) Spellbooks spellbook of finger of death (fearsome) spellbook of charm monster (colorful) spellbook of acid stream (radiant green) spellbook of light (angry) spellbook of clairvoyance (sourcecode) spellbook of reflection (hungry) Wands wand of death (interplanar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...