Elronnd, chaotic male bastard Form Changer ---- |..| @@.| -------- ---- |......| |......| |....<.| --.----- #,# ### [Elronnd the Balanced Doppelganger] St12 Dx12 Co11 In10 Wi15 Ch10 ForBasMalCha S487 Dlvl:1 $487 HP-3(10) Pw30(30) AC6 MC1 Mov12 Xp1/0 Wt96/1350 Latest messages You stop waiting. "Hello stranger, who are you?" - "I don't believe you. We will have to do a quiz to verify your identity." "You will now tell me whether the following rumor is true or not!" The idea of a "bundle monster" was suggested by K2. Now tell me if this rumor was true! [yn] (n) "Ah-ha, you obviously lied! You don't even know the simplest facts! Well here's another one: You will die now, intruder." The guard gets angry! You hit the guard! The guard wields a knife {2}! The guard thrusts her knife. Your studded leather armor blocks the guard's attack. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The guard's splint mail deflects your attack. You just miss the guard. The guard thrusts her knife. The guard hits you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 123 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 90% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: club (turn 78) The following skill became untrainable if you tried to train it too early: javelin (turn 168) The following skill became untrainable after a while: divination spells (turn 14711) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 17476) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44983 Monster spawn increase reached its maximum at turn 134641 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 800700 The monster class that cannot be genocided was mimic The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: rattlesnake (freq bonus 9) The monster species that spawned more often: justify clucking (freq bonus 16) The monster species that spawned more often: soldier (freq bonus 15) The monster species that spawned more often: mechicken (freq bonus 8) The monster species that spawned more often: styx elemental (freq bonus 14) The monster species that spawned more often: ancient plain dragon (freq bonus 10) The monster species that spawned more often: weird spore (freq bonus 54) The monster species that spawned more often: chasme (freq bonus 48) The monster species that spawned more often: novel growth (freq bonus 6) The monster species that spawned more often: wrathfire (freq bonus 16) The monster species that spawned more often: blue-green mold (freq bonus 6) The monster species that spawned more often: kangaroo (freq bonus 24) The monster species that spawned more often: educator (freq bonus 6) The monster species that spawned more often: imba water elemental (freq bonus 16) The monster species that spawned more often: trematode dirtied (freq bonus 16) The monster species that spawned more often: sparkling force patch (freq bonus 5) The monster species that spawned more often: porcupine (freq bonus 16) The monster species that spawned more often: dark thief (freq bonus 6) The monster species that spawned more often: hellblade (freq bonus 4) The monster species that spawned more often: threshold patch (freq bonus 14) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster species that never randomly spawned: borg The monster species that never randomly spawned: iron smasher The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: observably shushing git The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: bamboo blowtube The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: nausea fungus The monster species that never randomly spawned: motet futurology The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 14) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 2) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 87) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 3) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 4) Next attribute increase check would have come at turn 287 Strength training was 2 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having freezopathy (0) You had 1449 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Self-Polymorph The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (925) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (HAPAX LEGOMENON) * scroll of greater mana restoration (ERAU QSSI DRLO WEHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (1 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Wizard) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Form Changer...