Elronnd, neutral male evilvariant Gang Scholar -+- ---------- |....k.@...... |.......@....| |...?........| -------------- [Elronnd the Bullying Victim] St8 Dx8 Co12 In9 Wi7 Ch11 ScoEviMalNeu+J S0 Dlvl:1 $0 HP16(16) Pw8(8) AC7 MC0 Mov12 Xp1/0 Wt67/1190 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Palim-Palim Elronnd, the ironman evilvariant Gang Scholar, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 flail (weapon in hand) {7} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls e - a blessed scroll of light {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of protection (0:2) {0} Potions d - an uncursed potion of banishing fear {0} Rings c - an uncursed +2 ring of gain intelligence {0} Wands f - an uncursed wand of full healing (0:6) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: telepathy You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 165 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 92% Wand drop chance was reduced to 91% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shield (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35383 Monster spawn increase reached its maximum at turn 92391 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 432285 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: yukionna (freq bonus 28) The monster species that spawned more often: uplink rulership organism (freq bonus 18) The monster species that spawned more often: mercerize ruggedly (freq bonus 36) The monster species that spawned more often: acid grue (freq bonus 16) The monster species that spawned more often: three of hearts (freq bonus 30) The monster species that spawned more often: meara (freq bonus 18) The monster species that spawned more often: venom mold (freq bonus 5) The monster species that spawned more often: greater fart elemental (freq bonus 14) The monster species that spawned more often: green ant (freq bonus 15) The monster species that spawned more often: magnetic fungus (freq bonus 28) The monster species that spawned more often: quantum colony (freq bonus 30) The monster species that spawned more often: walking disk drive (freq bonus 10) The monster species that spawned more often: energy mold (freq bonus 7) The monster species that spawned more often: velociraptor (freq bonus 18) The monster species that spawned more often: iron man (freq bonus 12) The monster species that spawned more often: leased yachting (freq bonus 18) The monster species that spawned more often: swamp fern spore (freq bonus 10) The monster species that spawned more often: leprechaun elder (freq bonus 48) The monster species that spawned more often: small door permamimic (freq bonus 24) The monster species that spawned more often: swirlier stolidity (freq bonus 15) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: laser metroid The monster species that never randomly spawned: bridging stammering The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: poison trove The monster species that never randomly spawned: sparkplug instinctively The monster species that never randomly spawned: green devil The monster species that never randomly spawned: porter permamimic The monster species that never randomly spawned: Grazzt The monster species that never randomly spawned: deceiving spore The monster species that never randomly spawned: platinum dragon The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 65) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 18) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3) Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of light (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of healing (TUFFA YUF) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (M7M6YU) scroll of standard id (SCENTFUL PERFUME) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) Spellbooks spellbook of protection (opaque) Potions potion of banishing fear (elder flower) Rings ring of gain intelligence (romantic) Wands wand of full healing (knotted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Buh-Bye Elronnd the Gang Scholar... Since you quit, the score list will not be checked.