Elronnd, neutral male sustainer Goldminer ------ |...<., |....., |.....` --...- ##,,,# ###,,# #,,, #,,* #,,, #,,, -@..- |Xr...| |...}}| |.}..}| |...... |.}}..| |.}}}.| ------- [Elronnd the Mining Slave] St11 Dx8 Co11 In8 Wi13 Ch6 GolSusMalNeu S4 Dlvl:1 $357 HP0(16) Pw7(7) AC3 MC0 Mov12 Xp1/1 Wt53/1200 Latest messages Count: 35 Count: 357 Unknown command ' '. The rabbit bites you! [-1 -> 4] The aggravating wallwalker misses. You don't have anything to put on. (2x) Unknown command 'MC'. Unknown command 'Mo'. In what direction? [hykulnjb><] What a strange direction! Unknown command ' '. You begin fighting with a weapon and your left hand. The rabbit bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The aggravating wallwalker misses. The rabbit bites you! You die... Your inventory Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +1 gnomish helm (being worn) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 85% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: spirituality (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18009 Monster spawn increase reached its maximum at turn 67119 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 286992 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: former sergeant (freq bonus 6) The monster species that spawned more often: ancient biblical dragon (freq bonus 18) The monster species that spawned more often: green starlit sky (freq bonus 8) The monster species that spawned more often: fat asshole (freq bonus 36) The monster species that spawned more often: undead draconian (freq bonus 12) The monster species that spawned more often: leering faxed (freq bonus 20) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 5) The monster species that spawned more often: fiendish hobgoblin (freq bonus 18) The monster species that spawned more often: being moose (freq bonus 21) The monster species that spawned more often: ebony colony (freq bonus 30) The monster species that spawned more often: cyan light (freq bonus 28) The monster species that spawned more often: team ant member (freq bonus 14) The monster species that spawned more often: octarine mold (freq bonus 10) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 24) The monster species that spawned more often: colorful mushroom (freq bonus 32) The monster species that spawned more often: bandersnatch boss (freq bonus 24) The monster species that spawned more often: Tillmann (freq bonus 14) The monster species that spawned more often: jermlaine (freq bonus 96) The monster species that spawned more often: water girl (freq bonus 72) The monster species that spawned more often: copperhead snake (freq bonus 18) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster species that never randomly spawned: winged gray unicorn The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: chaos imperator The monster species that never randomly spawned: clear mushroom patch The monster species that never randomly spawned: huge bugbear The monster species that never randomly spawned: multivalence heap The monster species that never randomly spawned: dogbot The monster species that never randomly spawned: master ghost The monster species that never randomly spawned: mottled draconian The monster species that never randomly spawned: blue-green force fungus The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 126) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 206) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 19) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 55) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 396) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 7) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 1) Next attribute increase check would have come at turn 981 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 13 You were prevented from having half spell damage (0) You were prevented from having confusion resistance (0) You had 1185 points of nutrition remaining You had fixed abilities You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (GET YOUR PET GIRL IN SLEX) scroll of standard id (HLY HLS) scroll of cure (NEJZINITE EBAD NADVOR E LADNO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant (2 created) a little dog an aqua kobold a goblin a sewer rat 0 rabbits (1 created) 4 field mice 0 black metroids (1 created) a grain vortex 0 low speezes (1 created) 0 aggravating wallwalkers (1 created) 0 newt zombies (1 created) a newt a novice dark wall 18 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Goldminer... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 357 pieces of gold, after 310 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 16 hit points when you died. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 120 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [20] 121 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [20] *122 4 Elronnd-Gol-Sus-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [16]