Elric, neutral male addicted Convict --------- |.......| |....._@| |.......| ........| -----.--- [Elric the Detainee] St25 Dx25 Co25 In25 Wi25 Ch25 ConAddMalNeu+MPEB Dlvl:1 $0 HP14(14) Pw4(4) AC2 Exp1 T5 Cnf Latest messages Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elric, welcome to SlashEMExtended! You are a neutral male mazewalker heretic specialist problematic addicted Convict. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Count: 14 Count: 44 Count: 442 What do you want to read? [cdefg or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You feel healthier! Nicodemus squeals! You kill poor Nicodemus! You hear the rumble of distant thunder... # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -100 Your max alignment was -6 You carried 16 sins You could not have this property at all: fire resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 11 Gem identification only worked 100 times out of 559 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48449 Monster spawn increase reached its maximum at turn 91919 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 819000 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 30) The monster species that spawned more often: Mordor orc (freq bonus 15) The monster species that spawned more often: maintenance automaton (freq bonus 6) The monster species that spawned more often: bandersnatch boss (freq bonus 12) The monster species that spawned more often: orc shaman (freq bonus 40) The monster species that spawned more often: wooden fungus (freq bonus 12) The monster species that spawned more often: false force patch (freq bonus 7) The monster species that spawned more often: falling growth (freq bonus 12) The monster species that spawned more often: chaos ant (freq bonus 36) The monster species that spawned more often: poisonous wimp (freq bonus 10) The monster species that spawned more often: tourist (freq bonus 5) The monster species that spawned more often: petty hellcat (freq bonus 36) The monster species that spawned more often: fire giant (freq bonus 14) The monster species that spawned more often: timid goblin (freq bonus 120) The monster species that spawned more often: ring mimic (freq bonus 48) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 10) The monster species that spawned more often: cobalt draconian (freq bonus 24) The monster species that spawned more often: vaporeon (freq bonus 18) The monster species that spawned more often: stupid thieving girl (freq bonus 27) The monster species that spawned more often: eye tyrant (freq bonus 32) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 9) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 12) The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: hidden green slime The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: boss bass The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: coral draconian The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: darkness given hunger The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 12) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 21) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 47) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 17) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 20) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 6) Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were immune to sickness You were confused (0) You were punished You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) You had 545 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Peyman and Kylie Lum Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of phase door (GICCC) scroll of standard id (VOLARE) scroll of cure (OTTO PALLINE DI GELATO) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elric the Convict...