Xð^j Ð Player: Ehalcodon Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-07-21.04:06:48.ttyrec Time: (1784606808) Tue Jul 21 04:06:48 2026 Xð^jvÀThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Xð^j˜ÂWShall I pick a character's race, role, gender and alignment for you? [ynq] \ð^j”Oy\ð^j•NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--]ð^j)t ôÚÄÄÄÄÄÄÄÄÄÄ¿³úúúúúd@úúú³³úúúúúúúúúúúÀÄÄÄÄÄÄÄÄÄÄÙ]ð^j‡t [Ehalcodon the Alpha Mission Team ] St6 Dx11 Co12 In11 Wi14 Ch14 WalVgoFemCha+V Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC6 Exp1 T1 It is written in the Book of Left Guenter: Grave times have befallen our school. There is an evil group of girls called the Hussies, and they constantly attempt to steal the diamonds that were hidden by the forefathers who once founded this school. The Hussies use their femininity as a weapon to get what they want, and few have been able to resist them. Left Guenter has decreed that this has to stop. The Hussies need to be defeated once and for all, and since Ehalcodon is a promising Walscholar, it is now their obligation to get rid of the Hussy threat. The supreme leader of the Hussies is called Anna, a beautiful girl that likes perfume and usually wears []ð^j t È17;1Hlovely boots. But she commands all the other Hussies and instructs them to attack relentlessly, which is why Ehalcodon has to defeat her anyway. If that can be accomplished, the school's diamonds will be safe. However, the Hussies have hired additional help in the form of the hola-hola brigade, who are going to try to convert Ehalcodon to their weird religion. Hopefully Ehalcodon can fight or sneak past all the opposition and infiltrate the depths of this school, also known as "Gehennom", where Anna keeps her source of power: the Amulet of Yendor. The Amulet then needs to be brought up to the high --More--_ð^jºwRaltar to Left Guenter, who will lock it away in a place where Anna will never be able to get her hands on it again. Once that is done, the Hussies will cease to be a threat and peace will be restored at last. For the sake of us all: Rescue our school in the name of Left Guenter!--More--`ð^j¾! `ð^jitÚÄÄÄÄÄÄÄÄÄÄ¿³úúúúúd@úúú³³úúúúúúúúúúúÀÄÄÄÄÄÄÄÄÄÄÙ[Ehalcodon the Alpha Mission Team ] St6 Dx11 Co12 In11 Wi14 Ch14 WalVgoFemCha+V Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC6 Exp1 T1 Smekh novichok Ehalcodon, welcome to SlashTHEM Extended! You are a chaotic female soviet vamgoyle Walscholar.--More--fð^jÉ.LTip bloka l'da zhelayet udachi vam... on on on.--More--hð^jz†…You are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Fri Jul 11 12:39:46 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--uð^j€MÊ IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--wð^jáì Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--|ð^j ” y Attention, main weather broadcast coming in:The sky is cloudy.|ð^j~” [Ehalcodon the Alpha Mission Team ] St6 Dx11 Co12 In11 Wi14 Ch14 WalVgoFemCha+V  17(17)  Pw 11(11)  AC6 Exp1 T1 --More--€ð^j²úˆSorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--‡ð^jqÖ [Ehalcodon the Alpha Mission Team  17(17)  Pw 11(11) ‡ð^jÒêÚÄÄÄÄÄÄÄÄÄÄ¿³úúúúúd@úúú³³úúúúúúúúúúúÀÄÄÄÄÄÄÄÄÄÄÙ‡ð^j F[Ehalcodon the Alpha Mission Team ] St6 Dx11 Co12 In11 Wi14 Ch14 WalVgoFemCha+V Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC6 Exp1 T1 Tvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da] [ynq] (n) ”ð^jœ6¯y Weapons c - an uncursed +0 kinzhal (weapon in hand) {4} Armor d - an uncursed +0 kozhanyy dospekh (being worn) {60} Scrolls e - 5 uncursed scrolls of istseleniye {0} f - 4 uncursed scrolls of volshebnaya sila {0} g - 3 uncursed scrolls of faza dver' {0} h - 2 uncursed scrolls of identifikatsiya odin punkt {0} i - an uncursed scroll of lecheniye {0} j - an uncursed scroll of lechit' drugikh {0} Gems a - 9 uncursed +0 almazes {0} b - 2 uncursed +0 almazes named Templar's Might {0}(end) ™ð^jÁ ãDo you want to see your attributes? [ynq] (n) ›ð^j¥ZyFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: technicality. You could not have this property extrinsically: clairvoyance. You could not have the double effect of this property: cold resistance. Scroll identification only worked 100 times out of 126. Potion identification only worked 3 times out of 9. Implant identification only worked 1 times out of 52. Wand identification only worked 3 times out of 10. Gem identification only worked 100 times out of 144. Tool identification only worked 5 times out of 23. Monsters only dropped their musable items with 81% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 84%. Wand drop chance was reduced to 90%. Implant drop chance was reduced to 77%. [›ð^j [#22;1HPotion drop chance was reduced to 97%. Food drop chance was reduced to 95%. Shop item generation was reduced to 88%. Mastering the following skill taught you the hidden power: techniques. The following skill could not be trained at all: techniques. The following skill was trained at half the usual rate: bare-handed combat. The following skill was limited to basic proficiency: type 4: wedge heels. The following skill was limited to skilled proficiency: weight lifting. --More--©ð^j­¬The following skill became untrainable if you tried to train it too early: claw (turn 69). The following skill became harder to train at higher skill levels: polearms. Monster spawn rate multiplier was currently 111. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'scratchy brush'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 83111. Monster spawn increase had reached its maximum at turn 788733. In this game, Eevee's evolution was sylveon. Maximum amount of combined random monster spawn freqs was 3865. Your limit for ascension was at turn 3980809. The monster class that cannot be genocided was vortex. The monster class that was spawned more often: cat or other feline (freq bonus ©ð^j<­À4). The monster species that was spawned more often: doctored dipstick (freq bonus 12). The monster species that was spawned more often: flowing snake (freq bonus 20). The monster species that was spawned more often: urdar (freq bonus 12). The monster species that was spawned more often: ice play figure (freq bonus 24). The monster species that was spawned more often: giant brown dragonfly (freq bonus 72). The monster species that was spawned more often: mystpick (freq bonus 6). The monster species that was spawned more often: yellow hulk (freq bonus 24). The monster species that was spawned more often: tin ripper (freq bonus 28). The monster species that was spawned more often: rodding unlit (freq bonus 6). The monster species that was spawned more often: Veronica (freq bonus 22). The monster species that was spawned more often: issued precleaned (freq bonus 6). ©ð^j®cThe monster species that was spawned more often: nasty snark (freq bonus 21). --More--¬ð^j¯†The monster species that was spawned more often: persian femmy (freq bonus 12). The monster species that was spawned more often: transiency dagoba (freq bonus 48). The monster species that was spawned more often: tender children butt (freq bonus 21). The monster species that was spawned more often: gore growth (freq bonus 48). The monster species that was spawned more often: spiddal stick (freq bonus 27). The monster species that was spawned more often: mishmosh vernalization (freq bonus 28). The monster species that was spawned more often: leaker topkick (freq bonus 12). The monster species that was spawned more often: uber oread (freq bonus 30). The monster trait that was more common: monsters with inversion attacks (freq bonus 4). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus ¬ð^j$‡À2). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 8). The monster trait that was more common: monsters that count as mind flayers (freq bonus 1). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2). The monster trait that was more common: monsters who are royal princesses (freq bonus 1). The monster trait that was more common: monsters that have no limbs (freq bonus 2). The monster species that was never randomly spawned: clobbering attender barium. The monster species that was never randomly spawned: Tautro. The monster species that was never randomly spawned: bartoli meanie. The monster species that was never randomly spawned: indochina hotzone dismalest. The monster species that was never randomly spawned: recta fluctuation. The monster species that was never randomly spawned: neona¬ð^j ‡[te drip. The monster species that was never randomly spawned: quick redcap. The monster species that was never randomly spawned: bugbear caretaker. The monster species that was never randomly spawned: breeze patch. The monster species that was never randomly spawned: cloverleaf admiralship. The RNG hath decreed that this item was never generated: buckler (Armor). The RNG hath decreed that this item was never generated: contro dragon scales (Armor). The RNG hath decreed that this item was never generated: poliform (Spellbooks). --More--­ð^jœ¦The RNG hath decreed that this item was never generated: cyan stone (Gems). The RNG hath decreed that this item was never generated: puzyrchataya dyra (Spellbooks). The RNG hath decreed that this item was never generated: voulge (Weapons). The RNG hath decreed that this item was never generated: amulet of x (Amulets). The RNG hath decreed that this item was never generated: tinsel chain (Chains). The RNG hath decreed that this item was generated more often: delight stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: bracers of absorption (Armor, freq bonus 22). The RNG hath decreed that this item was generated more often: heavy paper ball (Iron balls, freq bonus 23). The RNG hath decreed that this item was generated more often: teleportation (Scrolls, freq bonus 45). The RNG hath decreed that this item was generated more often: implant of blizzard (Implants, freq bonus 7). The RNG hath decreed that th­ð^jû¦Àis item was generated more often: ukroshcheniye (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: lootcut (Rings, freq bonus 17). The RNG hath decreed that this item was generated more often: ambush qatar (Weapons, freq bonus 31). The RNG hath decreed that this item was generated more often: Inge's jewel (Gems, freq bonus 18). The RNG hath decreed that this item was generated more often: roller blade (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of attribute loss (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: Victoria combat boots (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: instant amnesia (Scrolls, freq bonus 9). The RNG hath decreed that this item was generated more often: russkaya ruletka (Spellbooks, freq bonus 7). The­ð^jœ§ RNG hath decreed that this item was generated more often: implant of clumsiness (Implants, freq bonus 2). The RNG hath decreed that this item was generated more often: credit card (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of vita (Implants, freq bonus 9). The RNG hath decreed that this item was generated more often: DSTW stone (Gems, freq bonus 19). The RNG hath decreed that this item was generated more often: flowing sword (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: gain level (Potions, freq bonus 8). The RNG hath decreed that this item was always generated cursed: clairvoyance (Potions). The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: gauntlets of panic (Armor). The RNG hath decreed that this item was always generated cursed: bunny cake ­ð^j¿§$(Comestibles). --More--®ð^j©iThe RNG hath decreed that this item was always generated cursed: Lou sneakers (Armor). The RNG hath decreed that this item was always generated cursed: heavy bamboo ball (Iron balls). The RNG hath decreed that this item was always generated cursed: deep dragon scale mail (Armor). The RNG hath decreed that this item was always generated cursed: gauntlets of armoring (Armor). The RNG hath decreed that this trap was always invisible: feeler gauges trap. The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 1). Trap randomization happened for 1 in 808 traps. Traps were spawned invisible 1 times in 92. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 614. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had no®ð^j j„t decided on your sexuality yet. You were prevented from having technicality (0). You were burdened. You had 1500 points of nutrition remaining. You had the ability to disarm traps. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (273). You survived. --More--®ð^jrJ'ÚÄÄÄÄÄÄÄÄÄÄ¿³úúúúúd@úúú³³úúúúúúúúúúúÀÄÄÄÄÄÄÄÄÄÄÙ[Ehalcodon the Alpha Mission Team ] St6 Dx11 Co12 In11 Wi14 Ch14 WalVgoFemCha+V Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) °ð^j$Óq°ð^j~Ô$ °ð^j×; Since you quit, the score list will not be checked.