^jD  Player: Ehalcodon Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-07-21.01:34:23.ttyrec Time: (1784597663) Tue Jul 21 01:34:23 2026 ^j[ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ^j\ WShall I pick a character's race, role, gender and alignment for you? [ynq] ^j(nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child (1 of 7)^jA+Choosing Race Pick the race of your Butt Lover   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher (1 of 11)^jՔ(+Use hybrid races? [yn] (n) ^jnChoosing Gender Pick the gender of your addicted Butt Lover  m - male f - female * - Random ! - Quit(end) ^j ;+Choosing Alignment Pick the alignment of your female addicted Butt Lover  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^j! b+^je NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--^j-Ŀ@8^j[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha Dlvl:1 $0 HP 12(12)  Pw 7(7)  AC-2 Exp1 T1 Cnf  It is written in the Book of Marlen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Marlen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stroking Hands, have been heralded from birth as the instrument of Marlen. You are destined^j֧ to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Marlen!--More--^j߸Ŀ@8^j^Hello Ehalcodon, welcome to SlashEMExtended! You are a chaotic female addicted Butt Lover.--More--^j^j?#[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T1 Cnf ^jYou might be trying to move with the number pad keys, which due to stupid default settings is currently deactivated. Press the 'y' key now if you want to turn on the number pad so you can actually move around! [yn] (n) ^j nSeems like you want to play with vikeys. If you find this reminder message annoying, and as a no-numpad-user you probably do, here's how you can disable it: add OPTIONS=nonumpadmessage to your configuration file.--More--^j ^j2Count: 41^jMr)[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T1 Cnf ^jf Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]^jX  e - bash_reminder [true]  f - checkpoint [true] (1 of 6)^jD a - cmdassist [true]  b - color [true]  c - confirm [true]  d - classic_status [true]  e - cursesgraphics [false]  f - DECgraphics [false]  g - eatingboulders [true]  h - eatingconfirm [false]  i - eatingdoors [true]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - epyxmode [true]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false]  x - lit_corridor [true]  y - lootabc [false]  z - mail [true]  A - materialglyph [false]  B - memorizationknown [false]  C - statuscolors [true] (2 of 6)^j`  a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [false]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false] (3 of 6)^j a - showsanity [false]  b - showsymbiotehp [false]  c - silent [true]  d - simpledescs [false]  e - sortpack [true]  f - sound [true]  g - sparkle [true]  h - standout [false]  i - tabcursesconfirm [false]  j - tech_description [true]  k - time [true]  l - timed_autosave [true]  m - quick_autosave [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Ehalcodon]  role [Butt Lover]  race [addict]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [^jC(none)] (4 of 6)^j dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_bur^jden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around] (5 of 6)^jA +^j Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ^j +[?1l>[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha Dlvl:1 $0 HP 12(12)  Pw 7(7)  AC-2 Exp1 T1 Cnf Ŀ@8^jH[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T2 Cnf <@^j][Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T3 Cnf @8^jDThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T3 Cnf ^j3P ^jUQ DThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T3 Cnf ^j r[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T4 Cnf @8^j DThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T4 Cnf ^jm^jnDThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T4 Cnf ^js[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T5 Cnf @8^j[@8^jA[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T6 Cnf You hear a dripping tap.^j |[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T7 Cnf 8@^ja[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T8 Cnf 8@/#^jL@##^j[You see here an oak wand {0}.[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T9 Cnf ^jf[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T10 Cnf 8#@/#^jN [Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T11 Cnf 8@^jX@#+#Some text has been burned into the ground here.^j\BUse "r." to read it.[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T12 Cnf ^j [Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T13 Cnf @#^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T13 Cnf ^j^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T13 Cnf ^jP^ ^jb_ EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T13 Cnf ^j ^j EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T13 Cnf ^jX^jYEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T13 Cnf ^je [Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T14 Cnf #@?^j7#@##^jJ[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf You hear water falling on coins.^j^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^j ^j EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^j ^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^j,^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^jpI^jHJEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^j{B^jCEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^jR ^j^ EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T15 Cnf ^jUT[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T16 Cnf @^jRl[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T17 Cnf @^jpk@Some text has been burned into the ground here.^jBUse "r." to read it.[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T18 Cnf ^js m[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T19 Cnf @^j[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T20 Cnf @^jCEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T20 Cnf ^j^j7EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T20 Cnf ^jyE [Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf @^j| EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf ^j^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf ^jx^jEThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf ^jM ^j EThere is a wall in the way![Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha  12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf ^j  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^j +Ŀ</# SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Ehalcodon/slex/Ehalcodon.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eati^j& ngdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcur^j sesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, --More--^j hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, hybriddroughter, hybridvanillaoid, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window align^j ment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermo^jx re), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, --More--^j `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map d^jS Jisplay mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, --More--^j`menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' ^jm - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, --More--^jC`traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--^j[@[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha Dlvl:1 $0 HP 12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf Ŀ<#/##@######+###?^j| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "^jm*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) %^j; +Really quit? WARNING: this will erase your game permanently! [yes/no]? '^j#$ y(^j e)^js)^j [Ehalcodon the Stroking Hands  12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf )^jx yĿ<#/##@######+###?)^j a[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha Dlvl:1 $0 HP 12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) +^jBn Weapons a - an uncursed +0 mace (weapon in hand) {12} Armor b - a cursed +0 T-shirt with text "Kiss me, I'm Elvish" (being worn) {2} c - an uncursed +0 Hawaiian shorts (being worn) {5} d - an uncursed +0 pair of sneakers (being worn) {2} Scrolls e - 4 uncursed scrolls of healing {0} f - an uncursed greased scroll of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) -^j UĿ<#/##@####Do you want to see your attributes? [ynq] (n) /^jnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: wallwalking. You could not have this property intrinsically: fire resistance. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 55. Wand identification only worked 3 times out of 15. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 89%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 97%. Weapon drop chance was reduced to 87%. Food drop chance was reduced to 99%. Shop item generation was reduced to 96%. Concealing monsters were spawned underneat/^jh items 10% of the time only. Mastering the following skill taught you the hidden power: body spells. The following skill could not be trained at all: chaos spells. The following skill was limited to basic proficiency: dart. The following skill was limited to skilled proficiency: spirituality. The following skill became untrainable if you tried to train it too early: implants (turn 138). The following skill became untrainable after a while: protection spells (turn 71050). The following skill couldn't be trained before a certain turn number is reached: techniques (turn 19057). --More--3^j~lĿ<#/##@######+###?[Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha Dlvl:1 $0 HP 12(12)  Pw 7(7)  AC-2 Exp1 T21 Cnf Do you want to see your discoveries? [ynq] (n) 6^j}n Discoveries  Armor Hawaiian shorts (flowery shorts and lei) sneakers (turning shoes) Scrolls scroll of healing (HLLLLLLLGH WAS IST DAS DENN) scroll of mana (SIGNAL 11 WAS RAISED) scroll of phase door (FLATTEN THE CURVE BELOW 0) scroll of standard id (HLY HLS) scroll of cure (GREAT GATE OF OBLIVION) scroll of heal other (WANT TO CONTRACT SELECTIVE AMNESIA) * scroll of extra healing (FREQUENTLYERSHOME) * scroll of greater mana restoration (GOT SOMETHING FOUR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) 7^j-q Ŀ<#/##@######+###? [Ehalcodon the Stroking Hands ] St25 Dx25 Co25 In25 Wi25 Ch25 ButAddFemCha Dlvl:1 $0 HP 12(12) [7^j| K Pw 7(7)  AC-2 Exp1 T21 Cnf Do you want an account of creatures vanquished? [ynq] (n) 8^jXn Vanquished creatures:  0 noyel town children (1 created) Jessica (0 times)  2 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--9^jγDo you want to see your conduct? [ynq] (n) 9^j1 nVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You escaped past messages 2 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--:^jJGoodbye Ehalcodon the Butt Lover... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 21 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--:^j  :^jW7 Since you quit, the score list will not be checked.