m^jK Player: Ehalcodon Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-07-21.01:12:13.ttyrec Time: (1784596333) Tue Jul 21 01:12:13 2026 m^j*3This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. m^jdWShall I pick a character's race, role, gender and alignment for you? [ynq] p^j4 yq^j3&NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--u^j =Ŀ $   f r@+  $?  u^j [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC4 Exp1 T1 It is written in the Book of King Somnus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god King Somnus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Globule, have been heralded from birth as the instrument of King Somnus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. u^j) W For the sake of us all: Go bravely with King Somnus!--More--{^j4{^j3vHello Ehalcodon, welcome to SlashEMExtended! You are a lawful male bat DQ Slime.--More--^jޅ You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^j . Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings. --More--^jIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--^j[4 A^jkq [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw  13(13)  Pw 2(2)  AC4 Exp1 T1^jC Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^j*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^j+Do you want to turn on the number pad? [yn] (n) ^jJnDo you want to turn this annoying message off? [yn] (n) ^j5n Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [fal^j{6[se]  e - bash_reminder [true]  f - checkpoint [true] (1 of 6)^jwb[Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC4 Exp1 T1Ŀ $   f r@+  $?  ^j[ You might be trying to move with the number pad keys, which due to stupid default settings is currently deactivated. Press the 'y' key now if you want to turn on the number pad so you can actually move around! [yn] (n) ^j#nSeems like you want to play with vikeys. If you find this reminder message annoying, and as a no-numpad-user you probably do, here's how you can disable it: add OPTIONS=nonumpadmessage to your configuration file.--More--^jW  ]^jCount: 46^^jUCount: 468^^jƥ Count: 4688`^j[ [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw  13(13)  Pw 2(2)  AC4 Exp1 T1a^ju} Count: 84b^jCount: 844b^j Count: 8447c^j [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw  13(13)  Pw 2(2)  AC4 Exp1 T1g^jCount: 74h^j.Count: 744h^j%Count: 7444h^j Count: 32767i^jz4 Count: 32767i^j Count: 32767i^j? Count: 32767i^j Count: 32767j^j  Count: 32767j^j Count: 32767j^jA Count: 32767j^j_ Count: 32767k^jz[Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw  13(13)  Pw 2(2)  AC4 Exp1 T1l^j8 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) r^j"[Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw  13(13)  Pw 2(2)  AC4 Exp1 T1s^jS Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) t^j*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) w^jt +Really quit? WARNING: this will erase your game permanently! [yes/no]? y^j yy^j y^j [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw  13(13)  Pw 2(2)  AC4 Exp1 T1|^jk Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^j̜*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^jƔ+Really quit? WARNING: this will erase your game permanently! [yes/no]? ^jt^jEy^jQ ^j5  ^j% y^j=be^js^j .^jX ^j r[Ehalcodon the Globule  13(13)  Pw 2(2)^j7M 3Ŀ $   f r@+  $?  ^jM [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ^jqRn Weapons a - an uncursed +0 boomerang (in quiver) {0} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} g - an uncursed scroll of heal other {0}(end) ^jRDo you want to see your attributes? [ynq] (n) ^jn8nFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: fear factor. You could not have the double effect of this property: keen memory. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 30. Armor identification only worked 15 times out of 64. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 81% chance. Scroll drop chance was reduced to 95%. Potion drop chance was reduced to 92%. Weapon drop chance was reduced to 86%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 95%. Food drop^j8 chance was reduced to 93%. Shop item generation was reduced to 97%. Musable item generation frequency had a negative bias of 5%. Concealing monsters were spawned underneath items 94% of the time only. Mastering the following skill taught you the hidden power: memorization. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: saber. The following skill was limited to skilled proficiency: general combat. --More--^jMonster spawn rate multiplier was currently 98. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'half-bald' and your beard type is 'hombre'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 17. Monster spawn increase would have started at turn 22514. Monster spawn increase had reached its maximum at turn 408118. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 108097. Your limit for ascension was at turn 2358610. The monster class that cannot be genocided was turret. The monster class that was spawned more often: gremlin (freq bonus 1). The monster species that was spawned more often: shitty colony (freq bonus 2). The monster species that was spawned more often: gamelnaxo pet (freq^j bonus 12). The monster species that was spawned more often: sable dragon (freq bonus 16). The monster species that was spawned more often: tenoner postconsonantal impresser (freq bonus 6). The monster species that was spawned more often: shameful tipped (freq bonus 2). The monster species that was spawned more often: deep lava drowning fish (freq bonus 6). The monster species that was spawned more often: lava fungus (freq bonus 6). The monster species that was spawned more often: heathenism sloucher (freq bonus 16). The monster species that was spawned more often: guised dezinc (freq bonus 30). The monster species that was spawned more often: splash sculpted biannual archiving (freq bonus 4). The monster species that was spawned more often: gazer larva (freq bonus 8). The monster species that was spawned more often: sachet utility (freq bonus 18). The monster species th^jNat was spawned more often: rocktaur (freq bonus 3). The monster species that was spawned more often: german sniper (freq bonus 9). --More--^j*The monster species that was spawned more often: deep elf (freq bonus 10). The monster species that was spawned more often: maeins (freq bonus 12). The monster species that was spawned more often: dwarf lass (freq bonus 48). The monster species that was spawned more often: overhanded knavishly (freq bonus 24). The monster species that was spawned more often: tuski permamimic (freq bonus 24). The monster species that was spawned more often: sextant sounded (freq bonus 8). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4). The monster species that was never randomly spawned: chaos vortex. The monster species that was never randomly spawned: permamimic. The monster species that was never randomly spawned: veil-render. The monster species that was never randomly spawned: gray stalk. The monster species that was never randomly spawned: industrialism fetchingly. The monster species^j+ that was never randomly spawned: gruffest precluded. The monster species that was never randomly spawned: scoring vortex. The monster species that was never randomly spawned: horadrim ancestor. The monster species that was never randomly spawned: petty shadow lemming. The monster species that was never randomly spawned: wotsch devil. The monster class that was always generated with extra speed: bat or bird. The RNG hath decreed that this item was never generated: metal spell stone (Gems). The RNG hath decreed that this item was never generated: sand dart (Weapons). The RNG hath decreed that this item was generated more often: implant of corruption (Implants, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of karma (Implants, freq bonus 24). The RNG hath decreed that this item was generated more often: crossbow (Weapons, freq bonus 6). [24^j,;1HThe RNG hath decreed that this item was generated more often: swap position (Spellbooks, freq bonus 37). The RNG hath decreed that this item was generated more often: salt chunk (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: healing (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated more often: green steel chain (Chains, freq bonus 21). The RNG hath decreed that this item was generated more often: flame whip (Weapons, freq bonus 31). The RNG hath decreed that this item was generated more often: fog horn (Tools, freq bonus 6). --More--^jM- The RNG hath decreed that this item was generated more often: Jane hugging boots (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of fucking (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: light (Rings, freq bonus 2). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: carcosan sting (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: missing cloak (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: blue dragon scale mail (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of stat lock (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: zebes pole (Weapons, freq bonus 6). The RNG hath decreed that this item wa^j- s generated more often: message (Spellbooks, freq bonus 13). The RNG hath decreed that this item was generated more often: iron bar (Weapons, freq bonus 5). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20). The RNG hath decreed that this item was always generated cursed: antideath cloak (Armor). The RNG hath decreed that this item was always generated cursed: displacement (Spellbooks). The RNG hath decreed that this item was always generated cursed: heavy steel ball (Iron balls). The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (Armor). The RNG hath decreed that this item was always generated cursed: three-point-seven protection (Rings). The RNG hath decreed that this item was always generated cursed: bright cyan spell^j.  stone (Gems). The RNG hath decreed that this item was always generated cursed: otama (Weapons). The RNG hath decreed that this item was always generated cursed: food detection (Scrolls). The RNG hath decreed that this item was always generated cursed: grim shield (Armor). The RNG hath decreed that this trap was always invisible: manler trap. The RNG hath decreed that this trap was generated more often: mountain trap (freq bonus 9). Trap randomization happened for 1 in 148 traps. Traps were spawned invisible 1 times in 92. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 490. Strength training was 0. --More--^jqDexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were level-drain resistant. You were acid resistant. You were resistant to fear. You had the menu bug. (83886080). You had not decided on your sexuality yet. You were prevented from having teleport control (0). You had 1500 points of nutrition remaining. You could fly. You had improved technique levels. You had echolocation. Your luck was zero. You had spell retention for remembering 60 spells. You could not have safely prayed (704). You survived. --More--^jQ=Ŀ $   f r@+  $?  ^jGR[Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) ^j[n Discoveries  Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of standard id (ARCHEPHRENEPSOU PHIRIGX) scroll of cure (BLOCK HEELS MADE OF CUDDLE CLOTH) scroll of heal other (WESTERN FRANKISH COURSE) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (TO DO CANCENUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * ice block (splash of venom) * segfault venom (splash of venom)(end) ^j&Do you want an account of creatures vanquished? [ynq] (n) ^jnVanquished creatures: 0 touch spores (1 created) 0 funny onlookers (1 created) 0 camera eyes (1 created) 0 color-desaturated floating eyes (1 created) 0 backbringers (1 created) 0 kittens (1 created) 0 lazy hobbits (1 created) 0 newly aircurrenters (1 created) 0 knifolds (1 created) 0 sewer rats (1 created) 0 escaped labrats (1 created) 0 rabbits (1 created) 0 helpless spiders (1 created) 0 starter lurkers (1 created) 0 cancel watchers (1 created) 0 boom lights (1 created) 0 lichens (1 created) 2 nonliving lichens 0 ceiling growths (1 created) 0 slow-ass growths (1 created) 0 golden growths (1 created) 0 gnome zruties (1 created) 0 oozings (1 created) 0 kobold zombies (1 created) 0 pitchguards (1 created) 0 minighosts (1 created) 0 beh ghosts (1 created) --More--^j>0 twens (1 created) 0 error globs (1 created) 0 fire troves (1 created) 31 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--^j(I =Ŀ $   f r@+  $?  ^jJI [Ehalcodon the Globule ] St16 Dx19 Co11 In7 Wi10 Ch9 SliBatMalLaw Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC4 Exp1 T1Do you want to see your conduct? [ynq] (n) ^jI nVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You escaped past messages 2 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--^j Goodbye Ehalcodon the DQ Slime... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--^j  ^jcB 7 Since you quit, the score list will not be checked.