Hxcn Player: Egil Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-01-06.01:24:24.ttyrec Time: (1672968264) Fri Jan 6 01:24:24 2023 HxcmSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Hxc,/Hello Egil, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc,a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc -a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc9-a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxce-a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc-a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc-a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc-a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Hxc .a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Nxco ua - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r + Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Pxc8 ua - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r + Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Qxc}ua - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r + Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Txcsua - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w + WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!Xxc ~a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w + WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play![xct ~a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w + WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!`xc ~a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w + WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!bxcb~a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w + WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!bxc,h ~a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w + WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!gxc-`----- |.@(+ |.f.| |.... -----gxc/Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:1 $:0 HP:14(14) Pw:8(8) AC:7  Exp:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us algxc00l: Go bravely with Thoth!--More--kxckxc\ kxcJcHello Egil, welcome to SporkHack! You are a neutral male human Wizard.--More--lxc- /You are lucky! Full moon tonight.nxc-d Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  Armor  b - [ an uncursed +0 cloak of protection (being worn)  Scrolls  i - ? a blessed scroll of identify  j - ? an uncursed scroll of enchant armor  k - ? an uncursed scroll of teleportation  Spellbooks  l - + a blessed spellbook of force bolt  m - + a blessed spellbook of protection  n - + an uncursed spellbook of jumping  Potions  f - ! an uncursed potion of sleeping  g - ! an uncursed potion of blindness  h - ! a blessed potion of sickness  Rings  d - = a blessed +1 ring of increase damage  e - = an uncursed ring of cold resistance  Wands  c - / a wand of striking (0:6) (end) rxcEgil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:1 $:0 HP:14(14) Pw:8(8) AC:7  Exp:1----- |.@(+ |.f.| |.... -----sxc^ Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  Armor  b - [ an uncursed +0 cloak of protection (being worn)  Scrolls  i - ? a blessed scroll of identify  j - ? an uncursed scroll of enchant armor  k - ? an uncursed scroll of teleportation  Spellbooks  l - + a blessed spellbook of force bolt  m - + a blessed spellbook of protection  n - + an uncursed spellbook of jumping  Potions  f - ! an uncursed potion of sleeping  g - ! an uncursed potion of blindness  h - ! a blessed potion of sickness  Rings  d - = a blessed +1 ring of increase damage  e - = an uncursed ring of cold resistance  Wands  c - / a wand of striking (0:6) (end) xxc Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:1 $:0 HP:14(14) Pw:8(8) AC:7  Exp:1----- |.@(+ |.f.| |.... -----yxc%  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - checkpoint [true]  f - cmdassist [true]  g - color [false]  h - confirm [true]  i - cursesgraphics [true]  j - dark_room [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - guicolor [true]  p - help [true] (1 of 5)|xc.:+xc+xcuu+xc+xc+xc-xc+xc^> a - hilite_pet [false]  b - hilite_hidden_stairs [false]  c - hilite_obj_piles [false]  d - hitpointbar [false]  e - IBMgraphics [false]  f - ignintr [false]  g - lit_corridor [false]  h - lootabc [false]  i - menucolors [false]  j - statuscolors [true]  k - menu_glyphs [true]  l - null [true]  m - perm_invent [false]  n - pickup_thrown [false]  o - prayconfirm [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - show_dgn_name [true]  t - showbuc [false]  u - showexp [false] (2 of 5)xcB +xc#+xc= +xcA-xc -xcl +xcL -xc  +xcf. a - show_obj_sym [true]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sound [true]  g - sparkle [true]  h - standout [false]  i - time [false]  j - timed_delay [true]  k - tombstone [true]  l - travel [true]  m - use_inverse [false]  n - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral] (3 of 5)xc_q altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boom_flightpath [-1]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - pickup_burden [stressed]  k - pickup_types [all]  l - runmode [run]  m - scores [3 top/2 around] (4 of 5)xc/ a - sortloot [none]  b - suppress_alert [(none)]  c - autopickup exceptions (0 currently set) (5 of 5)xc' CEgil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:1 $:0 HP:14(14) Pw:8(8) AC:7  Exp:1----- |.@(+ |.f.| |.... -----xc-#<@xca&You see here a large box.xcf# xc( lootxcAThere is a large box here, loot it? [ynq] (q) xc 4yHmmm, it seems to be locked.xc( What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Spellbooks ('+') e - Potions ('!') f - Rings ('=') g - Wands ('/')(end) xcwxczP  Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  Armor  b - [ an uncursed +0 cloak of protection (being worn)  Scrolls  i - ? a blessed scroll of identify  j - ? an uncursed scroll of enchant armor  k - ? an uncursed scroll of teleportation  Spellbooks  l - + a blessed spellbook of force bolt  m - + a blessed spellbook of protection  n - + an uncursed spellbook of jumping  Potions  f - ! an uncursed potion of sleeping  g - ! an uncursed potion of blindness  h - ! a blessed potion of sickness  Rings  d - = a blessed +1 ring of increase damage  e - = an uncursed ring of cold resistance  Wands  c - / an uncursed waxcP (nd of striking (0:6) (end) xc HEgil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:1 $:0 HP:14(14) Pw:8(8) AC:7  Exp:1----- |.<@+ |.f.| |.... -----xcb !That door is closed.xcL&In what direction? xc/xc{PThe door opens.-.fxc*Uf(@#.xcU-@#....xcg [ .<###@# ..xc?L####@+#xc?"That door is closed.xc'In what direction? xcrxc&sThe door opens.-------.)....|-.......|f...........|..|.-xc .|.#@#|..............------xck--@||.|.--xcI.@xc ;@ ..xc1 OYou see here 7 arrows.-fxc Sf@).xc xc pYou displaced your kitten.@..fxc8j###@.......xc< @......f................xcA@###...............................xc###...... .#.......#........ ...#@##.................xcmE ....@#####xcI....#@xcf...... .#@....... .#...... ...######...F..xcq####@##.#...... .##-...................................xclCx---.......#########@#xcUj#######@#...|---xc(@#.xc@#xcJ#@#xcDz 6#@#.xc 6#@#.xcM7C..##@#xcg....@f#xc}------|.[......$-@-##xcR|.@.|---.---xc'{ #@.xc@.xcs0 @.xc0 (You see here a conical hat.xc ,[@xc.@xcO.@xc.@xc2.@xcU @.xc]U )You see here 14 gold pieces.xcS xc]1414(14) Pw:8(8) AC:7 Exp:1$ - 14 gold pieces.xc 6You hear some noises in the distance.xc -@.xc!@...xc|....|----- yc~{#-@-...|..|..|- yc9--.-|@ ycr.@ yc .@ yc.@ yc>@ yc~ $@. yc -----------.---|..............|........x....||......)..x...||...@.........+|.............|--------------- ycEgil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:2 $:14 HP:14(14) Pw:8(8) AC:7  Exp:1 yc yco[x.@x.< ycy Sx..@x. ycM, .@ yc^, *You see here a quarterstaff. yce, %The grid bug bites! yc, +The grid bug just misses!yc yc 0You kill the grid bug!.yc0 ^14(14) Pw:8(8) AC:7 Exp:1The grid bug just misses!yc?yc?$You miss the grid bug.yc?%The grid bug bites!yc8 ycG ]You kill the grid bug!14(14) Pw:8(8) AC:7 Exp:1.yc7@)yc &@.yc\.@yc"M--......@ycF.##@.....................yc ~--.?..#@##.................................ycI-$.(|-@-##........yc?B---|..|...@---+..........ycd\@....ycu:You see here a scroll labeled VE FORBRYDERNE.yc!@?yc.@yc:You see here a scroll labeled VE FORBRYDERNE.yc>r - a scroll labeled VE FORBRYDERNE.ycD*.@ycDUYou see here a chest.You hear the splashing of a naiad.yc &s - a chest.yc You rebalance your load. Movement is difficult.14(14) Pw:8(8) AC:7 Exp:1StressedycU<What do you want to drop? [$a-prs or ?*] ycyc\14(14) Pw:8(8) AC:7 Exp:1StressedYou drop a chest.ycBhYour movements are now unencumbered.14(14) Pw:8(8) AC:7 Exp:1yca# yclootyc =There is a chest here, loot it? [ynq] (q) yca4yHmmm, it seems to be locked.yc 6@(yc@%@.yc@.yc§)You see here 16 gold pieces.yc yc]3014(14) Pw:8(8) AC:7 Exp:1$ - 16 gold pieces.ycѺ#.@ycB .@yc\.@.........ycd.@.........yc͊ f.@............yci.....@...yc'#.....@#...yc!q........@########...........yc\.....##@##yct@## yc. +!ycNIn what direction? !ycFP !ycP kThe door opens.|..........."ycR y#@......................"yc||@..............................#ycK.@#yc;.@#yc.@$yc<.@$yczD..........@$yc+R"That door is closed.$ycك 0That door is closed.%yc'In what direction? %yc%yc,The door opens.-%yc R...@#&ycJ........-@#.&yc ................##@`..&yc With great effort you move the boulder......##@`.'yc?2-+-.}+.>}.#}........@............#.........'yc-}#||@...#|.{.|..$.----(yc~}-+.@|-You fall into the water!(yc}jYou sink like a rock.You try to crawl out of the water.--More--)yc NPheew! That was close.@}+yc"Z Coins  $ - $ 30 gold pieces  Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  Armor  b - [ an uncursed +0 cloak of protection (being worn)  o - [ a conical hat  Comestibles  p - % a lichen corpse  Scrolls  i - ? a blessed scroll of identify  j - ? an uncursed scroll of enchant armor  k - ? an uncursed unlabeled scroll  r - ? an unlabeled scroll  Spellbooks  l - + a blessed plain spellbook  m - + a blessed plain spellbook  n - + an uncursed plain spellbook  Potions  f - ! an uncursed diluted potion of sleeping  g - ! an uncursed potion of blindness (1 of 2)1yc 9 h - ! a blessed diluted potion of sickness  Rings  d - = a blessed +1 ring of increase damage  e - = an uncursed ring of cold resistance  Wands  c - / an uncursed wand of striking (0:6) (2 of 2)3yc_ Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:2 $:30 HP:14(14) Pw:8(8) AC:7  Exp:1--------|.......|...(..|--.-+-.-##################---+--|---------.---+}.}+|..............#|.@}||.............|#.}...|......)......|#|.{.||...<.........-####`|..$.|.............|--------------------5yc7>@7ycT$@.7yc0' >@8yc.@8yc.@8yc*You see here 11 gold pieces.8yct8yct^4114(14) Pw:8(8) AC:7 Exp:1$ - 11 gold pieces.9yc/@.9ycڵ 5.@.;ycdg/..@#;ycQ .......##@#.....;ycɨ ##+..........#@..########;yc{ `#@#######;yc@+##@###yc8.@>ycE)You kill the lichen!.>yc:E19(19) Pw:18(18) AC:7 Exp:2Welcome to experience level 2.19(19) Pw:18(18) AC:7 Exp:2?yc,#.@?yc.@?yc/You see here a potion of sickness.?ycF3t - a potion of sickness.@ycE*.@Ayc.@AycDIn what direction? Ayc Aycл -The door opens.|Bycx|K..@#Bych....|@##Byc ...#######-@-.....|.*.....|.........|........$..|.............---.----------Cyczs--.----------.@........|......|....|..||-CycI7.@Cycx @.Cyc*x 'You see here a green gem.DycU 5*@Eycm%.@EycP..@Eyc ...@Eyc0 *You see here 25 gold pieces.FyctFyc`6619(19) Pw:18(18) AC:7 Exp:2$ - 25 gold pieces.Gyc3Discoveries Weapons  quarterstaff (staff) Armor  cloak of protection (piece of cloth) Scrolls * scroll of identify (PRATYAVAYAH)  scroll of enchant armor (ZELGO MER)  scroll of teleportation (READ ME) Spellbooks  spellbook of force bolt (tan)  spellbook of protection (dull)  spellbook of jumping (cloth) Potions  potion of sleeping (cloudy)  potion of blindness (swirly)  potion of sickness (slimy) Rings  ring of increase damage (wooden)  ring of cold resistance (ivory) --More--KycTNWands  wand of striking (uranium) --More--Kyc Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:2 $:66 HP:19(19) Pw:18(18) AC:7  Exp:2--------|.......------|...(..|#################-....|--.-+-.-#################|....|########----|-###########---+-##-|---------.---+}.}+##+######|..............#|.>}|##---.-----------|.............|#.}...#########..............||......)....Kyc ..|#|.{.|#|.*...........||...<.........-####`|....|.............||.............|-----|........@....|---------------|.............|---.-----------Lyco ` What type of object do you want an inventory of?  a - Coins ('$') b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Spellbooks ('+') g - Potions ('!') h - Rings ('=') i - Wands ('/')(end) Lyc$+----...|...|--|-####---------........|........|........| Scrolls ('?') i - ? a blessed scroll of identify j - ? an uncursed scroll of enchant armor k - ? an uncursed unlabeled scroll r - ? an unlabeled scroll(end) NycNOyc;S$@.OycX$@.OycR^ @.Oyc1 *@......Oyc1 'You see here a green gem.Pyc],u - a green gem.Ryc0DY Currently known spells   Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - protection 1 clerical 0% 99% c - jumping 2 escape 62% 99%(end) VycY ------#######-....|#######|....|----|-#Xyc<6...@Yyc@.Yyc@.Zyc˓S Currently known spells   Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - protection 1 clerical 0% 99% c - jumping 2 escape 62% 99%(end) ]yc! ------#######-....|#######|....|----|-#^yc.....................@#^ycu.............................@_yc............................@#_yc @......................................`yct c.@....................`ycuU#@.....ayc@9##..............@.............##.....................................aycU [#+@####That door is closed.byc  What type of object do you want an inventory of?  a - Coins ('$') b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Spellbooks ('+') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Gems ('*')(end) cyc(5+----...|...|--|-####---------........|........|........|........| Spellbooks ('+') l - + a blessed plain spellbook m - + a blessed plain spellbook n - + an uncursed plain spellbook(end) eyca DgycIn what direction? gycSgycwThe door opens.|.|...|..$.------gyc^|---|.....|.....!.|@#-hycg---..|.|.||@-hycw@.hycw)You see here 9 gold pieces.hyc hyc _7519(19) Pw:18(18) AC:7 Exp:2$ - 9 gold pieces.iyc{/@.iyc}$@.iyc .@iyc /You see here a dark green potion.jycjyc{ &v - a dark green potion.kyc =What do you want to drink? [fghtv or ?*] lycTlycv19(19) Pw:18(18) AC:7 Exp:2Gee! All of a sudden, you can't see yourself..myc'M^A gush of water hits your left arm!mycQ4Your quarterstaff is not affected.oyc0Unknown command ' '.pycpyc qycryc} sycsyccsyctyctyc !tycotyc tycsuycK0F....uyc y...............uycVj ...................................................................vycg ..vyc, vyc[wyc>wyc= xyc[@....................You are no longer invisible.xyc.@.............................xyc ##@....................xycr S.......@#####yycDl9.@|yyc-( @.yyc @..zycd#@.zyc@.zyc_ C@##-...zyc]p =@#######.zyc&B .###@####{ycB :@....#|yc޿,#@######|yc/ `@##|ycCOWith great effort you move the boulder.`@#|ycw (`@#|yc.`@#}yc)`@##}ycW6You try to move the boulder, but in vain.}ycECYou try to move the boulder, but in vain.}yc CYou try to move the boulder, but in vain.~yc;#@###~yca#@#############yc4@##ycY #@yc> #@ycy#@yc6#@yc}#@yc.2#@yco +#@#yc In what direction? yc!OycfO7The door opens.-.yc[#@......yc|@-......yc #............:.@............yc.............#........@.....yc^..#@....yc'&@.yc.@yc  -.-------|.....!.||.......||%...@..|---------yc Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:3 $:75 HP:19(19) Pw:18(18) AC:7  Exp:2yc# yc $@<yc^$@.yc;.@yc;+You see here a greasy potion.yc2yc.2"w - a greasy potion.ycy ,.@ycw.@yc;w#You hear a door open.ycyc/What do you want to drink? [fghtw or ?*] yco1n*$$$($$!)%%@%$$yc1Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:3 $:75 HP:19(19) Pw:18(18) AC:7  Exp:2You detect the presence of objects.--More--yc$@jEgil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:3 $:75 HP:19(19) Pw:18(18) AC:7  Exp:2*$$$($$!-.-------)|.......||.......|%|%..@<..|---------%$$yc@.ycH@.ycN@.yc*You see here 2 tripe rations.ycn yc~ !x - 2 tripe rations.yc-@.yc #@.ycsa##@.......ycy@..........yc---........@####.....yc---|.||....|-@-#yc @|@--.-yc.@yc+You see here a pair of lenses.yc{  yc "y - a pair of lenses.yc% -@.ycLb.@#ycK..@#.yc .......###...#@Z........|.....|--ycDfYou destroy the kobold zombie!19(19) Pw:18(18) AC:7 Exp:2#yc:H q#@##....yc ~#-----@......yc۳b-#@|.......--ycR.@||>--yc<.@d.ycy0 2.@The fox misses.yc ycYou hit the fox.ycTThe fox bites!18(19) Pw:18(18) AC:7 Exp:2yc ycԞ You miss the fox.yc The fox bites!17(19) Pw:18(18) AC:7 Exp:2 18(19) Pw:18(18) AC:7 Exp:2yc yc8You miss the fox.ycjTThe fox bites!15(19) Pw:18(18) AC:7 Exp:2ycTThe fox bites!12(19) Pw:18(18) AC:7 Exp:2yc^o yc}o\You kill the fox!12(19) Pw:18(18) AC:7 Exp:2.ycC *.@ycC 1....@yc5J...@yc n @.|.....@.yc`z-There is a staircase down here.yc* yc1 y|.-|@.|..yc1 Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Gnomish Mines:4 $:75 HP:12(19) Pw:18(18) AC:7  Exp:2yc3 ycHu|.|@<..yc w|.|@..)ycyctYou are hit by a dagger..)11(19) Pw:18(18) AC:7 Exp:2ycd@yc{ ycR{ z - a dagger.yc 12(19) Pw:18(18) AC:7 Exp:2..@.yc~G..@..ycb ------*$$|....||.....###$|....|#$$---.--###------##.......|####|....|....!..-.-------|.....)|.......||@...||.......|------%|....<..|---------%$$ycw Egil the Evoker St:7 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:3 $:75 HP:12(19) Pw:18(18) AC:7  Exp:2yc^ ycIj......>.@yc.@yc<...@.ycN I@....yc?##@.yc% K#.@#.ycAC@#...#......yc13(19) Pw:18(18) AC:7 Exp:2##@+........That door is closed.ycw &In what direction? ycycThe door resists!yc@+ &In what direction? ycFuThe door opens.-------......|........|yc!w-#@.|.............|...+-----yc\, o-@.|.|.|.>---yc*F.@.-yclE...@yc^1.@...yc 5....@yc[14(19) Pw:18(18) AC:7 Exp:2.@ycY.@ycYTYou see here an egg.You hear water falling on coins.ycW,yck,A - an egg.yc'/@.yc $@.ycc 1@...yc (.@.yc(.@.yc+You see here a magenta potion.ycc# yc# "B - a magenta potion.ychA>.@.ycJS X.@#.#.yc%I15(19) Pw:18(18) AC:7 Exp:2.....@#..#......yc .....####@...#....yc #F@...##......#...yc8JaYou kill the lichen!15(19) Pw:18(18) AC:7 Exp:2#ycDn|#.@#....|#----yc#@+###...That door is closed.ycWS.That door is closed.yc yc$#@ycl B#..@...#yc)F16(19) Pw:18(18) AC:7 Exp:2----...|.#@-yc*-.@yc.@yc .@yc#@.yc ).@##yc d..@.You feel strong!yc n8 16(19) Pw:18(18) AC:7 Exp:2You must have been exercising.yc......#..##@##yc317(19) Pw:18(18) AC:7 Exp:2###########@+That door is closed.ycӛ'In what direction? yc=yc[The door resists!yc)'In what direction? yc yc ,The door opens.-yc| 'In what direction? ycd0This door is already open.yc<8F|.#@.--yc!rH.-@.-yc18(19) Pw:18(18) AC:7 Exp:2............@.-----yc_h.........|........@|-------ycQ 19(19) Pw:18(18) AC:7 Exp:2---.@|..|....yc^`----.@.........yc>^--.@.......ycof.{..@....yc,You see here a throwing spear.yc< .......@...)........yc m|.....@..........ycr W---@....yc[ ]--..@....ycD0 ^-.....@.......ycI &There is a fountain here.ycO.@{..yc@.@...yc M.@....ycB M.@....yc>M.@....yc=>@...ycS /.@..yc X.@...ycX.@...yc?.#@..yc ?..@..ycM>@...yc H.....@.......ycs B..@..ycI(Drink from the fountain? [yn] (n) yc{Q yycQaWater gushes forth from the overflowing fountain!}}ycQ'The fountain dries up!yc4=.@...yc6W....@..}yce F..@...yco...@....yc e.}@....yc9}..@....You fall into the water!ycajYou sink like a rock.You try to crawl out of the water.--More--ycyPheew! That was close....@}...yc What type of object do you want an inventory of?  a - Coins ('$') b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Spellbooks ('+') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') k - Gems ('*')(end) ycL+$$$------------...........|...}.}.....|}..........|.....}.....|------------ Scrolls ('?') i - ? a blessed unlabeled scroll j - ? an uncursed scroll of enchant armor k - ? an uncursed unlabeled scroll r - ? an unlabeled scroll(end) ycd f$yc'Y...@.yc_:@.@..ycU I.@-.ycm@#ycn*#@##yc@#ycm----|...|....#|....|#....@#####|....||....-----ycSZ--.|@.|-yc{*You see here a lembas wafer.yc yc !C - a lembas wafer.ycn<1.@.ycH@.yc^L @.yc 9.#@.yc#.......#@.....yc....#@#######....yc=b#@#######....yc}...........@..........##.....#...#.yc.......#.........@.........yco..................@###..yce......@#.yc * .........................###@...yc .......@.........#.........ycW h....#@.......yc+4-@.ycNS......@.....yc}.....@........yc....#@......ycF5Pick an object.ycuK@ a human or elf (human wizard called Egil)ycT yc0m....@#......yc t....@#........ycB 8@...yc]B )@..ycv?@.....yct. #@.yc1I F##@..yc@.............yc @#....................ycJ;#yc#@##........ycm)@#######yc ###@ycF #######@.........................ycԗ #@............yc'..@ycv.@yc 1.@...yc 5....@yc?.@ycM:.@ycY @.ycP @.yc-----------|........||.......@|#........||......[.||........|----------yc<Egil the Evoker St:8 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:4 $:75 HP:19(19) Pw:18(18) AC:7  Exp:2ycxyc%3<@...yc$4...@yc73You see here a studded leather armor.ycOE@..[yc0b3@..yc6>@......yclT$@.yco #@.yc).@ycy+ycj.@ycQ$@.ycw #@.ycPIn what direction? ycyc)The door opens.-zcW?Specify unknown object by cursor? [ynq] (q) zcU pyPlease move the cursor to an unknown object.(For instructions type a ?)zcI zczcNzc zczcٔ zc x# iron bars or a tree or a corridor or a lit corridor or a sink or a cloud (iron bars)--More--zc%Pick an object.zc_Done.zcrm##@.#..zc @-#..............zc #........##......##........|...#@##.......+#......zcT.......############@##zc')@##### zc"+ zcIIn what direction?  zc] zceThe door opens.---|=.|...----- zc}.UB>|@#- zc׈q.-B@-The giant bat just misses! zc/%@. zc/WThe giant bat bites!16(19) Pw:18(18) AC:7 Exp:2 zc/[The giant bat bites!14(19) Pw:18(18) AC:7 Exp:2 zc6 zcM$You hit the giant bat. zc[The giant bat bites!11(19) Pw:18(18) AC:7 Exp:2 zcZThe giant bat bites!8(19) Pw:18(18) AC:7 Exp:2 zcL  zcL %You miss the giant bat. zcL ZThe giant bat bites!5(19) Pw:18(18) AC:7 Exp:2 zcL &The giant bat bites! zcL C0(19) Pw:18(18) AC:7 Exp:2--More--zc_You die...zc-0(19) Pw:18(18) AC:7 Exp:2zc--More--zcPGDo you want your possessions identified? [ynq] (n) zc y Coins  $ - $ 75 gold pieces  Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  z - ) an uncursed rusty +0 dagger  Armor  b - [ an uncursed +0 cloak of protection (being worn)  o - [ an uncursed +0 dunce cap  Comestibles  p - % an uncursed lichen corpse  x - % 2 uncursed tripe rations  A - % an uncursed egg  C - % an uncursed lembas wafer  Scrolls  i - ? a blessed scroll of blank paper  j - ? an uncursed scroll of enchant armor  k - ? an uncursed scroll of blank paper  r - ? an uncursed scroll of blank paper  Spellbooks  l - + a blessed spellbook of blank paper  m - + a blessed spellbook ozc #f blank paper (1 of 2)zc) ' n - + an uncursed spellbook of blank paper  Potions  f - ! an uncursed potion of water  g - ! an uncursed diluted potion of blindness  h - ! an uncursed potion of water  t - ! an uncursed potion of sickness  B - ! a cursed diluted potion of monster detection  Rings  d - = a blessed +1 ring of increase damage  e - = an uncursed ring of cold resistance  Wands  c - / an uncursed wand of striking (0:6)  Tools  y - ( an uncursed pair of lenses  Gems  u - * an uncursed worthless piece of green glass (2 of 2)zc !#----------#-........|###|.......<|###........||....#####|......[.|+#|........|###----------#---.-###|=.B|#|.@.-########-----zcܐ Egil the Evoker St:8 Dx:14 Co:18 In:18 Wi:8 Ch:10 Neutral Dungeons of Doom:4 $:75 HP:0(19) Pw:18(18) AC:7  Exp:2Do you want to see your attributes? [ynq] (n) zcy Final Attributes:  You were aligned. You were protected. You were lucky. You are dead.--More--zcDo you want an account of creatures vanquished? [ynq] (n) zc y Vanquished creatures:  2 jackals 2 foxes 6 grid bugs 5 lichens a kobold zombie a newt  17 creatures vanquished.--More--zcDo you want to see your conduct? [ynq] (n) zcp'Gy Voluntary challenges:  You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth.--More-- zce zc] ----------  / \  / REST \  / IN \  / PEACE \  / \  | Egil |  | 75 Au |  | killed by a |  | giant bat |  | |  | |  | 2023 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Egil the Wizard... You died in The Dungeons of Doom on dungeon level 4 with 354 points, --More--"zcCand 75 pieces of gold, after 833 moves. You were level 2 with a maximum of 19 hit points when you died. --More--#zcڪ  #zc! #zczYou reached the 41st place on the top 2000 list. No Points Name Hp [max] 1 1825759 stonewall-Pri-Hum-Fem-Law died in Gehennom on level #zcz 48. Killed by the Wizard of Yendor. - [244] 2 1535633 stonewall-Mon-Hum-Fem-Neu died on the Astral Plane. Killed by a cursed amulet of life saving (with the Amulet). - [252] 3 1503579 lurchy-Wiz-Elf-Mal-Cha died in Vlad's Tower on level 39 [max 42]. Killed by Vlad the Impaler. - [60] #zcz' 39 480 featheta-Arc-Gno-Fem-Neu escaped the dungeon [max level 4]. 17 [17] 40 468 lurchy-Wiz-Elf-Mal-Cha died in The Gnomish Mines on level 3. Killed by a gnome lord. - [26] #zcz 41 354 Egil-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on   level 4. Killed by a giant bat. - [19] #zc{* 42 162 RubberRat-Hea-Dwa-Fem-Neu quit in The Dungeons of Doom on level 2. 15 [15] 43 161 lurchy-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a sewer rat. - [13]