c+ Player: Egil Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-17.16:51:59.ttyrec Time: (1671295919) Sat Dec 17 16:51:59 2022 cThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net cWShall I pick a character's race, role, gender and alignment for you? [ynq] c17.nChoosing Character's Role Pick a role for your character   a - an Archeologist  b - a Barbarian  c - a Caveman/Cavewoman  f - a Flame Mage  h - a Healer  i - an Ice Mage  k - a Knight  m - a Monk  n - a Necromancer  p - a Priest/Priestess  r - a Rogue  R - a Ranger  s - a Samurai  t - a Tourist  u - an Undead Slayer  v - a Valkyrie  w - a Wizard  y - a Yeoman  * - Random (1 of 2)c. A +Choosing Race Pick the race of your Wizard  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human o - orc v - vampire * - Random q - Quit(end) c-T O+Choosing Gender Pick the gender of your human Wizard  m - male f - female * - Random q - Quit(end) c +Choosing Alignment Pick the alignment of your male human Wizard  n - neutral c - chaotic * - Random q - Quit(end) cX+c-----..@.||.f.|-.---c(Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:5 Xp:1/0 T:1  It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely wc4 ith Thoth!--More--cYdU-----..@.||.f.|-.---ceYHello Egil, welcome to SlashEM! You are a neutral male human Wizard.ce>There is a staircase up here.--More--ct(You see here 3 gold pieces.c cE3 gold pieces.3 32c Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false] (1 of 4)cf +c;+c1t  a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [false]  r - showweight [false]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4)c`+ck+c5 a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4)cCQ msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4)cI VEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:3 Dlvl:1 $:3 HP:12(12) Pw:6(6) AC:5 Xp:1/0 Wt:340/675 T:2 -----..@.||.f.|-.---c?c?qYou displaced your kitten.3<@fcu- Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - a blessed scroll of earth {5}  j - an uncursed scroll of identify {5}  k - a blessed scroll of light {5}  Spellbooks  l - a blessed spellbook of force bolt (0:3) {50}  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of knock (0:4) {50}  o - a blessed spellbook of insulate (0:2) {50}  Potions  f - an uncursed potion of confusion {20}  g - an uncursed potion of water {20}  h - an uncursed potion of see invisible {20}  Rings  d - an uncursed ring of polymorph {3}  e - an uncursed mood ring {3}  Wands (1 of 2)c\6y c - a wand of healing (0:10) {7}  Tools  p - an uncursed blindfold {2} (2 of 2)cIEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:3 Dlvl:1 $:3 HP:12(12) Pw:6(6) AC:5 Xp:1/0 Wt:340/675 T:3 -----..<.||.@f|-.---cG y4f..@##cT,..####@#.......-----cU7 11 ####-@-....|......|+......||....|----c2---.---..@.|c F3.@cOF4.@c;0 ?5@.c?6@.co?7@.c80That door is closed.c@ 4In what direction? [hykulnjb><] ccAThe door opens.8-c0 p9#@.#ctNZ20@-#c\mc]3f###@##c3 1Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:3 Dlvl:1 $:3 HP:12(12) Pw:6(6) AC:5 Xp:1/0 Wt:340/675 T:24  7-----..<.||...|-.---#######----.----........||.......|---+--#-.......||...$..###|.......|.......|#---------|......@#####--------c&5  8.-|@.c-\K 9@.cb/@.cFYou see here 58 gold pieces {1}.30c(O cO ]58 gold pieces.61 611 1c Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true] (1 of 4)c0  a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [true]  r - showweight [true]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4) cE5 a - sparkle [true]  b - standout [false]  c - time [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4) cb + cM)Q msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4) c)X Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:61 Dlvl:1 $:61 HP:12(12) Pw:6(6) AC:5 Xp:1/0 Wt:341/675-----..<.||...|-.---#######----.----........||.......|-.--+---#-.......||...@..|###|.......|.......|#---------|.......#####-------- c "Unknown command ' '.c34In what direction? [hykulnjb><] cy#c#2The door opens.|c Q#@.c|.##@##|cT3----..|..|.|.|.|.|.##k@###.c0Z~You just miss the kobold.The kobold thrusts his crude spear.The kobold hits!cDZ][7 pts.]5(12) Pw:6(6) AC:5 Xp:1/0 Wt:341/675cgcgwYou kill the kobold!85 6)fcj.###@#cq Things that are here: 3 crude spears {90} a crude dagger {10}--More--c" ef#cqP Pick up what?  Weapons a - 3 crude spears {90} b - a crude dagger {10}(end) caONc3 Pick up what?  Weapons a - 3 crude spears {90} b - a crude dagger {10}(end) c֌ +cNc/Zq - a crude dagger {10}.#fc6 .###@f#cU|--..... |-------- |/...........>.@ ||#f)c%*65-|.|..|..|........-@-f#c+|..@---.#c ,@.cU F@.A trap door opens up under you!cR--More--cME-------------|...........|+...........||...........|............||.....{..@..|------------cMEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:135 Dlvl:2 $:61 HP:6(12) Pw:6(6) AC:5 Xp:1/6 Wt:351/675cOc !@.c$!@.c .@.cA]p##@.......c7#######.##@#c#####@+That door is closed.c* 4In what direction? [hykulnjb><] c-c-The door opens.|%).$.`?-----ct #-@-|..||.|| ceao-|-@You see here a tin {10}. caBA cloud of gas puts you to sleep!8 ca&You wake up. c  c r - a tin {10}."ci9^@"c|.You see here 49 gold pieces {0}."c5"cpq49 gold pieces.84 10 HP:8(12) Pw:6(6) AC:5 Xp:1/6 Wt:361/675#cQ Cx@.#c[!@.#c[>You see here 10 darts {10}.|#c[_The grid bug suddenly falls asleep!xx$cT= $cf= 5s - 10 darts {10}.|'cu'cgYou kill the grid bug!8 77^(c Y5.@(cYGYou see here a statue of a lichen.9)c2!`@)cD>You see here a scroll labeled FOOBIE BLETCH {5}.*c!*cI5t - a scroll labeled FOOBIE BLETCH {5}.+cHw x Currently known spells   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0%(end) ,c7 -------------|...........|+...........||...........|............||.....{.....|--.-----------cj#v Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0%(end) -cWG+-------------|...........|+...........||...........|............||.....{.....|--.----------16In what direction? [hykulnjb><] -c3 *x*.cz3.@..c3You see here 21 rocks.|The grid bug suddenly falls asleep!x0c 1c-@*1c _You kill the grid bug!92 8^2cɝ-.@2cݝS#.@#2c^g .@3c+10(12) Pw:1(6) AC:5 Xp:1/8 Wt:376/675@######3ca3###@#b##5cF@b#6c& *#@7cA*#@8cr$You miss the acid blob.8c0#@8cIR ;#.@9c-----...@ Things that are here: a dagger {10} a leather armor {150} a large box--More--c+?c+@cqau - a dagger {10}.@ca,v - a leather armor {150}.Ac # BclootBc3BThere is a large box here, loot it? [ynq] (q) BcY yBcY 1You carefully open the large box...--More--Cc;- Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) DcB+---..|..|..|..| Take out what type of objects?  a - All types b - Potions c - Gems A - Auto-select every item X - Items of unknown B/C/U status(end) Dc +Dc-  Take out what?  Potions a - a black potion {20} Gems b - 2 yellowish brown gems {2}(end) Ec-++Ec) XEcz) Ww - a black potion {20}.x - 2 yellowish brown gems {2}.Gc{.@(Gc.You see here 18 gold pieces {0}.Gc|Gc|K18 gold pieces.62 28558Hcs-.@Hc'You see here a large box.Hc]You have a little trouble lifting y - a large box.--More--IcoYour movements are slowed slightly because of your load.90 BurdenedIc S.@.JcH!@.Jc!@.Jc '.@Lc) /@.Mc:?5@.Mcp Gb@.Nc/@.Oc3@#Oc)%@#Pc<@######Qc,@.Qc6,@.Rc}!@.Rc,@.Rc ,@.Rc6&In what direction? [hykulnjb><] ScScThe door resists!Tc3In what direction? [hykulnjb><] Tc Tc)The door opens.-Uc0KD6@.Uc!@-Ucg *#@UcI *#@Vc9(@##Vcp######@Wc-@|Wc 1@#Xcm--+.|.|.<|.{...#@###Xc------...$.|.....|....|....|...-@-##Ycs}+@.|--.---YcXU,@.Ycv ,@.Zc? .@.\c-What do you want to drop? [$a-y or ?*] ]c{ You drop a large box.Your movements are now unencumbered.55^c$5@(^c$-You see here 43 gold pieces {0}.^cy ^cy I43 gold pieces.305 719_c -@.`c9&.@`c_&You see here a large box.ac[You have a little trouble lifting y - a large box.--More--bc?nnYour movements are slowed slightly because of your load.90 Burdenedcc# ccCnamecc4 8Name an individual object? [ynq] (q) dc7yWhat do you want to name? [a-y or ?*] dc 6What do you want to name this large box? eca Sfcwz1fc gcm-What do you want to drop? [$a-y or ?*] gc6) 2You drop a large box named S1.gcK) XYour movements are now unencumbered.55hc # iclooticzJThere is a large box named S1 here, loot it? [ynq] (q) icTEyYou carefully open the large box named S1...--More--jc The large box named S1 is empty. Do what?  i - Put something into the large box named S1(end) jc\"0+---------........|........| Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands k - Tools l - Gems B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) jc3 +jcR Put in what?   Coins  z - 171 gold pieces {2}  Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  q - a crude dagger {10}  s - 10 darts {10}  u - a dagger {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  v - a leather armor {150}  Comestibles  r - a tin {10}  Scrolls  i - a blessed scroll of earth {5}  j - an uncursed scroll of identify {5}  k - a blessed scroll of light {5}  t - a scroll labeled FOOBIE BLETCH {5}  Spellbooks  l - a blessed spellbook of force bolt (0:3) {50} (1 of 2)pc[+rce+sc+sct  +tcg~ -uc  +vc.  +wc2H  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of knock (0:4) {50}  o - a blessed spellbook of insulate (0:2) {50}  Potions  f - an uncursed potion of confusion {20}  g - an uncursed potion of water {20}  h - an uncursed potion of see invisible {20}  w - a black potion {20}  Rings  d - an uncursed ring of polymorph {3}  e - an uncursed mood ring {3}  Wands  c - a wand of healing (0:10) {7}  Tools  p - an uncursed blindfold {2}  Gems  x - 2 yellowish brown gems {2} (2 of 2)yc\ +yc+zc +|cT<+~c +ce+cAh+cT +c'---------------------|...........|+......|#-...........||...@..|###|...........||.<....|#####............||.{....|##|.....{.....|+......|##--.-------------.----##################--|--##|.,'9m^.|####|....########|.*.|-.-----.------|.......||.......|---------Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:305 Dlvl:2 $:171 HP:12(12) Pw:6(6) AC:5 Xp:1/21 Wt:554/675You put a blessed scroll of earth {5} into the large box named S1.--More--cl{You put an uncursed scroll of identify {5} into the large box named S1.49--More--cuYou put a blessed scroll of light {5} into the large box named S1.4--More--c{You put a scroll labeled FOOBIE BLETCH {5} into the large box named S1.39--More--c You put a blessed spellbook of force bolt (0:3) {50} into the large box named S1.48--More--c You put a blessed spellbook of resist sleep (0:4) {50} into the large box named S1.3--More--caYou put a blessed spellbook of knock (0:4) {50} into the large box named S1.38--More--cLYou put a blessed spellbook of insulate (0:2) {50} into the large box named S1.3--More--c~ |You put an uncursed potion of confusion {20} into the large box named S1.1--More--c yYou put an uncursed potion of water {20} into the large box named S1.29--More--cfYou put an uncursed potion of see invisible {20} into the large box named S1.7--More--cOyYou put an uncursed ring of polymorph {3} into the large box named S1.6--More--cbYou put an uncursed mood ring {3} into the large box named S1.3c$.Unknown command ' '.cM 7@(c!@.cw!@.cf!That door is closed.c 3In what direction? [hykulnjb><] c<ctThe door opens.-|..........-.....----cڜW#@.#c> #@#####-######..--c_ #@##############..--c ----------.............#@#########..--c-|.|.......|..+......#w@c>T.|@#|c- -|w.@--cB@..cף g@......@.c 3You see here a stylish spellbook {50}.cxP cP *A - a stylish spellbook {50}.c׬ K.w@cEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:305 Dlvl:2 $:171 HP:12(12) Pw:6(6) AC:5 Xp:1/21 Wt:323/675------------|...@......|-------------|...........#--------|...........||..........|##################-......|#-...........||..........-##################|...(..|###|...........|...........||.<....|#####............|---.--------|.{....|##|.....{.....c|+......|##--.-------------.----##################--|--##|.^.|####|....########|.*.|-.-----.------|.......||.......|c7&.@cG&.@c?&.@c8 #.....@c ..@cF3-####@cF%#@wccUYou kill the larva!37 9#cw(2#@wc9 You miss the larva.c3MYou hit the larva.The larva bites!cL0[2 pts.]0cS,You hit the larva.cui ci VYou kill the larva!69 37%c 0#@c /You see here a larva corpse {150}.c'x Currently known spells   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0%(end) c-------------|...........|-...........||...........|............|c2@%c'#####@c$E1#####@c ,-.@c "....@c &.@cf)&.@cR !@.c'} ?@.bc2@<cc&.@c------------|.....|..<.||.....||...||.....|-.---|.....|##|...^.|#|.....|# |----------.---.-# |/...........@.#### ||.......|####|.......+##)----.-------------####........|##|.......|38;5;7m-.--|---#-.......||......|###|.......|.......|#---------|.......#####Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:11(12) Pw:6(6) AC:5 Xp:1/37 Wt:323/675c׶cW2@..>c:+@...clYou hear some noises in the distance..-##@.#c q###@##.ci ---- |... |... |.... ...{|@#### ....| -----c{}--.||@.-cX !@.c< !@.cJ!@.c0K-You see here a jeweled wand {7}.c c$B - a jeweled wand {7}.cx6@.cb@,@.c,@.cC ..@c[ M..@##c{-#######@#.c####@#c D.f.@c uYou hear the splashing of a naiad..f..@c K.....@fcu Q@>.fcj@..f.c,._.@.fcQ  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Spellbooks e - Potions f - Wands g - Tools h - Gems(end) cl+-----..<.||...|-.---###### Wands c - a wand of healing (0:10) {7} B - a jeweled wand {7}(end) c*:c 5What do you want to drop? [$a-cp-su-xAB or ?*] c<2cv2^You drop a jeweled wand {7}.f..cn 7@f.c4 Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Spellbooks g - Potions h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) cr +cWE What would you like to drop?  Spellbooks A - a stylish spellbook {50}(end) cLk+c< Dc| }You drop a stylish spellbook {50}..f/c!+@c*SYou see here a jeweled wand {7}..fcQcQgB - a jeweled wand {7}.+.fc,? .@.cT? _You see here a stylish spellbook {50}..fccaA - a stylish spellbook {50}.f..c 8What do you want to read? [A or ?*] cAThe words on the page seem to glow faintly.cYou begin to memorize the runes..........f...--More--cw:The kitten is almost hit by a poisoned dart {1}!The kitten picks up a poisoned dart {1}.^.f--More--cA vThe kitten drops a poisoned dart {1}.:)fc gYou stop studying.30.fc5.@c׹_You see here a poisoned dart {1}.f.c; c; zD - a poisoned dart {1}....f:c[.@The kitten just misses the newt.c |..@:The kitten bites the newt.c( TThe newt is killed!.fc0 5The kitten eats a newt corpse {10}.cP8What do you want to read? [A or ?*] c c You continue your efforts to memorize the spell..........f.....You have keen knowledge of the spell.--More--cbFsYou add the "identify" spell to your repertoire.f.c# Currently known spells   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c=^3-----..<.||...|-.---####cLe \>.@.ck -@.c.@c.@cI >#>@fc  Currently known spells   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) cqr3-----..<.||...|-.---####c< cw uYou displaced your kitten..@##cbW>#@#can@##.cN#@.c6\#.@.c#>.#######@##c######@####f##The kitten picks up a lichen corpse {20}.f##cEV@f#c=#@#c##f##@0+c4The kitten drops a lichen corpse {20}.cWith great effort you move the boulder.%f#@0#c,U#@#c,eYou see here a lichen corpse {20}.#fc. cb UE - a lichen corpse {20}.##c- EYou try to move the boulder, but in vain.chQ#f@c Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true] (1 of 4)c a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [true]  r - showweight [true]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4)c6 a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4)c7 Q msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4)cEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6) AC:5 Xp:1/37 Wt:351/675------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....0m######.......>.###################### |....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.......c######cK Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true] (1 of 4)c' a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [true]  r - showweight [true]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4)cs6 a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4)cq{Q msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4)c+c ------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....######.......>.###################### [13;c8 3H|....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.......#####Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6)cD 8 AC:5 Xp:1/37 Wt:351/675Set boulder to what? c©' cy cMBadoption - boulder symbol ''' conflicts with a monster symbol.--More-- cEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6) AC:5 Xp:1/37 Wt:351/675------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |..... cŚ[38;5;0m######.......>.###################### |....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.... cњ#...#####c Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true] (1 of 4)c a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [true]  r - showweight [true]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4)c} 6 a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4)c Q msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4)c57 +c?Fu++++++++++++++c|---------------cͼ +cb ------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....######.......>.###################### [13;cb 3H|....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.......#####Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6)cb 8 AC:5 Xp:1/37 Wt:351/675Set boulder to what? cZ ,cdxGBad syntax: boulder:. Enter "?g" for help.$cXC  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true] (1 of 4)%c~  a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [true]  r - showweight [true]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4)&cM6 a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4)&cMQ msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4)(cS.++cF------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....######.......>.###################### [13;+cG3H|....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.......#####Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6)+c'G8 AC:5 Xp:1/37 Wt:351/675Set boulder to what? -c,.c0 0c GBad syntax: boulder:. Enter "?g" for help.7c Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 9c +-----..<.||...|-.---#######----.----........|Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] 9c BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sig9c (ht [FALSE] --More--;c9 lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character ;cc  [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE] --More--ccheckspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCO>cLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] --More-->c< Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. [21;>c)< K1HCompound options which can be set during the game are: --More--?cPboulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None) ?cq is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance --More--?cW level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  ?ct scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value --More--?cc  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the def?c zault symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters) --More--@c nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_t@c*opm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row) --More--@cL  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explo@ci sion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can --More--AcT still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Acn Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga. --More--Ac  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~]Ac  msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--Bctrace Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  defaBceult: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time --More--Bc<)  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--CcEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6) AC:5 Xp:1/37 Wt:351/675------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....cM0m######.......>.###################### |....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.......CcY#####Kc\H Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true] (1 of 4)Kc  a - lit_corridor [false]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_on_esc [true]  f - mon_polycontrol [false]  g - null [true]  h - perm_invent [false]  i - pickup_thrown [true]  j - prayconfirm [true]  k - pushweapon [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [true]  o - showrace [false]  p - showscore [true]  q - showdmg [true]  r - showweight [true]  s - silent [true]  t - sortpack [true]  u - sound [true] (2 of 4)Lc66 a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [Egil]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slashem-008/dumplog/%s.txt]  ghoulname [(none)]  horsename [(none)] (3 of 4)LcQ msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (4 of 4)McG/ +Oc~------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....######.......>.###################### c~3H|....|#|.......|#######f@0#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|.......#####Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6)Oc~8 AC:5 Xp:1/37 Wt:351/675Set boulder to what? Qc `Sc Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:369 Dlvl:1 $:171 HP:12(12) Pw:6(6) AC:5 Xp:1/37 Wt:351/675------------|.....|..<.||.....||...| ------|.....|-.--- |....||.....|## |....-####|...^.|# |....|########|.....|# |...{|###---------####-.---.-# |.....Sc0[38;5;0m######.......>.###################### |....|#|.......|#######f@`#### ------|^......++###)----.-------------####........|##|.......|-.--|---#-.......||......|###|.......|.......|#---------|....ScS#...#####Uc###@..#...$..[|....-----VcB7 ------#|....@|..||.Wc c@f+.|--Xc4E@..fXc< e.@.[fYcD'.@YcXfYou see here a pair of mud boots {15}..fZcV_@[f.[cޖMf..[cð 5.f[cMf.[\c>.f\c5t .@\cEt zYou see here a pair of mud boots {15}...f]c3h]cHhTF - a pair of mud boots {15}.f.^c`8What do you want to wear? [F or ?*] _c0466$.f.You finish your dressing maneuver.You walk very quietly.`c \@..f`c8P@.f.acUD!@.achDtYou see here 27 gold pieces {0}.f..ac b acb u27 gold pieces.96 98f.bc'.  Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} F - a +0 pair of elven boots (being worn) {15}(end) cc-----------.....|..<.|dcM..@f.dc fYou stop. Your kitten is in the way!.fec~@..f.ec &In what direction? [hykulnjb><] fc#fc#TThe door resists!f.fc 4In what direction? [hykulnjb><] gcSgcSbThe door resists!..fhcp4In what direction? [hykulnjb><] hc`hckThe door opens.|.ficiqr@.f..ickf@|f.ic>_@#..ic' 1@#jc\ +kc5(fkcA2..kcg &In what direction? [hykulnjb><] kc kc# The door opens.------...........|flc1---....|....|...|...|-@-#|.lcA .|.....@-----|-lch O@.flc.f@.f|mcr@f...mcM kf@.....nc nc hYou displaced your kitten.@.fncȅ f@...foc/^@..focY`@.#.f.The kitten looks less powerful!ocqCYou try to move the boulder, but in vain.oc;O CYou try to move the boulder, but in vain.pcc.#@f..^qc qc nYou displaced your kitten.#@##qc`8#@rc m.####@scs%@#sc_%@#sc%@#tc8YH#@##tc: +#@uc]&In what direction? [hykulnjb><] uc*$uc:$$You see no door there.uc 0Unknown command ' '.vcs2@#vc~ &In what direction? [hykulnjb><] vc vc *The door opens.-wcxc##@yc!}1@#yc 1@#zc%@#zcG 1@#zc 1@#|cg $f}c#}c$f~cHYou stop. Your kitten is in the way!#~cv#@.fc^`#f@.c@ 9>#@c##@c# %###@c8$ )#######@cf$ s###@d#The jackal bites!cp$ \[1 pts.]1#dccė{You kill the jackal!#400 8The jackal bites!c{[2 pts.]9(12) Pw:6(6) AC:4 Xp:1/38 Wt:36/675fcc3rYou kill the jackal!4 9##fc10(12) Pw:6(6) AC:4 Xp:1/39 Wt:36/675f@#cOH##@fcv Vf@##cF e#########@#####cF ####f@##cP1#@#####cQ####@####c!@.c9t!@.c 7#@#cOELf@#####cucuKYou displaced your kitten.@#c1@#cn/ 5@######c/ ########@c/ 2f@c+\@#f#cVf#@#c637#@fcbf@###c :#@fc; '@##cJ%@#c@fc'@##c+ ]With great effort you move the boulder.`@fc0e A`@##c ;@f#ci'@##cװ8@#######c$o#@########fc/C@###c`!@.c@>c? .@c~5#>@c !@.c6@>c6o@...The goblin throws a crude dagger!).).)c6hYou are almost hit by a crude dagger..)@c3 c!3 &G - a crude dagger {10}.c2 What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Spellbooks e - Potions f - Wands g - Tools h - Gems(end) cbK+-----#######..<.||...|-.---###### Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - a crude dagger {10} s - 10 darts {10} u - a dagger {10} D - a poisoned dart {1} G - a crude dagger {10}(end) c#-----###########..<.||...|-.---###cL9.o@.c!@.c!You hit the goblin.cDThe goblin misses.fc c /You kill the goblin!%c 28 6610(10) AC:4 Xp:2/45 Wt:37/675Welcome to experience level 2.f.c.@.coYou see here a goblin corpse {400}.f.>c{9What do you want to eat? [rE or ?*,] cy eat what?  Comestibles a - a goblin corpse {400}(end) c L+cƱ This goblin corpse tastes terrible!...f.)You are almost hit by a crude spear.c۱ --More--c5 NYou stop eating the goblin corpse..)cu j@.f.c9What do you want to eat? [rE or ?*,] c  eat what?  Comestibles a - a partly eaten goblin corpse {224}(end) c^+--.|.|cօYou resume your meal..f)You are almost hit by a crude spear.cRYou stop eating the goblin corpse..)cr@..fcDf.cZJ.f.cN ;f.cj +What do you want to eat? [rE or ?*,] c<  eat what?  Comestibles a - a partly eaten goblin corpse {136}(end) c^+--.|.|c0You resume your meal.kctYou stop eating the goblin corpse...fc9 cu You kill the large kobold!80 58).fcЮ 9What do you want to eat? [rE or ?*,] c#  eat what?  Comestibles a - a partly eaten goblin corpse {92}(end) c9[+-||ckgYou resume your meal....fcvYou finish eating the goblin corpse.f..ccSH - 2 crude spears {60}..fcmg@. There is a doorway here.  Things that are here: a crude spear {30} a crude dagger {10}--More--c*.f.cƵ  Pick up what?  Weapons a - a crude spear {30} b - a crude dagger {10}(end) c++c#sH - a crude spear {90}.c6_q - a crude dagger {20}..fc$k.@f..cOAf@.cՇ#...@c.@c.@c& .@cl.@c!>@c !@.c @>.@cijf@..c6..fc7x6.fcb W..fYou hear bubbling water.cM>.fc~ ------------|..........|-------------|...........#--------|...........||..........|##################-......|#-...........||..........-#######%##########|f..(..|###|...........|...........||.@....|#####............|---.--------|.{....|##|.....{.....|+......|##--.----------c~ 8[12;45H---b----##################--|--##|.^.|####|....########|.*.|-.-----.------|.......||.......|Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:480 Dlvl:2 $:198 HP:16(16) Pw:10(10) AC:4 Xp:2/58 Wt:476/675c J..fc!Unknown command ' '.cv` f.<@b.c.@.c\You see here a large box named S1...fcH # c&lootc/JThere is a large box named S1 here, loot it? [ynq] (q) c, yc, :You carefully open the large box named S1...--More--c  Do what?  o - Take something out of the large box named S1 i - Put something into the large box named S1 b - Both of the above(end) cN!+------------...........|...........| Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Spellbooks g - Potions h - Wands i - Tools j - Gems B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c'+c+c K Put in what?  Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - 2 crude daggers {20} s - 10 darts {10} u - a dagger {10} D - a poisoned dart {1} G - a crude dagger {10} H - 3 crude spears {90} Spellbooks A - a spellbook of identify {50}(end) cen +cV+c%+cJ-------------|...........|#-...........|###|...........|###............|#|.....{.....|#--.----------##########cy5You put a poisoned dart {1} into the large box named S1.--More--clYou put 3 crude spears {90} into the large box named S1.38--More--c~You put a spellbook of identify {50} into the large box named S1.3.fcX]@(..fcp @.f.b.c7What do you want to drop? [$a-cp-su-xBE-G or ?*] c! c! $You drop a dagger {10}.c " 0The kitten bites the acid blob.c" 6The kitten just misses the acid blob.c\6@)c-The kitten misses the acid blob.ck 9The kitten bites the acid blob.c 0The kitten bites the acid blob.cuJ cJYThe kitten misses the acid blob.b{c*N?The kitten just misses the acid blob.c;N0The kitten bites the acid blob.c3 c\ 2The kitten just misses the acid blob.cs1:The kitten misses the acid blob.c11The kitten misses the acid blob.cTv cgv^The kitten just misses the acid blob.b<cB cV^The kitten misses the acid blob.The kitten misses the acid blob.c 9The kitten bites the acid blob.c IThe acid blob is killed!)--More--ci <The kitten is splashed by the acid blob's acid!cy Qf.{cJ>f<c A.)fc&.@c VYou see here a dagger {10}.f.cx c Lu - a dagger {10}...fcb>What do you want to wield? [- aqsuG or ?*] cc_u - a dagger (weapon in hand) {10}..fc}`@..fch@..fce n@.f..cMm@###f...(cZF@####-c\;You miss the lichen.fc1 c1VYou miss the lichen.#fc< c< TYou just miss the lichen.f#c s.You miss the lichen.csPThe lichen misses.The kitten bites the lichen.cMsZThe lichen is killed!f#cfM cwMzYou stop. Your kitten is in the way!#You hear the chime of a cash register.c df@###c$Cc4CdYou displaced your kitten.@##c<] c' c' The door opens.---- |=== |=====# |**=*=B- |*"=== ------c ?What do you want to wield? [- aqsuG or ?*] czca - a blessed +1 quarterstaff (weapon in hands) {40}.Bf=.c1}---=".@|@#.|-co}"Hello, Egil! Welcome to Havic's jewelers!"B=f#c-".|B#@--cwk ,You do not owe Havic anything.--More--c7=Do you wish to try our other services? [yn] (n) cy Services Available:  i - Identify u - Uncurse c - Charge(end) c=BThe bat bites!c0[3 pts.]3c c9 VYou kill the bat!504 64%cW#.@#c8.-@cB@@#c@"Hello, Egil! Welcome again to Havic's jewelers!"cMR -@-ct@. Things that are here: a bat corpse {20} an iron ring {3}--More--c4G p4.@cWQ%@@. c*2.@ cA.@@= c .@ cC=@-@ cv 1@# caP@#. c= 3@# cf.@f#c6 J5f.cJQ..cr X.f#@cϿU.@..cm z###@@c<K#@.@c %@#c @"Hello, Egil! Welcome again to Havic's jewelers!"cӦ-@-c5?@@=.cΛo6@%.@c !@.c 3You see here an octagonal amulet {20}.c-@"c%bYou see here a ring of polymorph {3}..@c3=@c˂*You see here a ruby ring {3}.cȃ What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Potions e - Wands f - Tools g - Gems(end) c------------...........|...........|...........|...........|.....{.....|-.----------c  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Potions e - Wands f - Tools g - Gems(end) c]------------...........|...........|...........|...........|.....{.....|-.----------cMW&=@cW[You see here an emerald ring {3}.@=cOtH=@@c )@.c5,@.cP .@ c Z@=.-@ c\Z%@@#!cߔw#@f#.!cotL@f#"c#"cx ^##@f$c#$c)f%cq H#@@%c o#f-@@&c%@#&ck"Hello, Egil! Welcome again to Havic's jewelers!"f.&c4The kitten eats a bat corpse {20}.(c )cY_The kitten picks up an iron ring {3}...f)cp <.f+c3The kitten picks up an iron ring {3}.,c F-@.-cU@#f.cd@#=..cQ l#@##/cNB@.f/c /c jYou displaced your kitten.f#@0c ####@@2c2f@2c%@#2cќs"Hello, Egil! Welcome again to Havic's jewelers!"#f5c5cRYou displaced your kitten.f@5cMThe kitten drops an iron ring {3}..=6cM@#f"Hello, Egil! Welcome again to Havic's jewelers!"There is an open door here.--More--7cm<ZYou see here an iron ring {3}.f.7c=M 7clM bJ - an iron ring {3}.f.=9c` )J - an iron ring {3}.:cb2You see here an iron ring {3}.:cF c"Hello, Egil! Welcome again to Havic's jewelers!" There is an open door here.c3L.=f>c#0f.>cEv Hf..?cQ<"f?c^4.f?c!_dThe kitten picks up an emerald ring {3}..f?cH <f.Ac2C8f-@Acʫ@@.#Ccf@###=Ccf##@Cc+ B@.fDcDcjYou displaced your kitten.f#@Ec##f#@@Fc `##=@Gcz%@#Gc@"Hello, Egil! Welcome again to Havic's jewelers!"Gc G@@-=HcX@=.@Hckp 3@.Ic*.@IcT2.@Jcs VYou are beginning to feel hungry.8 Hungry Jcv LcA.@@=LcU I#.@fMcMc ^You displaced your kitten.f-@Nc2@#Ncęx"Hello, Egil! Welcome again to Havic's jewelers!".f.Nc_ Af.Ocq<"fOcqcThe kitten picks up a ruby ring {3}..fOc Pc=*=@-@fQc-)M@#=Qc#) P@#.Qc) l#@##Rc("....@Rc)$......@Rc!@.Rcw2@.......Rc$@..Sc9@.xTc F#@x.Tc.@TcJ!The grid bug misses.Uc$/You hit the grid bug.Uc]%The grid bug misses.Ucz Uc{SYou kill the grid bug!8 5.UcH ,.@Vcx.@Vc9C.@#Wcca.###@##|$.....---Wca###@#....--Xcl#@...---Xc2 #-@-....>..|.....-----Xc ----|------|..@....||..+|Xc -You see here 5 gold pieces {0}.Yc:9$@Yc#-@.Yc $-You see here 5 gold pieces {0}.Zc_MZcoM@5 gold pieces.13 203Zc[ Uf.@\c1]|..@f.\c -------|......+|....@.||.....f||......||......|Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:563 Dlvl:3 $:203 HP:16(16) Pw:10(10) AC:4 Xp:2/65 Wt:338/675 Hungry \c >..f_c------------|..........|-------------|...........#--------|...........||..........|##################-......|#-...........||..........-##################|...(..|###|...........|##...........||.<....|#####............| --------#---.--------|.{....|##|.....{.....| |====".|###_c[38;5;0m#+......|##--.---------- |===...|##---.----##### |**=*=.-############ |*"===.|###### --------##--|--##-----|-------|.^[38;5_c^;7m.|####|...........||....########|.@.........+|.*.|-.-----.-|...........|-----|.......|-------------|.......| Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:563 Dlvl:2 $:203 HP:16(16) Pw:10(10) AC:4 Xp:2/65 Wt:338/675 Hungry _cT`cN3@>`c .@`c,.@ac1-@.ac-@|bc,T@##bc?q@###bc-@.cc'*@...cc=T##.#@cc=You hear someone cursing shoplifters.###@@cc=.@#".@#=."Hello, Egil! Welcome again to Havic's jewelers!"dc--@dcrZ.@@#ec%P@#.ec%~You hear someone cursing shoplifters.@##ec%##@ecp,.@ecO! .@ec .@fcظ.@fc5l'.@gc'.@gc+#@gc e0 50Wizard needs food, badly!Weak hcN?####@hc~ '|@ic'.@icT+@...jc̭-------|......+|....@.||......||.....f||......|jc߭Egil the Evoker St:10 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:563 Dlvl:3 $:203 HP:16(16) Pw:10(10) AC:4 Xp:2/65 Wt:338/650 Weak jc5f.jcl "Unknown command ' '.jc@<f..kc [@.f.kc j|@.f.lcP 4@f.lcqm#@..flc? B@#####|f..of.mcs oYou kill the goblin!87 71%|ncWr[##@#ncxr Things that are here: a goblin corpse {400} a leash {12} an iron skull cap {30} a crude dagger {10}--More--pc Dqc+What do you want to eat? [rE or ?*,] qcy eat what?  Comestibles a - a goblin corpse {400}(end) qc\% L+qc% ^This goblin corpse tastes terrible!##qc% 'You hear some noises.qc% x1 75You only feel hungry now.Hungry--More--sc6v2You finish eating the goblin corpse.sc Pick up what?  Weapons a - a crude dagger {10} Armor b - an iron skull cap {30} Tools c - a leash {12}(end) ucV +++vcq - a crude dagger {30}.K - an iron skull cap {30}.vc7#L - a leash {12}.wc0  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Potions e - Rings f - Wands g - Tools h - Gems(end) xcFk+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - 3 crude daggers {30} s - 10 darts {10} u - a dagger {10} G - a crude dagger {10}(end) yc]Xzc7 What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Potions e - Rings f - Wands g - Tools h - Gems(end) zcG k+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - 3 crude daggers {30} s - 10 darts {10} u - a dagger {10} G - a crude dagger {10}(end) {c X|c0What do you want to ready? [- qsuG or ?*] |c ;q - 3 crude daggers (in quiver) {30}.}c#N+@#}c !That door is closed.~cu3In what direction? [hykulnjb><] ~c~cThe door opens.----|F.|.|c---...$.-@-#c!#----...>+@......||--------c&: .@c_: -You see here 88 gold pieces {1}.cV cg88 gold pieces.cd675 9191You hear some noises in the distance.c c You hit the lichen.c}-@.c? What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Potions e - Rings f - Wands g - Tools h - Gems(end) cٴw+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - 3 crude daggers (in quiver) {30} s - 10 darts {10} u - a dagger {10} G - a crude dagger {10}(end) cH Wcv1What do you want to wield? [- aqsuG or ?*] c+ c_ 0u - a dagger (weapon in hand) {10}.c cƥWYou kill the lichen!91 5.cM6@.c.@c NYou hear someone counting money....@c;"....@c) cU 0----.----|....--.---........|........-|.G......|-.......----.......G----.....@....G|..................--....................|--..---......--..G---cc Egil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:741 Dlvl:4 $:291 HP:16(16) Pw:10(10) AC:4 Xp:2/75 Wt:391/675 Hungry cۧ cn.G.GG.G.co3.GcThe gnome wields a thonged club {15}!G.G.c ccm.GGG.G.cN You hit the gnome.c#c5BYou miss the gnome.The gnome hits!c_t[5 pts.]1The gnome swings her thonged club.--More--cn@The gnome misses.The gnome hits!cn[3 pts.]8(16) Pw:10(10) AC:4 Xp:2/75 Wt:391/675 Hungry G.cc<-----------|........@+|.........|-|---------########-|------|......+|....<.||......||......||......|cEgil the Evoker St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:741 Dlvl:3 $:291 HP:8(16) Pw:10(10) AC:4 Xp:2/75 Wt:391/675 Hungry ccN@>cQS>9@.cE>!@.c]\ .@c.@c.@c &In what direction? [hykulnjb><] cy c +The door opens.-cM>@##cֱ 10(16) Pw:10(10) AC:4 Xp:2/75 Wt:391/675 Hungry -#####@cg#c08 b##@##c8 1#####`@#c4 Q#@##cz##@c-----------|........>-#|.........|#-|---------#################-|------#|......+`###|....<.|#|......|#|......|`#+|......|#--------@#cc Egil the Evoker St:10 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:741 Dlvl:3 $:291 HP:11(16) Pw:10(10) AC:4 Xp:2/75 Wt:391/650 Hungry Wizard needs food, badly!Weak ##@#cQ[ 2#######@#c[ 3#######@#cƝ;#######@#c[ 4#######@#cQM 5#---------@#-@)))))))|#)]))))|######-------cv#@##.cH9#@c V#@@)cd#@.[-c-#@|@-c F"Hello, Egil! Welcome to Guizengeard's weapons outlet!"cj G@-.c1v@#@@cFvL"Hello, Egil! Welcome again to Guizengeard's weapons outlet!"cj@You do not owe Guizengeard anything.--More--c >Do you wish to try our other services? [yn] (n) c]y Services Available:  i - Identify(end) cwSQ6c :@-.cFT##@##cnTYou hear the chime of a cash register.##@#You hear the footsteps of a guard on patrol.--More--c` ?You faint from lack of food.Faintedc` c` DYou regain consciousness.ingcy# c) prayc<Are you sure you want to pray? [yn] (n) c#5yYou begin praying to Thoth.c7$sYou are surrounded by a shimmering light.You finish your prayer.--More--c2You feel that Thoth is well-pleased.ch1 75Your stomach feels content.c9#@cd+#@c +#@c@#@@cL"Hello, Egil! Welcome again to Guizengeard's weapons outlet!"cG-@-c.@cIVYou see here a war hammer {50}.@.cq5)@c(r]You see here a pair of black gloves {10}.@.cXf"For you, good sir; only 66 for this pair of black gloves."--More--c DM - a pair of black gloves (unpaid, 66 zorkmids) {10}.c .@.cL:What do you want to drop? [$a-cp-su-xBE-GJ-M or ?*] cvcYou drop a pair of black gloves (unpaid, 66 zorkmids) {10}..@You hear someone counting money.ck8Really attack Guizengeard? [yn] (n) c( nc0H7@[cpHdYou see here a war hammer {50}..@.cSd"For you, most gracious sir; only 6 for this war hammer."--More--c|bN - a war hammer (unpaid, 6 zorkmids) {50}.@[cxp5.@cp(You see here 9 arrows {9}.c%K"For you, most gracious sir; only 2 per arrow."c&9O - 9 arrows (unpaid, 18 zorkmids) {9}.cb 0Unknown command ' '.c8@.c4You see here a two-handed sword {150}.c S"For you, good sir; only 66 for this two-handed sword."cC --More--cAAP - a two-handed sword (unpaid, 66 zorkmids) {150}.cw-.@cSYou see here 9 darts {9}..@c|7 c7 4"For you, good sir; only 42 per dart."c7 9Q - 9 darts (unpaid, 378 zorkmids) {9}.c0Unknown command ' '.cU5.@cV[You see here a curved sword {40}.@.c4g"For you, most gracious sir; only 26 for this curved sword."--More--c)<R - a curved sword (unpaid, 26 zorkmids) {40}.cY8@.cY`You see here a broad pick {120}..@czM"For you, good sir; only 66 for this broad pick."c{--More--c+>lYou have a little trouble lifting S - a broad pick (unpaid, 66 zorkmids) {120}.--More--cpYour movements are slowed slightly because of your load.769 Burdenedc-.@cS-You see here a long sword {40}.c.5)@cf[You see here a long sword {40}.@[c6-)@cL'You see here an axe {60}.cL 8@)c+M WYou see here a dagger {10}..@c,M`"For you, most gracious sir; only 5 for this dagger."--More--c WYou have a little trouble lifting T - a dagger (unpaid, 5 zorkmids) {10}.c -.@c /You see here a quarterstaff {40}.c 5)@cK UYou see here an axe {60}.@.c>.@)cM'You see here an axe {60}.c .@)c -You see here a long sword {40}.c] Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Rings h - Wands i - Tools j - Gems u - Unpaid items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c+cC What would you like to drop?  Weapons N - a war hammer (unpaid, 6 zorkmids) {50} O - 9 arrows (unpaid, 18 zorkmids) {9} P - a two-handed sword (unpaid, 66 zorkmids) {150} Q - 9 darts (unpaid, 378 zorkmids) {9} R - a curved sword (unpaid, 26 zorkmids) {40} S - a broad pick (unpaid, 66 zorkmids) {120} T - a dagger (unpaid, 5 zorkmids) {10}(end) cl A+++++++c*-cHc] 7You drop a war hammer (unpaid, 6 zorkmids) {50}.You drop 9 arrows (unpaid, 18 zorkmids) {9}.--More--c UYou drop a two-handed sword (unpaid, 66 zorkmids) {150}.--More--cYou drop 9 darts (unpaid, 378 zorkmids) {9}.You drop a curved sword (unpaid, 26 zorkmids) {40}.--More--c@You drop a broad pick (unpaid, 66 zorkmids) {120}.c/ZYour movements are now unencumbered.401c5h.@@)cp<!@.c$P@@.[c!@.cA Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Rings h - Wands i - Tools j - Gems u - Unpaid items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c+cr W What would you like to drop?  Weapons T - a dagger (unpaid, 5 zorkmids) {10}(end) c+c%Dc&qYou drop a dagger (unpaid, 5 zorkmids) {10}..@c.@)c !@.cP:@-[c)T@##c}#@##########cN@##cS+c$q&In what direction? [hykulnjb><] c cܟ The door opens.------|.....o......-|_...>|...|.--ch-.|@#.|.......----c|-.@-|.|--c !@.c @.).).).)c bYou are hit by a crude dagger.[2 pts.].)c :439@cE 1@)cP!@.c/>5@.c N##@.c.@cg &.@cЍ 5There is an altar to Ptah (lawful) here.cW6@_cE !@.c=#@.c |o#@###chAYou hit the goblin.The goblin hits!ch0[2 pts.]3cP cP You hit the goblin.c=3You just miss the goblin.cG=:The goblin misses.4c c You hit the goblin.c~.You miss the goblin.c~!The goblin hits!c~0[1 pts.]3c c &You just miss the goblin.cĘ=u - a dagger (weapon in hand) {10}.cFYou kill the goblin!#cConjuer65 6944381Welcome to experience level 3.cMYou learn how to perform draw energy!7cp -----------#@#|........>-##--------|.........|####|......|-|---------##....)..-###|_...>.|#####|......|###|......|###--------#######cDp ####-|------####|......+`####|....<.|####|......|##----------|......|`#+##-.)...).)||......|##|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:765 Dlvl:3 $:291 HP:17(19) Pw:14(14) AC:4 Xp:3/81 Wt:391/675c< b+@#####That door is closed.cw3In what direction? [hykulnjb><] cH(This door is locked.c3In what direction? [hykulnjb><] c(This door is locked.ch Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c&+9(14) AC:4 Xp:3/81 Wt:391/675In what direction? [hykulnjb><] c.Vc@VThe door unlocks!c3In what direction? [hykulnjb><] ccHThe door opens.-----|....|.....d|....|..|c cKYou miss the little dog.The little dog bites!cϡD[6 pts.]1 2c c(JYou hit the little dog.The little dog bites!c0[3 pts.]9(19) Pw:9(14) AC:4 Xp:3/81 Wt:391/675The little dog bites!c_0[2 pts.]7c"^  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Potions e - Rings f - Wands g - Tools h - Gems(end) c+ Comestibles r - a tin {10} E - a lichen corpse {20}(end) c9c> 0What do you want to throw? [$aqsuG or ?*] c#-In what direction? [hykulnjb><] c c2 PThe corpse misses the little dog.d%c -.|@#.|......$-.---There is an open door here.c eYou see here a lichen corpse {20}..d.cJ c[KE - a lichen corpse {20}..dc :Really attack the little dog? [yn] (n) c nc% ?d..c-.d@-|.|--c N...d@cRd..@cl&.@c}You see here 61 gold pieces {1}.8.d.c( cJ(o61 gold pieces.826 3522.dc c..d@.c =@.dc H@..dc? `@.d.c%N..@dc8d@.cn:h.d..@ch( 910(14) AC:4 Xp:3/81 Wt:392/675d.d.@cu .d.dd.@## cdd..-.@# cwn ..########@ c, #c!L10(19) Pw:10(14) AC:4 Xp:3/81 Wt:392/675cdc=P##d#-@-.:..|.:.............|..........|------------The jackal misses.c} c} lYou just miss the jackal.The jackal misses.The newt bites!c} [1 pts.]9(19) Pw:10(14) AC:4 Xp:3/81 Wt:392/675:.cE HWhat do you want to write with? [- acqsuxBGJ or ?*] c|>You write in the dust with your fingers.--More--c :What do you want to write in the dust here? cvEcPK lc6`bcvech rcectckhccMThe jackal turns to flee!#dcLp?What do you want to wield? [- aqsuG or ?*] c c a - a blessed +1 quarterstaff (weapon in hands) {40}.The newt turns to flee!.::c --More--c[&The gecko turns to flee!ccj10(19) Pw:10(14) AC:4 Xp:3/81 Wt:392/675.::c 4:.c4VThe newt turns to flee!.:c Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  q - 3 crude daggers (in quiver) {30}  s - 10 darts {10}  u - a dagger {10}  G - a crude dagger {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  v - a leather armor {150}  F - a +0 pair of elven boots (being worn) {15}  K - an iron skull cap {30}  Comestibles  r - a tin {10}  E - a lichen corpse {20}  Potions  w - a black potion {20}  Rings  J - an iron ring {3}  Wands  c - a wand of healing (0:10) {7}  B - a jeweled wand {7} (1 of 2)"c>q  Tools  p - an uncursed blindfold {2}  L - a leash {12}  Gems  x - 2 yellowish brown gems {2} (2 of 2)#c,Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:826 Dlvl:3 $:352 HP:10(19) Pw:10(14) AC:4 Xp:3/81 Wt:392/675-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#....)..-###-.-----|_...>.|#######|......|#cC####|......|######--------###############d#-|------#-@-###|......+`###..:.|#|....<.|#.......###|......|#...:[38;#cP5;7m....|#----------|......|`#+..........|##-.)...).)||......|#------------#|[..].)))|$c *What do you want to zap? [cB or ?*] $c.In what direction? [hykulnjb><] $c,$coGYou begin to feel better.91'c@#d.:.(cwU@#..)c9%@#)cz) Ld@#)c@ ]You kill the jackal!30 2#*c=@#*c0@ 3@#+cqdK.@#+c/Yd.@#+c -Really attack the little dog? [yn] (n) ,c n,c>6d@.-c?@.d-c{ b@...-ctZ J@.d.ce.@d...cr-@.c~###@:..The iguana bites!.c0[3 pts.]6/c /c!You miss the iguana./cf3 /c3 BYou hit the iguana.The iguana bites!/c3 0[4 pts.]20c 0c޻`You kill the iguana!98 399#1c[0#@1c##@2cgq3####@2c.@2cw .@3c$.@3c^.@3c_.You see here a crude dagger {10}.4c8 4cr1q - a crude dagger (in quiver) {40}.4cn T440.@5c!@.5cl!@.6c Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 6c+6c]2 What would you like to drop?   Weapons  q - 4 crude daggers (in quiver) {40}  s - 10 darts {10}  u - a dagger {10}  G - a crude dagger {10}  Armor  v - a leather armor {150}  F - a +0 pair of elven boots (being worn) {15}  K - an iron skull cap {30}  Comestibles  r - a tin {10}  E - a lichen corpse {20}  Potions  w - a black potion {20}  Rings  J - an iron ring {3}  Wands  B - a jeweled wand {7}  Tools (1 of 2)7cc++++++++++++9cC i L - a leash {12}  Gems  x - 2 yellowish brown gems {2} (2 of 2):c " ++:cT -------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|@...>.|#######|......|####|......|#[:cT 38;5;0m#####--------#################-|------#-.-###|......+`###....|#|....<.|#.......###|......|#........|#----------|......|`#+..........|##-.)[38;5;7:cT m...).)||......|#------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:898 Dlvl:3 $:352 HP:14(19) Pw:13(14) AC:4 Xp:3/99 Wt:362/6754 crude daggers {40} land on the altar.10 darts {10} land on the altar.--More--;cA dagger {10} lands on the altar.There is a black flash as a crude dagger {10} hits the altar.--More--c=sA jeweled wand {7} lands on the altar.A leash {12} lands on the altar.--More--@c<:2 yellowish brown gems {2} land on the altar.AcO Pick up what?   Weapons  a - a cursed crude dagger {10}  b - an uncursed dagger {10}  c - 10 uncursed darts {10}  d - 4 uncursed crude daggers {40}  Armor  e - an uncursed iron skull cap {30}  f - an uncursed leather armor {150}  Comestibles  g - an uncursed lichen corpse {20}  h - an uncursed tin {10}  Potions  i - a cursed black potion {20}  Rings  j - an uncursed iron ring {3}  Wands  k - an uncursed jeweled wand {7}  Tools  l - an uncursed leash {12} (1 of 2)AcTc++++++++++++Bc7Z Gems  a - 2 uncursed yellowish brown gems {2} (2 of 2)Bc| +BcA-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|@...>.|#######|......|####|......|#cA38;5;0m#####--------#################-|------#-.-###|......+`###....|#|....<.|#.......###|......|#........|#----------|......|`#+..........|##-.)cAm...).)||......|#------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:898 Dlvl:3 $:352 HP:14(19) Pw:13(14) AC:4 Xp:3/99 Wt:88/675G - a cursed crude dagger {10}.BcAYu - an uncursed dagger {10}.s - 10 uncursed darts {10}.BcA--More--Ccsq - 4 uncursed crude daggers {40}.K - an uncursed iron skull cap {30}.--More--CcMv - an uncursed leather armor {150}.E - an uncursed lichen corpse {20}.r - an uncursed tin {10}.--More--Cc w - a cursed black potion {20}.J - an uncursed iron ring {3}.B - an uncursed jeweled wand {7}.--More--Cc (L - an uncursed leash {12}.Cc- 9x - 2 uncursed yellowish brown gems {2}.DcE.Unknown command ' '.Dc5_ Ecs_@Ec c.@Ec .@FcY.@Fc-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|......|##c25;0m####--------#################-|------#-.-###|......+`###....|#|....<.|#.......###|......|#........|#----------|......|`#+..........|##-.)...)c2m.)||......|#------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1049 Dlvl:3 $:503 HP:11(19) Pw:14(14) AC:4 Xp:3/99 Wt:423/675Uc3YcB I2>@ZcJ'.@[cB.@[cd( Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Potions g - Rings h - Wands i - Tools j - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) \cN+\cK  What would you like to drop?  Weapons G - a cursed crude dagger {10} Potions w - a cursed black potion {20}(end) ^c++_c8You drop a cursed crude dagger {10}._cV86You drop a cursed black potion {20}.`cBp2@!`cӑ@:@.`c| !@.`c. Y.:@.acby!@.bcbV339_:bcd gYou kill the newt!53 100 Wt:393/675.ccl78@.cc9 -@.dcF@._dc :..@ecF ^4@._fc#.....@fc W5@.....ogcVYou miss the goblin.The goblin thrusts his crude dagger.gc,#The goblin misses.hcb hcbWYou kill the goblin!77 6[hc. 3.@ic!@.ic There is a doorway here.  Things that are here: an iron skull cap {30} a crude dagger {10}--More--icKCjc Pick up what?  Weapons a - a crude dagger {10} Armor b - an iron skull cap {30}(end) jc'K++jc |Z - a crude dagger {10}.jc= ,d - an iron skull cap {30}.kc,.@kc &.@lc  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) mc+nc  What would you like to drop?  Weapons Z - a crude dagger {10} Armor d - an iron skull cap {30} F - a +0 pair of elven boots (being worn) {15} Comestibles X - 2 tripe rations {20}(end) oc(++++pc wpc 42A crude dagger {10} lands on the altar.An iron skull cap {30} lands on the altar.--More--qc 7You cannot drop something you are wearing.qc Y2 tripe rations {20} land on the altar.637rcC\  Pick up what?  Weapons a - an uncursed crude dagger {10} Armor b - an uncursed iron skull cap {30} Comestibles c - 2 uncursed tripe rations {20}(end) sci+++sc q - an uncursed crude dagger {50}.sc׎ Dd - an uncursed iron skull cap {30}.--More--tcCX - 2 uncursed tripe rations {20}.:tcL.Unknown command ' '.tc# tcW '_@uc7-X.:.@vc .@wc\ +What do you want to wear? [dK or ?*] xc=  Armor d - an uncursed iron skull cap {30} K - an uncursed iron skull cap {30}(end) zc· k+_:zc QYou finish your dressing maneuver.343|c >What do you want to take off? [bdF or ?*] }c5 OYou finish taking off your helmet.4cM9What do you want to wear? [dK or ?*] c^.:You hear the chime of a cash register.cKYou finish your dressing maneuver.3c c* RYou kill the gecko!109 14.c D7.@c.@ Things that are here: a cursed black potion {20} a cursed crude dagger {10}--More--c74 0c Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c+c- What would you like to drop?  Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} d - an uncursed +0 iron skull cap {30} v - an uncursed leather armor {150} F - a +0 pair of elven boots (being worn) {15} K - an uncursed +0 iron skull cap (being worn) {30}(end) c +cH##--------###|......|#.......-#|_...>.|#|......|#cHYou drop an uncursed +0 iron skull cap {30}.c  Currently known spells   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c mc#0What do you want to take off? [bFK or ?*] c.#ch#mYou were wearing an uncursed +0 cloak of magic resistance {10}.40c 9What do you want to wear? [bv or ?*] cx Armor b - an uncursed +0 cloak of magic resistance {10} v - an uncursed leather armor {150}(end) c,9+2You finish your dressing maneuver.c& 8What do you want to wear? [b or ?*] c| 3You are already wearing that!c 8What do you want to wear? [b or ?*] cRcRUYou are now wearing a cloak of magic resistance.1cU Currently known spells   Name Level Category Fail a - force bolt 1 attack 31% b - resist sleep 1 protect 31% c - knock 1 matter 31% d - insulate 2 protect 31% e - identify 5 divine 100%(end) cmcj0What do you want to take off? [bFK or ?*] csjOYou finish taking off your helmet.2c Currently known spells   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) cOmcC8@[c!@.c? !@.c) !@.c!@.c-@.c73You hear some noises in the distance.c 7@.c@F@._c X9..@cã,@_c,@.cxj&.@c)!@.c9o@.c6The hobgoblin wields a crude dagger {10}!c c*$You miss the hobgoblin.cr c \You miss the hobgoblin.The hobgoblin thrusts his crude dagger.c &The hobgoblin misses.cD#o@c1#o@c~ XYou kill the hobgoblin!61 27[c8" @. There is a doorway here.  Things that are here: an iron skull cap {30} a crude dagger {10}--More--c3Cc  Pick up what?  Weapons a - a crude dagger {10} Armor b - an iron skull cap {30}(end) c ++ck&|g - a crude dagger {10}.c&,h - an iron skull cap {30}.c,.@c^&.@c( Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c3 +cI What would you like to drop?  Weapons g - a crude dagger {10} Armor h - an iron skull cap {30} F - a +0 pair of elven boots (being worn) {15}(end) c +++cac(3A crude dagger {10} lands on the altar.An iron skull cap {30} lands on the altar.--More--ct7You cannot drop something you are wearing.c Pick up what?  Weapons a - an uncursed crude dagger {10} Armor b - an uncursed iron skull cap {30}(end) c++c q - an uncursed crude dagger {60}.c 5h - an uncursed iron skull cap {30}.c4..Unknown command ' '.c( 4_@cC '.@c].@c .@c+What do you want to wear? [hK or ?*] c#;  Armor h - an uncursed iron skull cap {30} K - an uncursed +0 iron skull cap {30}(end) c_B+c_PYou finish your dressing maneuver.14c'>What do you want to take off? [bhF or ?*] c OYou finish taking off your helmet.2cXu +Pick an object.ccM[ a suit or piece of armor (iron skull cap)c 0Unknown command ' '.c-.@cѽ Things that are here: an uncursed +0 iron skull cap {30} a cursed black potion {20} a cursed crude dagger {10}--More--cB:c Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) cȾ +c0 What would you like to drop?  Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} h - an uncursed +0 iron skull cap {30} v - an uncursed +0 leather armor (being worn) {150} F - a +0 pair of elven boots (being worn) {15} K - an uncursed +0 iron skull cap {30}(end) c>c/+++++cbJ##--------###|......|#.......-#|_...>.|#|......|#ctJYou cannot drop something you are wearing.You drop an uncursed +0 iron skull cap {30}.--More--cd 8You cannot drop something you are wearing.c >You drop an uncursed +0 iron skull cap {30}.c0Unknown command ' '.c 2@[cL!@.c#b@...c9$,@.c]..._...d@c-@.c( The jackal misses.cc"You miss the jackal.c=Your elven boots block the jackal's attack.c c EYou miss the jackal.The jackal bites!c ;[1 pts.]838c c0DYou hit the jackal.The jackal bites!cb1[1 pts.]7cc?c?SYou kill the jackal!5 8.ce@...c&.@cn8...@cj q@....cN9....@cn b@...cn ,@.c d....@c-@.c1 -@.ctk ,@.c!@.cd!@.c!@.c6 !@.cNB !@.c2@#c"d..@#######c-~..@#d.cvn@-..dc  Q.@.dc2] L-###@.c}] ######@d..The werejackal just misses!c `You kill the werejackal!But wait...@c DThe werejackal changes into a human!--More--c0AYour leather armor deflects the werejackal's attack.c"  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c@+9(14) AC:2 Xp:3/128 Wt:383/675In what direction? [hykulnjb><] cm 2The spell hits the werejackal!cm cYou kill the werejackal!253 50#c&y7#@c##@co.@c;.@cfD a10(14) AC:2 Xp:3/150 Wt:383/675.@c&.@c<..@c; q@....cB&.@cP...@c q@....cgd....@cx w2@...c+y ,@.cd....@c H@..c F@..c?  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) cQ Z+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - 6 uncursed crude daggers {60} s - 10 uncursed darts {10} u - an uncursed dagger {10}(end) c&[-|c /What do you want to ready? [- qsu or ?*] c\Bq - 6 uncursed crude daggers (in quiver) {60}.cxOa - a blessed +1 quarterstaff (weapon in hands) {40}.c- c5d....@cR -@.c a@...c4....@cq@....cS O...@c~ '.@cgPq@....cw0 v..@..@cȽq@....c׸ &.@c P...@ckq@....cd....@c_ b@...c'` ,@.c)d....@cYH@..cnF@..c’d....@chO-@.cOa@...c&.@cNH,@.c .@c.@c] &.@c!].@c&<.@c}-@c \###@c #######@c #######@@cg Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1253 Dlvl:3 $:503 HP:19(19) Pw:14(14) AC:2 Xp:3/150 Wt:383/675|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...>.|#######|......|##cu [38;5;0m##|.....[|######--------#################-|------#-.-###|......+`###....|#|....<.|#.......###|......|#........|#----------|......|`c #+..........|##-.)...).)||......|#------------#|[..].)))|--------##############################@#####----------c 6e@##cI%##@cc&In what direction? [hykulnjb><] c$+)#cU&The crude dagger misses.c4In what direction? [hykulnjb><] cZ+)#cZ'The crude dagger hits it.c4In what direction? [hykulnjb><] c+)#c%&The crude dagger misses.cQ4In what direction? [hykulnjb><] c,+)#cd3The crude dagger misses.ec 4In what direction? [hykulnjb><] czc7The crude dagger misses the floating eye.cR2)#@c &In what direction? [hykulnjb><] c2 +)#c2 &The crude dagger misses.c ;You have no ammunition readied!--More--c6What do you want to throw? [$asu or ?*] c !Never mind.c What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) cH .+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} s - 10 uncursed darts {10} u - an uncursed dagger {10}(end) c p-|-#c> .What do you want to ready? [- su or ?*] cx=s - 10 uncursed darts (in quiver) {10}.c? 4In what direction? [hykulnjb><] cE)cE#c"FThe dart hits it.c4In what direction? [hykulnjb><] ct')#cThe dart hits it.c!4In what direction? [hykulnjb><] cF)#The dart hits it.c4In what direction? [hykulnjb><]  c'')# cZThe dart misses. c94In what direction? [hykulnjb><]  cl')# cThe dart misses. c4In what direction? [hykulnjb><]  ce^')# c^The dart misses. c(?e@# c-&In what direction? [hykulnjb><]  c c-The dart hits the floating eye. c4In what direction? [hykulnjb><] cLcM-The dart hits the floating eye.c 4In what direction? [hykulnjb><] caq cq /The dart misses the floating eye.c@M4In what direction? [hykulnjb><] cWece-The dart hits the floating eye.c;You have no ammunition readied!--More--c 5What do you want to throw? [$au or ?*] c!Never mind.c3N  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) c + Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} u - an uncursed dagger {10}(end) c H-|c3 Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  u - an uncursed dagger {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  v - an uncursed +0 leather armor (being worn) {150}  F - a +0 pair of elven boots (being worn) {15}  Comestibles  r - an uncursed tin {10}  E - an uncursed lichen corpse {20}  X - 2 uncursed tripe rations {20}  Rings  J - an uncursed iron ring {3}  Wands  c - a wand of healing (0:9) {7}  B - an uncursed jeweled wand {7}  Tools  p - an uncursed blindfold {2}  L - an uncursed leash {12}  Gems  x - 2 uncursed yellowish brown gems {2} (end) c3Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1253 Dlvl:3 $:503 HP:19(19) Pw:14(14) AC:2 Xp:3/150 Wt:313/675|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...>.|#######|......|##cL[38;5;0m##|.....[|######--------#################-|------#-.-###|......+`###....|#|....<.|#.......###|......|#........|#----------|......|`cX#+..........|##-.)...).)||......|#------------#|[..].)))|--------############################e@######----------c"Unknown command ' '.cX Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c u+c/ d 9(14) AC:2 Xp:3/150 Wt:313/675In what direction? [hykulnjb><]  c6The spell hits the floating eye! cğYou kill the floating eye!! 321 242421(26) AC:2 Xp:4/167 Wt:313/675Welcome to experience level 4. c͟ --More--"cP8.A sky blue potion {20} shatters!"cz8.You smell a peculiar odor...--More--#ca &Call a sky blue potion: %c p&cCSe&cc'c1'clt)(c?7)@#(c?| Things that are here: 5 uncursed darts {5} 2 uncursed crude daggers {20}--More--)cB0)c  Pick up what?  Weapons a - 5 uncursed darts {5} b - 2 uncursed crude daggers {20}(end) *c++*c`us - 5 uncursed darts {5}.*c3aXq - 2 uncursed crude daggers {20}.238+c 2@#+c 9You see here 4 uncursed crude daggers {40}.,c ,c 0q - 4 uncursed crude daggers {60}.-c2@#.c~/What do you want to ready? [- qsu or ?*] .cDq - 6 uncursed crude daggers (in quiver) {60}./c!2@#/c!#You hear a door open./c* 4@##/c+ aYou hear some noises in the distance.@#####/cY+ 8@#######/cc+ (@##/c+ You hear some noises in the distance.37@#####/c+ p@#######/c', u@####--More--0c fWith great effort you move the boulder.`@#1c1#@2cj##@2c##@2cE4You hear someone counting money.2cӮ2cf+#@3c+#@3cP+#@3c>&In what direction? [hykulnjb><] 4c2A4ckAThe door resists!4c 4In what direction? [hykulnjb><] 5c/5cdThe door resists!5cZ 4In what direction? [hykulnjb><] 5cO5cPThe door opens.------............-...--6cW----.......|.#@-6ce~ --|.|-@You hear the footsteps of a guard on patrol.6ĉ -.@7c.@7c!...@7ck......@The large kobold throws a dart!).).)7cdYou are hit by a dart.[3 pts.].)7c-11@9cE6@)9c/B R.k@.9c!@.:c+\.k@.:ci?2@.:c@R.k@.;cv/@.;c!^@..k;c!3The large kobold picks up a dart {1}.;c7@.You write in the dust with your fingers.--More--QcO:What do you want to write in the dust here? Rc+P Scd UcL Uc 'Never mind.Wc*..qk@.The kobold throws a crude spear!).)Wc+TYou are almost hit by a crude spear..)Wc+g9@.dYcWGWhat do you want to write with? [- acqsuxBJ or ?*] Zc>You write in the dust with your fingers.--More--Zc :What do you want to write in the dust here? [c3E[cÖ l\c b\c1e\c r\c e]czt]cܘh]c Q ]cDQ The giant badger turns to flee!q.d..k.`cvq..k.dacq.d...kbc 9 Dq..kbc69 OThe kobold turns to flee!.dec G .q.kd..fc (q.fc kThe kobold turns to flee!.k.dgc]q@.k)...dgc 20@.q..dk.hcU@q.d...hcVR@q..icn3@q#ic6 A@q#icwL@q#jc)L@q#jcQ K@q#kcsc1@q#kcI@q#lcH@q.lc*p H@q.mco-------|.....|-----------|....@-#######|........>-#|...q.|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...>.|#######|......|####|.....[co;5;7m|######--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|#----------|......|`#-.............|mc/o##-.)...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1321 Dlvl:3 $:503 HP:21(24) Pw:26(26) AC:2 Xp:4/167 Wt:378/675mc ?q@.nc9-.q@nc !-q@ncAN2#q@oc1#q@oc~ 1#q@pcU1#q@pc:8#q@pc#B#q@qc B#q@rct  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) sctt+sc=1In what direction? [hykulnjb><] tcu4The spell hits the giant badger!tcZufYou kill the giant badger!89 84#ucP32#@uc .@vcA.@vc.@vc P...@wc;4@....wc d....@xcEvb@...xcWv,@.xc y4....@yc!.@yc!.@yc] H@..zccJ@.>zc& !@.{c!@.{c&.@{cykThe large kobold throws a crude spear!).){cSYou are almost hit by a crude spear..){c@~c Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) ~c, +19In what direction? [hykulnjb><] ~cb4The spell hits the large kobold!~cUbYou kill the large kobold!%441 97)%).)You are hit by a crude spear.--More--cq3[1 pts.].)cqD3 4@c  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c[t+c[=4In what direction? [hykulnjb><] c.&The spell hits it.cP.AYou kill it!65 203cK 1@)cȱ !@.cB/%@.cS There is a doorway here.  Things that are here: a large kobold corpse {450} 11 darts {11} a crude short sword {30} a crude spear {30}--More--c6 Wcב Pick up what?  Weapons a - 11 darts {11} b - a crude short sword {30} c - a crude spear {30} Comestibles d - a large kobold corpse {450}(end) cr+c;) You have a little trouble lifting k - a large kobold corpse {450}.--More--csu nYour movements are slowed slightly because of your load.82 Burdenedc! 3)@cO# c. offerc5=What do you want to sacrifice? [kE or ?*] cLYour sacrifice is consumed in a burst of flame!You sense a conflict between Thoth and Ptah.--More--c8 =Unluckily, you feel the power of Thoth decrease.c8 aYour movements are now unencumbered.637c7@_c There is a doorway here.  Things that are here: 11 darts {11} a crude short sword {30} a crude spear {30}--More--cE]Mc!@)c Things that are here: a kobold corpse {400} a crude dagger {10} an uncursed +0 iron skull cap {30}--More--cC9c  Pick up what?  Weapons a - a crude dagger {10} Armor b - an uncursed +0 iron skull cap {30} Comestibles c - a kobold corpse {400}(end) c+c You have a little trouble lifting l - a kobold corpse {400}.--More--cPhEYour movements are slowed slightly because of your load.cbh^7 BurdenedYou hear some noises in the distance.c%0)@c"& There is a doorway here.  Things that are here: 11 darts {11} a crude short sword {30} a crude spear {30}--More--cMc &)@c# ct offercj =What do you want to sacrifice? [lE or ?*] cYour sacrifice is consumed in a burst of flame!You sense a conflict between Thoth and Ptah.--More--c =Unluckily, you feel the power of Thoth decrease.cJWYour movements are now unencumbered.3c#< 6@_cQc!@.cmc There is a doorway here.  Things that are here: 11 darts {11} a crude short sword {30} a crude spear {30}--More--csMc Pick up what?  Weapons a - 11 darts {11} b - a crude short sword {30} c - a crude spear {30}(end) cN9+++cZlm - 11 darts {11}.n - a crude short sword {30}.cl(o - a crude spear {30}.c9,.@c .@c r.@cBr.You see here 2 crude spears {60}.c c%o - 2 crude spears {90}.c3.@c !@.cReally save? [yn] (n) c&nEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1465 Dlvl:3 $:503 HP:24(24) Pw:16(26) AC:2 Xp:4/203 Wt:509/675-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|).......-###-.-----|@...>.|#######&5;7m|......|####|.....[|######--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|c&[18;62H#----------|......|`#-.............|##-.)...).)||......|#---------------#|[..].)))|cDr  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) cI+c  What would you like to drop?  Weapons m - 11 darts {11} n - a crude short sword {30} o - 3 crude spears {90} Armor F - a +0 pair of elven boots (being worn) {15}(end) c'++++clc49811 darts {11} land on the altar.A crude short sword {30} lands on the altar.--More--cz33 crude spears {90} land on the altar.c;You cannot drop something you are wearing.cO Pick up what?  Weapons a - 3 uncursed crude spears {90} b - an uncursed crude short sword {30} c - 11 uncursed darts {11}(end) cM+++cN!o - 3 uncursed crude spears {90}.n - an uncursed crude short sword {30}.--More--c(s - 11 uncursed darts {16}.c.Unknown command ' '.c/4_@ctQ7509.@cxi !...@ci  Things that are here: an uncursed +0 iron skull cap {30} an uncursed +0 iron skull cap {30} a cursed black potion {20} a cursed crude dagger {10}--More--cNDc< Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ch+c&! / What would you like to drop?  Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} n - an uncursed crude short sword {30} o - 3 uncursed crude spears {90} q - 6 uncursed crude daggers (in quiver) {60} s - 16 uncursed darts {16} u - an uncursed dagger {10}(end) c+c +c -|-#|#|#|#c HYou drop an uncursed crude short sword {30}.c8You drop 3 uncursed crude spears {90}.c4S@.)cnF@..cm0@.....c9.@c3.@cCX d....@c-@.c*838@...c; &.@c^ MYou are beginning to feel hungry. Hungry cϿ3.@cd'.@c9.@c Cr.@c)Hr-@.cù8You kill the giant rat!.c`97 11You hear the footsteps of a guard on patrol.c]c^---------------|........e.'@.||..........a..||..............----.----------c*^Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1497 Dlvl:4 $:503 HP:24(24) Pw:18(26) AC:2 Xp:4/211 Wt:389/675 Hungry cV_(The giant ant bites!c`_[2 pts.]2The straw golem just misses!The straw golem claws you!ch_?[2 pts.]0--More--c !The giant ant bites!c 1[1 pts.]19c Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) cm+3In what direction? [hykulnjb><] cF cq The spell hits the giant ant!The giant ant bites![1 pts.]8The straw golem claws you![1 pts.]7--More--c& 'The straw golem claws you!c9 0[1 pts.]6c   Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) cht+chp8(26) AC:2 Xp:4/21 Wt:389/675 Hungry In what direction? [hykulnjb><] cv1The spell hits the giant ant!cvYou kill the giant ant!.57 3The straw golem claws you!cv?[1 pts.]5--More--cx@Your leather armor blocks the straw golem's attack.c7L  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) ctgt+cg=3In what direction? [hykulnjb><] c aThe spell hits the straw golem!The spell hits the gas spore!c0 rYou kill the gas spore!./-\\c_ -/ci 2......cp 3625 43--More--ctTThe straw golem just misses!The straw golem claws you!c0[2 pts.]3cy cyPYou hit the straw golem.The straw golem claws you!c yG[2 pts.]1--More--cLYour cloak of magic resistance blocks the straw golem's attack.cTOa - a blessed +1 quarterstaff (weapon in hands) {40}.c 2You hit the straw golem!c cThe straw golem claws you![1 pts.]0c DThe straw golem just misses!1c3 cHPYou hit the straw golem.The straw golem claws you!cOc[1 pts.]0The straw golem claws you!c}j[1 pts.]9(24) Pw:3(26) AC:2 Xp:4/243 Wt:389/675 Hungry c1)3You miss the straw golem.cE)The straw golem claws you![1 pts.]8The straw golem claws you!--More--c%,[1 pts.]7cI72You hit the straw golem!c_7The straw golem claws you![2 pts.]5The straw golem claws you!cg70[1 pts.]4cc-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|).......-###-.-----|_...@.|#######|......|####|.....)|#38;5;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|#----------|......|`#-.............|##-cа![38;5;7m.)...).)||......|#---------------#|[..].)))|cذEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1625 Dlvl:3 $:503 HP:4(24) Pw:3(26) AC:2 Xp:4/243 Wt:389/675 Hungry cH 4c+b What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) c+ Wands c - a wand of healing (0:9) {7} B - an uncursed jeweled wand {7}(end) cc9c!D*What do you want to zap? [cB or ?*] c-In what direction? [hykulnjb><] c c” uYou begin to feel better.23(24) Pw:4(26) AC:2 Xp:4/243 Wt:389/675 Hungry c c! ---------------|..........'@.||.............||..............----.----------c- Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1625 Dlvl:4 $:503 HP:23(24) Pw:4(26) AC:2 Xp:4/243 Wt:389/675 Hungry cN .The straw golem claws you!cX [[1 pts.]2The straw golem claws you!c 0[1 pts.]1c 3You miss the straw golem.c The straw golem claws you![1 pts.]0The straw golem claws you!--More--c\ -[2 pts.]18c)3You miss the straw golem.cNGThe straw golem just misses!--More--c!WYour leather armor blocks the straw golem's attack.9cv c ZYou destroy the straw golem!737 71.c~7<@c4@S.@##c.@c20#########@#cZ16#-+---------#..........|#|....{.....|##@..........|------------cZR-|.@c\.@c -@.c-@.c5o &In what direction? [hykulnjb><] c c8 2The door opens.|c5R##@.c' 2##@###|cL k+@#That door is closed.c 3In what direction? [hykulnjb><] c<c<The door opens.------...........|c-|.||..|...||...-@-#c| e@.|-|---c ,@.c,@.c9 D3.@ceI&.@cN+What do you want to eat? [rEX or ?*] c Comestibles r - an uncursed tin {10} E - an uncursed lichen corpse {20} X - 2 uncursed tripe rations {20}(end) c*@K+c@@0This lichen corpse tastes terrible!c}@You hear a door open.870 You finish eating the lichen corpse.cR3.@c}&|@c{469####@c7'|@c< '.@c'.@c!@.c!@.c$#You hear a door open.ci.@.c3@#co@###c9@#######cw!@.cx1@......c y1@......c ,@.c{.@c|10(26) AC:2 Xp:4/271 Wt:369/675.@kc7.@ch \@.k.c.@cb\.@The kobold lord wields a crude short sword {30}!cx ,.@c=The kobold lord wields a crude short sword {30}!cb.@k.cu@ .@cwOk.@.c.@c%A *.kcN'.kc  .kc  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) cX+-------|.....||.....|......||.....|--|----####5(26) AC:2 Xp:4/271 Wt:369/675In what direction? [hykulnjb><] cXc|,The spell hits the kobold lord!cS  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) cu+-------|.....||.....|......||.....|--|----####0In what direction? [hykulnjb><] c:3The spell hits the kobold lord!c;bYou kill the kobold lord!825 93)c>!@<c!@.cv Things that are here: 3 crude spears {90} a crude short sword {30}--More--c/cۀ*)@c<D1.@c !@.c!@.cq!@.cfvB.@##c+` .@#......cgF#@#cWg######-@-............|.........|+.........||.........| c-----.----|.>.@..|-.+ co'.@ cO/@. clH+@... c @ c< R7 5You hear the sounds of civilization.--More-- c{<---------..w.....||.......|....>...||..@....|+.......|------.-- c{Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1875 Dlvl:5 $:503 HP:24(24) Pw:1(26) AC:2 Xp:4/293 Wt:369/675 c} cJ3@< c --------.--|..........|+.......@..||..........|------------Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1925 Dlvl:6 $:503 HP:24(24) Pw:3(26) AC:2 Xp:4/293 Wt:369/675 c9 c---------..w.....||.......|....@...||..<....|+.......|------.--Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:1925 Dlvl:5 $:503 HP:24(24) Pw:3(26) AC:2 Xp:4/293 Wt:369/675c3.wcS.w>@cX$You miss the dung worm.cX&The dung worm misses.cɔ c #You hit the dung worm!cX cm#You hit the dung worm.c&The dung worm misses.c7& cL&HYou hit the dung worm.The dung worm bites!c|&0[2 pts.]2cc cc#You hit the dung worm.c d&The dung worm misses.c4 EYou kill the dung worm!.c4 2037 313317(40) AC:2 Xp:5/321 Wt:369/675Welcome to experience level 5.c/5 DYou learn how to perform power surge!c7<@c .@c .@cHa2.@#cL%D.@##c##@#hThe dwarf thrusts his dagger.The dwarf just misses!The dwarf thrusts his dagger.c;--More--c<The dwarf hits!c2[5 pts.]27!c Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) "cO+---------........||.......|....>...||..<....|+.......|------.--2In what direction? [hykulnjb><] "c#/The spell hits the dwarf!"cxYYou kill the dwarf!145 48[$c|#@## Things that are here: a hooded cloak {10} a pair of hard shoes {50} a dagger {10}--More--%c5#:%ck Pick up what?  Weapons a - a dagger {10} Armor b - a hooded cloak {10} c - a pair of hard shoes {50}(end) &cpV+++&cB y - a dagger {10}.z - a hooded cloak {10}.&c/C 0A - a pair of hard shoes {50}.'c e8443@#(c03@#(c Or@#(c8[<r@.*cTL Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) *c@+---------........||.......|....>...||..<....|+...r.@.|------.--*cAc9(40) AC:2 Xp:5/348 Wt:439/675In what direction? [hykulnjb><] *c iThe spell hits the sewer rat!You kill the sewer rat!.*c s9 9The door crashes open!.-..,c -@.-co.@.-c> >9@..c!1----------------------|.........).<.||.....||.............||.....||..............#......|----.----------#|.....|###--|----###################--|---------##|..........|------.-----.c71#|....{.....||.@........|##...........|-..........+------------|..........|+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2149 Dlvl:4 $:503 HP:29(33) Pw:9(40) AC:2 Xp:5/349 Wt:439/675.cY2/cR[+>@/cr !@./c M#@.#/ci;i##@-#0c30---.......-#@#####2cI|...@|..#|2c -.|@#.|...----2cD -|@-|-3c;!@.3cCc11(40) AC:2 Xp:5/349 Wt:439/675@.3ci1##@.3c >#@.4cf&2--..#@################4cf8You are beginning to feel hungry. Hungry ---|..@#|...|#..$.|..---5c\5p@.|.|--5cj !@.5c &.@6c&.@6cEYou see here 133 gold pieces {1}.36cС 6cL133 gold pieces.282 636407cN 7What do you want to eat? [rX or ?*] 8c Comestibles r - an uncursed tin {10} X - 2 uncursed tripe rations {20}(end) 9cVS A+9cS It is not so easy to open this tin.2You succeed in opening the tin.The smell is unfamiliar.--More--;cEat it? [yn] (n) cB -------#|.....@|...#|.?c33-@#|...-?cE8@..|.|..---?c=@.-?c'.@?c׫-You see here 9 gold pieces {0}.@c/@c/?9 gold pieces.91 45@c` 7@.AcO.@Ac.@Ac 5#@#Bc? {##@#@#Dc-@Ecv; Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  q - 6 uncursed crude daggers (in quiver) {60}  s - 16 uncursed darts {16}  u - an uncursed dagger {10}  y - a dagger {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  v - an uncursed +0 leather armor (being worn) {150}  z - a hooded cloak {10}  A - a pair of hard shoes {50}  F - a +0 pair of elven boots (being worn) {15}  Comestibles  X - 2 uncursed tripe rations {20}  Rings  J - an uncursed iron ring {3}  Wands  c - a wand of healing (0:8) {7}  B - an uncursed jeweled wand {7}  Tools  p - an uncursed blindfold {2} (1 of 2)Ec | L - an uncursed leash {12}  Gems  x - 2 uncursed yellowish brown gems {2} (2 of 2)FcrEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2291 Dlvl:4 $:645 HP:33(33) Pw:13(40) AC:2 Xp:5/349 Wt:430/675 Hungry ---------------------------|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#####cm####-----###########....|####--------####|...|####|.......####....-###--|---------|......|#|...|###|..........||......-@#|...|###------.-----#c!8;5;7m|....{.....||......|-----#|.>........|##...........||......|##-..........+------------|......##|..........|--------+..........||..........|Fc 3@#Fc _l@##HcC#@#Icz3@#Icݘ 1@#IcEa1@#JcL5@#Jc /0@#Jc0@#Jc( ##@Jcl.@KcW.@Kc&N@..LcV.@Lcn9 ####@#####@Mc#%###@McP#C6##@Nc.@Ncoq.@Nc.@Nc> '.@Nc'.@Oc.@Oc -@Pc +#@Pc+#@Qc[+#@QcrG#@FRc/##@RcϹ-@Rc] .@Sc=-@.Tc1---------........||.......|....>...||..@....|........|-..------.--#######Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2291 Dlvl:5 $:645 HP:33(33) Pw:16(40) AC:2 Xp:5/349 Wt:430/675 Hungry TcUc 2@<Vc\&.@Vc i7#.#@WcP##f@###.###The kitten bites!Wc|1[6 pts.]27Ycҟ What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) Yc: 4+---------........||.......|....>...|###|..<....|f@###........|###------.--# Comestibles X - 2 uncursed tripe rations {20}(end) Zc/ZcA<D#f@The kitten misses.[c Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) \c:+---------........||.......|....>...|###|..<....|#f@##........|###------.--\cd=2In what direction? [hykulnjb><] ]cG.The spell hits the kitten!]caYou kill the kitten!37 86%^c1@#^c,0You see here a kitten corpse {150}._c{$ _c$'C - a kitten corpse {150}.`c 0#@`c5 o0 5850Wizard needs food, badly!Weak `c 0#@`c##@acL ##@acp`=9.@ac.@ac%, .@.bc---------------------------|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####bc#######....|####--------#####|...|####|.......#####....-###--|---------|......|#|...|###|..........||......-##|...|###------.-----#|....{.....||......|-----#|.@cB38;5;7m........|##...........||......|##-..........+------------|......##|.F........|--------+..........||..........|Egil the Conjurer St:10 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2371 Dlvl:4 $:645 HP:29(33) Pw:12(40) AC:2 Xp:5/369 Wt:580/650 Weak bc*cc*>@dco.@dc.@dc R303@.ecHxF@..ecx1@#######ecz .@.fc)^.@.fcݻ.@.fc !...@fc v Things that are here: 3 crude spears {90} a crude short sword {30}--More--gc\F2gc#)@gc.@hcX-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|).......-###-.-----|_...@.|#######|......|####|.....)|#cX38;5;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|#----------|......|`#-.............|##-hc Y[38;5;7m.)...).)||......|#---------------#|[..].)))|Egil the Conjurer St:10 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2371 Dlvl:3 $:645 HP:32(33) Pw:13(40) AC:2 Xp:5/369 Wt:580/650 Weak hcXZicNnj4 3@...>jct# jc offerjcN<What do you want to sacrifice? [C or ?*] kcѫ(C - a kitten corpse {150}.--More--lc <What do you want to sacrifice? [C or ?*] mcYour sacrifice is consumed in a burst of flame!You sense a conflict between Thoth and Ptah.mc?--More--nc 2You feel the power of Thoth increase.nc_ &The altar glows gray.pc,_@pc.@pcZ.@pc .@rc---------------------------|.........).@.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####rcɢ#######....|####--------#####|...|####|.......#####....-###--|---------|......|#|...|###|..........||......-##|...|###------.-----#|....{.....||......|-----#|.>c֢)38;5;7m........|##...........||......|##-..........+------------|......##|..........|--------+..........||..........|Egil the Conjurer St:10 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2371 Dlvl:4 $:645 HP:33(33) Pw:14(40) AC:2 Xp:5/369 Wt:430/650 Weak rcscs@<sc$&.@sc &.@wc .@.wc .@.xcL.@xc -------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|).......-###-.-----|_...@.|#######|......|####|.....)|#c 38;5;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|#----------|......|`#-.............|##-xc/ [38;5;7m.)...).)||......|#---------------#|[..].)))|Egil the Conjurer St:10 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2371 Dlvl:3 $:645 HP:33(33) Pw:14(40) AC:2 Xp:5/369 Wt:430/650 Weak xct yc8@>ycM !@.yc !@.ycV!@.zc| )What do you want to eat? [X or ?*] {cb0X - 2 uncursed tripe rations {20}.--More--|c5u6What do you want to eat? [X or ?*] |c|cYak - dog food!5 7025Hungry 61 1 75|c4You finish eating the tripe ration.~c ,_@cN.@c .@c .@cs0@>cf /@....c !@.ckn!@.cn Things that are here: a crude dagger {10} an uncursed +0 iron skull cap {30}--More--c /c? Pick up what?  Weapons a - a crude dagger {10} Armor b - an uncursed +0 iron skull cap {30}(end) c7 ++c |E - a crude dagger {10}.cH8K - an uncursed +0 iron skull cap {30}.c? 0#@c_.@c&.@c9_ Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) cJk+c What would you like to drop?  Weapons y - a dagger {10} E - a crude dagger {10} Armor z - a hooded cloak {10} A - a pair of hard shoes {50} F - a +0 pair of elven boots (being worn) {15}(end) cD 0+++++c50A dagger {10} lands on the altar.cGA crude dagger {10} lands on the altar.--More--ck A hooded cloak {10} lands on the altar.A pair of hard shoes {50} lands on the altar.--More--c< 7You cannot drop something you are wearing.cW Pick up what?  Weapons a - an uncursed crude dagger {10} b - an uncursed dagger {10} Armor c - an uncursed pair of hard shoes {50} d - an uncursed hooded cloak {10}(end) c' '++++cWq - an uncursed crude dagger (in quiver) {70}.u - an uncursed dagger {20}.--More--c 5A - an uncursed pair of hard shoes {50}.c 3z - an uncursed hooded cloak {10}.cb.Unknown command ' '.c c G _@c F76.@c.@c8h.@c11+>@c'.@cg} .@cx} -There are several objects here.c^ 8What do you want to wear? [K or ?*] c[5K - an uncursed +0 iron skull cap {30}.--More--c 8What do you want to wear? [K or ?*] ccGYou finish your dressing maneuver.1cFO Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c +c&Ck What would you like to drop?  Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} v - an uncursed +0 leather armor (being worn) {150} z - an uncursed hooded cloak {10} A - an uncursed pair of hard shoes {50} F - a +0 pair of elven boots (being worn) {15} K - an uncursed +0 iron skull cap (being worn) {30}(end) cI8++++++c ##--------###|......|#.......-#|_...>.|#|......|#|.....@|#c" You cannot drop something you are wearing.You drop an uncursed hooded cloak {10}.--More--chYou drop an uncursed pair of hard shoes {50}.You cannot drop something you are wearing.--More--cA8You cannot drop something you are wearing.c9@[co/@.c ,@.cs.@c< &.@c---------------------------|.........).@.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####c#######....|####--------#####|...|####|.......#####....-###--|---------|......|#|...|###|..........||......-##|...|###------.-----#|....{.....||......|-----#|.> 38;5;7m........|##...........||......|##-..........+------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2375 Dlvl:4 $:645 HP:33(33) Pw:17(40) AC:1 Xp:5/370 Wt:400/675cc*(@<cl&.@c &.@c!@.ca !@.ce~ !@.c>9@.c2T&.@cu &.@cY\###@cY####@Fc2$ '.@cT$ NYou are beginning to feel hungry. Hungry c 5.@cb'.@cw"'.@clgRYou hit the brown mold.You are suddenly very cold!cg2[9 pts.]24ch `You hit the brown mold!You are suddenly very cold!ch 2[8 pts.]16c`You hit the brown mold!You are suddenly very cold!cp[7 pts.]9(3) Pw:19(40) AC:1 Xp:5/370 Wt:40/675 Hungry ci Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 31% b - resist sleep 1 protect 31% c - knock 1 matter 31% d - insulate 2 protect 31% e - identify 5 divine 100%(end) cA2 +-------|.....||.....|......||.....|--|----#### 4In what direction? [hykulnjb><] cʕ4The spell hits the brown mold!c bYou kill the brown mold!411 9%c9@.cYou see here a brown mold corpse {50}. 10(3) Pw:14(40) AC:1 Xp:5/379 Wt:40/675 Hungry You hear bubbling water.cw8What do you want to zap? [cB or ?*] c=h.In what direction? [hykulnjb><] c cџ ?You begin to feel better.22cȐcܐKI - a brown mold corpse {50}.65cTO7@.c[[/@.cX].@c#/@.ce3@#.c@F###cLYou feel squirming in your backpack!40@###c5@.c\k.@.c).@.c7&.@cB&.@cƿ&.@c D5.@c:`8#@FcU  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 31% b - resist sleep 1 protect 31% c - knock 1 matter 31% d - insulate 2 protect 31% e - identify 5 divine 100%(end) c+-------|.....||.....|......||.....|--|----####3In what direction? [hykulnjb><] c7 2The spell hits the brown mold!c7 bYou kill the brown mold!47 88#c8#@cl6#####@c '.@cu1@....cp ---------........||.......|....>...|###|..@....|#####........|-..###------.--#######c Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2447 Dlvl:5 $:645 HP:26(33) Pw:13(40) AC:1 Xp:5/388 Wt:400/675 Hungry c  7c#@<c !@.c@#@.cn&.@c*#@c1F|#@cW 84##@####c #r@##The sewer rat bites!c 1[3 pts.]5c‡ c TYou kill the sewer rat!51 9%cD [##@#cD 3You see here a sewer rat corpse {20}.cī8What do you want to eat? [X or ?*,] c( { eat what?  Comestibles a - a sewer rat corpse {20}(end) cyL+cϰKThis sewer rat corpse tastes terrible!6cٰ9You finish eating the sewer rat corpse.cO [##@#cC S##@#c7#@#cc7#@#cMS7#@#c# T7#@#c @#q...........-------c@o||.q|@#.q.|.@.-@|.|c;+  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 31% b - resist sleep 1 protect 31% c - knock 1 matter 31% d - insulate 2 protect 31% e - identify 5 divine 100%(end) c{[)+---------........||.......|#....>...|###|..<....|#######........|#####------.--9(40) AC:1 Xp:5/389 Wt:40/675 Hungry In what direction? [hykulnjb><] c-cGThe spell misses the rothe.The rothe claws you![2 pts.]5The rothe misses.The rothe bites!--More--cc}~[1 pts.]4.q@@.c Currently known spells   Name Level Category Fail a - force bolt 1 attack 31% b - resist sleep 1 protect 31% c - knock 1 matter 31% d - insulate 2 protect 31% e - identify 5 divine 100%(end) c ---------........||.......|#....>...|###|..<....|#######........|#####------.--c&Z..@@..c bq#@..cW0What do you want to take off? [bFK or ?*] c Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} F - a +0 pair of elven boots (being worn) {15} K - an uncursed +0 iron skull cap (being worn) {30}(end) c( +---------........||.......|q.qc) 11(40) AC:1 Xp:5/389 Wt:40/675 Hungry You finish taking off your helmet.2c] Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c )+---------........||.......|#....>...|###|..<....|#######........|#####------.--6(40) AC:2 Xp:5/389 Wt:40/675 Hungry In what direction? [hykulnjb><] c /The spell hits the rothe!cҫ 2You kill the rothe!%c 519 406The spell hits the rothe!5.qc Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c[ +---------........||.......|#....>...|###|..<....|#######........|#####------.--1In what direction? [hykulnjb><] c0 ci )The spell misses the rothe.cbM4In what direction? [hykulnjb><] c')%c:NThe crude dagger misses the rothe.)qc!4In what direction? [hykulnjb><] cAc!AVThe crude dagger misses the rothe.The rothe claws you!cSAJ[2 pts.]338--More--c \Your elven boots deflect the rothe's attack.The rothe bites!c 2[5 pts.]18cUYou miss the rothe.The rothe claws you!c|[3 pts.]5Your elven boots block the rothe's attack.--More--c0The rothe misses.cr cs You hit the rothe.cĺUYou miss the rothe.The rothe claws you!cպS[2 pts.]3The rothe bites!cb[2 pts.]1The rothe bites!--More--cDi[8 pts.]3(3) Pw:1(40) AC:2 Xp:5/406 Wt:380/675 Hungry cܼ 8What do you want to zap? [cB or ?*] c4.In what direction? [hykulnjb><] cc'You begin to feel better.c913(3) Pw:1(40) AC:2 Xp:5/406 Wt:380/675 Hungry The rothe just misses!The rothe misses.cp?The rothe just misses!4cM7 _You kill the rothe!87 23%c6M@#@c6} Things that are here: 2 rothe corpses {800} an uncursed crude dagger {10}--More--c\ Z@.c 9What do you want to write with? [- acqsuxBJ or ?*] c%>You write in the dust with your fingers.--More--c :What do you want to write in the dust here? cs EcG_lc^bc ecnrcec! tc hc. cj+What do you want to read? [J or ?*.] cWgcSomething is written here in the dust.You read: "Elbereth".c8What do you want to eat? [X or ?*,] c y eat what?  Comestibles a - 2 rothe corpses {800}(end) c o+Blecch! Rotten food!cvtYou feel rather light headed. Conf..c5You finish eating the rothe corpse.c͒8What do you want to eat? [X or ?*,] c<x eat what?  Comestibles a - a rothe corpse {400}(end) c4L+c.5tThis rothe corpse tastes terrible!5You feel less confused now.c85ZYou stop eating the rothe corpse.c 8What do you want to eat? [X or ?*,] c+s eat what?  Comestibles a - a partly eaten rothe corpse {180}(end) c< d+----...|...|c< ~You resume your meal.2 6 @.c= JYou finish eating the rothe corpse..cH w@)@There is a doorway here.cH WYou see here an uncursed crude dagger {10}.@.cZeceXq - an uncursed crude dagger (in quiver) {60}..c9---.+-.||.|.||@.@+.|.|..||..|-@.|..|----cg ------------- -------------..............-------. |@...................@..@..................@@ ------------------------....|@.c 79----...... .{@.@.@.c @@@.@@.@. c-.@..@@..@@. cT|@.|.@@@@.@.|.....|...---- cP-|..@.@@..@@.....--- cns|.@@ @.{@..@.@@....|..- c:l ----|..|...@.. ..@..@ c 8--..|.|......@.@. cd---.-.--|........@.@....|..|..-...---You hear the splashing of a naiad. c .@@..|.|.....---cDJ|..@.@c, 3@.@.@..c|.@.@..-c%_!--.-....@ @..@.|@.@((*)%+[!%(?-----c9--..-.||. @.@@.@..@%?.??%---c[& ....@..!%+%**---c[B"Hello, Egil! Welcome to Kabalebo's general store!"cXu||......@|%%?(|[?|c?&In what direction? [hykulnjb><] c HcCHThe door resists!c 4In what direction? [hykulnjb><] cc3The door closes.+c5.@caYou see here a food ration {20}..@%cN"For you, good sir; only 60 for this food ration."clM - a food ration (unpaid, 60 zorkmids) {20}.@*c}s.@.csQYou see here a tripe ration {10}.2041cI 9@%c!@.c4P@..@c!@.cm !@.cn2!@.c*?1@.c!@.cb'.@c cZYou see here a slime mold {5}.@%ce"For you, most gracious sir; only 22 for this slime mold."--More--cm9N - a slime mold (unpaid, 22 zorkmids) {5}.cr45You are beginning to feel hungry. Hungry c "-.@cI"0You see here 2 tripe rations {20}. c-  c#. T"For you, most gracious sir; only 40 per tripe ration."--More--!c8=O - 2 tripe rations (unpaid, 80 zorkmids) {20}.!cM;You see a door open.|"cXZ5.@"cZ;You see here a scroll labeled DUAM XNAHT {5}.$c29?@$c 3PYou see here a fortune cookie {1}.23$cJ c"For you, honored sir; only 18 for this fortune cookie."--More--%c=P - a fortune cookie (unpaid, 18 zorkmids) {1}.(c?'B@.@(c|'?You see here 2 red gems {2}.|)cN7@*)c=N,You see here a holy wafer {1}.*c8P"For you, honored sir; only 32 for this holy wafer."*cw=Q - a holy wafer (unpaid, 32 zorkmids) {1}.,c+5.@,cf1You see here an orange potion {20}.-cp1!@-c,You see here a cream pie {10}./c;@%/c2NYou see here a food ration {20}.370cTO"For you, good sir; only 120 for this food ration."0c@R - a food ration (unpaid, 120 zorkmids) {20}.0c 0Unknown command ' '.4cp What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems u - Unpaid items(end) 4c +---------........||.......|#....>...|###|..<....|######........|####------.--###### Comestibles M - a food ration (unpaid, 60 zorkmids) {20} N - a slime mold (unpaid, 22 zorkmids) {5} O - 2 tripe rations (unpaid, 80 zorkmids) {20} P - a fortune cookie (unpaid, 18 zorkmids) {1} Q - a holy wafer (unpaid, 32 zorkmids) {1} R - a food ration (unpaid, 120 zorkmids) {20} X - an uncursed tripe ration {10}(end) 7cs ---------........||.......|#....>...|###|..<....|####........|##------.--8cU49What do you want to drop? [$a-cpqsuvxBFJ-RX or ?*] 8c 8c" AYou drop a food ration (unpaid, 120 zorkmids) {20}.:c  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems u - Unpaid items(end) ;cʫ+---------........||.......|#....>...|###|..<....|######........|####------.--###### Unpaid Comestibles M - a food ration {20} 60 zorkmids N - a slime mold {5} 22 zorkmids O - 2 tripe rations {20} 80 zorkmids P - a fortune cookie {1} 18 zorkmids Q - a holy wafer {1} 32 zorkmids  * - Total: 212 zorkmids9;44H--More--?c#---.+---------------.|........|....|.||.......|...|.|#....>...|.|.|###|..<....||.|##########........|?c !Itemized billing? [yn] (n) @c< n@c<2 58You bought a food ration {20} for 60 gold pieces.495 53You bought a holy wafer {1} for 32 gold pieces.77 356--More--Ac AYou bought a fortune cookie {1} for 18 gold pieces.Ac 239 45--More--Ac AYou bought 2 tripe rations {20} for 80 gold pieces.Ac }75 335You bought a slime mold {5} for 22 gold pieces.--More--BcC"Thank you for shopping in Kabalebo's general store!"BcO0Unknown command ' '.BcLX Cce{S"For you, honored sir; only 120 for this food ration."--More--FcO<R - a food ration (unpaid, 120 zorkmids) {20}.GcTGWhat do you want to drop? [$a-cpqsuvxBFJ-RX or ?*] HcHcWAYou drop a food ration (unpaid, 120 zorkmids) {20}.Icj What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) Jc3b+---------........||.......|#....>...|###|..<....|######........|####------.--### Comestibles M - a food ration {20} N - a slime mold {5} O - 2 tripe rations {20} P - a fortune cookie {1} Q - a holy wafer {1} X - an uncursed tripe ration {10}(end) Nc"bNc=/@%NcU0You see here a golden potion {20}.Oc<4@.!@Pc},What do you want to eat? [M-QX or ?*] Pc Pc| That food really hit the spot!527 16@Pc KYou finish eating the food ration.5Rc&5.@Rc&rYou see here a golden potion {20}.@@.Rco 9!@Rc*p You see here a food ration {20}.5@*@Sc6a"For you, esteemed sir; only 60 for this food ration."--More--TcU8]R - a food ration (unpaid, 60 zorkmids) {20}.The mugger hits!Tcn8O[4 pts.]13|WcWc]The mugger's chain mail deflects your attack.The mugger hits!Wc2[3 pts.]18\c Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) \c+---------........||.......|#....>...|###|..<....|#######........|#####------.--0In what direction? [hykulnjb><] \cU 0The spell hits the mugger!\cU YYou kill the mugger!463 45[^c_P .@ Things that are here: a chain mail {300} a velvet spellbook {50}--More--`cT0`c[@`c7You see here an elven mithril-coat {150}.ac-[@ac=1You see here a scroll of light {5}.bc R9@?cci!@.ccCYou see here a tripe ration {10}.@dc b"For you, esteemed sir; only 20 for this tripe ration."--More--dc dS - a tripe ration (unpaid, 20 zorkmids) {10}..@gc$0/Itemized billing? [yn] (n) hc  nhcF0 374You bought a food ration {20} for 60 gold pieces.38 5--More--icXOYou bought a tripe ration {10} for 20 gold pieces.--More--ick"Thank you for shopping in Kabalebo's general store!".@lcc.@..@lcV '.@lcV BYou see here a lembas wafer {5}.@mc3 a"For you, honored sir; only 60 for this lembas wafer."--More--nccT - a lembas wafer (unpaid, 60 zorkmids) {5}.@.ocGA lembas wafer {5} for 60 zorkmids. Pay? [yn] (n) pcc; ypc; 2 299You bought a lembas wafer {5} for 60 gold pieces.--More--qco"Thank you for shopping in Kabalebo's general store!"20.rcO1@.rc? G.@@.scHG@@.scw^ y@.@.@.tc3.@@. @..@@..@@@|The mugger hits!tco[2 pts.]18.@.tcXtcXgYou hit the mugger!@.. .@@.@@..@.@Your cloak of magic resistance blocks the mugger's attack.xc3xc3YYou kill the mugger!411 67 9.@@ .@@.@{..@%@.ycQ~-.@yce~yYou see here a mugger corpse {1450}.@..@zc{$...@.@@.@.@%@@.*zcr @@.....@.@.@{c&.@ @.@%@.@.@{cF @. .@.@.@.@@.|c4. @.@{.@.@.@|c q20..@.@}c1 @..@@.@.@@...}cي @ .@.@.@.@.@.~c{_.@ @.@..@.@.@~c~@. ..@@..@.@~c2 .@@@...@.@~c..@.@.@@cC(13.@@..@@.@.@.@c a .@.@ @.@@..@.@@.cIC Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  q - 6 uncursed crude daggers (in quiver) {60}  s - 16 uncursed darts {16}  u - 2 uncursed daggers {20}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  v - an uncursed +0 leather armor (being worn) {150}  F - a +0 pair of elven boots (being worn) {15}  K - an uncursed +0 iron skull cap {30}  Comestibles  N - a slime mold {5}  O - 2 tripe rations {20}  P - a fortune cookie {1}  Q - a holy wafer {1}  R - a food ration {20}  S - a tripe ration {10}  T - a lembas wafer {5}  X - an uncursed tripe ration {10}  Rings  J - an uncursed iron ring {3} (1 of 2)cǭ Wands  c - a wand of healing (0:6) {7}  B - an uncursed jeweled wand {7}  Tools  p - an uncursed blindfold {2}  L - an uncursed leash {12}  Gems  x - 2 uncursed yellowish brown gems {2} (2 of 2)ciEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:5 $:293 HP:21(33) Pw:3(40) AC:2 Xp:5/467 Wt:449/675----------....+----------..--.---------.|........||..||.|......|.||.......||..|.|.....|.|#....>...||..||.|....|.|###|..<....|------------..-----.|..|.|##########........| -------i8;5;7m------...@....@.............-|-------..)###########------.-- |.@..................{....@......%.@.........@.@.|#### ----------------------|--..............+###|..........|...----|----..|#|..?(!((*..|...|...|..|##|[?.+).[[ciY?.|...|......|..||.**!%(???.|...|.......|@.|------------...---------..|.......|-----------c..@ ....@.@.c8a.@.@.cES.@Something is written here in the dust.cp5Use "r." to read it.--More--cPhYou see here an uncursed crude dagger {10}.@.c1 ?.@)@cz5.#@c B2#@cf##@cڏ ##@c##@c ##@c]##@c'c##@cPB3#@cY3@#c 2@#c*^2@#cZ ##@c.@c U5@.@cb4.@.@c=3---------------------------|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####cU3#######....|####--------#####|...|####|.......#####....-###--|---------|......|#|...|###|..........||......-##|...|###------.-----#|....{.....||......|-----#|.@b3 38;5;7m........|##...........||......|##-..........+------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:4 $:293 HP:24(33) Pw:5(40) AC:2 Xp:5/467 Wt:449/675c4co >@cnR.@c.@c= /@.c5@##.c@#####c6@..@.c} !...@c ~ v Things that are here: 3 crude spears {90} a crude short sword {30}--More--c F6cYbN7).@cG-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|.....[|#`;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|#----------|......|`#-.............|##-m5;7m.)...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:3 $:293 HP:27(33) Pw:6(40) AC:2 Xp:5/467 Wt:449/675cc:@>c!@.c!@.c !@.c% Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c +c{TP What would you like to drop?  Armor F - a +0 pair of elven boots (being worn) {15} Comestibles N - a slime mold {5} O - 2 tripe rations {20} P - a fortune cookie {1} Q - a holy wafer {1} R - a food ration {20} S - a tripe ration {10} T - a lembas wafer {5}(end) c# K++++++++ccYou cannot drop something you are wearing.A slime mold {5} lands on the altar.--More--c |2 tripe rations {20} land on the altar.A fortune cookie {1} lands on the altar.--More--cǽwA holy wafer {1} lands on the altar.A food ration {20} lands on the altar.--More--c4A tripe ration {10} lands on the altar.c7A lembas wafer {5} lands on the altar.c[ Pick up what?  Comestibles a - an uncursed lembas wafer {5} b - 3 uncursed tripe rations {30} c - an uncursed food ration {20} d - an uncursed holy wafer {1} e - an uncursed fortune cookie {1} f - an uncursed slime mold {5}(end) cq 8++++++c T - an uncursed lembas wafer {5}.X - 3 uncursed tripe rations {40}.--More--cNmR - an uncursed food ration {20}.Q - an uncursed holy wafer {1}.--More--c 0P - an uncursed fortune cookie {1}.cO GN - an uncursed slime mold {5}.8c.Unknown command ' '.cT 6@_cU ,@.c3m &.@cg!@.c !@.cb ~9@###c a7 30@######cg-@cBhN1#######@czhD####@c?2...@ch@8....@cn n3-##@c #######@c a#######@c  10(40) AC:2 Xp:5/467 Wt:49/675Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:3 $:293 HP:33(33) Pw:10(40) AC:2 Xp:5/467 Wt:449/675|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...>.|#######|.c .....|####|.....[|######--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............| W8;5;0m#----------|......|`#-.............|##-.)...).)||......|#---------------#|[..].)))|--------###################################@----------c [ 1@#c4D@.#c1@#c53@#c@#######ca@###c6 !@-c !@.cz!@.cyA>1@.c~!@.c!@.c8T !@.cL!@.c-l@###cEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:3 $:293 HP:33(33) Pw:11(40) AC:2 Xp:5/467 Wt:449/675-------|.....|-----------|.....@#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...>.|#######|......|#11;11H###|.....[|######--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|............).###|......|#|.............|#--c--------|......|`#-.............|##-.)...).)||......|#---------------#|[..].)))|c !@-ca /@....cv&.@cX2..@cχ&.@cy+ .#####@c+ ###@..d.ce? _@.d.cǷ@@#.cL%@#c, %@#c̒3@#####c< ,@.c ,@.c8,@.c ,@.cJ #.....@c5-######@cz5#####@c{ ..@cŤ#.....@c0@.-c0@.....cL{.@cq.@cq.@cr,@.c6....@cq -@.cr a@...c&.@c &.@c#---------------------------|.........).@.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####c9#######....|####--------#####|...|####|.......#####....-###--|---------|......|#|...|###|..........||......-##|...|###------.-----#|....{.....||......|-----#|.>F 38;5;7m........|##...........||......|##-..........+------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:4 $:293 HP:33(33) Pw:16(40) AC:2 Xp:5/467 Wt:449/675cvcp @<c @. Things that are here: 3 crude spears {90} a crude short sword {30}--More--cC/cS, *)@cO &.@c/@....cE7@...c/ "....@c@ E.......@..@c0@.....c(F9@....c0`You hear the footsteps of a guard on patrol.@...c7!@.c,,.@c5.@c .@c~`.@c.@czt.@c6-.@cG .@cl .@cp.@c.@c{.@cQ>20.@c .@cy######@c######@cpe!@.c.3@#cs1@#cO 1@#c( 1@#c1@#cH_2@###cd#######@##clh###@That door is closed.c 4In what direction? [hykulnjb><] cU*This door is locked.cA 4In what direction? [hykulnjb><] cE*This door is locked.cI4In what direction? [hykulnjb><] c3 c  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c+-------|.....||.....|......||.....|--|----####17In what direction? [hykulnjb><] ccThe door unlocks!c cL &In what direction? [hykulnjb><] c6c!77The door opens.v-cwf2@#c$You hit the fog cloud.c=  What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) c\+-------|.....||.....|......||.....|--|----##### Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} q - 6 uncursed crude daggers (in quiver) {60} s - 16 uncursed darts {16} u - 2 uncursed daggers {20}(end) c--------||.....|||.....|.#......|-#|.....|cmR0What do you want to wield? [- aqsu or ?*] c cE 4u - 2 uncursed daggers (wielded) {20}.c c8 $You hit the fog cloud.c3You miss the fog cloud.c 3You miss the fog cloud.cFc<You miss the fog cloud.9c{3You miss the fog cloud.c3You miss the fog cloud.c cݐ %You miss the fog cloud.c+3You miss the fog cloud.cf3You miss the fog cloud.c,The fog cloud engulfs you!--More--c!S/-\|@|\-/Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2411 Dlvl:4 $:293 HP:33(33) Pw:19(40) AC:2 Xp:5/467 Wt:449/675You are laden with moisture and can barely breathe!c?1[2 pts.]1c 2You hit the fog cloud.c$2You hit the fog cloud.c@ cl ;You hit the fog cloud.2c2You hit the fog cloud.c2You hit the fog cloud.cc 6You destroy the fog cloud!--More--cEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2563 Dlvl:4 $:293 HP:32(33) Pw:19(40) AC:2 Xp:5/505 Wt:449/675---------------------------|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----##### 10;16H####-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|1m###------.-----####|....{.....||......|-----#|.>........|###...........||......|##-..........@#------------|......##|..........|--------+..........||..........|cZj!@-cI!@.c> !@.ck ?3@.c 0What do you want to wield? [- aqsu or ?*] c-2cU2Ca - a blessed +1 quarterstaff (weapon in hands) {40}.cc9@.cI21@....cK0----------....+----------..--.---------.|........||..||.|......|.||.......||..|.|.....|.|#....>...||..||.|....|.|###|@.@....|------------..-----.|..|.|##########........| -------------......................-|-------..)###########------.--cd0 |....................{...........%...............|#### ----------------------|--..............+###|..........|...----|----..|#|..?(!((*..|...|...|..|##|[?.+).[[?.|...|......|..||.**!%(???.|...|.......|..|------------...---------..|....cq0...|-----------Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2563 Dlvl:5 $:293 HP:33(33) Pw:21(40) AC:2 Xp:5/505 Wt:449/675c1%.@cj You hit the mugger.ckAYour leather armor deflects the mugger's attack.c c You hit the mugger.cOAYour leather armor deflects the mugger's attack.c c AYou hit the mugger!The mugger hits!c1 1[4 pts.]29c cVYou kill the mugger!651 27%c!@<c1You see here a mugger corpse {1450}.c* ;@%ci?30@.c !@.c/*#@c[ *#@c)+#@c `d@###The jackal bites!c' [[1 pts.]29 30dcc#d#d@c~Z#d#d@cZ#d#d@c[ t3#d#d@cmfd#d@##c[#d@#dc[1d@#d#cN#d@#cn!dd@c6 Dd..dd@cdYou kill the jackal!5 8.ddcn .You miss the jackal.cn "The jackal bites!cn U[2 pts.]29d.c3 cHqYou kill the jackal!%9 9The jackal bites!cf[1 pts.]8You hear someone cursing shoplifters.c .You miss the jackal.c bYour cloak of magic resistance blocks the jackal's attack.9c|OPYou miss the jackal.The jackal bites!cO0[1 pts.]8c cXYou kill the jackal!63 30.cA @< Things that are here: a jackal corpse {300} a mugger corpse {1450}--More--c* /c Pick up what?  Comestibles a - a jackal corpse {300} b - a mugger corpse {1450}(end) cO +cЁYou have a little trouble lifting V - a jackal corpse {300}.--More--cm mYour movements are slowed slightly because of your load.7 Burdenedc 0%@c M---------------------------|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####c$M#######....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----####|....{.....||.....c1M.|-----#|.@........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2663 Dlvl:4 $:293 HP:28(33) Pw:23(40) AC:2 Xp:5/530 Wt:749/675 BurdenedcuN 9c8>@cl>4.@c .@c//@.c J30@.c1@#c1@#co1@#c1@#cP 1@#c2@#c)P1You hear the footsteps of a guard on patrol.c:@#c:.@.c .@.c k .@.c=2.@c~=6.@cu.@cv Things that are here: 3 crude spears {90} a crude short sword {30}--More--c/c#)@cv1.@c-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|.....[|#[38;5c;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|..............###|......|#|.............|#----------|......|`#-.............|##-.)[38;5;c7m...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2663 Dlvl:3 $:293 HP:32(33) Pw:26(40) AC:2 Xp:5/530 Wt:749/675 Burdenedc  3c @>c Kdd@. cE?@.The jackal bites! cEQ[2 pts.]1.d cf.You miss the jackal. cNYour leather armor blocks the jackal's attack.--More-- cB IYour cloak of magic resistance deflects the jackal's attack. c What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) c + Comestibles N - an uncursed slime mold {5} P - an uncursed fortune cookie {1} Q - an uncursed holy wafer {1} R - an uncursed food ration {20} T - an uncursed lembas wafer {5} V - a jackal corpse {300} X - 4 uncursed tripe rations {40}(end) c lcK?What do you want to drop? [$a-cpqsuvxBFJ-LNP-RTVX or ?*] c*3You drop a jackal corpse {300}.c*Your movements are now unencumbered.4The jackal bites![2 pts.]29c*--More--c=Your leather armor deflects the jackal's attack.c, sYou miss the jackal.The jackal misses.The jackal bites!cQ, D[2 pts.]7 8cYou hit the jackal.Your leather armor blocks the jackal's attack.The jackal bites!c 0[2 pts.]6c eUnix SlashEM Alpha Version 0.0.8E0F1 - last build Mon May 25 11:28:23 2020.c S%@The jackal bites!c' Y[2 pts.]4.dc? Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c+1In what direction? [hykulnjb><] cc The spell misses the jackal.The jackal bites![2 pts.]2The jackal bites!cD 1[1 pts.]1c0Unknown command ' '.cm Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c` +16In what direction? [hykulnjb><] c80The spell hits the jackal!cO:You kill the jackal!%cE7 1The jackal misses."c Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) "c +1In what direction? [hykulnjb><] "c"c The jackal misses."cC0You miss the jackal."cO$The jackal misses.#c۝#caYou kill the jackal!71 22_$ch6@.$cGYou see here a jackal corpse {300}.3%c8 eYou have a little trouble lifting V - a jackal corpse {300}.--More--&cNEYour movements are slowed slightly because of your load.&cN_7 BurdenedYou hear the chime of a cash register.'cX-@.(c # (c offer(c<What do you want to sacrifice? [V or ?*] )c#)c]Nothing happens.*c<What do you want to eat? [NP-RTVX or ?*] *c *cRQThis jackal corpse tastes terrible!307*chYour movements are now unencumbered.665--More--,c VSYou finish eating the jackal corpse.4449-c4_@-cY-@.-c ,@_.ckf&.@.c ,@_/c\,@./cHG54..@/cH!...@0cs F6@....0cs !@.1cwf&.@1crK!@.1ce. !@.2cNr@#3cdYou kill the rabbit!87 76#4ce;@#4cڹx6 8@#######5cS9-######@5c;B##@5clYYou hear someone counting money.###@6c}E30..@6cA8.....@6cxL1@.-6cx0@.....7cZ2@#.7cf{3@#######7cq%@#8cOWT20@....-8c.@8cI"....@8c$ 1-##@8c W#######@8c I1##@9c5#.....@9c5 ..@:c!@-:c!@.:c? &.@;c "You can't go up here.........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:4 $:293 HP:33(33) Pw:21(40) AC:2 Xp:5/536 Wt:449/675ca/>c*)@>c*0@.....>c*F3@....?c .@@c[.@@c.@@cEm ,@.Ac_N...@Ac; W.##@AcM #####@Acġ<..@Ac4Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:4 $:293 HP:33(33) Pw:24(40) AC:2 Xp:5/536 Wt:449/675-----|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#######Ac'##-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----c45;0m####|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||.....@....|------------Bc @....@.Bcix @#####.Bcx P@##CcE Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:4 $:293 HP:33(33) Pw:24(40) AC:2 Xp:5/536 Wt:449/675---------------------------|...@.....).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----####c[ 63H#####-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##ch 29H|...|###------.-----####|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|Cc >6..@Cc ....@ Things that are here: 3 crude spears {90} a crude short sword {30}--More--DcA/Dc(9 *)@Ec$@..Ec2@.......Ec C8.......@Ec #.....@Fc$@..Fc2@.......Fc*@...FcY A30....@Fcu D.......@.@Gc/1@......Gc@H1@......Gc &.@Hc .@IcG.@Ic&.@IcY&.@Jcmb\###@Jcbv####@Jc4Q...@Jc15 2Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:4 $:293 HP:33(33) Pw:32(40) AC:2 Xp:5/536 Wt:449/675-----|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----######JcA5###-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----cN5;5;0m####|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||.....@....|------------Jc#@.....Kc|@######.@#Kc Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:4 $:293 HP:33(33) Pw:32(40) AC:2 Xp:5/536 Wt:449/675---------------------------|...@.....).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----####c1 63H#####-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##c> 29H|...|###------.-----####|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|LcN...@LcD 3.######@Lcm +#@Lcm Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:4 $:293 HP:33(33) Pw:33(40) AC:2 Xp:5/536 Wt:449/675-----|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########---Lcm --############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----###Lcm #|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||.....@....|------------McV" -@.Mcj" u@....Nc"@'.@Nc'.@OcmI5@.Oc1@....Oc ....+----------..--.---------.|........||..||.|......|.||.......||..|.|.....|.|#....>...||..||.|....|.|###|.F@....|------------..-----.|..|.|##########........| -------------......................-|-------..)###########------.-- |....................{...........c ;0m%...............|#### ----------------------|--..............+###|..........|...----|----..|#|..?(!((*..|...|...|..|##|[?.+).[[?.|...|......|..||.**!%(???.|...|.......|..|------------...---------..|.......|-----------c ;1HEgil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2687 Dlvl:5 $:293 HP:33(33) Pw:35(40) AC:2 Xp:5/536 Wt:449/675Oc Qc| VYou kill the brown mold!723 45%Tcj!@<Tcj3You see here a brown mold corpse {50}.Uc<What do you want to eat? [NP-RTX or ?*,] VcN| eat what?  Comestibles a - a brown mold corpse {50}(end) Vck(K+Vc(4This brown mold corpse tastes terrible!Vc(9You finish eating the brown mold corpse.Wc Q.@You hear bubbling water.XciXc-----|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----############....|Xc#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----####|....{.....||......|-----#|.Xcv@........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|------------Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2723 Dlvl:4 $:293 HP:33(33) Pw:35(40) AC:2 Xp:5/545 Wt:449/675XcYc[>@Ycmg .@Yc.@Zc*S.@Zc".@ZcT!@.[cGI7@.[c -@.[c @#######\cD&Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2723 Dlvl:4 $:293 HP:33(33) Pw:37(40) AC:2 Xp:5/545 Wt:449/675---------------------------|...@.....).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----####[9;\c]&63H#####-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##[15;\c&29H|...|###------.-----####|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|\c' B....@..@\c: v Things that are here: 3 crude spears {90} a crude short sword {30}--More--]cw7 /]c*)@^cF9@....^cH0@.....^c ..@^c F.......@...@_cgdG40@...._c|d2@......._cd!@._c&.@`c#.....@`cD.......@.@`c .#####@`c You hear someone counting money.#######@lecQ.@.ec4F@#.ecUg1@#fcl1@#fcs1@#fc1@#fcm 1@#fcy 1@#fc0@#gcg0@#gc~0@#gc %@#gc1@ !@.gc!@.hcjt!@.hc!@.hcG ,@.ic.@.icW .@jc-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|.....[|#c;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|..............###|......|#|.............|#----------|......|`#-.............|##-.)c7m...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2723 Dlvl:3 $:293 HP:33(33) Pw:40(40) AC:2 Xp:5/545 Wt:449/675jc&kcN0@>kci: ,@.lcr.@mcb>What do you want to drop? [$a-cpqsuvxBFJ-LNP-RTX or ?*] nc;nc}430 0 HP:3(3) Pw:40(40) AC:2 Xp:5/545 Wt:46/675You drop 293 gold pieces {3}.oc` 1@$oc7 !@.pc&.@pclo&.@qc G---------------------------|.........).@.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####qc:G#######....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----####|....{.....||.....qcGG.|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2430 Dlvl:4 $:0 HP:33(33) Pw:40(40) AC:2 Xp:5/545 Wt:446/675qcHrc*<@rc &.@scE.@scM Z###@sc.M #######@lsc_M $##@uc Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) uc +-------|.....||.....|......||.....|--|----####35In what direction? [hykulnjb><] vcThe spell hits the leprechaun!0#@#0#*0#@#0#*0#@#0#vc(*lvc5MThe leprechaun resists!l.wc Wl..@xcg Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) ycu+-------|.....||.....|......||.....|--|----####0In what direction? [hykulnjb><] ycycOThe spell hits the leprechaun!..lzc8 Y.l@.{cU\@..l|cV.@.l|cV d.l.@.}cZ@..l~c[rH.@.l~cô I.@l.c  Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) ci+-------|.....||.....|......||.....|--|----####c>25In what direction? [hykulnjb><] cS4The spell hits the leprechaun!cbYou kill the leprechaun!606 89$c8-.@c) .@c< .You see here 67 gold pieces {1}.cCc[I67 gold pieces.73 677cO7@.....co3 !@{cW !@.cd!@.cQ!@.c^'.@cN !@.cd!@.cp%@#csu @######cu m@###cu You hear someone counting money.8@##ci-@.c/!@.chF@..c-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|.....$|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|.....[|8;5;0m######--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|..............###|......|#|.............|#----------|......|`#-.............|##-5;7m.)...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2673 Dlvl:3 $:67 HP:33(33) Pw:28(40) AC:2 Xp:5/589 Wt:447/675c~cu2@>c ,@.c .You see here 293 gold pieces {3}.c3` cl`{293 gold pieces.966 360 HP:3(3) Pw:28(40) AC:2 Xp:5/589 Wt:50/675cSp 3.@c&.@c~---------------------------|.........).@.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####c-~#######....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----####|....{.....||.....c:~.|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2966 Dlvl:4 $:360 HP:33(33) Pw:28(40) AC:2 Xp:5/589 Wt:450/675cjc~ 4@.<c~ v Things that are here: 3 crude spears {90} a crude short sword {30}--More--c%/cލ :@..)c I30@......c)M&.@cEM:..@c3H &.@cdu####@cd##@You hear someone counting money.#@c t....@c$ Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2966 Dlvl:4 $:360 HP:33(33) Pw:30(40) AC:2 Xp:5/589 Wt:450/675-----|.........).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########---c3 --############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----###c@ #|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||.....@....|------------c -@.c I2@.c-@.c[-@.ck-@.c|-@.c@#######c Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2966 Dlvl:4 $:360 HP:33(33) Pw:32(40) AC:2 Xp:5/589 Wt:450/675---------------------------|...@.....).<.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----####; 63H#####-----############....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##G 29H|...|###------.-----####|....{.....||......|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|cB....@..@cv Things that are here: 3 crude spears {90} a crude short sword {30}--More--cF3cu0).@c-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|.....[|#;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|..............###|......|#|.............|#----------|......|`#-.............|##-.)7m...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:2966 Dlvl:3 $:360 HP:33(33) Pw:33(40) AC:2 Xp:5/589 Wt:450/675cKc6 4@.>cJ $@..c.@_c>!@.cutl@###ct^You feel worried about your kitten.@######c]z-@-czF4@....c50You feel worried about your kitten.cK~ [...@c_~ &.@c .#####@c -###@c ....f.d......@c x 5..df.c) d.df.@.....The dingo puppy bites!c) [4 pts.]29.dfThe dingo puppy bites![3 pts.]6c5You miss the dingo puppy.c(The dingo puppy bites!c[6 pts.]0.df..c]5You miss the dingo puppy.cThe dingo puppy misses..df.The dingo puppy bites!c2[6 pts.]14ck]You miss the dingo puppy.The dingo puppy bites!c l[2 pts.]2 3..f.dc ]You miss the dingo puppy.The dingo puppy bites!cD[6 pts.]7(3) Pw:35(40) AC:2 Xp:5/589 Wt:450/675f..dThe dingo puppy misses.c8What do you want to zap? [cB or ?*] cQ.In what direction? [hykulnjb><] c c 'You begin to feel better.c& o24(3) Pw:35(40) AC:2 Xp:5/589 Wt:450/675The dingo puppy bites!cb [1 pts.]3f...d.cvg Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c +0In what direction? [hykulnjb><] c5The spell hits the dingo puppy!cYou kill the dingo puppy!304 60..f.dccZ @..df..c\~\@...cSwt#@.d.cBPz@..)You are hit by a dagger.c\P8[3 pts.]#)cPE0 1@cĿYh@)The hobbit hits!c2[2 pts.]19cuJYou feel more confident in your weapon skills.c%You hit the hobbit!cU Choose which spell to cast   Name Level Category Fail a - force bolt 1 attack 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - insulate 2 protect 0% e - identify 5 divine 100%(end) c +25In what direction? [hykulnjb><] c;0The spell hits the hobbit!c+<VYou kill the hobbit!98 22[cЄ@# Things that are here: an elven mithril-coat {150} a hooded cloak {10}--More--c0c Pick up what?  Armor a - an elven mithril-coat {150} b - a hooded cloak {10}(end) cq ++c|W - an elven mithril-coat {150}.c;*Y - a hooded cloak {10}.c031#@c##@cPTYou see here a dagger {10}.20761cہc Z - a dagger {10}.c[You are beginning to feel hungry.2 Hungry c2@#c%@#c 3@#c( 3@#c{3@#cIN1@#c$ 1@#ct ,@.cC,@.cx.@.c[ .@.c?2...@c<g9 3-######@c\#####@c'=4.@c^&.@c  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c+c/  What would you like to drop?  Weapons Z - a dagger {10} Armor F - a +0 pair of elven boots (being worn) {15} W - an elven mithril-coat {150} Y - a hooded cloak {10}(end) cgB'++++c lc 1There is a black flash as a dagger {10} hits the altar.You cannot drop something you are wearing.--More--cKAn elven mithril-coat {150} lands on the altar.--More--ce JThere is a black flash as a hooded cloak {10} hits the altar.cU Pick up what?  Weapons a - a cursed dagger {10} Armor b - a cursed hooded cloak {10} c - an uncursed elven mithril-coat {150}(end) c+++cC Z - a cursed dagger {10}.Y - a cursed hooded cloak {10}.--More--clW - an uncursed elven mithril-coat {150}.You hear someone cursing shoplifters.cV.Unknown command ' '.cC: 4_@c _'.@c{ .@cG52.@c;.@cv-There are several objects here.c Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ct +c~ What would you like to drop?  Weapons Z - a cursed dagger {10} Armor Y - a cursed hooded cloak {10}(end) c++cXc:You drop a cursed dagger {10}.c6You drop a cursed hooded cloak {10}.c&.@[c/What do you want to take off? [bF or ?*] c Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} F - a +0 pair of elven boots (being worn) {15}(end) c_S+#cmYou were wearing an uncursed +0 cloak of magic resistance {10}.30cX =What do you want to take off? [vF or ?*] cC Armor v - an uncursed +0 leather armor (being worn) {150} F - a +0 pair of elven boots (being worn) {15}(end) c-+306You finish taking off your suit.5c6;What do you want to wear? [bvKW or ?*] c] Armor b - an uncursed +0 cloak of magic resistance {10} v - an uncursed +0 leather armor {150} K - an uncursed +0 iron skull cap {30} W - an uncursed elven mithril-coat {150}(end) c:+You finish your dressing maneuver.0cw9What do you want to wear? [bK or ?*] cE c VYou are now wearing a cloak of magic resistance.-1cf -.@c} -There are several objects here.c Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) c+c O5 What would you like to drop?  Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} v - an uncursed +0 leather armor {150} F - a +0 pair of elven boots (being worn) {15} K - an uncursed +0 iron skull cap {30} W - an uncursed +0 elven mithril-coat (being worn) {150}(end) c % /+++++cy##--------###|......|#.......-#|_...>.|#|......|#c zYou cannot drop something you are wearing.You drop an uncursed +0 leather armor {150}.--More--cyy You cannot drop something you are wearing.You drop an uncursed +0 iron skull cap {30}.--More--c y8You cannot drop something you are wearing.cl@[You hear the footsteps of a guard on patrol.c;u.@.cI742@.c-@.c-@.cN,@.c _&.@cr'.@cc @8...@ckT v1@...c9....@cG*There are many objects here.cA2@[c&-@.cg-@.cE---------------------------|.........).@.||.....||....#|.............||.....||...|#|..............#......|#....|#----.----------#|.....|#|...|######--|----#-----#########-----#####c)E#######....|#####--------#####|...|#####|.......#####....-######--|---------|......|#|...|####|..........||......-##|...|###------.-----####|....{.....||.....c6E.|-----#|.>........|###...........||......|##-..........-#------------|......##|..........|--------+..........||..........|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:3098 Dlvl:4 $:360 HP:29(33) Pw:31(40) AC:-1 Xp:5/622 Wt:420/675 Hungry cFc4@.<cv Things that are here: 3 crude spears {90} a crude short sword {30}--More--c G30c$ Pick up what?  Weapons a - 3 crude spears {90} b - a crude short sword {30}(end) c++c rg - 3 crude spears {90}.c .h - a crude short sword {30}.c,.@c .@cU-------|.....|-----------|.....-#######|........>-#|.....|#--------|.........|#|.....|###|......|-|---------#|.....|#.......-###-.-----|_...@.|#######|......|####|.....[|#U38;5;0m#####--------#################-|------#------------.--###|......+`####|.............|#|....<.|#|..............###|......|#|.............|#----------|......|`#-.............|##-.)U8;5;7m...).)||......|#---------------#|[..].)))|Egil the Conjurer St:11 Dx:18 Co:14 In:18 Wi:9 Ch:8 Neutral S:3098 Dlvl:3 $:360 HP:30(33) Pw:31(40) AC:-1 Xp:5/622 Wt:540/675 Hungry c;Wc2+>@cJ'.@c\*There are many objects here.c Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Rings g - Wands h - Tools i - Gems A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) cǏ +cL What would you like to drop?  Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} g - 3 crude spears {90} h - a crude short sword {30} q - 6 uncursed crude daggers (in quiver) {60} s - 16 uncursed darts {16} u - 2 uncursed daggers {20}(end) ct +c+cs: -|-#|#|#|#c: 9You drop 3 crude spears {90}.c: UYou drop a crude short sword {30}.142c2@)c> !@.c!i# ce~ namec9Name an individual object? [ynq] (q) c,HyWhat do you want to name? [a-cpqsuxBFJLNP-RTWX or ?*] c36What do you want to name these daggers? cc =What do you want to drop? [$a-cpqsuxBFJLNP-RTWX or ?*] cBcOYou drop an uncursed dagger {10}.21c:# cname c9Name an individual object? [ynq] (q)  c<+ q c c*u - an uncursed dagger {20}.c!# c< namec9Name an individual object? [ynq] (q) cHyWhat do you want to name? [a-cpqsuxBFJLNP-RTWX or ?*] c 6What do you want to name these daggers? cstcJhcErcc ocawcH1ch cH =What do you want to drop? [$a-cpqsuxBFJLNP-RTWX or ?*] cUr cr <You drop an uncursed dagger named throw1 {10}.c # cnamec 9Name an individual object? [ynq] (q) c3HyWhat do you want to name? [a-cpqsuxBFJLNP-RTWX or ?*] ct AWhat do you want to name this dagger named throw1? c< wcic:ueclc3H dc 1c1crS7j - an uncursed dagger named throw1 {10}.cY What type of object do you want an inventory of?  a - Weapons b - Armor c - Comestibles d - Rings e - Wands f - Tools g - Gems(end) cp+ Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} j - an uncursed dagger named throw1 {10} q - 6 uncursed crude daggers (in quiver) {60} s - 16 uncursed darts {16} u - an uncursed dagger named wield1 {10}(end) !c5-|-#!cy"Unknown command ' '.!c ?What do you want to wield? [- ajqsu or ?*] "cBH"cHhu - an uncursed dagger named wield1 (weapon in hand) {10}.22#cy>8@.#c>a@...$c&.@%c8f3@...@.%c6`@#####.%cp`D3@##%c`0 50Wizard needs food, badly!Weak @##&c>-##@&co######@dThe fox bites!&cD[1 pts.]2 3'ce 'c~<You hit the fox.The fox bites!'c0[3 pts.]0)cb IYou hit the fox.The fox bites!)c 1[3 pts.]27)c AYour elven mithril-coat blocks the fox's attack.*c3 *cmTYou kill the fox!114 6#+c0#@+c##@+cr *#@,c*A8#@,c}=4.@-c &.@.c=P # /cpray0c;Are you sure you want to pray? [yn] (n) 2cƜ3yYou begin praying to Thoth.2cqYou are surrounded by a shimmering light.You finish your prayer.--More--3c 1You feel that Thoth is well-pleased.3c g1 75Your stomach feels content.4c 6@_4c G9@.5cK.@5c'L"....@6cpReally save? [yn] (n) 8c:y8c ;Saving...8c@"Be seeing you...