"ԑ_ Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-22.18:49:06.ttyrec Time: (1603392546) Thu Oct 22 18:49:06 2020 "ԑ_mBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. Hit return to continue: #ԑ_,6  #ԑ_E GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. #ԑ_J Restoring save file...#ԑ_#ԑ_o,[EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP 52(53)  Pw 41(64)  AC4 Exp5 T665 You return to level 3 in The Dungeons of Doom.--More--*ԑ_) |.$|...%|...-!........#`###,,,,,####,,`,,,@,,,,,,,#----.--8..%||.....+|.......%...|.....|...<.|..|..[1*ԑ_O h8;53H|.....||-------*ԑ_ X[EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP 52(53)  Pw 41(64)  AC4 Exp5 T665 Hello EColi, the levelscaler roommate human Flame Mage, welcome back to SlashEMExtended!*ԑ_Z [EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  52(53)  Pw 41(64)  AC4 Exp5 T665 The moon is waxing tonight.,ԑ_T@ l[EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  52(53)  Pw 41(64)  AC4 Exp5 T665 Z,@,,,,ԑ_YC QYour studded leather armor deflects the real miner zombie's attack.,ԑ_D You hear a chugging sound.[EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  52(53)  Pw 41(64)  AC4 Exp5 T666 .ԑ_.ԑ_"You destroy the real miner zombie![EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  52(53)  Pw 41(64)  AC4 Exp5 T666 [EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  52(53)  Pw 41(64)  AC4 Exp5 T667 ,/ԑ_P^[EColi the Ignite r] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  52(53)  Pw 41(64)  AC4 Exp5 T667 ZI8@,,,It blasts you!/ԑ_uae[EColi the Ignit er] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  47(53)  Pw 41(64)  AC4 Exp5 T667 [-5 -> 47]The kappa zombie just misses!The kappa zombie claws you!/ԑ_c[EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T667 [-4 -> 43][EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T668 /ԑ_ [EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T668 [EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T669 ###@,,,.(........--0ԑ_.You destroy the kappa zombie![EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T669 [EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T670 ,w1ԑ_l# 1ԑ_) s1ԑ_} k1ԑ_'i2ԑ_@l2ԑ_| l2ԑ_"2ԑ_$skill: unknown extended command.[EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T670 3ԑ_B Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 7ԑ_8+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of n7ԑ_ethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level --More--:ԑ_,^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (rin:ԑ_)-g amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap --More--Qԑ_ _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an itQԑ_2 em or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone --More--oԑ_a"M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--sԑ_/6[EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP 43(53)  Pw 41(64)  AC4 Exp5 T670 |.$|...%|...-!........#`######,,,,@####,,`I8w,,,,,,,,,#----.--8.(..%||.....+|sԑ_ 7........%...|......|...<.|..|....|.....||..-------..--tԑ_g# tԑ_,}tuԑ_x:echniqueuԑ_/ chniqueuԑ_ hniqueuԑ_,  Choose a technique  Name Level Status a - reinforce memory 5 Prepared b - appraisal 5 Prepared c - panic digging 5 Prepared d - phase door 5 Prepared e - invoke deity 5 Prepared f - power surge 3 Prepared g - draw energy 1 Prepared(end) yԑ_S+Draws energy (mana) from your surroundings for 15 turns; if altars, thrones or similar stuff are on the squares adjacent to you, the effect will be stronger. However, if a monster interrupts you, you'll get nothing at all.--More--~ԑ_T> Use this technique? [yn] (n) ԑ_8  yԑ_bYou begin drawing energy from your surroundings![EColi the Ign iter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  43(53)  Pw 41(64)  AC4 Exp5 T670 The flying leech bites you![EColi the  Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  30(53)  Pw 41(64)  AC4 Exp5 T670 [-13 -> 30]ԑ_You stop drawing energy.[EColi the  Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  30(53)  Pw 41(64)  AC4 Exp5 T670 [EColi the  Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  30(53)  Pw 41(64)  AC4 Exp5 T671 ԑ_s ԑ_I AYou destroy the confined ghost!,ԑ_[EColi the  Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  30(53)  Pw 41(64)  AC4 Exp5 T671 The flying leech misses.[EColi the  Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  31(53)  Pw 41(64)  AC4 Exp5 T672 ԑ_7 ԑ_c (You miss the flying leech.ԑ_c [EColi the  Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  31(53)  Pw 41(64)  AC4 Exp5 T672 The flying leech bites you!ԑ_- [ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T672 [-16 -> 15][ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T673 ԑ_ԑ_'You hit the flying leech!ԑ_>[ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T673 The flying leech reads a scroll labeled EGULED EL IOM SERPA {0}!--More--ԑ_L9Call a scroll labeled EGULED EL IOM SERPA: ԑ_S Yԑ_eԑ_`tԑ_S  ԑ_ eԑ_ tԑ_u ԑ_sԑ_ە cԑ_ڔ rԑ_.oԑ_llԑ_Llԑ_m [ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T674 8ԑ_S 'You hit the flying leech!ԑ_s &[ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T674 Your studded leather armor blocks the flying leech's attack.[ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T675 ԑ_Zԑ_Unknown command ' '.[ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T675 ԑ_9ԑ_6;QYou destroy the bu!,[ECol i the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  15(53)  Pw 41(64)  AC4 Exp5 T675 The flying leech bites you![EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  6(53)  Pw 41(64)  AC4 Exp5 T675 [-9 -> 6]ԑ_)B Warning: HP low![EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  6(53)  Pw 43(64)  AC4 Exp5 T676 ԑ_om---?....W..8%8@,,....-ԑ_8o7You have an uncanny feeling...[EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  6(53)  Pw 43(64)  AC4 Exp5 T676 The flying leech bites you![EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr  -1(53)  Pw 43(64)  AC4 Exp5 T676 --More--ԑ_tYou die...ԑ_|~[ -1(53)  Pw 43(64) --More--ԑ_m ԑ_{ ---|?..$.|....W%.|....-!........8#`##%####,,,8@,####,,`I,w,,,,,,,,,#----.--8.(..%||.....+|........%...|.......|...ԑ_| '[1m<.|..|.....|.....||...-------...---[EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP -1(53)  Pw 43(64)  AC4 Exp5 T676 Do you want your possessions identified? DYWYPI? [ynq] (n) ԑ_n Weapons a - the blessed +1 quarterstaff named Guardian Angle (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} r - an uncursed holy wafer {0} s - an uncursed eucalyptus leaf {0} t - a blessed holy wafer {0} u - an uncursed tripe ration {0} Scrolls e - an uncursed scroll of mass murder {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} Potions d - an uncursed potion of porter {0} Rings g - an uncursed ring of aggravate monster (on right hand) {0} Wands f - an uncursed wand of fire (0:8) {0} Tools k - an uncԑ_[1ursed magic marker (0:38) {0}(end) ԑ_= [EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP -1(53)  Pw 43(64)  AC4 Exp5 T676 Do you want to see your attributes? [ynq] (n) ԑ_^nFinal Attributes: You were fervently aligned. Your alignment was 11. Your max alignment was 11. You carried 0 sins. You could not have this property intrinsically: energy regeneration. Scroll identification only worked 100 times out of 118. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 19. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 32. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 169. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 91% chance. Monsters only dropped their equipment with 95% chance. Book drop chance was reduced to 96%. Ring drop chance was reduced to 68%. Wand drop chance was reduced ԑ_^to 95%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 77%. Armor drop chance was reduced to 43%. Food drop chance was reduced to 97%. Shop item generation was reduced to 65%. Concealing monsters were spawned underneath items 93% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: occult spells. The following skill was trained at one fifth the usual rate: squeaking. The following skill became untrainable if you tried to train it too early: protection spells (turn 51). The following skill became untrainable after a while: protection spells (turn 22719). The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 31222). The following skill became harder to train at higher skill levels: body armor. Number of artifacts generateԑ_y_d was 0. --More--ԑ_UNumber of fake artifacts generated was 2. Monster spawn increase would have started at turn 72853. Monster spawn increase had reached its maximum at turn 184406. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 663825. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 8). The monster species that was spawned more often: faster beirut (freq bonus 80). The monster species that was spawned more often: porter spider (freq bonus 10). The monster species that was spawned more often: paralysator fly (freq bonus 132). The monster species that was spawned more often: subscripting overlong (freq bonus 32). The monster species that was spawned more often: detritus devil (freq bonus 30). The monster species that was spawned more often: lib aberration (freq bonus 10). The monster species that was ԑ_Uspawned more often: barogram comparing (freq bonus 30). The monster species that was spawned more often: mean astral elemental (freq bonus 36). The monster species that was spawned more often: sinden thorn (freq bonus 28). The monster species that was spawned more often: masonry pinnate (freq bonus 12). The monster species that was spawned more often: xaren (freq bonus 96). The monster species that was spawned more often: procreativity sheepshank (freq bonus 22). The monster species that was spawned more often: sleeping asian girl (freq bonus 28). The monster species that was spawned more often: umbra colony (freq bonus 48). The monster species that was spawned more often: sudor expectorating (freq bonus 18). The monster species that was spawned more often: spliciller permamimic (freq bonus 9). The monster species that was spawned more often: Weitzer (freq bonus 18). Theԑ_V monster species that was spawned more often: hole wort (freq bonus 10). The monster species that was spawned more often: werevortex (freq bonus 27). The monster species that was spawned more often: king cockroach (freq bonus 40). The monster trait that was more common: monsters that can be genocided (freq bonus 4). The monster trait that was more common: monsters whose attacks do random things (freq bonus 2). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1). The monster trait that was more common: monsters that have claw attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 2). The monster trait that was more common: monsters that can fly (freq bonus 2). The monster species that was never randomly spawned: belcher scuttler poison dehorned. The monster species that was never randomly spawned: svaziland mine dragon. --Mԑ_ Wore--ԑ_ The monster species that was never randomly spawned: wimpy purple dragon. The monster species that was never randomly spawned: petty +2 md barricade. The monster species that was never randomly spawned: shadow serpent. The monster species that was never randomly spawned: viashivan. The monster species that was never randomly spawned: vitality trove. The monster species that was never randomly spawned: stormtrooper. The monster species that was never randomly spawned: giant healing army ant. The monster species that was never randomly spawned: brass dragom. The RNG hath decreed that this item was never generated: freezing boots (side zip boots). The RNG hath decreed that this item was never generated: star rod (rod). The RNG hath decreed that this item was never generated: mirror shield (polished shield). The RNG hath decreed that this item was never generated: draining (ceramic). The RNG hath decreed that this item was neverԑ_k  generated: helm of bad alignment (hydra helmet). The RNG hath decreed that this item was never generated: too heavy stone (gray). The RNG hath decreed that this item was never generated: heavy mail ((null)). The RNG hath decreed that this item was never generated: sakura mochi ((null)). The RNG hath decreed that this item was never generated: gain dexterity (obsidian). The RNG hath decreed that this item was never generated: sleeping (wedding). The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 16). The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 10). The RNG hath decreed that thiԑ_q s item was generated more often: shadowblade ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 44). The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6). The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 188). The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 206). The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 9). The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 24). The RNG hath decreed that this item was generated more oԑ_ ften: great dagger ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11). The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 10). The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 4). --More--ԑ__The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 3). The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3). The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP). The RNG hath decreed that this item was always generated cursed: lead-filled mace ((null)). The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak). The RNG hath decreed that this item was always generated cursed: implant of elusion (dense). The RNG hath decreed that this item was always generated cursed: stone of cursing (gray). The RNG hath decreed that this item was always generated cursed: paper arrow ((null)). The RNG hath decreed that this item was always generated cursed: green lightsaber (lighԑ_`tsaber). The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe). The RNG hath decreed that this item was always generated cursed: process card ((null)). The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots). The RNG hath decreed that this trap was always invisible: intrinsic loss trap. The RNG hath decreed that this trap was generated more often: hole (freq bonus 6). Trap randomization happened for 1 in 115 traps. Traps were spawned invisible 1 times in 76. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 1086. Strength training was 29. Dexterity training was 11. Wisdom training was 10. Constitution training was 14. Your sanity was 0. You were fire resistant. You had the following amount of cash sԑ_atored in the bank: 1. You had not decided on your sexuality yet. You had 735 points of nutrition remaining. You strongly aggravated monsters. You were aggravating monsters for 0 more turns. Your luck was zero. You had spell retention for remembering 100 spells. You could have safely prayed (0). You are dead. --More--ԑ_*---|?..$.|....W%.|....-!........8#`##%####,,,8@,####,,`I,w,,,,,,,,,#----.--8.(..%||.....+|........%...|.......|.ԑ_o!..<.|..|.....|.....||...-------...---[EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP -1(53)  Pw 43(64)  AC4 Exp5 T676 Do you want to see your discoveries? [ynq] (n) ԑ_Sn Discoveries  Weapons quarterstaff (staff) Scrolls scroll of mass murder (COMPILE SLEX SUDO UBUNTU) scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of phase door (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of standard id (WILD WATER WHARF) scroll of cure (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of heal other (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll called Yeet scroll (EGULED EL IOM SERPA) Spellbooks spellbook of flame sphere (chilly) spellbook of fireball (fleecy-colored) spellbook of detect monsteԑ_rs (threatening) Potions potion of porter (colorless) Rings ring of aggravate monster (bronze) Wands wand of fire (flax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ԑ_x[EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP -1(53)  Pw 43(64)  AC4 Exp5 T676 Do you want an account of creatures vanquished? [ynq] (n) ԑ_nVanquished creatures: 0 normal ants (1 created) 0 radioactive blobs (1 created) 0 blue blobs (1 created) a blob of preserved organs (2 created) a large weasel a mink 0 hell hound pups (1 created) a flaming sphere a hobbit deductor 0 mover jellies (1 created) a nonstandard kobold a picture kobold 2 baby tuchechauns a gizard 0 round tuits (1 created) 0 mynocks (1 created) 0 goblins (1 created) 0 clubbelgoblins (1 created) 0 cool goblins (1 created) a kok a nooby piercer a silky anteater 0 unnoticed rats (1 created) 0 giant toxrats (1 created) 0 rock moles (1 created) 0 black metroids (1 created) a dmg vortex 0 tiny worms (1 created) 0 rot worms (1 created) 0 larvae (1 created) 0 armored larvae (2 created) 0 corpseworms (1 created) 0 crawling maggots (2 created) ԑ_k --More--ԑ_ 0 dung worms (1 created) 0 undead worms (1 created) 0 flying leeches (1 created) 0 not so special bugs (1 created) a trembling bug (2 created) 0 echidnas (1 created) a bat without herd immunity 0 low centaurs (1 created) a crawl dragon a spore lichen 0 brown growths (2 created) 0 red spores (1 created) 0 con fungi (1 created) a spore sounder 0 spike molds (1 created) 0 pat gnomes (1 created) 0 large humanoids (1 created) 0 grab sergeants (1 created) an imp mummy a gnome mummy a mininaga a low ooze (2 created) 0 legsnakes (1 created) 0 clolls (1 created) a shambling wight 0 shamble flings (1 created) 0 shamble floats (1 created) 0 newt zombies (1 created) a dwarf zombie 0 monkey zombies (1 created) a kappa zombie a real miner zombie 0 hus golems (1 created) a chimney sweep 0ԑ_ . shopkeepers (1 created) --More--ԑ_ van eh ghost (3 created) a confined ghost a bu (2 created) 0 baby boos (1 created) a small boo 0 medghosts (1 created) a demonoid 0 redfish (1 created) 0 oyster mussles (1 created) 0 leopard frogs (1 created) a kogepan 0 green play figures (1 created) 0 quaractar blue barrels (1 created) 0 +1 nl walls (1 created) a two of spades 0 dummy monster needed for visual interfaces (1 created) 94 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--ԑ_---|?..$.|....W%.|....-!........8#`##%####,,,8@,####,,`I,w,,,,,,,,,#----.--8.(..%||.....+|........%...|.......|[38;5ԑ_%;7m...<.|..|.....|.....||...-------...---[EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP -1(53)  Pw 43(64)  AC4 Exp5 T676 Do you want to see your conduct? [ynq] (n) ԑ_ En Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 43 times. You killed 28 monsters. You read items or engraved 24 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 2 times. You read spellbooks 14 times. You successfully cast spells 2 times. You failed to cast a spell 3 times. You used techniques 1 time. You teleported 3 times. You had a minimum alignment of 0. You had a maximum alignment of 11. You saw 3 monsters come out of portals. You interacted with fountains 3 times. You interacted with a sink 1 time. You let monsters dig out 1 waԑ_Ell tile. You allowed monsters to quaff 1 potion. You allowed monsters to read 1 scroll.--More--ԑ_0[EColi the Igniter] St7 Dx14 Co10 In17 Wi5 Ch11 FlaHumMalLaw+sr Dlvl:3 $10 HP -1(53)  Pw 43(64)  AC4 Exp5 T676 ԑ_B ----------  / \  / REST \  / IN \  / PEACE \  / \  | EColi |  | 10 Au |  | killed by a |  | monster (flying |  | leech) |  | |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye EColi the Flame Mage... You died in The Dungeons of Doom on dungeon level 3 with 1081 points, and 10 pieces of gold, after 676 moves. You were level 5 with a maximum of 5ԑ_e-3 hit points when you died.--More--ԑ_X  ԑ_ ԑ_dYou reached the 154th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] ԑ_ 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] ԑ_T 152 1108 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 5. 62 [65] 153 1092 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 5. 57 [57] 154 1081 EColi-Fla-Hum-Mal-Law died in The Dungeons of Doom on   level 3. Killed by a monster (flying leech). - [53] 155 1079 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (poison mage called ziratha). - [68] 156 1074 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [54]