0Zī^ÆĐĖ Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-07.18:57:52.ttyrec Time: (1588877872) Thu May 7 18:57:52 2020 0Zī^ĻŠmBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. Hit return to continue: 1Zī^&ß   This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3Zī^Uv ’nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater (1 of 5)8Zī^ œR H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick  X - a Failed Existence  Y - a Feat Master  Z - a Feminist  a - a Fencer  b - a Fighter  c - a Firefighter  d - a Fjorde  e - a Flame Mage  f - a Form Changer  g - a Foxhound Agent  h - a Gamer  i - a Gang Scholar  j - a Gangster  k - a Geek  l - a Genderstarist  m - a Gladiator  n - a Goff  o - a Goldminer  p - a Graduate (2 of 5)CZī^žJ q - a Grenadonin  r - a Gunner  s - a Healer  t - a Hussy  u - an Ice Mage  v - an Intel Scribe  w - a Janitor  x - a Jedi  y - a Jester  z - a Justice Keeper  A - a Knight  B - a Korsair  C - a Kurwa  D - a Ladiesman  E - a Librarian  F - a Locksmith  G - a Lunatic  H - a Mahou Shoujo  I - a Mason  J - a Mastermind  K - a Medium  L - a Midget  M - a Mill Swallower  N - a Monk  O - a Murderer  P - a Musician  Q - a Mystic  R - a Necromancer  S - a Ninja  T - a Nobleman/Noblewoman  U - a Nuclear Physicist  V - an Occult Master  W - an Officer  X - an Ordinator  Y - an Otaku (3 of 5)KZī^Čxn Z - a Paladin  a - a Pickpocket  b - a Pirate  c - a Poison Mage  d - a Pokemon  e - a Politician  f - a Practicant  g - a Priest/Priestess  h - a Prostitute  i - a Psion  j - a Psyker  k - a Quarterback  l - a Ranger  m - a Ringseeker  n - a Rocker  o - a Rogue  p - a Sage  q - a Saiyan  r - a Samurai  s - a Scientist  t - a Shapeshifter  u - a Slave Master  v - a Social Justice Warrior  w - a Software Engineer  x - a Space Marine  y - a Spacewars Fighter  z - a Stormboy  A - a Supermarket Cashier  B - a Symbiant  C - a Thalmor  D - a Topmodel  E - a Tosser  F - a Tourist  G - a Tracer  H - a Transsylvanian (4 of 5)\Zī^c}+Choosing Race Pick the race of your Supermarket Cashier   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur (1 of 8)bZī^(+Use hybrid races? [yn] (n) cZī^ėč`yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) eZī^u’nRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) fZī^Ŋ| ÐyChoosing Gender Pick the gender of your american Supermarket Cashier  m - male f - female * - Random ! - Quit(end) hZī^*2C+Choosing Alignment Pick the alignment of your male american Supermarket Cashier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) jZī^{Ý+----------|....d...||........||........||d@.......|........||........|--------+-[EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP 19(19)  Pw 15(15)  AC7 Exp1 T1  It is written in the Book of the Motherfuckers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in thjZī^Ýee dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Motherfuckers seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Motherfuckers. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Motherfuckers!--More--kZī^ō_@Hello EColi, welcome to SlashEMExtended! You are a chaotic male american Supermarket Cashier.--More--pZī^\Æ4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--pZī^Öš” Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--qZī^œū A [EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  19(19)  Pw 15(15)  AC7 Exp1 T1 You are lucky! Full moon tonight.rZī^Ī# rZī^  mrZī^Į@ onsterrZī^ģ„ nstersZī^AYou don't have another special ability in your normal form![EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  19(19)  Pw 15(15)  AC7 Exp1 T1 tZī^- Weapons a - a blessed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Potions f - an uncursed finalized potion of fruit juice {0} g - a blessed finalized potion of fruit juice {0} h - a blessed potion of fruit juice {0} i - a blessed potion of booze {0} j - an uncursed potion of booze {0} Tools e - an uncursed tin opener (alternate weapon; not wielded) {0}Zī^Ai7H k - an uncursed oil lamp (1182) {0} l - an uncursed oilskin sack {5}(end) {Zī^Óuų [EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP 19(19)  Pw 15(15)  AC7 Exp1 T1 [EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  19(19)  Pw 15(15)  AC7 Exp1 T1 {Zī^3ö I[EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  19(19)  Pw 15(15)  AC7 Exp1 T3 .d.d@|Zī^6lM[EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  19(19)  Pw 15(15)  AC7 Exp1 T4 .d<d@|Zī^ë§I.@[EColi the Low Worker ] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  19(19)  Pw 15(15)  AC7 Exp1 T4 The wolf misses the pack fox.The pack fox bites you![EColi the Low Work er] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  18(19)  Pw 15(15)  AC7 Exp1 T4 [-1 -> 18][EColi the Low Work er] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  18(19)  Pw 15(15)  AC7 Exp1 T5 |Zī^Ũt@.[EColi the Low Work er] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  18(19)  Pw 15(15)  AC7 Exp1 T5 The wolf misses the pack fox.The pack fox bites you![EColi the Low Wor ker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  17(19)  Pw 15(15)  AC7 Exp1 T5 [-1 -> 17]|Zī^.ÚThe pack fox misses.[EColi the Low Wor ker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  17(19)  Pw 15(15)  AC7 Exp1 T6 }Zī^·_You miss the pack fox.[EColi the Low Wor ker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  17(19)  Pw 15(15)  AC7 Exp1 T6 The wolf misses the pack fox.The pack fox bites you![EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T6 [-1 -> 16][EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T7 }Zī^‰X žYou miss the pack fox.[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T7 The wolf misses the pack fox.The pack fox misses the wolf.The pack fox bites you![EColi the Low W orker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  15(19)  Pw 15(15)  AC7 Exp1 T7 [-1 -> 15][EColi the Low W orker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  15(19)  Pw 15(15)  AC7 Exp1 T8 --More--Zī^Ð$ HThe wolf bites the pack fox.The pack fox is killed![EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T9 %€Zī^/l@.You see here a pack fox corpse {300}.[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T10 .dZī^Âz?[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T11 %@.dZī^H +[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha  16(19)  Pw 15(15)  AC7 Exp1 T12 d@.‚Zī^7Ŋ # ƒZī^ũĒquitƒZī^†uitƒZī^itƒZī^btƒZī^{I ZReally quit? WARNING: this will erase your game permanently! [yes/no]? „Zī^8 y…Zī^še…Zī^…s…Zī^[EColi the Low Wo  16(19)  Pw 15(15) ----------|........||........||...%d@..||.<.......|........||........|--------+-[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC7 Exp1 T12 Do you want your possessions identified? DYWYPI? [ynq] (n) †Zī^ĸ n Weapons a - a blessed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Potions f - an uncursed finalized potion of fruit juice {0} g - a blessed finalized potion of fruit juice {0} h - a blessed potion of fruit juice {0} i - a blessed potion of booze {0} j - an uncursed potion of booze {0} Tools e - an uncursed tin opener (alternate weapon; not wielded) {0}[†Zī^* m23;87H k - an uncursed oil lamp (1182) {0} l - an uncursed oilskin sack {5}(end) ‡Zī^d8 [EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC7 Exp1 T12 The oilskin sack is empty.--More--‡Zī^ŊÖADo you want to see your attributes? [ynq] (n) ‡Zī^XĸnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have the double effect of this property: numbopathy. Scroll identification only worked 100 times out of 110. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 31. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 4. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 72% chance. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 49%. Wand drop chance was re‡Zī^ŽĸĀduced to 98%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 95%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 83%. Shop item generation was reduced to 14%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 90% chance. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: saber. The following skill became untrainable if you tried to train it too early: dart (turn 102). The following skill became untrainable if you tried to train it too early: flail (turn 580). The following skill became untrainable after a while: hammer (turn 55104). The following skill became harder to train at higher skill‡Zī^3- levels: occult spells. --More--‡Zī^,A Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 73788. Monster spawn increase had reached its maximum at turn 352608. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1370280. The monster class that cannot be genocided was golem. The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 18). The monster species that was spawned more often: ogre on crack (freq bonus 80). The monster species that was spawned more often: japanese girl (freq bonus 19). The monster species that was spawned more often: elder green dragon (freq bonus 76). The monster species that was spawned more often: ivory fungus (freq bonus 21). The monster species that was spawned more often: fem-sith (freq bonus 42). The monster species that was spawned more often: clockwork assassin (freq bonus 114). [‡Zī^PA Ā15;1HThe monster species that was spawned more often: trousershitter man (freq bonus 20). The monster species that was spawned more often: scruffy looking hobbit (freq bonus 38). The monster species that was spawned more often: lightning spire (freq bonus 25). The monster species that was spawned more often: kwirrel (freq bonus 168). The monster species that was spawned more often: force stalker (freq bonus 20). The monster species that was spawned more often: flimsily loppy gulpy (freq bonus 50). The monster species that was spawned more often: checkered mold (freq bonus 114). The monster species that was spawned more often: rougelike (freq bonus 42). The monster species that was spawned more often: evil marketeer (freq bonus 63). The monster species that was spawned more often: gravity ogre (freq bonus 40). The monster species that was spawned more often: deep draconian (freq‡Zī^D  bonus 120). The monster species that was spawned more often: elder corona elemental (freq bonus 60). The monster species that was spawned more often: member of the cockatrice order (freq bonus 44). The monster species that was spawned more often: changeling (freq bonus 88). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 12). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2). The monster trait that was more common: monsters that make chicken sounds (freq bonus 2). The monster trait that was more common: monsters that have spit attacks (freq bonus 7). The monster trait that was more common: monsters that move like grid bugs (freq bonus 4). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus ‡Zī^MD 16). --More--‡Zī^‚} The monster species that was never randomly spawned: venom lichen. The monster species that was never randomly spawned: debuff force fungus. The monster species that was never randomly spawned: keep wight. The monster species that was never randomly spawned: arose specified ex subtend signposted. The monster species that was never randomly spawned: spinner mushroom. The monster species that was never randomly spawned: wimpy golden dragon. The monster species that was never randomly spawned: nether warp patch. The monster species that was never randomly spawned: pestilent horseman. The monster species that was never randomly spawned: kobold digger. The monster species that was never randomly spawned: double bat. The RNG hath decreed that this item was never generated: implant of envy (timeless). The RNG hath decreed that this item was never generated: unknown knife ((null)). The RNG hath decreed that this item was never gener‡Zī^ž} Āated: droven bolt (obsidian bolt). The RNG hath decreed that this item was never generated: wooden harp (harp). The RNG hath decreed that this item was never generated: shadow scourge ((null)). The RNG hath decreed that this item was never generated: covelline (black). The RNG hath decreed that this item was never generated: copper dragon scales ((null)). The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak). The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield). The RNG hath decreed that this item was never generated: stalactite (pernicious). The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11). The RNG hath decreed that this item was generated m‡Zī^Ȁ ore often: short blade ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 6). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 17). The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7). The RNG hath decreed that this item was generated more often: power crossbo‡Zī^ဠxw ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8). The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8). The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 8). --More--ˆZī^·8The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3). The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7). The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9). The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4). The RNG hath decreed that this item was always generated cursed: cotton ((null)). The RNG hath decreed that this item was always generated cursed: stone of fainting (gray). The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant). The RNG hath decreed that this item was always generated cursed: initialization stone (gray). The RNG hath decreed that this item was always generated cursed: fixing (ˆZī^č8Ācomplete). The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)). The RNG hath decreed that this item was always generated cursed: charred bread ((null)). The RNG hath decreed that this item was always generated cursed: swimming (aquatic). The RNG hath decreed that this item was always generated cursed: time (ticking). The RNG hath decreed that this item was always generated cursed: bow ((null)). The RNG hath decreed that this trap was always invisible: sarah trap. The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 3). Trap randomization happened for 1 in 194 traps. Traps were spawned invisible 1 times in 43. Traps were extra hard to find 8% of the time. Next attribute increase check would have come at turn 448. Strength training was 2. Dexterity training was 0. Wisdom training ˆZī^‰;Ūwas 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having a sight bonus (0). You had 1487 points of nutrition remaining. You had teleportitis. You were lucky (1). You had spell retention for remembering 40 spells. You could not have safely prayed (394). You survived. --More--ˆZī^ØGv----------|........||........||...%d@..||.<.......|........||........|--------+-[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC7 Exp1 T12 Do you want to see your discoveries? [ynq] (n) ˆZī^…tn Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of mana (SHIVERING MOUNTAIN BOB) scroll of phase door (RUECKSCHRITT GEGENUEBER OBLIVION) scroll of standard id (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of cure (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of heal other (PROTECTION RACKET IS BAD LMAO) * scroll of extra healing (FRIAR TUC AVENGES ROBIN HUD) * scroll of greater mana restoration (KLATHA DATHA NY ARYATHA) Potions potion of fruit juice (manky) potion of booze (distilled) potion of oil (thaumaturgic) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splaˆZī^ĶtŠsh of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ˆZī^˖ c[EColi the Low Wo rker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP 16(19)  Pw 15(15)  AC7 Exp1 T12 Do you want an account of creatures vanquished? [ynq] (n) ‰Zī^$LSn Vanquished creatures:  a pack fox 0 wolves (1 created) 0 lichens (1 created) 0 strict snakes (1 created)  4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--‰Zī^Ą ŋDo you want to see your conduct? [ynq] (n) ‰Zī^Üķ Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--‰Zī^ÚÐGoodbye EColi the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 12 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--