*^ Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-07.15:34:43.ttyrec Time: (1588865683) Thu May 7 15:34:43 2020 *^Dungeons of Doom on   level 2. Killed by a monster (Ms. Possogroenoe, the   shopkeeper). - [14] 28 112 EColi-Use-Wim-Mal-Cha quit in The Dungeons of Doom on level 2. 12 [12] 29 95 BSOD2-Cam-Hax-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (gold bell). - [18] *^mBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. Hit return to continue: *^ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] *^ nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater (1 of 5)*^y,R H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick  X - a Failed Existence  Y - a Feat Master  Z - a Feminist  a - a Fencer  b - a Fighter  c - a Firefighter  d - a Fjorde  e - a Flame Mage  f - a Form Changer  g - a Foxhound Agent  h - a Gamer  i - a Gang Scholar  j - a Gangster  k - a Geek  l - a Genderstarist  m - a Gladiator  n - a Goff  o - a Goldminer  p - a Graduate (2 of 5)*^ J q - a Grenadonin  r - a Gunner  s - a Healer  t - a Hussy  u - an Ice Mage  v - an Intel Scribe  w - a Janitor  x - a Jedi  y - a Jester  z - a Justice Keeper  A - a Knight  B - a Korsair  C - a Kurwa  D - a Ladiesman  E - a Librarian  F - a Locksmith  G - a Lunatic  H - a Mahou Shoujo  I - a Mason  J - a Mastermind  K - a Medium  L - a Midget  M - a Mill Swallower  N - a Monk  O - a Murderer  P - a Musician  Q - a Mystic  R - a Necromancer  S - a Ninja  T - a Nobleman/Noblewoman  U - a Nuclear Physicist  V - an Occult Master  W - an Officer  X - an Ordinator  Y - an Otaku (3 of 5)*^/n Z - a Paladin  a - a Pickpocket  b - a Pirate  c - a Poison Mage  d - a Pokemon  e - a Politician  f - a Practicant  g - a Priest/Priestess  h - a Prostitute  i - a Psion  j - a Psyker  k - a Quarterback  l - a Ranger  m - a Ringseeker  n - a Rocker  o - a Rogue  p - a Sage  q - a Saiyan  r - a Samurai  s - a Scientist  t - a Shapeshifter  u - a Slave Master  v - a Social Justice Warrior  w - a Software Engineer  x - a Space Marine  y - a Spacewars Fighter  z - a Stormboy  A - a Supermarket Cashier  B - a Symbiant  C - a Thalmor  D - a Topmodel  E - a Tosser  F - a Tourist  G - a Tracer  H - a Transsylvanian (4 of 5)*^1  I - a Transvestite  J - a Twelph  K - an Unbeliever  L - an Undead Slayer  M - an Undertaker  N - an User of Stand  O - a Valkyrie  P - a Walscholar  Q - a Wandkeeper  R - a Warrior  S - a Weirdboy  T - a Wild Talent  U - a Wizard  V - a XelNaga  W - a Yautja  X - a Yeoman  Y - a YSexymate  Z - a Zookeeper  a - a Zyborg  * - Random  ! - Quit (5 of 5)*^6 +Choosing Race Pick the race of your Zyborg   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur (1 of 8)*^'  H - cerberus  I - chiquai  J - chiropteran  K - clockwork automaton  L - cockatrice  M - colorator  N - cortex  O - cupid  P - curser  Q - dark seducer  R - deathmold  S - deep elf  T - destabilizer  U - developer  V - devil  W - dinosaur  X - dolgsman  Y - doppelganger  Z - dorian  a - dragon  b - drow  c - dryad  d - dufflepud  e - dunadan  f - duthol  g - dwarf  h - dynamo  i - egymid  j - elemental  k - elf  l - engchip  m - ent  n - erosator  o - etheraloid  p - evilvariant (2 of 8)*^4  q - expert  r - extravator  s - fairy  t - fawn  u - felid  v - feminizer  w - fenek  x - fiend  y - fixer  z - frendian  A - fro  B - gastly  C - gavil  D - gelatinous cube  E - gerteut  F - giant  G - glorkum  H - gnome  I - goauld  J - golden saint  K - golem  L - green slime  M - gremlin  N - greuro  O - grid bug  P - grouper  Q - hallucinator  R - haxor  S - HC alien  T - hemi-doppelganger  U - hemophage  V - herald  W - herbalist  X - heretic  Y - hobbit (3 of 8)*^  Z - homicider  a - hound  b - hidden elf  c - human  d - hybridragon  e - hypothermic  f - illithid  g - immunizer  h - imp  i - imperial  j - incantifier  k - indraenian  l - inheritor  m - inka  n - insectoid  o - iraha  p - ironman  q - irritator  r - itaque  s - jabberwock  t - japura  u - java  v - jelly  w - khajiit  x - klackon  y - kobold  z - kop  A - koronst  B - kutar  C - leprechaun  D - levelscaler  E - levitator  F - lich  G - listener  H - lizardman (4 of 8)*^6q I - loli  J - lycanthrope  K - mactheist  L - magyar  M - maia  N - matrayser  O - maymes  P - mazewalker  Q - metal  R - mimic  S - minimalist  T - missingno  U - mongung  V - monkey  W - monster  X - moon elf  Y - mould  Z - mummy  a - mushroom  b - myrkalfr  c - naga  d - nastinator  e - navi  f - nemesis  g - nibelung  h - nord  i - null  j - nymph  k - octopode  l - ogre  m - orc  n - outsider  o - peacemaker  p - pervert  q - phantom (5 of 8)*^7 r - piercer  s - poisoner  t - polyinitor  u - problematic  v - quantum mechanic  w - race that doesn't exist  x - race X  y - randomizer  z - redditor  A - redguard  B - reticulan  C - rodneyan  D - rohirrim  E - roommate  F - rougelike  G - rusmot  H - salamander  I - satre  J - scriptor  K - scurrier  L - sea elf  M - segfaulter  N - senser  O - serb  P - sheep  Q - shell  R - shoe  S - sinner  T - skeleton  U - skillor  V - snail  W - snakeman  X - sokosolver  Y - soviet  Z - spammer (6 of 8)*^  a - spard  b - specialist  c - spiderman  d - spirit  e - spriggan  f - stairseeker  g - sticker  h - sustainer  i - suxxor  j - sylph  k - techless  l - thunderlord  m - tonberry  n - trainer  o - transformer  p - trapper  q - troll  r - tumblrer  s - turmene  t - turtle  u - umber hulk  v - unalignment thing  w - unbalancor  x - undefined  y - ungenomold  z - unicorn  A - unmagic  B - urian  C - vamgoyle  D - vampire  E - veela  F - venture capitalist  G - vietis  H - viking  I - vortex (7 of 8)*^& J - warper  K - wind inhabitant  L - wisp  M - wookie  N - worm that walks  O - wraith  P - xorn  Q - yeek  R - yokuda  S - yugger  T - yuki-onna  U - zruty  * - Random  ! - Quit (8 of 8)*^2 +Use hybrid races? [yn] (n) *^;`yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) *^S5 nRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) *^"(yChoosing Gender Pick the gender of your spriggan Zyborg  m - male f - female * - Random ! - Quit(end) *^ F+Choosing Alignment Pick the alignment of your male spriggan Zyborg  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) *^q l+*^\ -----|@Z.||.d`|+...|-----[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC-1 Exp1 T1  It is written in the Book of Andromorph:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. [10;89*^ H Your god Andromorph seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tin Can, have been heralded from birth as the instrument of Andromorph. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Andromorph!--More--*^ *^ν sHello EColi, welcome to SlashEMExtended! You are a lawful male spriggan Zyborg.--More--*^x 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--*^ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--*^> [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T1 You are lucky! Full moon tonight.*^Unknown command ' '.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T1 *^_;There is a wall in the way![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T1 *^S [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T2 <@*^aYou displaced your little dog.d@[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T2 The little dog misses the newt zombie.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T3 *^h.@You see here a statue of a grabhappy plant {300}.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T3 The little dog bites the newt zombie.The newt zombie is destroyed![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T4 d.*^A`@[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T4 The little dog picks up a potion {0}..d*^ [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T5 @.*^@.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T5 The little dog drinks a humour potion {0}!The little dog suddenly mutates!WThe little dog turns into a feature![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T6 W`*^OThis door is locked.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T6 *^I This door is locked.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T6 *^t  Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed fireproof scrolls of phase door {0} h - an uncursed thoroughly greased scroll of standard id {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Wands d - a ^ uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (1353) (weapon in hand) {24} c - 20 uncursed diodes {20}(end) *^@[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T6 *^DYou don't know any spells right now.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T6 *^̛ 3In what direction? [hykulnjb><] *^WHAMMM!!![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T6 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T7 .W*^3In what direction? [hykulnjb><] *^F>4WHAMMM!!![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T7 W.*^3In what direction? [hykulnjb><] *^B WHAMMM!!![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T8 *^?K3In what direction? [hykulnjb><] *^gAs you kick the door, it crashes open![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T9 W..*^h[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T9 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T10 .#W,@.#*^i[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T10 #.,@W#*^) S[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T11 #,@,,*^om[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T12 ##@,,.,*^sG[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T12 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T13 ,W@,##*^hS[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T13 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T14 #,#@W,*^\[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T15 ,,,@,##*^ M[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T15 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T16 #,,@,#*^5[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T16 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T17 ----+?...`....,,@,,#*^ There is a wall in the way![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T17 *^> [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T18 --.|(01(B||#,@,,,,*^y[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T18 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T19 |.-@-,W,*^0k[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T19 [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T20 +.@---W,,,*^ A helpful reminder: there is a different way of using your current weapon...You destroy the biem turret![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T21 ..*^[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T22 @.*^.s[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T22 @.*^rR@.You see here a statue of a stealer plant {300}.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T23 *^b?$[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T24 @`*^g w@.You see here a scroll labeled FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG {0}.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T25 *^bo:What do you want to read? [e-k or ?*,] *^ht read what?  Scrolls ('?') a - a scroll labeled FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG {0}(end) *^"]+----------@...||<..|As you read the scroll, it disappears.You hear maniacal laughter in the distance.--More--+^"aCall a scroll labeled FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG: +^R+^G( I+^~oP+^;[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T26 +^ b.@W[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T27 You hear water falling on coins.+^R[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T28 .@W.+^ 0The door resists![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T28 W.+^gIYou displaced your feature.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T29 W@+^P@.You see here a statue of a stealer plant {300}.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T30 .W +^IhYou displaced your feature.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T31 W`@ +^J[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T32 .W@. +^n 9The door resists![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T32 W. +^D & Drop what type of items?  a - All types b - Armor ('[') c - Scrolls ('?') d - Wands ('/') e - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) +^. l[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T32 +^&In what direction? [hykulnjb><] +^c1As you kick the door, it crashes open![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T33 .+^ [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T34 #.,@.W#+^u p[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T35 #,@.W.#+^_x[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T36 ,,@,W.#+^.q[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T37 ,,@,,.#+^yd[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T37 #,@,,,+^ys[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T38 #,,@,,#+^]f[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T39 ,,@#,#+^>[ m[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T40 ,,,,@#,#+^#There is a wall in the way![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T40 +^V[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T40 ,,@,,,+^Q[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T41 ,,@,,,+^p y[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T42 ##@,,,,+^ There is a wall in the way![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T42 +^W[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T43 ,,@,,,+^R[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T44 ,,,@,,,+^[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T45 #,,@,,,,+^\ [EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T45 #,,@,,,,+^oQ[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T46 ,,@###+^There is a wall in the way![EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T46 +^|[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T47 ,,,@,,#+^B v[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T48 ,,)@,,#+^},,,@,,#You see here a knout {7}.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T49 +^kx[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T49 ,,`@),#+^V v,,,@,You see here a knout {7}.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T50 +^# R[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T51 ,,@),+^, With great effort you move the boulder.[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T52 ,,`@,#+^ =[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T53 ###@,+^xI[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw  20(20)  Pw 10(10)  AC-1 Exp1 T54 ,,@,,,,+^# +^ quit+^W uit+^Vit+^t+^[Really quit? WARNING: this will erase your game permanently! [yes/no]? +^Я y+^e+^]js+^ [EColi the Tin Can  20(20)  Pw 10(10) -----------+....||<..|##,,##|.`..|####|..`|,,,,,,.....|##,,,....|#,####----.-#,,##-----#,#,,,,,####,#,##+^ [38;5;0m,###,,,,#####,,,,,@,,,,,,,,,,`,,),,,,,,########[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC-1 Exp1 T54 Do you want your possessions identified? DYWYPI? [ynq] (n) +^ n Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed fireproof scrolls of phase door {0} h - an uncursed thoroughly greased scroll of standard id {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Wands d - a ^ uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (1353) (weapon in hand) {24} c - 20 uncursed diodes {20}(end) +^?Do you want to see your attributes? [ynq] (n) +^nFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: shock resistance. Potion identification only worked 3 times out of 10. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 167. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 69% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 64%. Armor drop chance was reduced to 94%. Food dro+^p chance was reduced to 94%. Shop item generation was reduced to 90%. Musable item generation frequency had a negative bias of 27%. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: missile weapons. The following skill was trained at half the usual rate: firearms. The following skill was limited to skilled proficiency: shield. The following skill couldn't be trained before a certain turn number is reached: implants (turn 37700). The following skill became harder to train at higher skill levels: protection spells. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 43135. Monster spawn increase had reached its maximum at turn 112704. In this game, Eevee's evolution was flareon. --More--+^Your limit for ascension was at turn 1038548. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1). The monster species that was spawned more often: great storm wyrm (freq bonus 40). The monster species that was spawned more often: hem mummy (freq bonus 10). The monster species that was spawned more often: refitting egypt minuet (freq bonus 4). The monster species that was spawned more often: coordinated ski (freq bonus 27). The monster species that was spawned more often: ionizer sorrowed (freq bonus 48). The monster species that was spawned more often: nelly homer (freq bonus 10). The monster species that was spawned more often: adjure thrummy (freq bonus 6). The monster species that was spawned more often: calderon arctic (freq bonus 10). The monster species that was spawned more often: querulously funnier countably (freq bonus 12). [+^13;1HThe monster species that was spawned more often: desert robber (freq bonus 21). The monster species that was spawned more often: torauma (freq bonus 24). The monster species that was spawned more often: springy (freq bonus 12). The monster species that was spawned more often: cursed warp fungus (freq bonus 4). The monster species that was spawned more often: anep (freq bonus 4). The monster species that was spawned more often: brown naga hatchling (freq bonus 12). The monster species that was spawned more often: radiant mold (freq bonus 4). The monster species that was spawned more often: bungee play figure (freq bonus 4). The monster species that was spawned more often: nonadjacent signed rani goodrich damnedest (freq bonus 12). The monster species that was spawned more often: winkling insurgency scurf (freq bonus 24). The monster species that was spawned more often: dark+^N hunter (freq bonus 5). The monster trait that was more common: monsters that originate from Steamband (freq bonus 4). The monster trait that was more common: monsters that roar (freq bonus 4). The monster trait that was more common: monsters that can hide (freq bonus 3). The monster trait that was more common: monsters that talk like whores (freq bonus 2). The monster trait that was more common: monsters that neigh (freq bonus 1). The monster trait that was more common: monsters that have no hands (freq bonus 1). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1). The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1). The monster species that was never randomly spawned: wimpy heroic dragon. The monster species that was never randomly spawned: wild pig. The monster species that was never randomly spawned: slime bomb+^cc. The monster species that was never randomly spawned: elder minotaur. --More--+^WThe monster species that was never randomly spawned: exchanging speciously. The monster species that was never randomly spawned: little girl. The monster species that was never randomly spawned: minimizer reweighed. The monster species that was never randomly spawned: longly congeneric. The monster species that was never randomly spawned: marveled pharmaceutical. The monster species that was never randomly spawned: shifting sand wall. The RNG hath decreed that this item was never generated: bituknife ((null)). The RNG hath decreed that this item was never generated: water flame (complementary). The RNG hath decreed that this item was never generated: ya (bamboo arrow). The RNG hath decreed that this item was never generated: geyser (stolen). The RNG hath decreed that this item was never generated: osbane katana ((null)). The RNG hath decreed that this item was never generated: tin opener ((null)). The RNG hath decreed that t+^phis item was never generated: autodestruct de vice boots (explosive boots). The RNG hath decreed that this item was never generated: boots of swimming (fin boots). The RNG hath decreed that this item was never generated: monnoise stone (gray). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 30). The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 5). The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 15). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 18). The RNG hath decreed that this item+^ was generated more often: stickshoe ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: styx (HEY HERES JASON, freq bonus 39). The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 7). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 16). The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: paralysis+^  (automatic, freq bonus 11). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 2). The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 17). --More--+^ The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96). The RNG hath decreed that this item was always generated cursed: trident ((null)). The RNG hath decreed that this item was always generated cursed: sandwich ((null)). The RNG hath decreed that this item was always generated cursed: powder spray (blooming). The RNG hath decreed that this item was always generated cursed: chrome shield (metallic shield). The RNG hath decreed that this item was always generated cursed: nano shuriken ((null)). The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA). The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: chrome scourge ((null)). [11;1+^ HThe RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined). The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: directive trap. The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2). Trap randomization happened for 1 in 811 traps. Traps were spawned invisible 1 times in 81. Trap difficulty was increased by 10. Traps were extra hard to find 41% of the time. Next attribute increase check would have come at turn 79. Strength training was 3. Dexterity training was 6. Wisdom training was 2. Constitution training was 5. Your sanity was 0. You had not decided on your sexuality yet. You had 1414 points of nutrition remaining. You had physical resistance. You had+^7 spell resistance. You regenerated. You were fast. You were lucky (1). You had spell retention for remembering 75 spells. You could not have safely prayed (461). You survived. --More--+^ -----------+....||<..|##,,##|.`..|####|..`|,,,,,,.....|##,,,....|#,####----.-#,,##-----#,#,,,,,####,#,##,###,,,,#####,,,,+^Ϭ G[m,@,,,,,,,,,,`,,),,,,,,########[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC-1 Exp1 T54 Do you want to see your discoveries? [ynq] (n) +^Qn Discoveries  Scrolls scroll of healing (SUOMI MAINITTU TORILLA TAVATAAN) scroll of mana (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of phase door (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of standard id (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of cure (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of heal other (YOU CAN THREE TIMES GUESS ADVISE) * scroll of extra healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) scroll called RIP (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) Potions potion of polymorph (humour) Wands wand of solar beam (lavated) Tools green lightsaber (lightsaber) diode (two-wired thing) +^QVenoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) +^!-------.||<..|.|####|..`|.|##,,,....|.-#,,##-----,,,,####,##[EColi the Tin Can ] St14 Dx8 Co10 In10 Wi9 Ch10 ZybSprMalLaw Dlvl:1 $0 HP 20(20)  Pw 10(10)  AC-1 Exp+^!X1 T54 Do you want an account of creatures vanquished? [ynq] (n) +^En Vanquished creatures:  0 blobs (1 created) 0 jackals (1 created) 0 thick jackals (1 created) 0 little dogs (1 created) 0 pw stealers (1 created) 0 terminator ouvertures (1 created) a newt zombie 0 turto fish (1 created) 0 swim hatas (1 created) 0 hermit crabs (1 created) 0 sqaakers (1 created) a biem turret  12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--+^' Do you want to see your conduct? [ynq] (n) +^() n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 1 time. You had a minimum alignment of 0. You had a maximum alignment of 1. You kicked doors or locked containers 2 times. You allowed monsters to quaff 1 potion.--More--+^EGoodbye EColi the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 54 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--