^n Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-06.19:19:16.ttyrec Time: (1588792756) Wed May 6 19:19:16 2020  ^0mBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. Hit return to continue: ^<(^[ ^v  ^ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^IQ y-------------.............|.......@...||........f..|-------------[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha Dlvl:1 $258 HP 12(12)  Pw 2(2)  AC8 Exp1 T1  It is written in the Book of Papa Legba:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  ^\Q [10;89H Your god Papa Legba seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Lubber, have been heralded from birth as the instrument of Papa Legba. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Papa Legba!--More-- ^ ^wAhoy EKoli, welcome to SlashEMExtended! Ye be a khaotic male segfaulting Korsair.--More-- ^ATTENTION!!! Ye be playing the segfaulter race, which kan kause kertain actions to produce a fake segfault panic that erases yer kharacter. If ye intend to go on playing, ye do so at yer own peril, and getting an ascension will basically be impossible! Konsider using #quit if ye rather want to play a balanced game. (Ye kan make fun o' me now, because I know ye will if ye're from /rlg/. --Amy)--More-- ^U Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice!--More-- ^  Message o' the day: This be a bleeding-edge development version o' SLEX. Playtesters be welcome. Ye kan help me in particular by playing the new roles and races that have been added lately. If ye encounter any bugs or weirdness while playing, please notify me, the best way o' kontacting me be via the #em.slashem.me IRK khannel (Freenode). --Amy--More-- ^( ; [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T1 Ye be lucky! Full moon tonight. ^BD Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^m[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T1 Ye be not wearing any armor.[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T1  ^XT Drop what type of items?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) ^7[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T1 Ye be not wearing any armor.[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T1 (For instructions type a ?)^: ^^0[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T1 ^ [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T2 @<^@ A[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T3 @.f.^5[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T3 [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T4 .<@.f^  [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T4 [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T5 @f..^VJ[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T6 @f..<^@'[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T6 [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T7 .@.f^V[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T8 .@.f.^( G[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T9 .@f.^>W[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T10 .@..f^mI[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T11 .@f.^Q i[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T12 #.@,.f,^v g[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T13 #f@#.#^There be a wall in the way![EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T13 ^RjThere be a wall in the way![EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T13 ^There be a wall in the way![EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T13  ^#b[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T14 f,@,? ^ [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T15 .,|f...|@..{e...|##------- ^#.,@,#Ye see 'ere a strongly greased finalized scroll labeled SLIGHTED BROKKOLI RESTORATION {0}.[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T16 ,f ^ [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T17 --.+...,#.,f@# ^@ [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T18 ----.......|.?,@- ^} [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T19 -+|.|,.@ ^  [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T20 .@^bYe kill the touch spore![EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T21 .^SA[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha  12(12)  Pw 2(2)  AC8 Exp1 T22 .f{@^Y8# ^k:quit^C=ZReally quit? WARNING: this will erase yer game permanently! [yes/no]? ^a<y^! e^"s^*[EColi the Lubber  12(12)  Pw 2(2) -+-------------------##|......+.............,#|......||.......<...|,##|......||...........|,?,.f{@...|-------------###-------- [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha Dlvl:1 $258 HP [2^.*4;15H12(12)  Pw 2(2)  AC8 Exp1 T22 Do ye want yer possessions identified? DYWYPI? [ynq] (n) ^n Amulets d - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles h - an uncursed tin of mover jelly {0} i - a blessed sea biscuit {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Potions f - a blessed potion of rum {0} g - an uncursed potion of rum {0} Rings c - an uncursed ring of sleeping {0} Tools e - an uncursed oilskin sack {5} j - an uncursed figurine of an evasive fox {0}(end) ^' [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha Dlvl:1 $258 HP 12(12)  Pw 2(2)  AC8 Exp1 T22 The oilskin sack be empty.--More--^@Do ye want to see yer attributes? [ynq] (n) ^ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. You could not have this property extrinsically: confusion resistance. You could not have the double effect of this property: free action. Scroll identification only worked 100 times out of 154. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 107. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 50% chance. Monsters only dropped their equipment with 47% chance. Scroll drop chance was reduced to 74%. Wand drop chance was reduced to 81%. Amulet drop chance was reduced to 58%. Potion drop chance was reduc^ ed to 81%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 98%. Shop item generation was reduced to 10%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 84% chance. The following skill was trained at half the usual rate: healing spells. The following skill was limited to basic proficiency: spirituality. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: body spells (turn 13). The following skill couldn't be trained before a certain turn number is reached: polearms (turn 54896). The following skill became harder to train at higher skill levels: lance. Heavy curses were more common by 24%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. [36;1^ H--More--^<5Monster spawn increase would have started at turn 46924. Monster spawn increase had reached its maximum at turn 128394. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 9125865. The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was spawned more often: apelike creature (freq bonus 7). The monster species that was spawned more often: prick rat (freq bonus 80). The monster species that was spawned more often: telecaster garnishable gender blanche allusive (freq bonus 60). The monster species that was spawned more often: dark troll (freq bonus 36). The monster species that was spawned more often: packaged mummy (freq bonus 78). The monster species that was spawned more often: pourer mezzo dimwit haycock (freq bonus 11). The monster species that was spawned more often: urutractor (freq bonus 36). The monster species that was spawned more often: de^N5mitwen (freq bonus 8). The monster species that was spawned more often: children room ghost (freq bonus 40). The monster species that was spawned more often: g!37kW)=PcG]?`rDuA=](jdx (freq bonus 40). The monster species that was spawned more often: disorientating telephonic (freq bonus 18). The monster species that was spawned more often: silver force patch (freq bonus 120). The monster species that was spawned more often: kankro (freq bonus 54). The monster species that was spawned more often: unseen mechanic (freq bonus 52). The monster species that was spawned more often: birthday presenter (freq bonus 11). The monster species that was spawned more often: inched coalesce (freq bonus 12). The monster species that was spawned more often: hardcore caterpillar (freq bonus 48). The monster species that was spawned more often: busy-looking merchant (freq bonus 20). The mons^.6ter species that was spawned more often: verbify fromage celiac (freq bonus 40). The monster species that was spawned more often: huge bugbear (freq bonus 60). The monster species that was spawned more often: hauberk aphorizing dextrorotary potmen ballooned hovercraft (freq bonus 18). The monster trait that was more common: monsters that are extra nasty (freq bonus 6). The monster trait that was more common: monsters that can be genocided (freq bonus 3). The monster species that was never randomly spawned: frosty scorpion. The monster species that was never randomly spawned: engulf roomier. The monster species that was never randomly spawned: teratogen beard newer jazzing savior. The monster species that was never randomly spawned: lillstart. The monster species that was never randomly spawned: boomier tendered. The monster species that was never randomly spawned: wand trove. The monster species that was never randomly spawned: frigh^66t seraph. --More--^LThe monster species that was never randomly spawned: chaos mushroom. The monster species that was never randomly spawned: rnged monster. The monster species that was never randomly spawned: legion devil general. The RNG hath decreed that this item was never generated: quicksand (deserted). The RNG hath decreed that this item was never generated: root password detection (XYZZY). The RNG hath decreed that this item was never generated: black dragon scale mail ((null)). The RNG hath decreed that this item was never generated: add spell memory (loved). The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was never generated: amnesia (acrylic). The RNG hath decreed that this item was never generated: fruit juice (dark). The RNG hath decreed that this item was never generat^Led: growth (WELCOME TO ANGBAND). The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL). The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8). The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 14). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 20). The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 16). The RNG hath d^Mecreed that this item was generated more often: wonder (elven-lettered, freq bonus 32). The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3). The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 9). The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6). The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3). The RNG hath decreed ^Mthat this item was generated more often: randomized helmet (RNG helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 88). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9). The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 71). The RNG hath decreed that this item was always generated cursed: rain (washed). --More--^MThe RNG hath decreed that this item was always generated cursed: fog horn (horn). The RNG hath decreed that this item was always generated cursed: ceramic spear ((null)). The RNG hath decreed that this item was always generated cursed: unidentify stone (gray). The RNG hath decreed that this item was always generated cursed: mystery lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: troutstaff ((null)). The RNG hath decreed that this item was always generated cursed: nature beam (retarded). The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak). The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly). The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet). The RNG hath decreed that this trap was always invisible: stone to flesh trap. The RNG hath decreed that this trap was gen^lerated more often: grave wall trap (freq bonus 3). Trap randomization happened for 1 in 183 traps. Traps were spawned invisible 1 times in 27. Traps were extra hard to find 8% of the time. Next attribute increase check would have come at turn 101. Strength training was 0. Dexterity training was 1. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having speed (0). You had 1478 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 30 spells. You could not have safely prayed (196). You survived. --More--^4 -+-------------------##|......+.............,#|......||.......<...|,##|......||...........|,?,.f{@...|-------------###-------- [EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha Dlvl:1 $258 HP 12(12)  Pw 2(2)  AC8 Exp1 T22 Do ye want to see yer discoveries? [yn^24 q] (n) ^ n Discoveries  Amulets amulet of magical breathing (charmed) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (CHOP CAN BREAKED THE BARRIER) scroll of mana (RAGE CAN ADD POWER) scroll of phase door (PROTECTION RACKET IS BAD LMAO) scroll of standard id (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of cure (AS ISE DAT) scroll of heal other (XOR OTA) * scroll of extra healing (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Potions potion of rum (fragrant olive) Rings ring of sleeping (wet) Tools * oilskin sack (bag) * grappling hook (iron hook)^ [K Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^---..+..|..|..|---[EColi the Lubber ] St12 Dx13 Co10 In10 Wi8 Ch10 KorSegMalCha Dlvl:1 $258 HP 12(12)  Pw 2(2)  AC8 Exp1 T22 Do ye want an account o' kreatures vanquished? [ynq] (n) ^n Vanquished creatures:  0 pack jackals (4 created) 0 scruffy little dogs (1 created) a touch spore 0 wussy cats (1 created) 0 kittens (1 created) 0 mub things (1 created) 0 surprise snakes (1 created) 0 twens (1 created)  11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--^Do ye want to see yer konduct? [ynq] (n) ^En Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--^ Goodbye EColi the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 258 pieces of gold, after 22 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--