^2 Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-06.18:57:40.ttyrec Time: (1588791460) Wed May 6 18:57:40 2020 ^McThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...^w^[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC5 Exp1 T17 Fea  Brd You return to level 1 in The Dungeons of Doom.--More--^ Ŀ@<Q$%[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC5 Exp1 T17 Fea  Brd Hello EColi, the alien Chaos Sorceror, welcome back to SlashEMExtended![EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  A^ C5 Exp1 T17 Fea  Brd You are lucky! Full moon tonight.--More--^Your movements are slowed slightly because of your load.[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T17 Fea  Brd ^[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T19 Fea  Brd @Q^. [EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T20 Fea  Brd @Q^,@[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T20 Fea  Brd Mr. X picks up 5 gold pieces {0}.[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T21 Fea  Brd Q^X[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T22 Fea  Brd @Q%^I [EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha  13(13)  Pw 22(22)  AC5 Exp1 T23 Fea  Brd Q@^/.=Beware, there will be no return! Still climb? [yn] (n) ^Qy[EColi the Chaotic Dweller  13(13)  Pw 22(22)  AC5 Exp1 T23 Fea  Brd ĿQ@%[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC5 Exp1 T23 Fea  Brd Do you want your possessions identified? DYWYPI? [ynq^Q ] (n) ^=n Amulets  m - an uncursed amulet of restful sleep {0}  Weapons  e - an uncursed +0 spirit thrower (weapon in hand) {8}  Armor  f - an uncursed +3 robe of randomness (being worn) {16}  Comestibles  p - an uncursed Hacker's Food {0}  Scrolls  i - an uncursed finalized scroll of taming {0}  j - an uncursed scroll of identify {0}  k - an uncursed scroll of rumor {0}  l - an uncursed finalized scroll of message {0}  t - 5 uncursed scrolls of healing {0}  u - 3 uncursed scrolls of mana {0}  v - an uncursed thoroughly greased scroll of mana {0}  w - 3 uncursed scrolls of phase door {0}  x - 2 uncursed scrolls of standard id {0}  y - an uncursed scroll of cure {0}  z - an uncursed scroll of heal other {0}  Spellbooks  a - a blessed finalized spellbook of line loss (3:1) {0}  b - a blessed finalized spellbook ^>of chaos bolt (0:1) {0}  c - a blessed spellbook of bombing (0:2) {0}  d - a blessed spellbook of disintegration beam (0:2) {0}  Potions  g - an uncursed potion of speed {0}  h - a blessed potion of speed {0}  Wands  n - an uncursed wand of light (0:19) {0}  o - an uncursed wand of healing (0:10) {0}  Gems  q - 9 uncursed +0 silver slingstones  r - a blessed +0 silver slingstone  s - a cursed +0 loadstone (end) ^ĿQ@%[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC5 Exp1 T23 Fea  Brd Do you want to see your attributes? [ynq] (n) ^(%nFinal Attributes: You had transgressed. Your alignment was -30. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: fear factor. You could not have the double effect of this property: displacement. Scroll identification only worked 100 times out of 170. Potion identification only worked 3 times out of 4. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 150. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 61% chance. Implant drop chance was reduced to 81%. Tool drop chance was reduced to 74%. Food drop chance was reduced to 85%. Shop item generation was reduced to 93^>%%. Concealing monsters were spawned underneath items 58% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: flail. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: javelin. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: high heels (turn 6). The following skill couldn't be trained before a certain turn number is reached: mace (turn 52098). The following skill became harder to train at higher skill levels: flail. Items were more likely to be generated cursed by 27%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 45681. Monster spawn in^&Dcrease had reached its maximum at turn 160930. --More--^In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 393471. The monster class that cannot be genocided was troll. The monster species that was spawned more often: shooting ranger (freq bonus 56). The monster species that was spawned more often: supreme orc warlord (freq bonus 12). The monster species that was spawned more often: mine dragon (freq bonus 24). The monster species that was spawned more often: wre slime (freq bonus 3). The monster species that was spawned more often: mush man (freq bonus 12). The monster species that was spawned more often: dour laughing ghost (freq bonus 2). The monster species that was spawned more often: terracotta soldier (freq bonus 4). The monster species that was spawned more often: gas bomb (freq bonus 1). The monster species that was spawned more often: EQ Kchief (freq bonus 2). The monster species that was spawned more often: begetting forasmuch reforested^ domesticity washing (freq bonus 9). The monster species that was spawned more often: gagu (freq bonus 4). The monster species that was spawned more often: fetter ghost (freq bonus 40). The monster species that was spawned more often: nosing unacquainted oblation (freq bonus 12). The monster species that was spawned more often: kinuesili mazer (freq bonus 6). The monster species that was spawned more often: master of pet arena (freq bonus 12). The monster species that was spawned more often: externally bunging (freq bonus 12). The monster species that was spawned more often: samudine (freq bonus 6). The monster species that was spawned more often: bugoff bear (freq bonus 4). The monster species that was spawned more often: deformed zombie (freq bonus 12). The monster species that was spawned more often: spike force fungus (freq bonus 10). The monster trait that was more ^ncommon: monsters whose attacks cause map amnesia (freq bonus 4). The monster trait that was more common: monsters that are extra nasty (freq bonus 1). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4). The monster trait that was more common: monsters that pick up magic items (freq bonus 2). The monster trait that was more common: monsters that pick up magic items (freq bonus 2). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2). The monster species that was never randomly spawned: sender nymph. The monster species that was never randomly spawned: susa. The monster species that was never randomly spawned: super ape. The monster species that was never randomly spawned: retarded curd giant. The monster species that was never randomly spawned: giant pink rat^|. --More--^CThe monster species that was never randomly spawned: addling doc. The monster species that was never randomly spawned: rumb monster. The monster species that was never randomly spawned: routemen tornado distance. The monster species that was never randomly spawned: swung reconditioning. The monster species that was never randomly spawned: loggier lengthy. The RNG hath decreed that this item was never generated: wonder ball ((null)). The RNG hath decreed that this item was never generated: stone of no return (gray). The RNG hath decreed that this item was never generated: polymorph (silver). The RNG hath decreed that this item was never generated: secret door detection (balsa). The RNG hath decreed that this item was never generated: welsh onion ((null)). The RNG hath decreed that this item was never generated: bossfight stone (gray). The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)). The RNG ha^Zth decreed that this item was never generated: straitjacket (long-sleeved jacket). The RNG hath decreed that this item was never generated: halberd (angled poleaxe). The RNG hath decreed that this item was never generated: changing directive stone (gray). The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 14). The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 14). The RNG hath decreed that this item was generated more often: ether whip ((null), freq bonus 13). ^[22;1HThe RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 27). The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 57). The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus ^K8). The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 5). The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 4). --More--^_ The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)). The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)). The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield). The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber). The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots). The RNG hath decreed that this item was always generated cursed: laser swatter ((null)). The RNG hath decreed that this item was always generated cursed: urine (MIRAS PRICES ARE TOO EXP^_ ENSIVE). The RNG hath decreed that this item was always generated cursed: wonder arrow ((null)). The RNG hath decreed that this item was always generated cursed: figurine ((null)). The RNG hath decreed that this trap was always invisible: hate trap. The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 1). Trap randomization happened for 1 in 420 traps. Traps were spawned invisible 1 times in 97. Traps were extra hard to find 32% of the time. Next attribute increase check would have come at turn 939. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You were stricken with fear (0). You had not decided on your sexuality yet. You were prevented from having an increased fear factor (0). You had 1478 points of nutrition remaining^Pa . You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (232). You survived. --More--^GĿQ@%[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC5 Exp1 T23 Fea  Brd Do you want to see your discoveries? [ynq] (n) ^o n Discoveries   Amulets  amulet of restful sleep (digged)  Armor  robe of randomness (yellow robe)  Scrolls  scroll of taming (HM MINUS 1R)  scroll of identify (AIR ELEMENTAL SPEED BEHOLDER)  scroll of rumor (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID)  scroll of message (C00000000000000000000000000005)  scroll of healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK)  scroll of mana (CATACLYSM)  scroll of phase door (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN)  scroll of standard id (PEDULI SING JALMO SIMBOL PANGAN)  scroll of cure (THE ONE WHO ACTUALLY COMMITTED)  scroll of heal other (TIGHT SPANDEX SHIRT)  * scroll of extra healing (YOU MUST DO A SPEEDRUN OF SUPER KAIZO MARIO)  * scroll of greater mana restoration (DRIVING IT THEIR CART AWAY)  Spellbooks  spellboo^o k of line loss (long)  spellbook of chaos bolt (useful)  spellbook of bombing (pergament)  spellbook of disintegration beam (cadmium)  Potions  potion of speed (red)  Wands  wand of light (obscure)  wand of healing (painted)  Gems  silver slingstone (gray)  loadstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)^  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)^ĿQ@%[EColi the Chaotic Dweller ] St8 Dx8 Co12 In12 Wi11 Ch8 ChaAliMalCha Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC5 Exp1 T23 Fea  Brd Do you want an account of creatures vanquished? [ynq] (n) ^~n Vanquished creatures:  0 blots (1 created) 0 acid tschellis (1 created) 0 creep mummies (1 created) 0 chaos polymorphers (1 created) 0 rain elbows (1 created) 0 fire troves (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^tDo you want to see your conduct? [ynq] (n) ^OU on Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -30. You had a maximum alignment of 0. You saved the game 1 time.--More--^~7Goodbye EColi the Chaos Sorceror... You escaped from the dungeon with 150 points,  1 amulet of restful sleep (worth 150 zorkmids), and 0 pieces of gold, after 23 moves. You were level 1 with a maximum of 13 hit points when you escaped.--More--