OK^*  Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-07.17:54:23.ttyrec Time: (1588874063) Thu May 7 17:54:23 2020 PK^lSBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. PK^Zp PK^Hit return to continue: RK^  RK^– GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. RK^UWShall I pick a character's race, role, gender and alignment for you? [ynq] TK^B, nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver (1 of 5)ZK^"+Choosing Race Pick the race of your Anachronist   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator (1 of 7)_K^N  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur  Q - dolgsman  R - doppelganger  S - dorian  T - dragon  U - drow  V - dryad  W - dufflepud  X - dunadan  Y - duthol  Z - dwarf  a - dynamo  b - egymid  c - elemental  d - elf  e - engchip  f - ent  g - erosator  h - evilvariant  i - expert  j - extravator  k - fawn  l - felid  m - fenek  n - fiend  o - frendian  p - fro (2 of 7)eK^ q - gastly  r - gavil  s - gelatinous cube  t - gerteut  u - giant  v - gnome  w - golden saint  x - golem  y - green slime  z - gremlin  A - greuro  B - grid bug  C - hallucinator  D - haxor  E - HC alien  F - hemi-doppelganger  G - hemophage  H - herald  I - herbalist  J - heretic  K - hobbit  L - homicider  M - hidden elf  N - human  O - hypothermic  P - illithid  Q - immunizer  R - imp  S - imperial  T - incantifier  U - indraenian  V - inheritor  W - inka  X - insectoid  Y - ironman (3 of 7)iK^ )+Use hybrid races? [yn] (n) kK^+`yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) kK^ yChoosing Gender Pick the gender of your human Anachronist  m - male f - female * - Random ! - Quit(end) mK^X1H+Choosing Alignment Pick the alignment of your male human Anachronist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) nK^c+oK^ "---------...@@.--......#|.----|oK^ [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC-5 Exp1 T1 It is written in the Book of The Riddler:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Riddler seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Survivor, have been heralded from birth as the instrument of The Riddler. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. oK^ W For the sake of us all: Go bravely with The Riddler!--More--tK^K ---------...@@.--......#|.----|tK^Z wHello EColi, welcome to SlashEMExtended! You are a lawful male human Anachronist.--More--xK^t4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--yK^) Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--K^& Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--K^W K^Z\[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T1You are lucky! Full moon tonight.K^[p# K^ImK^U onsterK^C} nsterK^; sterK^pqdDo you want to turn off the increased chance of making a monster flee? [yn] (n) K^{nYou don't have another special ability in your normal form![EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T1K^ Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed greased +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0}(end) K^˔---------...@@.--......#|.----|[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T1K^i K^)I@You displaced your jedi called Luke Skywalker the youngling.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T2@@..K^NrK^mH0You displaced your jedi called Luke Skywalker the youngling.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T3@.@K^tm[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T3 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T4-.<@@.r.|.|.|--K^O There is a wall in the way![EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T4K^[iThere is a wall in the way![EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T4K^#You displaced your jedi called Luke Skywalker the youngling.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T4 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T5@..K^Z [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T5 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T6@.K^J 3@...|.|.--[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T6You hear some noises in the distance.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T7rK^b%[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T7 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T8.@.r|.-..---K^m[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T9..@K^j [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T9 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T10.@.-K^W`[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T10 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T11.@.....---K^3[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T11 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T12r.---@....-K^d= [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T12 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T13.r.@XK^[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T13 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T14..@-XK^[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T15r.@K^l% [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T15 [EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T16-.|...-Xr@K^/:You begin bashing monsters with your pistol.K^J You just miss the sewer rat.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T16.XYour plasteel helm blocks the sewer rat's attack.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T17K^A K^You hit the sewer rat.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T17@X.The sewer rat misses.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T18K^ ;You have no ammunition readied!--More--K^ 5What do you want to throw? [abc or ?*] K^ƣ.In what direction? [hykulnjb><] K^zYou cannot throw something you are wearing.[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T18K^[b  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) K^vO "[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw  13(13)  Pw 3(3)  AC-5 Exp1 T18K^,# K^- quitK^guitK^ditK^=[Really quit? WARNING: this will erase your game permanently! [yes/no]? K^ yK^p eK^RsK^o[EColi the Survivor  13(13)  Pw 3(3)K^Ny----------....<.---......#.|..----..||..|..||.@----..||..X.....|--..r@..----------[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC-5 Exp1 T18Do you want your possessions identified? DYWYPI? [ynq] (n) K^X$n Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed greased +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0}(end) K^9+----------....<.---......#.|..----..||..|..||.@----..||..X.....|--..r@..--Do you want to see your attributes? [ynq] (n) K^ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. You could not have this property extrinsically: energy regeneration. Scroll identification only worked 100 times out of 172. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 82. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 171. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 37% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 92%. Implant drop chance was reducK^ ed to 91%. Potion drop chance was reduced to 97%. Armor drop chance was reduced to 85%. Tool drop chance was reduced to 70%. Musable item generation frequency had a negative bias of 87%. Monster death drops spawned with only 80% chance. The following skill could not be trained at all: pick-axe. The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: gun control. The following skill was limited to expert proficiency: dart. The following skill became untrainable if you tried to train it too early: divination spells (turn 118). The following skill became untrainable after a while: unicorn horn (turn 39641). The following skill couldn't be trained before a certain turn number is reached: shield (turn 21052). The following skill became harder to train at higher skill levels: shield. K^ CSticky curses were more common by 23%. --More--K^ݺNumber of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 18620. Monster spawn increase had reached its maximum at turn 51479. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 649684. The monster class that cannot be genocided was (null). The monster species that was spawned more often: overemphasize bronzer (freq bonus 2). The monster species that was spawned more often: Vladimir the Master Vampire (freq bonus 4). The monster species that was spawned more often: music elemental (freq bonus 2). The monster species that was spawned more often: strickled fluttering (freq bonus 8). The monster species that was spawned more often: stop vortex (freq bonus 4). The monster species that was spawned more often: bilgiest gracelessly (freq bonus 6). The monster species that was spawned more often: metal scorpion (freq bonus 3K^). The monster species that was spawned more often: steel zombie (freq bonus 24). The monster species that was spawned more often: mulching anteater (freq bonus 8). The monster species that was spawned more often: operandi metabolizability (freq bonus 9). The monster species that was spawned more often: young adult black dragon (freq bonus 3). The monster species that was spawned more often: piercing mimic (freq bonus 2). The monster species that was spawned more often: tamale soddy obscenity (freq bonus 2). The monster species that was spawned more often: Larissa's girl boot (freq bonus 4). The monster species that was spawned more often: fat bat (freq bonus 6). The monster species that was spawned more often: hyperkinesia hemokonia napalmed fantast (freq bonus 18). The monster species that was spawned more often: puritanism inclement catabolically (freq bonus 56). The K^!monster species that was spawned more often: define defuze (freq bonus 2). The monster species that was spawned more often: score colony (freq bonus 27). The monster species that was spawned more often: nasty Olog-hai (freq bonus 24). The monster trait that was more common: monsters with poison resistance (freq bonus 1). The monster trait that was more common: monsters that laugh (freq bonus 2). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4). The monster species that was never randomly spawned: Tomas. The monster species that was never randomly spawned: hangar dwelled. K^7 --More--K^FT The monster species that was never randomly spawned: cacodemon. The monster species that was never randomly spawned: Grey-elf rogue. The monster species that was never randomly spawned: Axus. The monster species that was never randomly spawned: real tunnel wight. The monster species that was never randomly spawned: planetary mushroom. The monster species that was never randomly spawned: novel warp patch. The monster species that was never randomly spawned: pale asian lady. The monster species that was never randomly spawned: unifying extending. The RNG hath decreed that this item was never generated: specific candle (candle). The RNG hath decreed that this item was never generated: implant of quickening (eburine). The RNG hath decreed that this item was never generated: elysium scourge ((null)). The RNG hath decreed that this item was never generated: nano axe ((null)). The RNG hath decreed that this item was never generatedK^nT : ether saw ((null)). The RNG hath decreed that this item was never generated: necklace (conical). The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic). The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic). The RNG hath decreed that this item was never generated: two-handed trident ((null)). The RNG hath decreed that this item was never generated: amulet of spell metal (chrome). The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 16). The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 28). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 74). The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 58). The RNG hath decK^fV reed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 22). The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10). The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 39). The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18). The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4). The RNG hath decreed that this item was geK^xV nerated more often: Mehoho Burusasan G (blinding, freq bonus 7). The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9). The RNG hath decreed that this item was generated more often: heroic dragon scale shield (heroic dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8). --More--K^d@ The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 10). The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 8). The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67). The RNG hath decreed that this item was always generated cursed: stone of fainting (gray). The RNG hath decreed that this item was always generated cursed: illusion (YOUR HEAD WILL EXPLODE). The RNG hath decreed that this item was always generated cursed: air current (court). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded). The RNG hath decreed that this item was always generated cursed: silver bullet ((K^@ null)). The RNG hath decreed that this item was always generated cursed: implant of swallowing (hair). The RNG hath decreed that this item was always generated cursed: infravision (unwritten). The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak). The RNG hath decreed that this item was always generated cursed: mutation (fleecy). The RNG hath decreed that this trap was always invisible: entire level trap. The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 8). The spell school whose books are more common was protection spells (freq bonus 17). Trap randomization happened for 1 in 181 traps. Trap difficulty was increased by 36. Next attribute increase check would have come at turn 1128. Strength training was 0. Dexterity training was 1. Wisdom training was 0. ConstK^C itution training was 0. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You had 1490 points of nutrition remaining. You had full nutrients. You were lucky (1). You had spell retention for remembering 20 spells. You could not have safely prayed (378). You survived. --More--K^-w----------....<.---......#.|..----..||..|..||.@----..||..X.....|--..r@..----------[EColi the Survivor ] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw Dlvl:1 $0 HP 13(13)  Pw 3(3)  AC-5 Exp1 T18Do you want to see your discoveries? [ynq] (n) K^n Discoveries  Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance stone (tunnel cloak) Scrolls scroll of healing (HONNI SOIT QUI MAL Y PENSE) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (VW GIANT BEETLE) scroll of standard id (NOTARY SOJAC) scroll of cure (XERTH Q3) * scroll of extra healing (YOU HAVE BEEN VIOLATED) * scroll of greater mana restoration (SHIN KICK OF LOVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) K^----------....<.---......#.|..----..||..|..||.@----..||..X.....|--..r@..----------Do you want an account of creatures vanquished? [ynq] (n) K^ n Vanquished creatures:  0 corroblobs (1 created) 0 checkals (1 created) 0 touch spores (1 created) 0 scrawny cats (1 created) 0 fast mimickers (1 created) a sewer rat (2 created) 0 visor sewer rats (2 created) 0 explode lights (1 created) 0 lichens (1 created) 0 red patches (1 created) 0 clockwork doods (1 created) 0 mub things (1 created) 0 easy vamps (1 created) 0 magic touches (1 created) 0 grid xorns (1 created) 0 new zombies (1 created) 0 child nurses (1 created) 0 jedis (1 created) 0 eh ghosts (1 created) 0 confined ghosts (1 created) 0 green play figures (1 created)  23 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--K^^ Do you want to see your conduct? [ynq] (n) K^tDn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--K^Goodbye EColi the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 18 moves. You were level 1 with a maximum of 13 hit points when you quit.--More--K^:  K^f