EColi, lawful male human Anachronist -------- --....<.-- -......# . |..----..| |..| ..| |.@----..| |..X.....| --..r@..-- -------- [EColi the Survivor] St11 Dx6 Co12 In15 Wi15 Ch13 AnaHumMalLaw Dlvl:1 $0 HP13(13) Pw3(3) AC-5 Exp1 T18 Latest messages Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You are lucky! Full moon tonight. # Do you want to turn off the increased chance of making a monster flee? [yn] (n) You don't have another special ability in your normal form! You displaced your jedi called Luke Skywalker the youngling. (2x) There is a wall in the way! (2x) You displaced your jedi called Luke Skywalker the youngling. You hear some noises in the distance. You begin bashing monsters with your pistol. You just miss the sewer rat. Your plasteel helm blocks the sewer rat's attack. You hit the sewer rat. The sewer rat misses. You have no ammunition readied! What do you want to throw? [abc or ?*] In what direction? [hykulnjb><] You cannot throw something you are wearing. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed greased +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: energy regeneration Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 82 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 92% Implant drop chance was reduced to 91% Potion drop chance was reduced to 97% Armor drop chance was reduced to 85% Tool drop chance was reduced to 70% Monster death drops spawned with only 80% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: gun control The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: divination spells (turn 118) The following skill became untrainable after a while: unicorn horn (turn 39641) The following skill couldn't be trained before a certain turn number is reached: shield (turn 21052) The following skill became harder to train at higher skill levels: shield Sticky curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18620 Monster spawn increase reached its maximum at turn 51479 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 649684 The monster class that cannot be genocided was (null) The monster species that spawned more often: overemphasize bronzer (freq bonus 2) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 4) The monster species that spawned more often: music elemental (freq bonus 2) The monster species that spawned more often: strickled fluttering (freq bonus 8) The monster species that spawned more often: stop vortex (freq bonus 4) The monster species that spawned more often: bilgiest gracelessly (freq bonus 6) The monster species that spawned more often: metal scorpion (freq bonus 3) The monster species that spawned more often: steel zombie (freq bonus 24) The monster species that spawned more often: mulching anteater (freq bonus 8) The monster species that spawned more often: operandi metabolizability (freq bonus 9) The monster species that spawned more often: young adult black dragon (freq bonus 3) The monster species that spawned more often: piercing mimic (freq bonus 2) The monster species that spawned more often: tamale soddy obscenity (freq bonus 2) The monster species that spawned more often: Larissa's girl boot (freq bonus 4) The monster species that spawned more often: fat bat (freq bonus 6) The monster species that spawned more often: hyperkinesia hemokonia napalmed fantast (freq bonus 18) The monster species that spawned more often: puritanism inclement catabolically (freq bonus 56) The monster species that spawned more often: define defuze (freq bonus 2) The monster species that spawned more often: score colony (freq bonus 27) The monster species that spawned more often: nasty Olog-hai (freq bonus 24) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: hangar dwelled The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: Axus The monster species that never randomly spawned: real tunnel wight The monster species that never randomly spawned: planetary mushroom The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: pale asian lady The monster species that never randomly spawned: unifying extending The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: nano axe ((null)) The RNG hath decreed that this item was never generated: ether saw ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 16) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 39) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: heroic dragon scale shield (heroic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 10) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: illusion (YOUR HEAD WILL EXPLODE) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: implant of swallowing (hair) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 8) The spell school whose books are more common was protection spells (freq bonus 17) Trap randomization happened for 1 in 181 traps Trap difficulty was increased by 36 Next attribute increase check would have come at turn 1128 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had 1490 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of The Riddler, Poison Ivy and Two-Face Your deity was The Riddler The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (378) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance stone (tunnel cloak) Scrolls scroll of healing (HONNI SOIT QUI MAL Y PENSE) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (VW GIANT BEETLE) scroll of standard id (NOTARY SOJAC) scroll of cure (XERTH Q3) * scroll of extra healing (YOU HAVE BEEN VIOLATED) * scroll of greater mana restoration (SHIN KICK OF LOVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 corroblobs (1 created) 0 checkals (1 created) 0 touch spores (1 created) 0 scrawny cats (1 created) 0 fast mimickers (1 created) a sewer rat (2 created) 0 visor sewer rats (2 created) 0 explode lights (1 created) 0 lichens (1 created) 0 red patches (1 created) 0 clockwork doods (1 created) 0 mub things (1 created) 0 easy vamps (1 created) 0 magic touches (1 created) 0 grid xorns (1 created) 0 new zombies (1 created) 0 child nurses (1 created) 0 jedis (1 created) 0 eh ghosts (1 created) 0 confined ghosts (1 created) 0 green play figures (1 created) 23 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) gun control [Basic] (max Master) (20 of 160) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye EColi the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 18 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.