gePI Player: EC4 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-11-29.10:42:51.ttyrec Time: (1701254571) Wed Nov 29 10:42:51 2023 geQNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ge>RVShall I pick character's race, role, gender and alignment for you? [ynaq] ge Iy name: EC4  role: Barbarian  race: orc  gender: male  alignment: chaotic Is this ok? [ynq]  EC4, chaotic male orcish Barbarian  y + Yes; start game n - No; choose role again q - Quit(end) geb-geR-------.---- |..........| |d........$| |.@...:....| ------------ geEC4 the Plunderer St:18/01 Dx:18 Co:18 In:7 Wi:7 Ch:6 Chaotic Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:8 Xp:1 It is written in the Book of Set:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Set seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Set. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravege"ly with Set!--More--ge ge  Hello EC4, welcome to NetHack! You are a chaotic male orcish Barbarian.You are lucky! Full moon tonight.EC4 the Plunderer St:18/01 Dx:18 Co:18 In:7 Wi:7 Ch:6 Chaotic Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:8 Xp:1ges :You stop. Idefix is in the way!gey @dgefz 7You swap places with Idefix.d<gef ge' @...dge#'.@d.:. ge3d@geMGYou swap places with Idefix..: d.gey(..@dgeGThe newt bites! HP:14d.geK %. .:d@ge'.@Idefix misses the newt.gea4.@Idefix misses the newt.ge 4.@Idefix misses the newt.gehE@.Idefix misses the newt..:geX0:d..@ <ge[0.:@.d..ge UHYou kill the newt! HP:15..dgeP@..dge&g .@..dge9.@.dge{ .d@.ge@$.dgewQ .d@.geY @$.dgeS( @.d.geI^..@d$ge?You stop. Idefix is in the way!.d.geK.@d.ge-Ld@ge_L*You swap places with Idefix.geLN $:3$ - 3 gold pieces..@dgeھ @...dge"@.d..geG@.d..ge@.d.ge"@d.ge9@@..dge&h d@geZh 4You swap places with Idefix.d.ge.d.@ge.@.dgee@.d.ge_" d@ge" 2You swap places with Idefix..dgeל@.dgeY)##@..dgeWg .#@..ge#@#ge #@dgeq@d.ge*##@d#ge/+@#d#gebLThe door opens.|-.||d#gez+ge <-----...|....d#d@geu I---|...|..$..!...-@-#dge ;The jackal bites! HP:13geq geq 0You kill the jackal!%#dge 3|.|...@-----|ge ;g - a jackal corpse.@d#ge^ %d@.|geK.d@.ge@ @dge@ 4You swap places with Idefix.!d.geW d!@..ge Coins $ - 3 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 orcish short sword (alternate weapon; not wielded) Armor c - an uncursed +0 orcish ring mail (being worn) Comestibles d - an uncursed food ration e - an uncursed egg f - an uncursed tripe ration g - a jackal corpse(end) geyge "You can't go up here.geY$@.dge.d@..geF @!.dge>8^@.d.Idefix picks up a potion.d.gey K HP:14..@.dge@.ge9Idefix drops a potion.d|ge^ @.ge O $:8$ - 5 gold pieces.@!dge. `@.d|Idefix picks up a potion.d.ge #.@d.ge d@.geh.@geh1Idefix drops a potion.d!ge&.d.@ge]d..@geX @.geX :Idefix picks up a potion...dge, .@.dgeFCd@#.#Idefix drops a potion.!dgeFd-@.Idefix picks up a potion..dge gex -d@#geN"#d@#ge C HP:15d#@#ges41#d#@## geU0##d@# ge*##@d gem d@ ge /You swap places with Idefix.# ge 0#d@## ge##@d ge d@ ge -You swap places with Idefix.# geR#d@##.Idefix drops a potion.d! ge #!d@# geS #d@# geF}!@##d ge( H@##h - a clear potion.@d ge: #@d#ge@#dgewm #@d#geTd@geT8You swap places with Idefix.d#ge #d@ge##@#dgeW d@geYYou swap places with Idefix.##d#:!..----geXZ #--------@..!$.>|....+----ged-#@|geg, #.@-ge, (i - a statue of a newt.d@ge.d@gef .d@ge @.ge 5j - an emerald potion..@dge\..@dge}@!.dgeB .@gez 1h - a clear potion.@d..gegeAYou stop. Idefix is in the way!$.dge.@geĨj $:13 HP:15(15) Pw:2(2) AC:8 Xp:1$ - 5 gold pieces.@d.geA9.@>dgeL d@.geb@dge<You swap places with Idefix.d>.geLYou stop. Idefix is in the way!.dge @.d.geT@d..geܝ @..dgeK.@.dgeZ.@.d.ge[( @..dgeA@d..ged@ge:You swap places with Idefix...dgef.@d.ge @d.geq ..@dge;You stop. Idefix is in the way!.d.ge d.@.ge4d>.@.geG.>d@ge-The door opens.>d-ge^#.d@#ge! .d@ge@dge*You swap places with Idefix. ge}@d# ge@d-!geq Coins $ - 13 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 orcish short sword (alternate weapon; not wielded) Armor c - an uncursed +0 orcish ring mail (being worn) Comestibles d - an uncursed food ration e - an uncursed egg f - an uncursed tripe ration g - a jackal corpse Potions h - 2 clear potions j - an emerald potion Boulders/Statues i - a statue of a newt(end) %geG &ge&/What do you want to drink? [hj or ?*] 'ge!Never mind.(gek w Coins $ - 13 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 orcish short sword (alternate weapon; not wielded) Armor c - an uncursed +0 orcish ring mail (being worn) Comestibles d - an uncursed food ration e - an uncursed egg f - an uncursed tripe ration g - a jackal corpse Potions h - 2 clear potions j - an emerald potion Boulders/Statues i - a statue of a newt(end) )ge *geYJ/What do you want to drink? [hj or ?*] *ge*ge1This tastes like water..d+ge[Ly Coins $ - 13 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 orcish short sword (alternate weapon; not wielded) Armor c - an uncursed +0 orcish ring mail (being worn) Comestibles d - an uncursed food ration e - an uncursed egg f - an uncursed tripe ration g - a jackal corpse Potions h - a potion of water j - an emerald potion Boulders/Statues i - a statue of a newt(end) -ge-ge/What do you want to drink? [hj or ?*] -ge55-gef55You feel completely healed.d./ge`J/geG.d.@/ge >d@/geu .d@1gebR Coins $ - 13 gold pieces Weapons a - a +0 battle-axe (weapon in hands) b - a +0 orcish short sword (alternate weapon; not wielded) Armor c - an uncursed +0 orcish ring mail (being worn) Comestibles d - an uncursed food ration e - an uncursed egg f - an uncursed tripe ration g - a jackal corpse Potions h - a potion of water Boulders/Statues i - a statue of a newt(end) 3ge+3geƊ #@-d4ge, )#@#d4ge~ 5#@d##5ge;)#@d#5geB@#@#You hear some noises.5ge}>##@#d#6geZ 7#@d##7geUj*#@#d7ge 6#@d##7geT=--#..@d#8geV----@d{$...#....|#..|---8ge, Td@You swap places with Idefix.-|....---9ge+#d@|-9geq..@d9geT!{@9ge!I $:17$ - 4 gold pieces.@d..:ge\+@..d:ge {@.kd;ge<@d.<ge / d@<ge]/ 7You swap places with Idefix.{d<gez/ .@<ge"0 c.@..dIdefix bites the kobold.The kobold is killed!%=ge.@## BurdenedYou have a little trouble lifting k - a kobold corpse.@--More--Age$|RYour movements are slowed slightly because of your load.d.Bge@dBge7You swap places with Idefix.d.BgeH @d.Dge,v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Fge+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monFgester  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help disFgepmplay one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--Hge2EC4 the Plunderer St:18/01 Dx:18 Co:18 In:7 Wi:7 Ch:6 Chaotic Dlvl:1 $:17 HP:15(15) Pw:2(2) AC:8 Xp:1 Burdened--------|......||......||......-#-------|......|##..{.@d.#------|-##|.....|######|.....|###-------######### -------.----## |..........|##### |..........|#### |.<........|#---------# ------------#.......>|#|.......-#---------c - an uncursed +0 orcish ring mail (being worn).Hge&.....@dIgeYc - an uncursed +0 orcish ring mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) Jge1 bLge2v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Mge+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monMgevster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help disMge]mplay one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--Oge^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a toolOge (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory --More--Rgej  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a waRge nd (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment --More--VgeD, pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers Vge[19;1HM-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed --More--Xge(dM-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--[ged{EC4 the Plunderer St:18/01 Dx:18 Co:18 In:7 Wi:7 Ch:6 Chaotic Dlvl:1 $:17 HP:15(15) Pw:2(2) AC:8 Xp:1 Burdened--------|......||......||......-#-------|......|##..{....#------|-##|.....|######|.@d..|###-------######### -------.----## |..........|##### |..........|#### |.<........|#---------# ------------#.......>|#|.......-#---------^ge# EC4 the Barbarian's attributes:   Background:  You are a Plunderer, a level 1 male orcish Barbarian.  You are chaotic, on a mission for Set  who is opposed by Mitra (lawful) and Crom (neutral).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 163 turns ago.  There is a full moon in effect.  You have 2 experience points.   Basics:  You have all 15 hit points.  You have both energy points (spell power).  Your armor class is 8.  Your wallet contains 17 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 18/01 (current; limit:18/50).  Your dexterity is 18.  Your constitution is 18.  Your intelligence is 7 (current; limit:16).  Your wisdom is 7 (current; limit:16).  Your charisma is 6 (current; limit:16).   Current Status:  You are burdened;^geJU movement is slightly slowed.  You are wielding an axe. (1 of 2)_geK ? You have basic skill with axe. (2 of 2)`ge {EC4 the Plunderer St:18/01 Dx:18 Co:18 In:7 Wi:7 Ch:6 Chaotic Dlvl:1 $:17 HP:15(15) Pw:2(2) AC:8 Xp:1 Burdened--------|......||......||......-#-------|......|##..{....#------|-##|.....|######|.@d..|###-------######### -------.----## |..........|##### |..........|#### |.<........|#---------# ------------#.......>|#|.......-#---------bge;b - a +0 orcish short sword (weapon in hand).bgeRa - a +0 battle-axe (alternate weapon; not wielded)..dcge0Unknown command ' '.dgeCege/Your battle-axe isn't one-handed.ege 0Unknown command ' '.fge,fge: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monhgesster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help dishge*mplay one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--mge1^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a toolmgeT (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory --More--mge{EC4 the Plunderer St:18/01 Dx:18 Co:18 In:7 Wi:7 Ch:6 Chaotic Dlvl:1 $:17 HP:15(15) Pw:2(2) AC:8 Xp:1 Burdened--------|......||......||......-#-------|......|##..{....#------|-##|.....|######|.@d..|###-------######### -------.----## |..........|##### |..........|#### |.<........|#---------# ------------#.......>|#|.......-#---------ogesReally save? [yn] (n) pgee Saving...pgeŤ "Be seeing you...