$fss  Player: EC3 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-04-21.06:15:59.ttyrec Time: (1713680159) Sun Apr 21 06:15:59 2024 $fW} This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. $f*~ Restoring save file...$f5Z $fH[ _[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf You return to level 1 in The Dungeons of Doom.--More--%$f Ŀ$d$+$@Z+%$f X[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf Palim-Palim EC3, the angbander aquarian curser suxxor randomizer null soviet heretic minimalist ironman windinhabitant evilvariant bossrusher dorian grouper scriptor beacher stairseeker matrayser hardmoder (21 hybrids) addicted Chaos Sorceror, welcome back to SlashTHEM Extended!--More--'$f4& '$f6<Tip bloka l'da zhelayet udachi vam... on on on.'$f6M[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf The moon is waxing tonight.($fP cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--)$fĿ$d$+$@Z+)$f[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) -$fIrnĿ $d$+ $@Turn the number pad on? [yn] (n) 0$f03yNumber pad is ON now. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:2--More--6$fe; [EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf 8$fA-You don't have anything to zap.--More--9$fI.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf :$fmRYou don't know any spells right now.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf :$f :$f4 BUnknown command ' '.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf ;$f ;$fFJYou begin two-handed combat.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf <$f0)Really save? [yn] (n) =$fJ n[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T1 Cnf Ŀ$d$+$@Z+>$f$D[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf d?$f_+What do you want to ready? [- or ?*] D$f D$fÛ9Never mind.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf D$fp<You don't have anything to drink.--More--E$f%4[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf G$fV0What do you want to write with? [- or ?*] H$f:H$f9Never mind.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf H$f 5(For instructions type a ?)I$f}.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf I$fķ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) L$f+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEL$fFN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--M$f[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf Ŀ$d$+$@Z+M$fsYou are not wearing any armor.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf Unknown command 'B'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf N$f{.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf O$f([EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf O$f   Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Q$fW+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEQ$fXN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--X$f< ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-X$f^ Paxe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster --More--g$fK[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf Ŀ$d$+$@Z+i$f| CUnknown command '^Z'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf k$f k$fRYou don't know any spells right now.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf l$fHB l$fC CUnknown command '^Z'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf m$fF.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf m$fk RYou don't know any spells right now.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf n$f  n$f!RYou don't know any spells right now.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf n$fk :You don't have anything to zap.--More--p$f= 4[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf q$f Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) w$fq.+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) x$fe^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) x$f>[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf y$f  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) z$fh +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEz$fɤ N THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) --More--$fa! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-$fPaxe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster --More--$fi invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put$fK on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold --More--$f[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf Ŀ$d$+$@Z+$ftBUnknown command 'Y'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f0F $fFBUnknown command 'y'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f $f9 BUnknown command 'Y'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f; $f< CUnknown command '^Z'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f9 .[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f/ JYou can't polymorph at will.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fAh $fh RYou don't know any spells right now.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f'5 $fp5BUnknown command 'Y'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fݸ.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fJYou can't polymorph at will.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f $fJYou can't polymorph at will.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fp$ $f$ BUnknown command 'Y'.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $f<2 $f2JYou can't polymorph at will.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fy $fyJYou can't polymorph at will.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fK $fJYou can't polymorph at will.[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fb Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $f + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) $f +Really quit? WARNING: this will erase your game permanently! [yes/no]? $fpy$fLe$f$ s$f[EC3 the Chaotic Dweller  14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf $fĿ$d$+$@Z+$fj[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf Tvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da]--More--$f;Do you want to see your attributes? [ynq] (n) $fnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: spellboost. You could not have this property intrinsically: poison resistance. You could not have the double effect of this property: magical breathing. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 129. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 99%. Potion drop chance was reduced to 87%. Armor dro$fUp chance was reduced to 95%. Food drop chance was reduced to 96%. Shop item generation was reduced to 70%. Musable item generation frequency had a negative bias of 1%. Concealing monsters were spawned underneath items 93% of the time only. Mastering the following skill taught you the hidden power: riding. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: general combat. The following skill was limited to expert proficiency: body spells. --More--$f3%The following skill became untrainable if you tried to train it too early: grinder (turn 31). The following skill became untrainable after a while: spirituality (turn 39665). Sticky curses were more common by 2%. Monster spawn rate multiplier was currently 98. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'unrest' and your beard type is 'grater'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5001 turns ago. Your areola diameter was 28. Monster spawn increase would have started at turn 39680. Monster spawn increase had reached its maximum at turn 68982. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 5296. Your limit for ascension was at turn 2882064. The monster class that cannot be genocided was trapper or lurker ab$fR%ove. The monster color that was spawned more often: bright green (freq bonus 3). The monster species that was spawned more often: stunter (freq bonus 12). The monster species that was spawned more often: shitty spore (freq bonus 2). The monster species that was spawned more often: punching bag troll (freq bonus 24). The monster species that was spawned more often: parasiticide denotive (freq bonus 16). The monster species that was spawned more often: misconceiving forestaller (freq bonus 6). The monster species that was spawned more often: unworked archetypic (freq bonus 8). The monster species that was spawned more often: Elena's plateau boot (freq bonus 8). The monster species that was spawned more often: imitatee whipping motorcar jab (freq bonus 3). The monster species that was spawned more often: armorpierce kobold (freq bonus 6). The monster species that was spawne$f%d more often: drowsy mealier (freq bonus 4). The monster species that was spawned more often: trivalve blatantly (freq bonus 12). --More--$fThe monster species that was spawned more often: main school graduate (freq bonus 42). The monster species that was spawned more often: redeeming nuncle perjuring jeopardy again vivisection (freq bonus 21). The monster species that was spawned more often: reach jelly (freq bonus 8). The monster species that was spawned more often: renascence memorialize (freq bonus 6). The monster species that was spawned more often: damage sphere (freq bonus 2). The monster species that was spawned more often: spot jangle (freq bonus 12). The monster species that was spawned more often: fearful cockatrice (freq bonus 5). The monster species that was spawned more often: washcloth (freq bonus 4). The monster species that was spawned more often: nomi (freq bonus 4). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 6). The monster trait that was more common: monsters whose attacks teleport your gear away $f(freq bonus 8). The monster trait that was more common: monsters who belong to the tree squad (freq bonus 1). The monster trait that was more common: monsters who imitate the quest leader (freq bonus 1). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1). The monster trait that was more common: monsters with blasphemy attacks (freq bonus 2). The monster species that was never randomly spawned: professional draconian. The monster species that was never randomly spawned: devilling toxical. The monster species that was never randomly spawned: young femmy. The monster species that was never randomly spawned: fluidator ampofis. The monster species that was never randomly spawned: sepia warp patch. The monster species that was neve$fSr randomly spawned: orange wedge peep-toe. The monster species that was never randomly spawned: non-principal. The monster species that was never randomly spawned: truancy confided. The monster species that was never randomly spawned: jealously intangible. The monster species that was never randomly spawned: novel stalk. Items generate only 1 time in X, and X was 4. The RNG hath decreed that this item was never generated: automore stone (Gems). The RNG hath decreed that this item was never generated: anti-drop (Rings). --More--$fu The RNG hath decreed that this item was generated more often: putayut chudovishche (Spellbooks, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy grabbing gloves (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: obratnaya vspyshka (Spellbooks, freq bonus 42). The RNG hath decreed that this item was generated more often: foam chain (Chains, freq bonus 28). The RNG hath decreed that this item was generated more often: trap creation stone (Gems, freq bonus 39). The RNG hath decreed that this item was generated more often: dark elven mithril-coat (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: budo no sasu (Tools, freq bonus 15). The RNG hath decreed that this item was generated more often: feyyerverk (Spellbooks, freq bonus 19). The RNG hath decreed that this item was generated more often: nether (Scrolls, freq bonus 6). The RNG hath decreed t$fu hat this item was generated more often: curse items (Wands, freq bonus 22). The RNG hath decreed that this item was generated more often: mountain sword (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: boost (Potions, freq bonus 12). The RNG hath decreed that this item was generated more often: cigar (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: round mail (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: lecheniye putanitsa (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: palets (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: primenit' lak dlya nogtey (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: metal star (Weapons, freq bonus 7). The RNG hath d$fu ecreed that this item was generated more often: submachine gun (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of fumbling (Armor, freq bonus 4). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33). The RNG hath decreed that this item was always generated cursed: disenchantment (Wands). The RNG hath decreed that this item was always generated cursed: fly swatter (Weapons). The RNG hath decreed that this item was always generated cursed: chary dlya oruzhiya (Spellbooks). The RNG hath decreed that this item was always generated cursed: Ruth sneakers (Armor). The RNG hath decreed that this item was always generated cursed: turn limit stone (Gems). The RNG hath decreed that this item was always generated cursed: rad-x (Tools). The RNG hath decreed that this trap was always invisible: glue trap. The RNG hath decreed that this trap was generated more often: fortytw$fv ,o trap (freq bonus 4). --More--$fsTrap randomization happened for 1 in 923 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 1636. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 100. You had 1000 alla remaining. You were confused (0). You had the following problem: Monsters are moving faster. (0). You were more likely to have your items stolen (0). You had not decided on your sexuality yet. You were prevented from having magic resistance (0). You were prevented from having confusion resistance (0). You were burdened. You had 1499 points of nutrition remaining. You were fighting with two hands. You were extremely unlucky (-13). You had spell retention for remembering 100 spells. You could not have safely prayed (185). Y$fs"ou survived. --More--$fYĿ$d$+$@Z+$f7YZ[EC3 the Chaotic Dweller ] St25 Dx25 Co25 In25 Wi25 Ch25 ChaAddMalCha+CASQRNVLE Dlvl:1 $2 HP 14(14)  Pw 20(20)  AC0 Exp1 T2 Cnf Do you want to see your discoveries? [ynq] (n) $fc4n Discoveries  Scrolls scroll of udalit' proklyatiye (DER VORNAME NABE)(end) $fDo you want an account of creatures vanquished? [ynq] (n) $f's n Vanquished creatures:  0 little dogs (1 created) 0 sua rats (1 created) 0 slow zombies (1 created) 0 demonoids (1 created) 0 huro troves (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--$frDo you want to see your conduct? [ynq] (n) $fInVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -10. You had a maximum alignment of 0. You had your items stolen 1 time. You escaped past messages 3 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--$fiBuh-Bye EC3 the Chaos Sorceror... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 2 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--$fO  $f7 Since you quit, the score list will not be checked.