2^dC Player: EC2 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-12.12:35:34.ttyrec Time: (1683894934) Fri May 12 12:35:34 2023 2^dQ NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. 2^d<Restoring save file...2^d>--More--2^d-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----2^dNXEC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:2 $:15 HP:16(16) Pw:2(2) AC:7 Xp:1Hello EC2, the human Barbarian, welcome back to NetHack!EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:2 $:15 HP:16(16) Pw:2(2) AC:7 Xp:12^d|@(2^d .@2^dD .@2^d{.@2^dx@.2^d !##@.2^dI .@2^dI.You see here a locked large box.2^dI@(2^d @.2^di #@#2^dɮ#@#2^dd #@#2^d@#2^d@#2^dSo@#2^d @#2^d!- ?@#The goblin hits! HP:142^d2^d{ @#2^d#You kill the goblin!%2^d@#. There is a broken door here.  Things that are here: a goblin corpse an orcish helm--More--2^d ` HP:152^d2@%2^d@.2^dE@.2^dUL @.2^dΠ @.2^dA@.2^dG .@2^d @.2^d*{@.2^dH @.2^d; .@2^d .@2^d2.@2^d.@2^dM' HP:16.@2^do .@2^d .@2^d@ .@ There is a broken door here.  Things that are here: a goblin corpse an orcish helm--More--2^dzD2^d %@2^dr #@2^d#@2^d.T#@2^d#@2^d #@2^d#@2^d#@2^dV9#@2^dِ@#2^d' #@2^dc #@2^d'^9.@You see here a locked large box.2^dQ(@2^d @.2^d @.2^d3@.2^dQk@#2^da@#2^d @#2^d @##2^d@#2^d_A#@#2^dz#@##2^d& #@2^d4#@#2^dz#@#2^d#@#2^dm!-#@#You hear bubbling water.2^d @#2^dL#@2^da#@2^d^#@2^d #@2^dc'@#2^d@#2^d @#2^d@#2^dS#@2^dQ#@2^d) #@2^d#@2^df#@2^dN@#2^do#@2^d @#2^dv@#2^d @#2^d@#2^df*@#2^d #@2^dS@#2^d@#2^d There is a broken door here.  Things that are here: a goblin corpse an orcish helm--More--2^dۯD2^dqf @%2^dn@.2^d"@.2^d9}@.2^dm_ @.2^d8: @.2^d"@.2^d5@.2^d@.2^d Really save? [yn] (n) 2^dj52^d .@2^d .@2^dp@.2^d@.2^d .@2^de@.2^d.@2^d .@2^dV.@2^dX .@2^dx.@2^d .@2^d.@2^d .@2^dN .@2^d .@2^d< @.2^d{L@.2^d!@.2^d]@.2^d@.2^dZ @.2^dm@.2^d .@2^d6n .@3^dPK&You climb up the stairs.--More-- 3^d| ---------------#.........|----.---#+...| -----------#|.k......|---------------#.......|##|...| |..........######|........-#######..............|#|......|##....| |.........|###----------|.............|#|.......##|...| |..<......|############|.............|#|..|...|#|...| |.........-##########..............|#-----.--#----- -----------##|.............|########-.-------------###############################################-----########[17; 3^d u74H##|...|#----.------#-------|------##-....###...|##|............|#|...||.@.#|.............#------------------------------ EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:15 HP:16(16) Pw:2(2) AC:7 Xp:1 3^dO 3^d..@> 3^d. .@. 3^d@. .@.  3^d . .@.  3^d: . .@.  3^dN. .@.  3^d. .@.  3^ds& @. 3^dQ @..3^dz@f  3^dz@@f  3^d/@#.3^d4#@.3^d4#@..3^dU.@.f3^dֵ.@.f.3^d  .@. ..3^dѥ  .@. .3^dJ%d .@. .3^dMI. d@. .You hear some noises.3^d ' d@. .3^d  d@. 3^dӫ #You smite the jackal.3^d ?The jackal bites! HP:143^dB1You kill the jackal!%3^dI.@. .You see here a jackal corpse.3^d`(.@% . 3^dm$ .@.f 3^dE< HP:15f@. .. 3^dA4You stop. Your kitten is in the way!.3^do&.@. .f 3^d΃.@. .. 3^dT .@. .3^d .@. .3^d .@. .3^dN .@f .3^dZ#Unknown command '^?'.3^dG3^dJf@3^dLYou swap places with your kitten. . .3^dD ?What do you want to ready? [- $b or ?*] &3^d<!Never mind.)3^d5| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) +3^dl+---------.---#+...|---------------#.......|##|...|####..............|#|......|##....||.............|#|.......##|...||.............|#|..|...|#|...|#..............|#-----.--#-----|.............|#####-.-------------#########################################Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020  (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Options compiled into this+3^d  edition:  color, data librarian, end-of-game dumplogs, insurance files for  recovering from crashes, log file, extended log file, errors and  warnings log file, mail daemon, news file, pattern matching via  posixregex, pseudo random numbers generated by ISAAC64, score on status  line, screen clipping, shell command, traditional status display, status  via windowport with highlighting, suspend command, terminal info  library, system configuration at run-time, save and bones files accepted  from versions 3.6.0 through 3.6.5, and basic NetHack features. Supported windowing system:  "tty" (traditional text with optional line-drawing). --More---3^d EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:15 HP:15(16) Pw:2(2) AC:7 Xp:1---------------#.........|----.---#+...| -----------#|.k......|---------------#.......|##|...| |..........######|........-#######..............|#|......|##....| |.........|###----------|.............|#|.......##|...| |..<......|############|.............|#|..|...|#|...| |.........-##########..............|#-----.--#----- -----------##|.............|########-.-------------####################################[15;6-3^d# l4H###########-----##########|...|#----.------#-------|------##-....###. f@. |##|............|#|...|| ...>.#|.............#------------------------------/3^d5v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 23^dha+---------.---#+...|---------------#.......|##|...|####..............|#|......|##....||.............|#|.......##|...||.............|#|..|...|#|...|#..............|#-----.--#-----|.............|#####-.-------------#########################################y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you [29;123^daH /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may 23^d+cnot work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the g23^dac ame (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--63^dfGame commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  63^d Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap63^d a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--83^dy2 $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon lev83^d2 el (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M83^d3 @-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--;3^d27If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More-->3^dN ?3^d%"Unknown command ' '.A3^dCYour two-handed sword isn't one-handed.D3^dVkCYour two-handed sword isn't one-handed.F3^d -Really save? [yn] (n) H3^dkI3^d What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) M3^d9 ---------.---#+...|---------------#.......|##|...|##..............|#|......|##....||.............|#|.......##|...||.............|#|..|...|#|...|#..............|#-----.--#-----O3^d1What do you want to ready? [- $b or ?*] Q3^d!Never mind.Q3^d AYou don't have anything else to wear.R3^dc 0Unknown command ' '.S3^d^ FWhat do you want to write with? [- abef or ?*] T3^d \!Never mind.U3^d7What do you want to remove? [*] U3^d !Never mind.V3^dB3 q.f..You finish taking off your mail. AC:10 Xp:1W3^d%0Unknown command ' '.X3^d d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Z3^d---------.---#+...|---------------#.......|##|...|####..............|#|......|##....||.............|#|.......##|...||.............|#|..|...|#|...|#..............|#-----.--#-----|.............|#####[3^dNetHack History file for release 3.6 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack version numbers, not contemporary NetHack ones). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, i[3^dIncorporating many of the added features, and produced NetHack version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. Olaf Seibert ported Ne[3^d}tHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. --More--\3^d"Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the NetHack Development Team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang \3^d#Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the NetHack Development Team and tile support was then added to other platforms. The 3.2 NetHack Development Team, comprised of Mich\3^d#$ael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original NetHack Development Team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the NetHack Development Team, Dr. Izchak Miller, passed away. That release of the game was dedicated to --More--]3^d 0him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevi]3^d0n Hugo, added more features. Kevin later joined the NetHack Development Team and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs ma]3^dF1Vde their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. --More--]3^dThe 3.4 NetHack Development Team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex ]3^dKompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. The release of NetHack 3.4.3 in December 2003 marked the beginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community for more than a decade. The NetHack Development Team slowly and quietly continued to work on the game behind the scenes during the tenure of 3.4.3. It was during that same period that several new v]3^dariants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors originally by Daniel Thaler and then by Alex Smith, and Dynahack by Tung Nguyen. Some of those variants continue to be developed, maintained, and enjoyed by the community to this day. --More--]3^dfIn September 2014, an interim snapshot of the code under development was released publicly by other parties. Since that code was a work-in-progress and had not gone through a period of debugging, it was decided that the version numbers present on that code snapshot would be retired and never used in an official NetHack release. An announcement was posted on the NetHack Development Team's official nethack.org website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. In January 2015, preparation began for the release of NetHack 3.6. At the beginning of development for what would eventually get released as 3.6.0, the NetHack Development Team consisted of Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Wi]3^dgnner. Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the significant inspirations for many of the humorous and fun features found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski ensured that NetHack 3.6 continued to operate on various Unix flavors as well as maintaining the X11 interface. Ken Lorber, Haoyang Wang, Pat Ran]3^dg8kin, and Dean Luick maintained the port of NetHack 3.6.1 for Mac OSX. Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of NetHack 3.6 for Microsoft Windows. Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has updated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha --More--^3^dand Integrity (aka Itanium aka IA64) but not VAX. Ray Chason resurrected the msdos port for 3.6 and contributed the necessary updates to the community at large. In late April 2018, several hundred bug fixes for 3.6.0 and some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 consisted of Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner. In early May 2019, another 320 bug fixes along with some enhancements and the adopted curses window port, were released as 3.6.2. Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. ^3^d[KNetHack 3.6.3 was released on December 5, 2019 containing over 190 bug fixes to NetHack 3.6.2. NetHack 3.6.4 was released on December 18, 2019 containing a security fix and a few bug fixes. NetHack 3.6.5 was released on January 27, 2020 containing some security fixes and a small number of bug fixes. The official NetHack web site is maintained by Ken Lorber at http://www.nethack.org/. On behalf of the NetHack community, thank you very much once again to M. Drew Streib and Pasi Kallinen for providing a public NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dungeoneers who invest their time and effort into annual NetHack tournaments such as Junethack and in days past, devnull.net (gone^3^dϊ" for now, but not forgotten).  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The --More--^3^d NetHack Development Team sometimes makes note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow J. Ali Harlow Mikko Juola  Alex Kompel Janet Walz Nathan Eady  Alex Smith Janne Salmijarvi Norm Meluch  Andreas Dorn Jean-Christophe Collet Olaf Seibert  Andy Church Jeff Bailey Pasi Kallinen  Andy Swanson Jochen Erwied Pat Rankin  Andy Thomson John Kallen Patric Mueller  Ari Huttunen John Rupley Paul Winner  Bart House John S. Bien Pierre Martineau  Benson I. Margulies Johnny Lee Ralf Brown  Bill Dyer Jon W{tte Ray Chason [^3^dB 40;1H Boudewijn Waijers Jonathan Handler Richard Addison  Bruce Cox Joshua Delahunty Richard Beigel  Bruce Holloway Karl Garrison Richard P. Hughey  Bruce Mewborne Keizo Yamamoto Rob Menke  Carl Schelin Keith Simpson Robin Bandy  Chris Russo Ken Arnold Robin Johnson  David Cohrs Ken Arromdee Roderick Schertler  David Damerell Ken Lorber Roland McGrath  David Gentzel Ken Washikita Ron Van Iwaarden  David Hairston Kevin Darcy Ronnen Miller  Dean Luick Kevin Hugo Ross Brown  Del Lamb Kevin Sitze Sascha Wo^3^dG stmann  Derek S. Ray Kevin Smolkowski Scott Bigham  Deron Meranda Kevin Sweet Scott R. Turner  Dion Nicolaas Lars Huttar Sean Hunt  Dylan O'Donnell Leon Arnott Stephen Spackman  Eric Backus M. Drew Streib Stefan Thielscher  Eric Hendrickson Malcolm Ryan Stephen White  Eric R. Smith Mark Gooderum Steve Creps  Eric S. Raymond Mark Modrall Steve Linhart  Erik Andersen Marvin Bressler Steve VanDevender  Fredrik Ljungdahl Matthew Day Teemu Suikki  Frederick Roeber Merlyn LeRoy Tim Lennan  Gil Neiger Michael Allison Timo Hakulinen  Greg Laskin Michael Feir ^3^d Tom Almy  Greg Olson Michael Hamel Tom West  Gregg Wonderly Michael Sokolov Warren Cheung --More--_3^d D Hao-yang Wang Mike Engber Warwick Allison  Helge Hafting Mike Gallop Yitzhak Sapir  Irina Rempt-Drijfhout Mike Passaretti  Izchak Miller Mike Stephenson --More--a3^db3^dMNetHack History file for release 3.6 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack version numbers, not contemporary NetHack ones). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, ib3^dncorporating many of the added features, and produced NetHack version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. Olaf Seibert ported Neb3^d}tHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. --More--c3^d r Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the NetHack Development Team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang c3^dr Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the NetHack Development Team and tile support was then added to other platforms. The 3.2 NetHack Development Team, comprised of Michc3^ds $ael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original NetHack Development Team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the NetHack Development Team, Dr. Izchak Miller, passed away. That release of the game was dedicated to --More--c3^d him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevic3^d n Hugo, added more features. Kevin later joined the NetHack Development Team and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs mac3^dk Vde their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. --More--d3^d[The 3.4 NetHack Development Team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex d3^d?\Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. The release of NetHack 3.4.3 in December 2003 marked the beginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community for more than a decade. The NetHack Development Team slowly and quietly continued to work on the game behind the scenes during the tenure of 3.4.3. It was during that same period that several new vd3^d"]ariants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors originally by Daniel Thaler and then by Alex Smith, and Dynahack by Tung Nguyen. Some of those variants continue to be developed, maintained, and enjoyed by the community to this day. --More--d3^d<>In September 2014, an interim snapshot of the code under development was released publicly by other parties. Since that code was a work-in-progress and had not gone through a period of debugging, it was decided that the version numbers present on that code snapshot would be retired and never used in an official NetHack release. An announcement was posted on the NetHack Development Team's official nethack.org website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. In January 2015, preparation began for the release of NetHack 3.6. At the beginning of development for what would eventually get released as 3.6.0, the NetHack Development Team consisted of Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Wid3^d>nner. Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the significant inspirations for many of the humorous and fun features found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski ensured that NetHack 3.6 continued to operate on various Unix flavors as well as maintaining the X11 interface. Ken Lorber, Haoyang Wang, Pat Rand3^d?8kin, and Dean Luick maintained the port of NetHack 3.6.1 for Mac OSX. Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of NetHack 3.6 for Microsoft Windows. Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has updated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha --More--d3^dwand Integrity (aka Itanium aka IA64) but not VAX. Ray Chason resurrected the msdos port for 3.6 and contributed the necessary updates to the community at large. In late April 2018, several hundred bug fixes for 3.6.0 and some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 consisted of Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner. In early May 2019, another 320 bug fixes along with some enhancements and the adopted curses window port, were released as 3.6.2. Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. d3^dOx[KNetHack 3.6.3 was released on December 5, 2019 containing over 190 bug fixes to NetHack 3.6.2. NetHack 3.6.4 was released on December 18, 2019 containing a security fix and a few bug fixes. NetHack 3.6.5 was released on January 27, 2020 containing some security fixes and a small number of bug fixes. The official NetHack web site is maintained by Ken Lorber at http://www.nethack.org/. On behalf of the NetHack community, thank you very much once again to M. Drew Streib and Pasi Kallinen for providing a public NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dungeoneers who invest their time and effort into annual NetHack tournaments such as Junethack and in days past, devnull.net (goned3^dx" for now, but not forgotten).  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The --More--d3^d NetHack Development Team sometimes makes note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow J. Ali Harlow Mikko Juola  Alex Kompel Janet Walz Nathan Eady  Alex Smith Janne Salmijarvi Norm Meluch  Andreas Dorn Jean-Christophe Collet Olaf Seibert  Andy Church Jeff Bailey Pasi Kallinen  Andy Swanson Jochen Erwied Pat Rankin  Andy Thomson John Kallen Patric Mueller  Ari Huttunen John Rupley Paul Winner  Bart House John S. Bien Pierre Martineau  Benson I. Margulies Johnny Lee Ralf Brown  Bill Dyer Jon W{tte Ray Chason 3^dS 40;1H Boudewijn Waijers Jonathan Handler Richard Addison  Bruce Cox Joshua Delahunty Richard Beigel  Bruce Holloway Karl Garrison Richard P. Hughey  Bruce Mewborne Keizo Yamamoto Rob Menke  Carl Schelin Keith Simpson Robin Bandy  Chris Russo Ken Arnold Robin Johnson  David Cohrs Ken Arromdee Roderick Schertler  David Damerell Ken Lorber Roland McGrath  David Gentzel Ken Washikita Ron Van Iwaarden  David Hairston Kevin Darcy Ronnen Miller  Dean Luick Kevin Hugo Ross Brown  Del Lamb Kevin Sitze Sascha Wod3^d stmann  Derek S. Ray Kevin Smolkowski Scott Bigham  Deron Meranda Kevin Sweet Scott R. Turner  Dion Nicolaas Lars Huttar Sean Hunt  Dylan O'Donnell Leon Arnott Stephen Spackman  Eric Backus M. Drew Streib Stefan Thielscher  Eric Hendrickson Malcolm Ryan Stephen White  Eric R. Smith Mark Gooderum Steve Creps  Eric S. Raymond Mark Modrall Steve Linhart  Erik Andersen Marvin Bressler Steve VanDevender  Fredrik Ljungdahl Matthew Day Teemu Suikki  Frederick Roeber Merlyn LeRoy Tim Lennan  Gil Neiger Michael Allison Timo Hakulinen  Greg Laskin Michael Feir d3^d Tom Almy  Greg Olson Michael Hamel Tom West  Gregg Wonderly Michael Sokolov Warren Cheung --More--d3^dY D Hao-yang Wang Mike Engber Warwick Allison  Helge Hafting Mike Gallop Yitzhak Sapir  Irina Rempt-Drijfhout Mike Passaretti  Izchak Miller Mike Stephenson --More--d3^dr;f3^d.. .@ i3^d;  HP:16 . .@.i3^d* . .@.j3^d9T@>k3^dc0)What do you want to put on? [*] m3^dE!Never mind.m3^dͤ  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [false] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [false] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color m3^d, [false] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - m3^d >null [true] H - perm_invent [false] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)s3^dH+t3^dD9+t3^dU -u3^d+3^d a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [EC2] role [Barbarian] race [human] gender [male] align [chaotic] catname [(none)][3^dpK dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loo3^dUt] E - statushilites [0 (off: don't highlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)3^d+ Other settings: a - autopickup exceptions [(0 currently set)] b - menu colors [(5 currently set)] c - message types [(0 currently set)] d - status hilite rules [(0 currently set)](3 of 3)3^d---------------#.........|----.---#+...|-#|.k......|---------------#.......|##|...|.######|........-#######..............|#|......|##....||###----------|.............|#|.......##|...||############|.............|#|..|...|#|...|-##########..............|#-----.--#------##|.............|########-.-------------############################################----########[17;73^dM4H#...|#----.------#-------|------#....###. .@|##|............|#...|| .>.#|.............#-----------------------------EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:15 HP:16(16) Pw:2(2) AC:10 Xp:1EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:15 HP:16(16) Pw:2(2) AC:10 Xp:1---------------#.........|----.---#+...| ---------3^d֍--#|.k......|---------------#.......|##|...| |..........######|........-#######..............|#|......|##....| |.........|###----------|.............|#|.......##|...| |..<......|############|.............|#|..|...|#|...| |.........-##########..............|#-----.--#----- --------3^d---##|.............|########-.-------------###############################################-----##########|...|#----.------#-------|------##-....###.........@|##|............|#|...||........>.#|.............#3^doI[m------------------------------3^d4 '.@f.3^doUQ.@...f3^d^U.@....3^d U.@....3^d[U.@....3^d U.@....3^d?B/.f@3^d%%@f.3^d U.@....3^dtf..@...3^d~Ha..f@...3^d ..@3^dX3.@.3^d=S..@...3^d Count: 563^d !Count: 5643^dT"Count: 56463^d/!Count: 5643^dߚ Count: 563^dCCount: 53^d/Count: 3^d< 1Unknown command '^?'.3^d ,.@3^dCount: 463^d !Count: 4643^dp Count: 463^d.Count: 43^dXCount: 3^d?1Unknown command '^?'.3^d3^dCount: 663^d&!Count: 6643^dl "Count: 66463^d͛#Count: 327673^d#Count: 327673^d