pTd Player: EC2 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-05.09:54:56.ttyrec Time: (1683280496) Fri May 5 09:54:56 2023 pTd-NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. pTdRestoring save file...pTd0--More--qTd JU-. -----------# |..........###### |.........|### |..<......|############ |.........-######### -----------###########-----#|..@|#-f...|...|-----qTd-JEC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:5 HP:16(16) Pw:2(2) AC:7 Xp:1Hello EC2, the human Barbarian, welcome back to NetHack!--More--sTdT You are lucky! Full moon tonight.EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:5 HP:16(16) Pw:2(2) AC:7 Xp:1uTd.-f@vTdO #.f.@#wTd.f.@{Td #@..f|Td)#@f#}Td)#@##~Td##@f~Td ,#@f#Tdi Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems/Stones e - a gray stone f - an orange gem(end) Td͵ Tdf@#Tdn Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems/Stones e - a gray stone f - an orange gem(end) Td,eTd #@f#Tdd (#@f#Td)#@##TdI@fTd@##Td Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems/Stones e - a gray stone f - an orange gem(end) Td+Td@#Tdf@TdW|#f@Td#f@Tdt #f@Tdܹ ##@Tdcf@Td #f@Td @fTd 5You swap places with your kitten.f#Td< f@Td = 9You swap places with your kitten.#fTdi BYou stop. Your kitten is in the way!#TdQ#@fTd&f@Td&/You swap places with your kitten.fTdH ##@TdT f@TdH##@Td#@TdL #@#Td<f@#Tdc@fTdc1You swap places with your kitten.#Td,@fTd8q @f#Td @f##TdL@f#Td+U@f#Tdf@f#Td`@f#TdH @f#Td@##Td@f#TdZ Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems/Stones e - a gray stone f - an orange gem(end) Td Tdy@f#Td.=-#.@f#Tdc-------@.%.....|fk......|#.....+------TdX= 5-f@#|....---Td,q#f@|-Td.f@Td) 0.@g - a candy bar..@fTd ;There is nothing here to pick up.Td,%.@kfTdp f.@..Td..f@Td  Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar Gems/Stones e - a gray stone f - an orange gem(end) 2TdZ 4TdhQ kf.@5Td.f.@6Td f..@6Tdf..@6TdBsThe door opens.fk---------------..............|....||6Td֝ .@:.6Td PThe newt bites! HP:14..f7TdU 7Td&V3You kill the newt!f..#7Td2..f-@#.7Tds@ $.f#@#.8Td"..f#@#.8Td1.f#@#..|8Td --#@#....8Tda3 /#@#.......|8Td D#@...............-------9Td2Q-#@|.F............------9TdŴ-.@|.|$-.:Tdǿ: HP:15f.@.;Td,8.@The lichen just misses!..f>Td >Td /You kill the lichen!..f?TdU$.@.f?TdS.#@.fATd .@ATd. ? $:8$ - 3 gold pieces.@.fBTd/.@.fCTdG%f..@.CTdJ] ..f@DTd Coins $ - 8 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar Gems/Stones e - a gray stone f - an orange gem(end) FTdGg1---------------##..............||.............||.............|#..............||..f@.........|-.-------------GTd*<You stop. Your kitten is in the way!f.HTd.f.@HTdy .f.@ITdtA..f@KTd4@.fKTdp@f.KTd< HP:16@.f.LTd. .@.fLTd} f@LTd ~ 7You swap places with your kitten..fMTd @fMTd ?You swap places with your kitten...fNTdX @.f.NTd/+ @.f.NTdU @.f.NTd @...fOTd@..fOTd@..fPTdC .@f.QTd %..@f.RTd6..f.@##RTdeq&...@STdF.f@#xWTd<You kill the grid bug!f##XTd $.f@#ZTd#f#@##[Td$#f@#]Td$##@#]Td#@##_Tdf:f@.`Td: )#f-@-...aTdv &#.@...bTd@M -f@.: bTd @fbTd :You swap places with your kitten. bTd$ 'You hear some noises.dTdf@dTd@You swap places with your kitten.#.:.dTdk>You kill the newt!f%deTdS#.@...h - a newt corpse.@eTd՗]The fox bites! HP:14The fox misses!fTdX0You kill the fox!.fTd6L HP:15- .@. .fTd +- .@. .gTd+- .@. .gTdf\ +- .@. >gTdI+- .@| .jTd.f@---kTd~ # f@#mTd@fmTd@You swap places with your kitten..f..nTdI*.f.@>-nTd $. .@f-nTd %. .@. -nTdh%. .@. -oTd%. .@. -oTd@%. .@. -oTdj%. (@. -oTd %. |@. -oTdA <i - a large box. HP:16@oTdbK qTdw Coins $ - 8 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar h - a newt corpse Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) rTds---------------##..............||.............||.............|#..............||.............|-.-------------###########-.------rTd p !---@f.sTd f@sTd? CYou swap places with your kitten..f..sTd f@sTdN JYou swap places with your kitten. f. xtTd6 u.@The grid bug bites!.fThe kitten misses the grid bug.tTd vTd @fvTd }You swap places with your kitten.x.The kitten bites the grid bug.--More--zTd4 (The grid bug is killed!.|Td ~Td f@~Td9You swap places with your kitten..f~Td Td .. f@.Td @fTdHYou swap places with your kitten.. .. Tdz%. .@. Tde @.TdDŽ @.  Td>#@.  Td,#@.  Td'@#Tdt #@Tdܵ#@f.TdLf@TdBYou swap places with your kitten.f..Td$..@.f.Td  f@. .TdVL .@. .f.Td&  .@. ..Td  .@. .Td .@. .Td" .. @Td^f   .@TdQ  >@Td #f@TdY!f#@.#Tdj@fTd$k>You swap places with your kitten.##fTdTd)#@f#Tdp)#@##Tdn ##@fTdY@f#Td !#f@##Td f###@Td& @fTdn FYou swap places with your kitten.##fTd7%#f@#Td!#@f#Td f#@#Tdq@fTdq?You swap places with your kitten.##f#Td Td(+#@f#Td pf@#TdT.#@#fTd'#@##Td#@#Td /--#..@fTdSkb----@.....|#.....|#.....|--Td+ A-f@#|.....|..---.Td? %#f@||.--Td>f.@.Tdc...f@Tdf..@Td#.f.@TdD .f..@Td4.f..@Tda.f@TdWD$.f.@##Td)$.f@#Td<$.#f@#Td1O##f@#Td@/ ##f@#Td###@#Tdf@#Td%##@##Td #@TdRf#@#TdlW#f@#+Td[ #f@Td6 The door resists!#TdTd%PThe door opens.#|....-----TduB_f#-@-..........------Tdm#------|-----|....@...||....---Td |.@Td<|f.@Td1j..f.@Tdd.f.@Tdd .f.@Td9f...@Td_!.#f.@#Td .f.@Tdb"#@.f#TdK+#@#.Td##@Td ##@Tds #@Td#f@Tdc##@TdR f#@TdF6##@Td@ #@Td(##f:@#Td#@f@.Td#.:@.f.TdJGThe newt bites! HP:15f..TdR~Tdo~,You miss the newt..fTdk Td 0You kill the newt!f%.TdkC@.h - a newt corpse..@fTd- #f@...TddX).@.fTdm  Coins $ - 8 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar h - 2 newt corpses Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) Tdp]---------.---#+...|---------------#.......|##|...|##..............|#|......|##....||.............|#|.......##|...||.............|#|..|...|#|...|#..............|#-----.--#-----|.............|#####-.-------------#########################################----.------#-------|------#Td (@f..Td(@..fTd"( ? HP:16@|.TdB @#f..Td@#.TdVB@#Td@#TdY @#Td5 @#Td @#Tdf@#Td@#Td@#Td7@.TdW@..You hear the footsteps of a guard on patrol.Td?( %@.fTdC}@.fTd! @.f.Tda @.f..Td ###.@#######@####.#@#TdE..@. Td|N%You descend the stairs.--More-- Td -----------|.......%.+|..$......||...@.....|-----------EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:2 $:8 HP:16(16) Pw:2(2) AC:7 Xp:1 Td TdRI<@Td޷@.Td^ @.Td^ X $:15 HP:16(16) Pw:2(2) AC:7 Xp:1$ - 7 gold pieces.@Td .@Td.@Tdm.@Td.@TdW f@.You have a little trouble lifting j - a food ration.@--More--Tdϊ eYour movements are slowed slightly because of your load. BurdenedTdjJB Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar h - 2 newt corpses j - a food ration Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) $Td}/-----------|.......@.+|.........||...<.....|-----------%Td/ .@%Td( .@&Td$0What do you want to drop? [$a-j or ?*] )Td)TdrNever mind.*Td5B Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar h - 2 newt corpses j - a food ration Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) ,Td/-----------|.........+|.........||...<...@.|-----------.TdEo0What do you want to drop? [$a-j or ?*] .Td }You drop 2 newt corpses.Your movements are now unencumbered.0TdX$ Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) =TdkE$-----------|.........+|.........||...<...@.|----------->Td  Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) GTd$-----------|.........+|.........||...<...@.|-----------HTdi4@%You hear a door open.LTd | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) OTd~ +-----------|.........+|.......@.||...<...%.|-----------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picOTd~ king up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  OTd  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P OTd prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--]Td[Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  ]Td[ Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap]Td@\ a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--aTdB$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levaTdel (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed MaTd@-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--jTd7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--kTdN\kTdDM "Unknown command ' '.nTd,Autopickup: OFF.pTd .@rTd*"This door is locked.rTdg 0This door is locked.tTd $ Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) xTd'$-----------|.........+|........@||...<...%.|-----------yTdg* .@}TdD/@.}Tḋ@.Tdxv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Td= +-----------|........@+|.........||...<...%.|-----------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picTd king up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  Td;  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P Td[ prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--Td7Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Td7 Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zapTd7 a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--Td]$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levTd^el (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed MTdd_@-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--Td7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--Td(TdΕIn what direction? Td4iEAs you kick the door, it crashes open!.TdMZ.@##TdB.@#Td! #@####Td\&##@##TdE8 5#@#......|---Td&#@##.-Td9--#?.|@|Td:Y/-.|.#@|Td -.@-Td, J@.You see here a scroll labeled ELBIB YLOH.Td]Mcmdassist: Invalid direction key! Valid direction keys to rush are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--Td@EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:2 $:15 HP:16(16) Pw:2(2) AC:7 Xp:1-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----Td ?@Td@H@.You see here a scroll labeled ELBIB YLOH.TduoYou have a little trouble lifting k - a scroll labeled ELBIB YLOH.@--More--Td M eYour movements are slowed slightly because of your load. BurdenedTdsi Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Scrolls k - a scroll labeled ELBIB YLOH Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) TdȘ-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----Td Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Tools h - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Td j-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----Td* 3What do you want to drop? [$a-gi-k or ?*] Tdo-You drop a food ration.TdpOYour movements are now unencumbered.Tdx aYou have a little trouble lifting j - a food ration.@--More--TdveYour movements are slowed slightly because of your load. BurdenedTdI i Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Scrolls k - a scroll labeled ELBIB YLOH Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) Tdj-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----Tdv 3What do you want to drop? [$a-gi-k or ?*] TdMr+You drop a large box.TdkrOYour movements are now unencumbered.TdP(@Tdaf 8@.You see here a large box.Td (@Td]8@.You see here a large box.Tdh | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Td+-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control kTd ey, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If numbTder_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the TdڃAkeystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--TdGame commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Td Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zapTd$ a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--Td $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levTdI el (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed MTd @-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--Td7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--TdF Td1(@You hear someone counting money.TdT.@TdM:@.You see here a large box.Td P What type of object do you want an inventory of?  a - Coins b - Weapons c - Armor d - Comestibles e - Scrolls f - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Td=7+-----------|..........#|.........|####|...<...%.|###--.-- Coins $ - 15 gold pieces(end) :MTdG"Unknown command '!'.MTd6 Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Scrolls k - a scroll labeled ELBIB YLOH Gems/Stones e - a gray stone f - an orange gem(end) PTd-q-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----PTd^@(RTd0 Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Scrolls k - a scroll labeled ELBIB YLOH Gems/Stones e - a gray stone f - an orange gem(end) RTdq-----------|..........#|.........|####|...<...%.|###--.-------------####|@(.|#....||...|-----TTd3.@TTd13'You see here a large box.\Td| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ]TdX+-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control k]Tdуey, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If numb]Tder_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the ]TdބAkeystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--^TdaGame commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  ^Tdb Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap^Tdc a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--cTdg$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levcTdel (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed McTd@-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--cTdLy 7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--dTd%eTd^ 6What do you want to use or apply? [be or ?*] iTd!Never mind.kTd _You have a little trouble lifting i - a large box.@--More--mTdeYour movements are slowed slightly because of your load. BurdenednTd~aEWhat do you want to use or apply? [bei or ?*] qTdfN!Never mind.rTdti Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Scrolls k - a scroll labeled ELBIB YLOH Tools i - a large box Gems/Stones e - a gray stone f - an orange gem(end) tTdu-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----uTd37What do you want to use or apply? [bei or ?*] uTd _The large box is locked.You must put it down to unlock.zTd% AWhat do you want to drop? [$a-gi-k or ?*] }Tdx2You drop a locked large box.}TdixOYour movements are now unencumbered.Td | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Td~+-----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control kTdmey, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If numbTdrer_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the TdAkeystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--Tdi Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  TdS  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zapTd  a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--TdD$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levTd՗el (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed MTd@-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--Td?7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--TdN Td"Unknown command ' '.Td$(@Td .@Td1 A@.You see here a locked large box.Td.(@Td0h3@.You see here a locked large box.Td^P What type of object do you want an inventory of?  a - Coins b - Weapons c - Armor d - Comestibles e - Scrolls f - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Td(Q -----------|..........#|.........|####|...<...%.|###--.--Td26What do you want to use or apply? [be or ?*] Td6 Coins $ - 15 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration g - a candy bar j - a food ration Scrolls k - a scroll labeled ELBIB YLOH Gems/Stones e - a gray stone f - an orange gem(end) Td; -----------|..........#|.........|####|...<...%.|###--.-------------####|.@.|#....||...|-----What do you want to use or apply? [be or ?*] TdI:Sorry, I don't know how to use that.TdADWhat do you want to use or apply? [be or ?*] Td1You don't have that object.--More--Td>What do you want to use or apply? [be or ?*] TdM1You don't have that object.--More--Td >What do you want to use or apply? [be or ?*] Td!Never mind.Td CYour two-handed sword isn't one-handed.Td -Really save? [yn] (n) TdTdSaving...Td"Be seeing you...