Td9 Player: EC2 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-05.07:17:22.ttyrec Time: (1683271042) Fri May 5 07:17:22 2023 Td NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Td VShall I pick character's race, role, gender and alignment for you? [ynaq] Td n name: EC2  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Td+ name: EC2  role: Barbarian  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) Tdu#+ name: EC2  role: Barbarian  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) Td$+ name: EC2  role: Barbarian  race: human  gender: male  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) Td + name: EC2  role: Barbarian  race: human  gender: male  alignment: chaotic Is this ok? [ynq]  EC2, chaotic male human Barbarian  y + Yes; start game n - No; choose role again q - Quit(end) Tdmb-Td----------- |.......... |.f.......| |..@.....*| |.........+ -----------TdEC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1 It is written in the Book of Set:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Set seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Set. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravelyTd with Set!--More--Tdo Tdw hHello EC2, welcome to NetHack! You are a chaotic male human Barbarian.--More--Td You are lucky! Full moon tonight. $:5$ - 5 gold pieces.EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:5 HP:16(16) Pw:2(2) AC:7 Xp:1@Td @<Td@.fTdG v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) TdsC +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seTd D nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heTdgE lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # TdE introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--ӮTdO` Fc - an uncursed +0 ring mail (being worn).ӮTd` d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) خTd4kۮTdWv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Td+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seTdnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heTdlp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # Td introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--Td2Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Td Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zapTd5 a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More-- Td$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon lev TdOel (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M Td@-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--TdH 7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--$TdZ &Td f@&Td5You swap places with your kitten..f)Td..@f-Tdzc - an uncursed +0 ring mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) @Td c - an uncursed +0 ring mail (being worn).Pick an object.Unknown direction: '5' (use 'h', 'j', 'k', 'l' or '.').@Td.closed doorCTdc - an uncursed +0 ring mail (being worn).Pick an object.Unknown direction: '5' (use 'h', 'j', 'k', 'l' or '.').CTd.closed doorDTd DTdc - an uncursed +0 ring mail (being worn).Pick an object.Unknown direction: '5' (use 'h', 'j', 'k', 'l' or '.').DTd(.closed doorETd)c - an uncursed +0 ring mail (being worn).Pick an object.Unknown direction: '5' (use 'h', 'j', 'k', 'l' or '.').ETd*.closed doorKTdLJUnknown direction: '8' (use 'h', 'j', 'k', 'l' or '.').LTdO!JUnknown direction: '8' (use 'h', 'j', 'k', 'l' or '.').RTdי #wallSTd2#wallTTdt<&doorwayTTdP #wallUTd)unexploredUTdG)unexploredVTd r)unexploredZTd[ &unexplored[Td*#&unexplored`TdZ cTd @f<.gTdCount: 88gTdYCount: 888hTdF Count: 88hTd"Count: 8iTdCount: iTd-Unknown command '^?'.iTd5 kTd@f.zTdJ@..fzTd[ @.f.~Tdvv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) TdI +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seTd nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? heTd lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # TdS introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes --More--Td Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  TdN  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zapTd:  a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once --More--Td$ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon levTdel (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed MTd@-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face --More--Td'p7If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--Td TdΟ.f...@Td ..@f.Td! f.@.Tds0f.@.Td f..@ůTd.f.@ƯTd..f.@ƯTdE.f.@ƯTd .f.@ǯTdK .f.@ǯTdA.f.@ǯTd/The door opens..f-ǯTdrR X#.@##The kitten picks up a stone..fǯTdR 3The kitten drops a stone.f*̯TdA@-e - a gray stone.f.@ЯTdMcmdassist: Invalid direction key! Valid direction keys to rush are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--կTd!EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:5 HP:16(16) Pw:2(2) AC:7 Xp:1----------- |.......... |.......f.| |..<......|# |........@-# -----------#دTd!Unknown command '''.TdFW;There is nothing here to pick up.Td"f..@.Td f..@Td:  Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems/Stones e - a gray stone(end) CTd?PLTdH .f@.LTd.f@.PTdy.@f.PTdA@.f.RTd .@.fRTda.@f.RTd f@RTd DYou swap places with your kitten..#f#STd(f@#.UTdv @fUTd&w <You swap places with your kitten.#fWTd/ .@fZTd #@#f[Td#@##[TdC#@##[Td /-.#f@##]Td|V #f#@###^Td #f@#_Td7 ##@#_Tdnf@#`Td##@#`Tdcf@##`Tdk ##@f#bTd2 f@bTda9You swap places with your kitten.f#cTd> dTd##@#dTdK#@#dTd #@#dTdSm f@#eTd#f@#eTdQb##@gTd?f@#hTd@fhTd1You swap places with your kitten.fhTd*@f#hTd@##hTd@fhTd @##iTd @fkTdc@f#kTd@f#kTd% @##kTde @fkTd+f@###lTd<##@fmTd> #@f#mTd #@##mTdN @#Td #@Td #@##TdO #@#Tdhe#@#Td#@#Td #@#Tdf@##Td#f@TdCl ##@f#Tdo@##Td3f#@#Tds%#f@#+Td}k ##@Td$ @#TdGThe door opens.f-....----Td Td~B#---#*.|@...|TdY/-f|.#@|Td8)-#-@-Td; Coins $ - 5 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Gems/Stones e - a gray stone(end) Td<TdA@.f - an orange gem.@-fTdTd /There is nothing here to pick up.Td[ '..@.fTd3 f@Td&4<You swap places with your kitten..f.Tdk@.f.Td.Q @f..Td@:  EC2 the Barbarian's attributes:  Background: You are a Plunderer, a level 1 male human Barbarian. You are chaotic, on a mission for Set who is opposed by Mitra (lawful) and Crom (neutral). You are in the Dungeons of Doom, on level 1. You entered the dungeon 94 turns ago. There is a full moon in effect. You have 0 experience points.  Basics: You have all 16 hit points. You have both energy points (spell power). Your armor class is 7. Your wallet contains 5 zorkmids. Autopickup is on for all types.  Current Characteristics: Your strength is 17. Your dexterity is 18. Your constitution is 16. Your intelligence is 7. Your wisdom is 10. Your charisma is 7.  Current Status: You are unencumbered.Td: u You are wielding a two-handed sword. You have basic skill with two-handed sword.(end) TdQ######EC2 the Plunderer St:17 Dx:18 Co:16 In:7 Wi:10 Ch:7 Chaotic Dlvl:1 $:5 HP:16(16) Pw:2(2) AC:7 Xp:1Td'5Your two-handed sword isn't one-handed. TdlM CYour two-handed sword isn't one-handed. TdPh-Really save? [yn] (n) Td Saving...Td "Be seeing you...