O?Pd  Player: EC1 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-01.22:38:07.ttyrec Time: (1682980687) Mon May 1 22:38:07 2023 O?Pd This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. O?Pd WShall I pick a character's race, role, gender and alignment for you? [ynq] |?Pd` nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial (1 of 7)?Pd,5 +Choosing Race Pick the race of your Barbarian   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - bastard  w - batman  x - beacher  y - blait  z - bodymorpher  A - borg (1 of 10)?Pdd| B - bossrusher  C - bover  D - breton  E - buldozgar  F - burninator  G - carthage  H - celtic  I - centaur  J - cerberus  K - challenger  L - changeling  M - chiquai  N - chiropteran  O - clockwork automaton  P - cockatrice  Q - colorator  R - cortex  S - cupid  T - curser  U - dark seducer  V - deathmold  W - deep elf  X - destabilizer  Y - developer  Z - devil  a - dictionary attack  b - dinosaur  c - dolgsman  d - doppelganger (2 of 10)?Pd& A e - dorian  f - dragon  g - drow  h - dryad  i - dufflepud  j - dunadan  k - duthol  l - dwarf  m - dynamo  n - egymid  o - elemental  p - elf  q - engchip  r - ent  s - erosator  t - etherealoid  u - evilvariant  v - expert  w - extravator  x - fairy  y - fawn  z - felid  A - feminizer  B - fenek  C - fiend  D - fixer  E - frendian  F - fro  G - gastly (3 of 10)?Pd m H - gavil  I - gelatinous cube  J - gerteut  K - giant  L - glorkum  M - gnome  N - goauld  O - golden saint  P - golem  Q - green slime  R - gremlin  S - greuro  T - grid bug  U - grouper  V - hallucinator  W - hand  X - hardmoder  Y - haxor  Z - HC alien  a - hemi-doppelganger  b - hemophage  c - herald  d - herbalist  e - heretic  f - hobbit  g - homicider  h - hound  i - hidden elf  j - human (4 of 10)?PdS / +Use hybrid races? [yn] (n) ?Pd'K nChoosing Gender Pick the gender of your human Barbarian  m - male f - female * - Random ! - Quit(end) ?PdS5+Choosing Alignment Pick the alignment of your male human Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ?Pd1 b+?Pd NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--?Pd[Ŀ@f+?Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T1  It is written in the Book of Set:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Set seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Set. You are destined to recover the Amulet for your deity, or die in the attem?Pd\spt. Your hour of destiny has come. For the sake of us all: Go bravely with Set!--More--?Pd?Pd^tHello EC1, welcome to SlashEMExtended! You are a chaotic male human Barbarian.--More--?Pd 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--?Pdp Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--?Pde8?Pd[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1 The moon is waxing tonight.?PdVCount: 44?Pd$q 1Unknown command '^?'.--More--?PdY [You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) @Pdن9y@PdEiIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1  @Pd  @Pd Count: 44 @Pd @Pd$Unknown command '^?'.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1  @Pd[[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1  @Pd5  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1 @PdP Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1 @Pd= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1 @Pd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @PdP + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) @Pdg Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @Pdqt\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T1 @PdP>Count: 44@Pd3Count: 446@Pd Count: 4466@Pd-<@f@Pd-There is a wall in the way![EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 @PdFCount: 78@Pd#[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 @Pd6 [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 @Pd 7 #c - an uncursed +0 ring mail (being worn) {100}.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 @Pd7  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) @Pd3[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 @PdL Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @Pdj\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 "@Pd= Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) #@Pd \[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 #@Pdk#c - an uncursed +0 ring mail (being worn) {100}.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 #@Pdv What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) #@Pd< 3[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 #@Pd< #c - an uncursed +0 ring mail (being worn) {100}.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 #@Pd<  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) $@Pd3[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 $@Pdu Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $@Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 %@Pd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) &@Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 &@Pd}  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) )@Pd.# Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) *@Pd%^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) +@Pd)$ [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 +@Pd.  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,@Pd9 .+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) .@Pd9^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) /@Pdvt+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se/@Pdtt, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number/@Pdt --More--1@Pdc[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T5 Ŀ<+@f1@Pd d#c - an uncursed +0 ring mail (being worn) {100}.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 1@Pdd1@Pd[dThere is a wall in the way![EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 2@Pd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3@Pdb\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 3@Pd5 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3@Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 =@Pd@ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) >@Pd U +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se>@PdLU t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number --More--F@Pd [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T5 Ŀ<+@fH@PdXUnknown command ' '.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 H@Pd}  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) J@Pd81+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is seJ@Pd[1t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version numberJ@Pd1 --More--N@PdE V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave wriN@Pd7F Dte a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item --More--O@Pdgko open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously O@Pdkafound trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--O@Pdh Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sitO@Pdh n sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--O@Pd n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--P@PdB[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T5 Ŀ<+@fQ@Pd'  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) R@Pd\+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is seR@Pd+\t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number --More--X@Pd2\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T5 Ŀ<+@fY@Pd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y@Pda\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 Y@Pd%b#c - an uncursed +0 ring mail (being worn) {100}.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 Y@Pd0b7(For instructions type a ?)Y@Pd= [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 Y@PdI= Zc - an uncursed +0 ring mail (being worn) {100}.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 (For instructions type a ?)Z@Pd :[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 Z@PdR  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [@Pd\[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 [@Pd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [@PdM \[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 \@Pd7 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \@Pd \[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 ^@PdlCount: 88^@PdCount: 886_@Pd _@PdI Unknown command '^?'.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 _@Pd)[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 a@PdCount: 82b@Pdی[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 c@PdCount: 22c@Pd{ Count: 222d@PdGd@PdUnknown command '^?'.[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 d@Pd [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 d@Pd_ [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 e@Pd)Count: 22f@Pdhf@Pd There is a wall in the way![EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 g@Pd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) h@Pd \[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 i@Pd"@You stop. Your kitten is in the way![EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T5 [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T6 fi@Pdh Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) j@Pdj.+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) k@Pdc + [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T6  Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0}@Pdc q59H i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) n@PdL[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T6 o@Pd Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) o@Pd [EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha  22(22)  Pw 6(6)  AC5 Exp1 T6 o@Pd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q@Pd_ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) r@Pd +Really quit? WARNING: this will erase your game permanently! [yes/no]? t@PdrKyt@Pdet@Pdst@Pd' [EC1 the Plunderer  22(22)  Pw 6(6) t@Pd Ŀ<+f@t@Pd *[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) v@Pd0 n Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) x@Pd Do you want to see your attributes? [ynq] (n) y@PdnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: dimmopathy. You could not have the double effect of this property: contamination resistance. Scroll identification only worked 100 times out of 156. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 250. Tool identification only worked 5 times out of 6. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 91%. Potion drop chance was reduced to 92%. Armor drop chance was reduced to 92%. Shop item generation was reduced to 67%. Concealing monsters were spawned underneath items 81% of the timey@PdC only. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: form V (Djem So). The following skill was trained at half the usual rate: mace. The following skill was limited to basic proficiency: body armor. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 41). The following skill couldn't be trained before a certain turn number is reached: sling (turn 39870). The following skill became harder to train at higher skill levels: divination spells. --More--z@Pd$Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'terrorsaurus' and your beard type is 'deserteur'. Your amount of casino chips was 0. The last time you got a new haircut was 5005 turns ago. Your areola diameter was 15. Monster spawn increase would have started at turn 93255. Monster spawn increase had reached its maximum at turn 468951. In this game, Eevee's evolution was jolteon. Maximum amount of combined random monster spawn freqs was 1657. Your limit for ascension was at turn 439928. The monster class that cannot be genocided was vampire. The monster species that was spawned more often: starchiest okay (freq bonus 3). The monster species that was spawned more often: slateel (freq bonus 18). The monster species that was spawned more often: black bear younges (freq bonus 3). The monster species that was spawned more often: techno force patch (freq bonusz@PdS 16). The monster species that was spawned more often: silver dragon (freq bonus 3). The monster species that was spawned more often: naut theistically (freq bonus 2). The monster species that was spawned more often: regulable saddest (freq bonus 2). The monster species that was spawned more often: terchet warp patch (freq bonus 6). The monster species that was spawned more often: terchet force fungus (freq bonus 4). The monster species that was spawned more often: bugbear master (freq bonus 3). The monster species that was spawned more often: heretic (freq bonus 8). The monster species that was spawned more often: goggly infatuating unwitnessed (freq bonus 12). The monster species that was spawned more often: porter moron (freq bonus 24). The monster species that was spawned more often: sniveling green circumvention skeet shiksa (freq bonus 2). The monster species that z@Pd{was spawned more often: super mario boo (freq bonus 3). The monster species that was spawned more often: urgoth renegade (freq bonus 12). The monster species that was spawned more often: iron lich (freq bonus 12). --More--z@Pdz The monster species that was spawned more often: embitterment intimacy (freq bonus 6). The monster species that was spawned more often: doctrine sanguine (freq bonus 4). The monster species that was spawned more often: somberly rattier (freq bonus 7). The monster trait that was more common: monsters with death resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4). The monster trait that was more common: unique monsters (freq bonus 9). The monster species that was never randomly spawned: highway cattle. The monster species that was never randomly spawned: ungenocidable arch-lich. The monster species that was never randomly spawned: demon dog. The monster species that was never randomly spawned: subjoined perineum. The monster species that was never randomly spawned: filed masculinely. The monster species that was never randomly spawned: formality gourde. The z@Pd{ monster species that was never randomly spawned: pulling mud crab. The monster species that was never randomly spawned: nightcrawler. The monster species that was never randomly spawned: microscopic space fleet. The monster species that was never randomly spawned: white spore lichen. The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: paving (GREEN CROSS ACTUALLY EXISTS, freq bonus 15). The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 14). The z@Pd1{ RNG hath decreed that this item was generated more often: cold (short, freq bonus 25). The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16). The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6). The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 45). The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 2). The RNG hath decreed that this item was generated more often: dark dragon scale mail ((null), freq bonus 14). --More--{@PdQThe RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 50). The RNG hath decreed that this item was generated more often: proof tool (WORK ZONE, freq bonus 3). The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6). The RNG hath decreed that this item was always generated cursed: lenses ((null)). The RNG hath decreed that this item was always generated cursed: cy{@Pd-Rpher helm (basin helmet). The RNG hath decreed that this item was always generated cursed: implant of honor (boreal). The RNG hath decreed that this item was always generated cursed: Katharina platform boots (extraterrestrial boots). The RNG hath decreed that this item was always generated cursed: implant of stature (thin). The RNG hath decreed that this item was always generated cursed: stunning (viscous). The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular). The RNG hath decreed that this item was always generated cursed: bone club ((null)). The RNG hath decreed that this item was always generated cursed: nano pick ((null)). The RNG hath decreed that this item was always generated cursed: amulet of lost knowledge (sunken). The RNG hath decreed that this trap was always invisible: corona trap. The RNG hath decreed that this trap was g{@PdYRenerated more often: intrinsic loss trap (freq bonus 3). Trap randomization happened for 1 in 985 traps. Traps were spawned invisible 1 times in 89. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 856. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. --More--{@PdYou had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having dimmopathy (0). You had 1494 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 15 spells. You could not have safely prayed (155). You survived. --More--|@Pd)1Ŀ<+f@|@Pd@1[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T6 Do you want to see your discoveries? [ynq] (n) ~@Pdcn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swo~@PdKcrd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword) (1 of 10)@Pd * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsi@PdFdian spear)  * elven spear (runed spear) (2 of 10)@Pd8  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * dro@Pd8 ven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail) (3 of 10)@Pd * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish hel@Pd9m (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm) (4 of 10)@Pd * high-elven helm (runed helm)  * helmet (nano helmet)  * sedge hat (meteoric helmet)  * skullcap (cone-shaped helmet)  * flack helmet (weeping helmet)  * crystal helm (fish bowl)  * mining helm (netradiation helmet)  * field helm (red helmet)  * helm of safeguard (wide metal helm)  * war hat (breath control helmet)  * plasteel gloves (white gloves)  * leather gloves (viva gloves)  * gauntlets of safeguard (poor gloves)  * gauntlets of plugsuit (paper gloves)  * commander gloves (sensor gloves)  * field gloves (platinum gloves)  * gauntlets of defusing (volcanic gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * spi-image moose shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield@Pd)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots) (5 of 10)@Pd~ * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (cast iron boots)  * field boots (roman sandals)  * boots of safeguard (failuncap shoes)  * Femmy stiletto boots (ugly boots)  * Madeleine plateau boots (cheap shoes)  * Marlena hiking boots (rumble boots)  * Anastasia dancing shoes (business shoes)  * Jessica lady shoes (fin boots)  * Solvejg mocassins (balanced boots)  * Wendy leather pumps (doctor claw boots)  * Katharina platform boots (copper delicately filigreed stilettos)  @Pd~+* Elena combat boots (clink boots)  * Thai combat boots (tennis shoes)  * Elif sneakers (imaginary heels)  * Nadja buckled lady shoes (hiking boots)  * Sandra combat boots (reflective slippers)  * Natalje block heel sandals (explosive boots) (6 of 10)@Pd{G  * Jeanetta girl boots (rainbow boots)  * Yvonne girl sneakers (thick-soled boots)  * Maurah hugging boots (children's section shoes)  * Meltem combat boots (velvet pumps)  * Sarah hugging boots (girl boots)  * Claudia wooden sandals (plastic sandals)  * Ludgera hiking boots (sand-als)  * Kati girl boots (opera pumps)  * Nelly lady pumps (lolita boots)  * Eveline wedge sandals (fungal sandals)  * Karin lady sandals (colored shoes)  * Juen peep-toes (sports shoes)  * Kristina platform sneakers (melded boots)  * Lou sneakers (snow boots)  * Almut sneakers (everlasting boots)  * Julietta peep-toes (unfashionable boots)  * Arabella hugging boots (devil's lettuce shoes)  * Kristin combat boots (plateau boots)  * Anna hugging boots (iceblock heels)  * Ruea combat boots (cuddle cloth boots)  * Dora combat boots (little-girl shoes)  * Marike sneakers (unisex sneakers) [@PdG V23;1H * Jette combat boots (indoor shoes)  * Ina hugging boots (espadrilles)  * Sing platform boots (side zip boots)  * Victoria combat boots (3D-printed shoes)  * Melissa wedge boots (wedge espadrilles)  * Anita lady pumps (fleshy boots)  * Henrietta combat boots (sexy heels) (7 of 10)@PdN * Annemarie platform sandals (fluffy boots)  * Jil velcro shoes (wooden clogs)  * Jana sneakers (steel boots)  * Katrin combat boots (garish boots)  * Gudrun wedge sandals (old brogues)  * Ella wedge sandals (demonologist boots)  * Manuela combat boots (bayonet heels)  * Jennifer combat boots (area boots)  * Patricia steel-capped sandals (elite sneakers)  * Antje sneakers (otting boots)  * Antje combat boots (orgasm pumps)  * Kerstin combat boots (heavy boots)  * Kerstin wooden sandals (ski heels)  * Kerstin sneakers (buffalo boots)  * Laura winter boots (thick boots)  * Larissa platform boots (heavenly boots)  * Nora combat boots (super comfy heels)  * Natalia wedge sandals (gentle boots)  * Susanne combat boots (arcane boots)  * Lisa combat boots (profiled boots)  * Bridghitte ski heels (dark boots)  * Julia combat boots (golden shoes)  * Nicole combat @Pdn<boots (homo shoes)  * Rita stilettos (nature boots)  * Janina lady pumps (porcelain sandals)  * Rosa girl shoes (fleecy boots)  * Ksenia platform sandals (paragraph sandals)  * Lydia lady pumps (side gore boots)  * Conny combat boots (high iron boots) (8 of 10)@Pd * Katia combat boots (cotton slippers)  * Mariya combat boots (calf-leather sandals)  * Elise hippie heels (junk shoes)  * Ronja combat boots (christmas child mode boots)  * Ariane combat boots (regular shoes)  * Johanna combat boots stone (ornamental shoes)  * Inge combat boots (platform sneakers)  * Ruth sneakers (running shoes)  * Magdalena combat boots (soccer shoes)  * Marleen combat boots (winter boots)  * Klara platform sandals (gentleman shoes)  * Friederike dancing shoes (velcro boots)  * Naomi stilettos (sharp-edged sandals)  * Ute platform sandals (red sneakers)  * Jasieen wedge sandals (silver delicately filigreed stilettos)  * Yasaman leather boots (enarmoring boots)  * May-Britt sandals (named boots)  * Nadine stiletto sandals (house slippers)  * Luisa hugging boots (acorn-shaped shoes)  * Irina wedge sandals (irregular boots)  * Liselotte hugging boots (@Pdleather fleece boots)  * Greta hugging boots (jade boots)  * Jane hugging boots (orange boots)  * Sue Lyn winter boots (persian boots)  * Charlotte hugging boots (hugging boots)  * Hannah cuddle boots (golden delicately filigreed stilettos)  * Little Marie hugging boots (football shoes)  * Verena stiletto sandals (unsexy boots)  Scrolls (9 of 10)@Pd^  scroll of healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS)  scroll of mana (WHOM DWELL IN THE VANITY)  scroll of phase door (FPMAM)  scroll of standard id (DIE BEFORE YOUVE MOVED)  scroll of cure (ESQUECER OS RENUNCIANTES)  scroll of heal other (MAKE ATTACK WHEN BATTLE)  * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID)  * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (10 of 10)@PdĿ<+f@@Pdڀ)[EC1 the Plunderer ] St16 Dx14 Co16 In7 Wi5 Ch6 BarHumMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC5 Exp1 T6 Do you want an account of creatures vanquished? [ynq] (n) @Pd0Z xn Vanquished creatures:  0 kittens (1 created) 0 toxrats (2 created) 0 rat mummies (1 created) 0 ble ogres (1 created) 0 hap snakes (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--@PdkDo you want to see your conduct? [ynq] (n) @PdL 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--@Pd @Pd Goodbye EC1 the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 22 hit points when you quit.--More--@Pdn]  @Pdo7 Since you quit, the score list will not be checked.