;aݮ Player: DrakeMarshall Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-10.07:28:05.ttyrec Time: (1631258885) Fri Sep 10 07:28:05 2021  ;aEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki.  ;aRestoring save file... ;aF ;a[0[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T3 You return to level 1 in The Dungeons of Doom.--More-- ;a------------|@..........#|..........||d<........|...........||....--------+---- ;aPU[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T3 Hello DrakeMarshall, the randomizer asura Dancer, welcome back to SlashEMExtended! ;a)[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T3 The moon is waxing tonight. ;aS[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T4 .@d.. ;a  ;a] ]You displaced your little dog.[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T5 .@d ;a~ V[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T6 .d@. ;a>=[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T7 .d.@ ;au 1[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T7 ..d@ ;a [DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T8 .@ ;a}O=[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T9 .d.@ ;aM[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T10 .@d. ;a,M[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T11 .@.d ;aQ [DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T11 #.d.@,.# ;af!J[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T12 #.@,# ;a[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T13 #.d,@,,. ;a$h[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T14 )..,,@# ;ae There is a wall in the way![DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T14  ;ade###@,,,####`, ;agYou see here an eagle ball {2}.[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T15  ;a0  ;a1 t - an eagle ball {2}.[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T15  ;ao1  Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} t - an eagle ball {2} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - a blessed scroll of identify {0} g - an uncursed scroll of confuse monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} s - a finalized scroll labeled ACHPHIPHIO IAIA OCH SEBAU PHRE {0} Spellbooks e - a blessed spellbook of wizard lock (0:3) {0} Tools h - an uncursed +0 pick-axe (alternate we ;a2 apon; not wielded) {32} i - an uncursed tinning kit (0:29) {0} k - an uncursed sack {5} l - an uncursed magic marker (1:83) {0} Gems j - an uncursed +0 touchstone(end)  ;aWd (+[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T15 eagle ball - This is a weapon. Color: orange. Material: plastic. Appearance: (null). Skill: orb. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More-- ;a$ ZThe basic orb that deals negligible damage in melee but may drain the target's HP or mana.[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T15  ;az Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} t - an eagle ball {2} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - a blessed scroll of identify {0} g - an uncursed scroll of confuse monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} s - a finalized scroll labeled ACHPHIPHIO IAIA OCH SEBAU PHRE {0} Spellbooks e - a blessed spellbook of wizard lock (0:3) {0} Tools h - an uncursed +0 pick-axe (alternate we ;a!apon; not wielded) {32} i - an uncursed tinning kit (0:29) {0} k - an uncursed sack {5} l - an uncursed magic marker (1:83) {0} Gems j - an uncursed +0 touchstone(end)  ;ay* C[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T15 [DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T15  ;aɰ#  ;a enhance ;a  nhance ;aX Current skills: (2 slots available)  Fighting Skills bare-handed combat Basic (max Grand Master) high heels Basic (max Grand Master) general combat Basic (max Master) body armor Basic (max Expert) polymorphing Basic (max Grand Master) devices Basic (max Master) petkeeping Unskilled (max Expert) missile weapons Unskilled (max Expert) techniques Basic (max Grand Master) sexy flats Basic (max Grand Master) memorization Basic (max Master) squeaking Basic (max Grand Master) symbiosis Unskilled (max Expert) form I (Shii-Cho) Unskilled (max Expert) form III (Soresu) Basic (max Master) two-weapon combat Basic (max Master) riding Unskilled (m ;aax Expert) Weapon Skills dagger Unskilled (max Expert) knife Unskilled (max Expert) axe Unskilled (max Expert) pick-axe Basic (max Expert) short sword Unskilled (max Expert) scimitar Basic (max Master) paddle Basic (max Master) flail Unskilled (max Expert) polearms Unskilled (max Expert) sling Basic (max Expert) firearms Unskilled (max Expert) whip Basic (max Expert) lightsaber Basic (max Master) Spellcasting Skills attack spells Unskilled (max Expert) healing spells Unskilled (max Expert) enchantment spells Unskilled (max Expert) body spells Unskilled (max Expert)  ;ao chaos spells Basic (max Master) matter spells Basic (max Expert)(end) ;a[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T15 [DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T15 0 ;a.R[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T15 #d@,,0 ;aJ4[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T16 #,,@,1 ;a84[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T17 #,,@,1 ;a  Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} t - an eagle ball {2} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - a blessed scroll of identify {0} g - an uncursed scroll of confuse monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} s - a finalized scroll labeled ACHPHIPHIO IAIA OCH SEBAU PHRE {0} Spellbooks e - a blessed spellbook of wizard lock (0:3) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; 1 ;a not wielded) {32} i - an uncursed tinning kit (0:29) {0} k - an uncursed sack {5} l - an uncursed magic marker (1:83) {0} Gems j - an uncursed +0 touchstone(end) 4 ;aC[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T17 [DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T17 4 ;a Pick an object.4 ;a@ a human or elf or you (asura dancer called DrakeMarshall) Accessing Pokedex entry for dancer...  Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Fast (15). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks: 1d4 ;a 6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical --More--6 ;aW###### ------------###,,,@, |...........,,,#####` |..........|##,#[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T17 6 ;aK[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T18 #,d@,6 ;a} b[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T19 #,d@,#7 ;awf[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T19 #,,@,d#7 ;aThere is a wall in the way![DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T19 8 ;aDg'[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T20 ,@,,8 ;a97[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T21 ,@,,`8 ;aW![DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T22 ,@,,8 ;a9D[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T23 ,@,,d8 ;aPD 9[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T23 ,@,,`8 ;ar/ 8[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T24 @,,,8 ;a'Q[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T25 ,,,@,9 ;ayThere is a wall in the way![DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T25 9 ;aMh 9 ;aiThere is a wall in the way![DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T25 9 ;a-[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T26 ,,@,9 ;a 3[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T27 @,,,9 ;a #[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T27 @d,9 ;a,[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T28 @.,: ;a3[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T29 @.d: ;aJ[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T30 @...d: ;aD17[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T31 .@d.: ;a U[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T31 ..@.d: ;aɦ [DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T32 @.: ;aY$T[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T33 @.d.; ;aa|a[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T34 @.d..; ;aiY[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T35 ..@d< ;afo[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R  13(13)  Pw 5(5)  AC9 Exp1 T35 @..d.< ;a =Beware, there will be no return! Still climb? [yn] (n) < ;a y[DrakeMars the Swing Student  13(13)  Pw 5(5) < ;aۻ #########------------###,,,,,,,,|...........,,,#####`##|..........|##,#|.@........|......d....|.|....--------+----[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanA< ;al suFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T35 Do you want your possessions identified? DYWYPI? [ynq] (n) = ;an Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} t - a blessed +0 eagle ball {2} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - a blessed scroll of identify {0} g - an uncursed scroll of confuse monster {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} s - an uncursed finalized scroll of enchant weapon {0} Spellbooks e - a blessed spellbook of wizard lock (0:3) {0} Tools h - an uncursed +0 pick-axe (alternate= ;a weapon; not wielded) {32} i - an uncursed tinning kit (0:29) {0} k - an uncursed sack {5} l - an uncursed magic marker (1:83) {0} Gems j - an uncursed +0 touchstone(end) = ;aq[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T35 The sack is empty.--More--= ;a ADo you want to see your attributes? [ynq] (n) = ;aL nFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 180. Potion identification only worked 3 times out of 6. Amulet identification only worked 15 times out of 26. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 71. Wand drop chance was reduced to 94%. Potion drop chance was reduced to 98%. Armor drop chance was reduced to 85%. Food drop chance was reduced to 91%. Shop item generation was reduced to 97%. Concealing monsters were spawned underneath items 10% of the time only.= ;a  Mastering the following skill taught you the hidden power: enchantment spells. The following skill could not be trained at all: gun control. The following skill was trained at half the usual rate: hammer. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: chaos spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: lightsaber (turn 7). The following skill became untrainable after a while: missile weapons (turn 52098). The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 34512). The following skill became harder to train at higher skill levels: chaos spells. Items were more likely to be generated cursed by 10%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. M= ;a onster spawn increase would have started at turn 102856. Monster spawn increase had reached its maximum at turn 203038. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 4245150. The monster class that cannot be genocided was ogre. The monster class that was spawned more often: arachnid or centipede (freq bonus 1). The monster species that was spawned more often: festering appendages (freq bonus 6). The monster species that was spawned more often: pisaca ruler (freq bonus 4). The monster species that was spawned more often: halfling silverslinger (freq bonus 18). The monster species that was spawned more often: crystal fish (freq bonus 8). The monster species that was spawned more often: chaos warlord (freq bonus 56). The monster species that was spawned more often: priest mummy (freq bonus 60). The monster species that was spawned more often: eye of the deep (freq bonus 12). The monster = ;a aspecies that was spawned more often: lilac femmy (freq bonus 24). The monster species that was spawned more often: scorpion (freq bonus 6). The monster species that was spawned more often: siena fungus (freq bonus 9). The monster species that was spawned more often: shadow reaper (freq bonus 3). The monster species that was spawned more often: royalist gushing recoiler (freq bonus 12). The monster species that was spawned more often: fix devil (freq bonus 6). The monster species that was spawned more often: jeweling panocha (freq bonus 3). --More--> ;a6The monster species that was spawned more often: easter hare (freq bonus 14). The monster species that was spawned more often: slime mushroom (freq bonus 12). The monster species that was spawned more often: giant ochre jellyfish (freq bonus 27). The monster species that was spawned more often: animated ice cubes (freq bonus 6). The monster species that was spawned more often: dwarf powerwizard (freq bonus 21). The monster species that was spawned more often: fucking Olog-hai (freq bonus 6). The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2). The monster trait that was more common: monsters who attack with antimatter (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1). The monster trait that was more common: monsters with drain resistance (freq bonus 3). The monster trait that was more common: monsters with soldier dialogue (fre> ;aq bonus 6). The monster trait that was more common: monsters that count as vampire (freq bonus 4). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1). The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 6). The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6). The monster species that was never randomly spawned: beechen reassuring spicule. The monster species that was never randomly spawned: wainscot close. The monster species that was never randomly spawned: avolakia. The monster species that was never randomly spawned: otted golem. The monster species that was never randomly spawned: Douglas Adams. The monster species that was never randomly spawned: bobbing bigamy. The monster species that was never randomly s> ;apawned: vapor engulfer. The monster species that was never randomly spawned: uret stalk. The monster species that was never randomly spawned: Evil-Man. The monster species that was never randomly spawned: dream force patch. The RNG hath decreed that this item was never generated: metal shirt ((null)). The RNG hath decreed that this item was never generated: wax chain ((null)). The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes). The RNG hath decreed that this item was never generated: bricklayer bar ((null)). The RNG hath decreed that this item was never generated: goldspell stone (gray). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 16). [3> ;a5;1HThe RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 23). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 17). The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 46). The RNG hath decreed that this item was generated more often: barnacle armor ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: Claudia's jewel (yellowish brown, freq bonus 38). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 5). The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10). The RNG> ;ab hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 5). The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 10). The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9). The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 11). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11). The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4). The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 11). The RNG hath decreed that this item was always generated cursed: cloak of magic control (cel> ;aestial cloak). The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin). The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)). --More--? ;aThe RNG hath decreed that this item was always generated cursed: brittle spear ((null)). The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA). The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals). The RNG hath decreed that this trap was always invisible: respawn trap. The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 1). Trap randomization happened for 1 in 265 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 84% of the time. Next attribute increase check would have come at turn 798. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had infravision. You had 1465 points of nutrition remaining. You were steal? ;aythy. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 50 spells. You could not have safely prayed (364). You survived. --More--? ;a #########------------###,,,,,,,,|...........,,,#####`##|..........|##,#|.@........|......d....|.|....--------+----[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 Da? ;anAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T35 Do you want to see your discoveries? [ynq] (n) ? ;ao=n Discoveries  Scrolls scroll of identify (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of confuse monster (DESPAIR OF ELFERIA) scroll of healing (LOMA ZATH AION ACHTHASE MA) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (TOME IS A CREATION BY DARKGOD) scroll of heal other (BINAURAL BEATS BY DRE) * scroll of extra healing (HOW WAS I) * scroll of greater mana restoration (HEAL A WOUND BY CALLING MANSERVENT) scroll of enchant weapon (ACHPHIPHIO IAIA OCH SEBAU PHRE) Spellbooks spellbook of wizard lock (strange-looking) Tools * sack (bag) Gems? ;a?>-[K * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) @ ;az[DrakeMars the Swing Student ] St16 Dx16 Co14 In6 Wi5 Ch10 DanAsuFemCha+R Dlvl:1 $0 HP 13(13)  Pw 5(5)  AC9 Exp1 T35 Do you want an account of creatures vanquished? [ynq] (n) @ ;aBn Vanquished creatures:  0 little dogs (1 created) 0 minidemons (1 created) 0 mover jellies (1 created) 0 sicklichens (1 created) 0 rustbash hunks (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--@ ;aIDo you want to see your conduct? [ynq] (n) @ ;a1W mn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 8. You saved the game 1 time.--More--@ ;a Goodbye DrakeMarshall the Dancer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 35 moves. You were level 1 with a maximum of 13 hit points when you escaped.--More--A ;aR  A ;a A ;aR No Points Name Hp [max] 1 818889 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 42 [max 52]. Killed by a monster (Marleen). - [217] 2 272597 diffi-Bar-Hum-Mal-Cha died in Town on level 7 [max 12]. Killed by his own axe. - [195] 3 246649 ziratha-Poi-Dev-Fem-Cha died in Pacman Challenge on level 8 [max 11]. Killed by a monster (thieving girl), while disrobing. - [239] A ;a106 10 puppey17-Nec-Chg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (bugbear basher). - [19] 107 6 puppey17-Sha-Chg-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14]  0 DrakeMarsh-Dan-Asu-Fem-Cha escaped the dungeon   [max level 1]. 13 [13]