DrakeMarshall, chaotic female redguardian Dancer -------- |....... --....@d| -.......| |......-- .......| -------- [DrakeMars the Swing Student] St12 Dx15 Co10 In5 Wi7 Ch11 DanRedFemCha Dlvl:1 $0 HP20(20) Pw4(4) AC9 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello DrakeMarshall, welcome to SlashEMExtended! You are a chaotic female redguardian Dancer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy The moon is waxing tonight. # You see a message scrawled in blood here. Use "r." to read it. You start dancing. You finish dancing. You kill the ponue! You see a message scrawled in blood here. Use "r." to read it. # (2x) power: unknown extended command. # The little dog picks up a quality axe {24}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 scimitar (weapon in hand) {16} Comestibles b - 4 uncursed melons {0} c - 3 uncursed lemons {0} d - 3 uncursed apples {0} e - 4 uncursed oranges {0} f - 5 uncursed pears {0} Scrolls h - an uncursed finalized scroll of greater enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cure sickness (0:1) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallucination resistance You could not have the double effect of this property: blindness resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 71% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Shop item generation was reduced to 85% Monster death drops spawned with only 90% chance Mastering the following skill taught you the hidden power: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: petkeeping (turn 17) The following skill became untrainable if you tried to train it too early: martial arts (turn 338) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 16417) The following skill became harder to train at higher skill levels: trident Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61463 Monster spawn increase reached its maximum at turn 181242 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5243760 The monster class that cannot be genocided was ghost The monster class that was spawned more often: piece of food (freq bonus 3) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: outstay worked multicolored chiding (freq bonus 8) The monster species that spawned more often: dire armadillo (freq bonus 16) The monster species that spawned more often: rumbler (freq bonus 48) The monster species that spawned more often: duergar (freq bonus 8) The monster species that spawned more often: straddling alarum dismounted (freq bonus 5) The monster species that spawned more often: leviti face (freq bonus 12) The monster species that spawned more often: conciliar pact (freq bonus 5) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 20) The monster species that spawned more often: edgy spore (freq bonus 10) The monster species that spawned more often: dunging ironically mandrill (freq bonus 5) The monster species that spawned more often: ergonomically partnered (freq bonus 30) The monster species that spawned more often: fix devil (freq bonus 8) The monster species that spawned more often: yeggman vanguard osteological (freq bonus 8) The monster species that spawned more often: dark lady (freq bonus 54) The monster species that spawned more often: kiddy sacrovertebral smutting (freq bonus 6) The monster species that spawned more often: towelled lebanon (freq bonus 15) The monster species that spawned more often: crater warp fungus (freq bonus 18) The monster species that spawned more often: appointment cringe delphinia strafer christening (freq bonus 8) The monster species that spawned more often: selly flax (freq bonus 10) The monster species that spawned more often: vatting doctrinaire blenched (freq bonus 33) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 15) The monster trait that was more common: monsters that have humanoid speech (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 18) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: hod blob The monster species that never randomly spawned: giant nivel dragonfly The monster species that never randomly spawned: depth colony The monster species that never randomly spawned: shifting sand barrier The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: spider quylthulg The monster species that never randomly spawned: measure servant The monster species that never randomly spawned: overpessimistic undiversified beadroll credential The monster species that never randomly spawned: razor beast The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: foamy staff ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 11) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 55) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 71) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: infernal ancus (ornamental polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Solvejg mocassins (ornamental shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 103) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: infernal bardiche (black poleaxe) The RNG hath decreed that this trap was always invisible: cryptfloor trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Trap randomization happened for 1 in 905 traps Traps were spawned invisible 1 times in 80 Traps were extra hard to find 1% of the time Next attribute increase check would have come at turn 505 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having hallucination resistance (0) You had 1479 points of nutrition remaining You were stealthy You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of the Archomentals, Cryonax and the Elder Elemental Your deity was the Elder Elemental The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 + healing 21% 200% Techniques known in the end Name Level Status chained blitz 1X Prepared(0) elemental fist 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) s-pressing 1 O Prepared(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of greater enchant weapon (IT STANDS POINTED ON BUTTON) scroll of healing (WORLD FALL) scroll of mana (FUCCHACK ASCII PORN GAME) scroll of phase door (RESURRECTION) scroll of standard id (HACKEM MUCHE) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) scroll of heal other (USED IT FALLED BUT ELF HEAL NEXT) * scroll of extra healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) * scroll of greater mana restoration (ORIANDO KEPI) Spellbooks spellbook of cure sickness (marvelous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 cave kobolds (1 created) a ponue 0 orange growths (1 created) 0 New Kops (1 created) 0 hider nagas (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 8 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Basic] (max Master) (20 of 160) squeaking [Basic] (max Grand Master) (20 of 160) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (21 of 160) paddle [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) Goodbye DrakeMarshall the Dancer... You and the little dog escaped from the dungeon with 7 points, and 0 pieces of gold, after 9 moves. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. Since you escaped early, the score list will not be checked.